Visual effect for level 50 is 323
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@ -5450,7 +5450,11 @@ void Client::ChangeLevel(int16 old_level, int16 new_level) {
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QueuePacket(level_update->serialize());
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safe_delete(level_update);
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GetCurrentZone()->StartZoneSpawnsForLevelThread(this);
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GetCurrentZone()->SendCastSpellPacket(322, player, player); //send level up spell effect
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int16 visualToSend = 322;
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if(new_level == 50) {
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visualToSend = 323; // level 50 sends a custom effect visual
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}
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GetCurrentZone()->SendCastSpellPacket(visualToSend, player, player); //send level up spell effect
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//GetCurrentZone()->SendAllSpawnsForLevelChange(this);
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}
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