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Visual effect for level 50 is 323

This commit is contained in:
Emagi 2025-04-30 12:49:53 -04:00
parent d624ff260d
commit 0aa8da426b

View File

@ -5450,7 +5450,11 @@ void Client::ChangeLevel(int16 old_level, int16 new_level) {
QueuePacket(level_update->serialize()); QueuePacket(level_update->serialize());
safe_delete(level_update); safe_delete(level_update);
GetCurrentZone()->StartZoneSpawnsForLevelThread(this); GetCurrentZone()->StartZoneSpawnsForLevelThread(this);
GetCurrentZone()->SendCastSpellPacket(322, player, player); //send level up spell effect int16 visualToSend = 322;
if(new_level == 50) {
visualToSend = 323; // level 50 sends a custom effect visual
}
GetCurrentZone()->SendCastSpellPacket(visualToSend, player, player); //send level up spell effect
//GetCurrentZone()->SendAllSpawnsForLevelChange(this); //GetCurrentZone()->SendAllSpawnsForLevelChange(this);
} }