Allow players to re-enter the original duplicate zone with the transporter selection dialog
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3200c1d66d
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@ -4120,10 +4120,8 @@ void Client::SetCurrentZone(int32 id, int32 duplicate_zone_id) {
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duplicate_zoning_id = 0;
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duplicate_zoning_id = 0;
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bool foundDupeZone = false;
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bool foundDupeZone = false;
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ZoneChangeDetails zone_details;
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ZoneChangeDetails zone_details;
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if(duplicate_zone_id) {
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if(foundDupeZone = zone_list.GetDuplicateZoneDetails(&zone_details, "", id, duplicate_zone_id))
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if(foundDupeZone = zone_list.GetDuplicateZoneDetails(&zone_details, "", id, duplicate_zone_id))
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duplicate_zoning_id = duplicate_zone_id;
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duplicate_zoning_id = duplicate_zone_id;
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}
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if (foundDupeZone || zone_list.GetZone(&zone_details, id, "", true, false, true, false)) {
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if (foundDupeZone || zone_list.GetZone(&zone_details, id, "", true, false, true, false)) {
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SetCurrentZone((ZoneServer*)zone_details.zonePtr);
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SetCurrentZone((ZoneServer*)zone_details.zonePtr);
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@ -10132,7 +10130,8 @@ void Client::ProcessTeleportLocation(EQApplicationPacket* app) {
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ZoneChangeDetails zone_details;
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ZoneChangeDetails zone_details;
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bool foundDupeZone = false;
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bool foundDupeZone = false;
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duplicate_zoning_id = 0;
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duplicate_zoning_id = 0;
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if(duplicateId > 0) {
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int32 additional_zones = zone_list.GetHighestDuplicateID("", destination->destination_zone_id, false);
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if(additional_zones) {
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if(foundDupeZone = zone_list.GetDuplicateZoneDetails(&zone_details, "", destination->destination_zone_id, duplicateId))
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if(foundDupeZone = zone_list.GetDuplicateZoneDetails(&zone_details, "", destination->destination_zone_id, duplicateId))
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duplicate_zoning_id = duplicateId;
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duplicate_zoning_id = duplicateId;
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}
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}
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