Fixed LogError for GetSpellInitialTarget to show correct function name, pNumPlayers implemented for ZoneServer, will peer that data as well
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b2a0122814
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35bbb09096
@ -14235,11 +14235,11 @@ int EQ2Emu_lua_GetSpellInitialTarget(lua_State* state) {
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lua_interface->ResetFunctionStack(state);
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if (spell) {
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if(!spell->caster) {
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lua_interface->LogError("%s: LUA GetSpellTarget command error, caster does not exist.", lua_interface->GetScriptName(state));
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lua_interface->LogError("%s: LUA GetSpellInitialTarget command error, caster does not exist.", lua_interface->GetScriptName(state));
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return 0;
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}
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if(!spell->caster->GetZone()) {
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lua_interface->LogError("%s: LUA GetSpellTarget command error, zone does not exist.", lua_interface->GetScriptName(state));
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lua_interface->LogError("%s: LUA GetSpellInitialTarget command error, zone does not exist.", lua_interface->GetScriptName(state));
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return 0;
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}
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Spawn* spawn = spell->caster->GetZone()->GetSpawnByID(spell->initial_target);
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@ -14248,7 +14248,7 @@ int EQ2Emu_lua_GetSpellInitialTarget(lua_State* state) {
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return 1;
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}
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else {
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lua_interface->LogError("%s: LUA GetSpellTarget command error, could not find initial target %u to map to spawn.", lua_interface->GetScriptName(state), spell->initial_target);
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lua_interface->LogError("%s: LUA GetSpellInitialTarget command error, could not find initial target %u to map to spawn.", lua_interface->GetScriptName(state), spell->initial_target);
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}
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}
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return 0;
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@ -3496,9 +3496,12 @@ GroundSpawn* ZoneServer::AddGroundSpawn(SpawnLocation* spawnlocation, SpawnEntry
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}
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void ZoneServer::AddSpawn(Spawn* spawn) {
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if(!spawn->IsPlayer()) // we already set it on loadCharacter
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spawn->SetZone(this);
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if(!spawn->IsPlayer()) {
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spawn->SetZone(this); // we already set it on loadCharacter
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}
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else {
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pNumPlayers++;
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}
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MIgnoredWidgets.lock_shared();
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std::map<int32, bool>::iterator itr;
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for(itr = ignored_widgets.begin(); itr != ignored_widgets.end(); itr++) {
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@ -4654,6 +4657,10 @@ void ZoneServer::RemoveFromRangeMap(Client* client){
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void ZoneServer::RemoveSpawn(Spawn* spawn, bool delete_spawn, bool respawn, bool lock, bool erase_from_spawn_list, bool lock_spell_process)
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{
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if(spawn->IsPlayer()) {
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if(pNumPlayers > 0)
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pNumPlayers--;
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}
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LogWrite(ZONE__DEBUG, 3, "Zone", "Processing RemoveSpawn function for %s (%i)...", spawn->GetName(),spawn->GetID());
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PacketStruct* packet = 0;
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@ -936,7 +936,7 @@ private:
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bool always_loaded;
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bool isInstance;
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int32 pNumPlayers;
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std::atomic<int32> pNumPlayers;
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sint16 minimumStatus;
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int16 minimumLevel;
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int16 maximumLevel;
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