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docs/data_types/ward_value_types.md
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# Ward Value Types
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Each key is supplied to the Lua interface via `SetInt32Value` (integer) or `SetBooleanValue` (boolean).
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| Key String | Lua Value Type | Description (best guess) |
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|----------------------------------|----------------|---------------------------------------------------------------------------------|
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| damageleft | int32 | Remaining ward hit-points still able to absorb damage. |
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| basedamage | int32 | Original (maximum) ward value before any damage was applied. |
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| keepward | boolean | If `true`, the ward persists after reaching zero until its duration expires. |
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| wardtype | int32 | Enum ID designating the ward’s category (physical, magical, elemental, etc.). |
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| dmgabsorptionpct | int32 | Percentage of incoming damage that the ward can absorb. |
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| dmgabsorptionmaxhealthpct | int32 | Maximum damage absorbed per hit, expressed as a percentage of caster’s health. |
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| redirectdamagepercent | int32 | Percentage of damage redirected from target to ward bearer (or another target). |
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| lastredirectdamage | int32 | Most recent damage amount redirected by the ward. |
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| lastabsorbeddamage | int32 | Most recent damage amount absorbed by the ward. |
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| hitcount | int32 | Number of hits the ward has absorbed so far. |
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| maxhitcount | int32 | Maximum number of hits the ward can absorb before expiring. |
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