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omit objects from ground y

This commit is contained in:
Emagi 2024-08-06 12:46:35 -04:00
parent 8d41c4ee44
commit 29e2c18ab8

View File

@ -2167,7 +2167,7 @@ void Spawn::InitializePosPacketData(Player* player, PacketStruct* packet, bool b
else {
packet->setDataByName("pos_x", appearance.pos.X);
float result_y = appearance.pos.Y;
if(!IsWidget() && !IsSign() && !(IsFlyingCreature() || IsWaterCreature() || InWater())) {
if(!IsWidget() && !IsSign() && !IsObject() && !(IsFlyingCreature() || IsWaterCreature() || InWater())) {
result_y = new_y;
}
if(GetMap() != player->GetMap()) {