Fix the number of players in zone to be more accurate
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@ -4692,7 +4692,7 @@ void ZoneServer::RemoveFromRangeMap(Client* client){
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void ZoneServer::RemoveSpawn(Spawn* spawn, bool delete_spawn, bool respawn, bool lock, bool erase_from_spawn_list, bool lock_spell_process)
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void ZoneServer::RemoveSpawn(Spawn* spawn, bool delete_spawn, bool respawn, bool lock, bool erase_from_spawn_list, bool lock_spell_process)
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{
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{
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if(spawn->IsPlayer()) {
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if(!spawn->IsDeletedSpawn() && spawn->IsPlayer()) {
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if(pNumPlayers > 0)
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if(pNumPlayers > 0)
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pNumPlayers--;
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pNumPlayers--;
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}
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}
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