465 lines
22 KiB
PHP
465 lines
22 KiB
PHP
<?php
|
|
|
|
// fight.php :: Handles all fighting action.
|
|
|
|
/**
|
|
* One big long function that determines the outcome of the fight.
|
|
*/
|
|
function fight()
|
|
{
|
|
global $userrow;
|
|
if ($userrow["currentaction"] != "Fighting") display("Cheat attempt detected.<br><br>Get a life, loser.", "Error");
|
|
|
|
$pagearray = ["magiclist" => "", "yourturn" => "", "monsterturn" => "", "monsterhp" => "", "command" => ""];
|
|
$playerisdead = 0;
|
|
|
|
// Populate magic list
|
|
$userspells = explode(",", $userrow["spells"]);
|
|
$spellquery = db()->query('SELECT id, name FROM spells ORDER BY id;');
|
|
while ($spellrow = $spellquery->fetchArray(SQLITE3_ASSOC)) {
|
|
if (in_array($spellrow["id"], $userspells)) {
|
|
$pagearray["magiclist"] .= "<option value=\"{$spellrow["id"]}\">{$spellrow["name"]}</option>\n";
|
|
}
|
|
}
|
|
$pagearray["magiclist"] = $pagearray["magiclist"] ?: "<option value=\"0\">None</option>\n";
|
|
$magiclist = $pagearray["magiclist"];
|
|
|
|
// Determine initial combat parameters
|
|
$chancetoswingfirst = rand(1, 10) + (int)ceil(sqrt($userrow["dexterity"]));
|
|
if ($userrow["currentfight"] == 1) {
|
|
$maxlevel = (int)floor(max(abs($userrow["latitude"]) + 5, abs($userrow["longitude"]) + 5) / 5);
|
|
$minlevel = max(1, $maxlevel - 2);
|
|
|
|
$monsterrow = db()->query('SELECT * FROM monsters WHERE level >= ? AND level <= ? ORDER BY RANDOM() LIMIT 1;', [
|
|
$minlevel, $maxlevel
|
|
])->fetchArray(SQLITE3_ASSOC);
|
|
|
|
$userrow["currentmonster"] = $monsterrow["id"];
|
|
$userrow["currentmonsterhp"] = rand((int)(($monsterrow["maxhp"]/5)*4), $monsterrow["maxhp"]);
|
|
$userrow["currentmonstersleep"] = 0;
|
|
$userrow["currentmonsterimmune"] = $monsterrow["immune"];
|
|
|
|
$chancetoswingfirst = ($chancetoswingfirst > (rand(1,7) + (int)ceil(sqrt($monsterrow["maxdam"])))) ? 1 : 0;
|
|
}
|
|
|
|
// Get monster statistics
|
|
$monsterrow = get_monster($userrow['currentmonster']);
|
|
$pagearray["monstername"] = $monsterrow["name"];
|
|
|
|
// Run action
|
|
if (isset($_POST["run"])) {
|
|
$chancetorun = rand(4,10) + (int)ceil(sqrt($userrow["dexterity"]));
|
|
if ($chancetorun <= (rand(1,5) + (int)ceil(sqrt($monsterrow["maxdam"])))) {
|
|
$pagearray["yourturn"] = "You tried to run away, but were blocked in front!<br><br>";
|
|
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br><br>";
|
|
|
|
// Monster turn logic (similar to original function)
|
|
$pagearray["monsterturn"] = handleMonsterTurn($userrow, $monsterrow);
|
|
|
|
db()->query("UPDATE users SET currentaction='Exploring' WHERE id=?;", [$userrow['id']]);
|
|
redirect('/');
|
|
}
|
|
}
|
|
|
|
// Fight action
|
|
if (isset($_POST["fight"])) {
|
|
// Player's attack
|
|
$min = (int)($userrow["attackpower"] * 0.75);
|
|
$max = (int)($userrow["attackpower"] / 3);
|
|
$tohit = (int)ceil(mt_rand(min($min, $max), max($min, $max)));
|
|
|
|
$toexcellent = rand(1,150);
|
|
if ($toexcellent <= sqrt($userrow["strength"])) {
|
|
$tohit *= 2;
|
|
$pagearray["yourturn"] .= "Excellent hit!<br>";
|
|
}
|
|
|
|
$min = (int)($monsterrow["armor"] * 0.75);
|
|
$max = (int)$monsterrow["armor"];
|
|
$toblock = (int)ceil(rand(min($min, $max), max($min, $max)) / 3);
|
|
|
|
$tododge = rand(1,200);
|
|
|
|
$monsterdamage = max(1, $tohit - $toblock);
|
|
if ($tododge <= sqrt($monsterrow["armor"])) {
|
|
$monsterdamage = 0;
|
|
$pagearray["yourturn"] .= "The monster is dodging. No damage has been scored.<br>";
|
|
}
|
|
|
|
if ($userrow["currentuberdamage"] != 0) {
|
|
$monsterdamage += (int)ceil($monsterdamage * ($userrow["currentuberdamage"]/100));
|
|
}
|
|
|
|
$userrow["currentmonsterhp"] -= $monsterdamage;
|
|
$pagearray["yourturn"] .= "You attack the monster for $monsterdamage damage.<br><br>";
|
|
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br><br>";
|
|
|
|
// Check for monster defeat
|
|
if ($userrow["currentmonsterhp"] <= 0) {
|
|
db()->query('UPDATE users SET currentmonsterhp=0 WHERE id=?;', [$userrow['id']]);
|
|
redirect('/victory');
|
|
}
|
|
|
|
// Monster's turn
|
|
$pagearray["monsterturn"] = handleMonsterTurn($userrow, $monsterrow);
|
|
}
|
|
|
|
// Spell action
|
|
if (isset($_POST["spell"])) {
|
|
$pickedspell = $_POST["userspell"];
|
|
if ($pickedspell == 0) {
|
|
display("You must select a spell first. Please go back and try again.", "Error");
|
|
die();
|
|
}
|
|
|
|
$newspellrow = get_spell($pickedspell);
|
|
$spell = in_array($pickedspell, $userspells);
|
|
|
|
if (!$spell) {
|
|
display("You have not yet learned this spell. Please go back and try again.", "Error");
|
|
die();
|
|
}
|
|
|
|
if ($userrow["currentmp"] < $newspellrow["mp"]) {
|
|
display("You do not have enough Magic Points to cast this spell. Please go back and try again.", "Error");
|
|
die();
|
|
}
|
|
|
|
// Spell type handling (similar to original function)
|
|
$pagearray["yourturn"] = handleSpellCast($userrow, $newspellrow);
|
|
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br><br>";
|
|
|
|
// Check for monster defeat
|
|
if ($userrow["currentmonsterhp"] <= 0) {
|
|
db()->query('UPDATE users SET currentmonsterhp=0, currenthp=?, currentmp=? WHERE id=?;', [
|
|
$userrow['currenthp'], $userrow['currentmp'], $userrow['id']
|
|
]);
|
|
redirect('/victory');
|
|
}
|
|
|
|
// Monster's turn
|
|
$pagearray["monsterturn"] = handleMonsterTurn($userrow, $monsterrow);
|
|
}
|
|
|
|
// Monster's turn if player lost first swing
|
|
if (!isset($_POST["run"]) && !isset($_POST["fight"]) && !isset($_POST["spell"]) && $chancetoswingfirst == 0) {
|
|
$pagearray["yourturn"] = "The monster attacks before you are ready!<br><br>";
|
|
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br><br>";
|
|
$pagearray["monsterturn"] = handleMonsterTurn($userrow, $monsterrow);
|
|
}
|
|
|
|
// Prepare command or death message
|
|
if ($playerisdead != 1) {
|
|
$pagearray["command"] = <<<HTML
|
|
Command?<br><br>
|
|
<form action="/fight" method="post">
|
|
<input type="submit" name="fight" value="Fight" /><br><br>
|
|
<select name="userspell"><option value="0">Choose One</option>$magiclist</select> <input type="submit" name="spell" value="Spell" /><br><br>
|
|
<input type="submit" name="run" value="Run" /><br><br>
|
|
</form>
|
|
HTML;
|
|
|
|
db()->query("UPDATE users SET
|
|
currentaction='Fighting',
|
|
currenthp=?,
|
|
currentmp=?,
|
|
currentfight=?,
|
|
currentmonster=?,
|
|
currentmonsterhp=?,
|
|
currentmonstersleep=?,
|
|
currentmonsterimmune=?,
|
|
currentuberdamage=?,
|
|
currentuberdefense=?
|
|
WHERE id=?;", [
|
|
$userrow['currenthp'],
|
|
$userrow['currentmp'],
|
|
$userrow['currentfight'] + 1,
|
|
$userrow['currentmonster'],
|
|
$userrow['currentmonsterhp'],
|
|
$userrow['currentmonstersleep'],
|
|
$userrow['currentmonsterimmune'],
|
|
$userrow['currentuberdamage'],
|
|
$userrow['currentuberdefense'],
|
|
$userrow['id']
|
|
]);
|
|
} else {
|
|
$pagearray["command"] = "<b>You have died.</b><br><br>As a consequence, you've lost half of your gold. However, you have been given back a portion of your hit points to continue your journey.<br><br>You may now continue back to <a href=\"/\">town</a>, and we hope you fair better next time.";
|
|
}
|
|
|
|
// Finalize page and display it
|
|
display(parsetemplate(gettemplate("fight"), $pagearray), "Fighting");
|
|
}
|
|
|
|
function victory()
|
|
{
|
|
global $userrow;
|
|
|
|
if ($userrow["currentmonsterhp"] != 0) redirect('/fight');
|
|
if ($userrow["currentfight"] == 0) redirect('/');
|
|
|
|
$monsterrow = get_monster($userrow['currentmonster']);
|
|
|
|
$min = (int)(($monsterrow["maxexp"] / 6) * 5);
|
|
$max = (int)$monsterrow["maxexp"];
|
|
$exp = mt_rand(min($min, $max), max($min, $max));
|
|
if ($exp < 1) { $exp = 1; }
|
|
|
|
if ($userrow["expbonus"] != 0) { $exp += ceil(($userrow["expbonus"]/100)*$exp); }
|
|
|
|
$min = (int)(($monsterrow["maxgold"] / 6) * 5);
|
|
$max = (int)$monsterrow["maxgold"];
|
|
|
|
$gold = mt_rand(min($min, $max), max($min, $max));
|
|
if ($gold < 1) { $gold = 1; }
|
|
|
|
if ($userrow["goldbonus"] != 0) { $gold += ceil(($userrow["goldbonus"]/100)*$exp); }
|
|
if ($userrow["experience"] + $exp < 16777215) { $newexp = $userrow["experience"] + $exp; $warnexp = ""; } else { $newexp = $userrow["experience"]; $exp = 0; $warnexp = "You have maxed out your experience points."; }
|
|
if ($userrow["gold"] + $gold < 16777215) { $newgold = $userrow["gold"] + $gold; $warngold = ""; } else { $newgold = $userrow["gold"]; $gold = 0; $warngold = "You have maxed out your experience points."; }
|
|
|
|
$levelrow = db()->query('SELECT * FROM levels WHERE id=? LIMIT 1;', [$userrow['level'] + 1])->fetchArray(SQLITE3_ASSOC);
|
|
|
|
if ($userrow["level"] < 100) {
|
|
if ($newexp >= $levelrow[$userrow["charclass"]."_exp"]) {
|
|
$newhp = $userrow["maxhp"] + $levelrow[$userrow["charclass"]."_hp"];
|
|
$newmp = $userrow["maxmp"] + $levelrow[$userrow["charclass"]."_mp"];
|
|
$newtp = $userrow["maxtp"] + $levelrow[$userrow["charclass"]."_tp"];
|
|
$newstrength = $userrow["strength"] + $levelrow[$userrow["charclass"]."_strength"];
|
|
$newdexterity = $userrow["dexterity"] + $levelrow[$userrow["charclass"]."_dexterity"];
|
|
$newattack = $userrow["attackpower"] + $levelrow[$userrow["charclass"]."_strength"];
|
|
$newdefense = $userrow["defensepower"] + $levelrow[$userrow["charclass"]."_dexterity"];
|
|
$newlevel = $levelrow["id"];
|
|
|
|
if ($levelrow[$userrow["charclass"]."_spells"] != 0) {
|
|
$userspells = $userrow["spells"] . ",".$levelrow[$userrow["charclass"]."_spells"];
|
|
$newspell = "spells='$userspells',";
|
|
$spelltext = "You have learned a new spell.<br>";
|
|
} else { $spelltext = ""; $newspell=""; }
|
|
|
|
$page = "Congratulations. You have defeated the ".$monsterrow["name"].".<br>You gain $exp experience. $warnexp <br>You gain $gold gold. $warngold <br><br><b>You have gained a level!</b><br><br>You gain ".$levelrow[$userrow["charclass"]."_hp"]." hit points.<br>You gain ".$levelrow[$userrow["charclass"]."_mp"]." magic points.<br>You gain ".$levelrow[$userrow["charclass"]."_tp"]." travel points.<br>You gain ".$levelrow[$userrow["charclass"]."_strength"]." strength.<br>You gain ".$levelrow[$userrow["charclass"]."_dexterity"]." dexterity.<br>$spelltext<br>You can now continue <a href=\"/\">exploring</a>.";
|
|
$title = "Courage and Wit have served thee well!";
|
|
$dropcode = "";
|
|
} else {
|
|
$newhp = $userrow["maxhp"];
|
|
$newmp = $userrow["maxmp"];
|
|
$newtp = $userrow["maxtp"];
|
|
$newstrength = $userrow["strength"];
|
|
$newdexterity = $userrow["dexterity"];
|
|
$newattack = $userrow["attackpower"];
|
|
$newdefense = $userrow["defensepower"];
|
|
$newlevel = $userrow["level"];
|
|
$newspell = "";
|
|
$page = "Congratulations. You have defeated the ".$monsterrow["name"].".<br>You gain $exp experience. $warnexp <br>You gain $gold gold. $warngold <br><br>";
|
|
|
|
if (rand(1, 30) === 1) {
|
|
$droprow = db()->query('SELECT * FROM drops WHERE mlevel <= ? ORDER BY RANDOM() LIMIT 1;', [$monsterrow['level']])->fetchArray(SQLITE3_ASSOC);
|
|
$dropcode = "dropcode='".$droprow["id"]."',";
|
|
$page .= "This monster has dropped an item. <a href=\"/drop\">Click here</a> to reveal and equip the item, or you may also move on and continue <a href=\"/\">exploring</a>.";
|
|
} else {
|
|
$dropcode = "";
|
|
$page .= "You can now continue <a href=\"/\">exploring</a>.";
|
|
}
|
|
|
|
$title = "Victory!";
|
|
}
|
|
}
|
|
|
|
db()->query("UPDATE users SET currentaction='Exploring', level=?, maxhp=?, maxmp=?, maxtp=?, strength=?, dexterity=?, attackpower=?, defensepower=?, $newspell currentfight=0, currentmonster=0, currentmonsterhp=0, currentmonstersleep=0, currentmonsterimmune=0, currentuberdamage=0, currentuberdefense=0,$dropcode experience=?, gold=? WHERE id=?;", [
|
|
$newlevel, $newhp, $newmp, $newtp, $newstrength, $newdexterity, $newattack, $newdefense, $newexp, $newgold, $userrow['id']
|
|
]);
|
|
|
|
display($page, $title);
|
|
}
|
|
|
|
function drop()
|
|
{
|
|
global $userrow;
|
|
|
|
if ($userrow["dropcode"] == 0) redirect('/');
|
|
|
|
$droprow = get_drop($userrow['dropcode']);
|
|
|
|
if (isset($_POST["submit"])) {
|
|
$slot = $_POST["slot"];
|
|
|
|
if ($slot == 0) { display("Please go back and select an inventory slot to continue.","Error"); }
|
|
|
|
if ($userrow["slot{$slot}id"] != 0) {
|
|
$slotrow = get_drop($userrow["slot{$slot}id"]);
|
|
|
|
$old1 = explode(",",$slotrow["attribute1"]);
|
|
if ($slotrow["attribute2"] != "X") { $old2 = explode(",",$slotrow["attribute2"]); } else { $old2 = array(0=>"maxhp",1=>0); }
|
|
$new1 = explode(",",$droprow["attribute1"]);
|
|
if ($droprow["attribute2"] != "X") { $new2 = explode(",",$droprow["attribute2"]); } else { $new2 = array(0=>"maxhp",1=>0); }
|
|
|
|
$userrow[$old1[0]] -= $old1[1];
|
|
$userrow[$old2[0]] -= $old2[1];
|
|
if ($old1[0] == "strength") { $userrow["attackpower"] -= $old1[1]; }
|
|
if ($old1[0] == "dexterity") { $userrow["defensepower"] -= $old1[1]; }
|
|
if ($old2[0] == "strength") { $userrow["attackpower"] -= $old2[1]; }
|
|
if ($old2[0] == "dexterity") { $userrow["defensepower"] -= $old2[1]; }
|
|
|
|
$userrow[$new1[0]] += $new1[1];
|
|
$userrow[$new2[0]] += $new2[1];
|
|
if ($new1[0] == "strength") { $userrow["attackpower"] += $new1[1]; }
|
|
if ($new1[0] == "dexterity") { $userrow["defensepower"] += $new1[1]; }
|
|
if ($new2[0] == "strength") { $userrow["attackpower"] += $new2[1]; }
|
|
if ($new2[0] == "dexterity") { $userrow["defensepower"] += $new2[1]; }
|
|
|
|
if ($userrow["currenthp"] > $userrow["maxhp"]) { $userrow["currenthp"] = $userrow["maxhp"]; }
|
|
if ($userrow["currentmp"] > $userrow["maxmp"]) { $userrow["currentmp"] = $userrow["maxmp"]; }
|
|
if ($userrow["currenttp"] > $userrow["maxtp"]) { $userrow["currenttp"] = $userrow["maxtp"]; }
|
|
|
|
$slot_s = 'slot'.$_POST["slot"];
|
|
db()->query("UPDATE users SET {$slot_s}name=?, {$slot_s}id=?, {$old1[0]}=?, {$old2[0]}=?, {$new1[0]}=?, {$new2[0]}=?, attackpower=?, defensepower=?, currenthp=?, currentmp=?, currenttp=?, dropcode=0 WHERE id=?;", [
|
|
$droprow["name"], $droprow["id"], $userrow[$old1[0]], $userrow[$old2[0]], $userrow[$new1[0]], $userrow[$new2[0]], $userrow["attackpower"], $userrow["defensepower"], $userrow["currenthp"], $userrow["currentmp"], $userrow["currenttp"], $userrow['id']
|
|
]);
|
|
} else {
|
|
$new1 = explode(",",$droprow["attribute1"]);
|
|
if ($droprow["attribute2"] != "X") { $new2 = explode(",",$droprow["attribute2"]); } else { $new2 = array(0=>"maxhp",1=>0); }
|
|
|
|
$userrow[$new1[0]] += $new1[1];
|
|
$userrow[$new2[0]] += $new2[1];
|
|
if ($new1[0] == "strength") { $userrow["attackpower"] += $new1[1]; }
|
|
if ($new1[0] == "dexterity") { $userrow["defensepower"] += $new1[1]; }
|
|
if ($new2[0] == "strength") { $userrow["attackpower"] += $new2[1]; }
|
|
if ($new2[0] == "dexterity") { $userrow["defensepower"] += $new2[1]; }
|
|
|
|
$slot_s = 'slot'.$_POST["slot"];
|
|
db()->query("UPDATE users SET {$slot_s}name=?, {$slot_s}id=?, {$new1[0]}=?, {$new2[0]}=?, attackpower=?, defensepower=?, currenthp=?, currentmp=?, currenttp=?, dropcode=0 WHERE id=?;", [
|
|
$droprow["name"], $droprow["id"], $userrow[$new1[0]], $userrow[$new2[0]], $userrow["attackpower"], $userrow["defensepower"], $userrow["currenthp"], $userrow["currentmp"], $userrow["currenttp"], $userrow['id']
|
|
]);
|
|
}
|
|
|
|
display("The item has been equipped. You can now continue <a href=\"/\">exploring</a>.", "Item Drop");
|
|
}
|
|
|
|
$attributearray = array("maxhp"=>"Max HP",
|
|
"maxmp"=>"Max MP",
|
|
"maxtp"=>"Max TP",
|
|
"defensepower"=>"Defense Power",
|
|
"attackpower"=>"Attack Power",
|
|
"strength"=>"Strength",
|
|
"dexterity"=>"Dexterity",
|
|
"expbonus"=>"Experience Bonus",
|
|
"goldbonus"=>"Gold Bonus");
|
|
|
|
$page = "The monster dropped the following item: <b>".$droprow["name"]."</b><br><br>";
|
|
$page .= "This item has the following attribute(s):<br>";
|
|
|
|
$attribute1 = explode(",",$droprow["attribute1"]);
|
|
$page .= $attributearray[$attribute1[0]];
|
|
if ($attribute1[1] > 0) { $page .= " +" . $attribute1[1] . "<br>"; } else { $page .= $attribute1[1] . "<br>"; }
|
|
|
|
if ($droprow["attribute2"] != "X") {
|
|
$attribute2 = explode(",",$droprow["attribute2"]);
|
|
$page .= $attributearray[$attribute2[0]];
|
|
if ($attribute2[1] > 0) { $page .= " +" . $attribute2[1] . "<br>"; } else { $page .= $attribute2[1] . "<br>"; }
|
|
}
|
|
|
|
$page .= "<br>Select an inventory slot from the list below to equip this item. If the inventory slot is already full, the old item will be discarded.";
|
|
$page .= "<form action=\"/drop\" method=\"post\"><select name=\"slot\"><option value=\"0\">Choose One</option><option value=\"1\">Slot 1: ".$userrow["slot1name"]."</option><option value=\"2\">Slot 2: ".$userrow["slot2name"]."</option><option value=\"3\">Slot 3: ".$userrow["slot3name"]."</option></select> <input type=\"submit\" name=\"submit\" value=\"Submit\" /></form>";
|
|
$page .= "You may also choose to just continue <a href=\"/\">exploring</a> and give up this item.";
|
|
|
|
display($page, "Item Drop");
|
|
}
|
|
|
|
|
|
function dead()
|
|
{
|
|
$page = <<<HTML
|
|
<b>You have died.</b><br><br>
|
|
As a consequence, you've lost half of your gold. However, you have been given back a portion of your hit points
|
|
to continue your journey.<br><br>
|
|
You may now continue back to <a href="/">town</a>, and we hope you fair better next time.
|
|
HTML;
|
|
display($page, 'You Died');
|
|
}
|
|
|
|
function handleMonsterTurn(&$userrow, $monsterrow)
|
|
{
|
|
$pagearray = "";
|
|
if ($userrow["currentmonstersleep"] != 0) {
|
|
$chancetowake = rand(1,15);
|
|
if ($chancetowake > $userrow["currentmonstersleep"]) {
|
|
$userrow["currentmonstersleep"] = 0;
|
|
$pagearray .= "The monster has woken up.<br>";
|
|
} else {
|
|
$pagearray .= "The monster is still asleep.<br>";
|
|
}
|
|
}
|
|
|
|
if ($userrow["currentmonstersleep"] == 0) {
|
|
$tohit = (int)ceil(mt_rand((int)($monsterrow["maxdam"] * 0.5), (int)$monsterrow["maxdam"]));
|
|
$toblock = (int)ceil(mt_rand((int)($userrow["defensepower"] * 0.75), (int)$userrow["defensepower"]) / 4);
|
|
$tododge = rand(1, 150);
|
|
|
|
if ($tododge <= sqrt($userrow["dexterity"])) {
|
|
$tohit = 0;
|
|
$pagearray .= "You dodge the monster's attack. No damage has been scored.<br>";
|
|
$persondamage = 0;
|
|
} else {
|
|
$persondamage = max(1, $tohit - $toblock);
|
|
if ($userrow["currentuberdefense"] != 0) {
|
|
$persondamage -= (int)ceil($persondamage * ($userrow["currentuberdefense"]/100));
|
|
}
|
|
$persondamage = max(1, $persondamage);
|
|
}
|
|
|
|
$pagearray .= "The monster attacks you for $persondamage damage.<br><br>";
|
|
$userrow["currenthp"] -= $persondamage;
|
|
|
|
if ($userrow["currenthp"] <= 0) {
|
|
$newgold = (int)ceil($userrow["gold"]/2);
|
|
$newhp = (int)ceil($userrow["maxhp"]/4);
|
|
db()->query("UPDATE users SET currenthp=?, currentaction='In Town', currentmonster=0, currentmonsterhp=0, currentmonstersleep=0, currentmonsterimmune=0, currentfight=0, latitude=0, longitude=0, gold=? WHERE id=?;", [
|
|
$newhp, $newgold, $userrow['id']
|
|
]);
|
|
dead();
|
|
}
|
|
}
|
|
return $pagearray;
|
|
}
|
|
|
|
function handleSpellCast(&$userrow, $newspellrow)
|
|
{
|
|
$pagearray = "";
|
|
switch ($newspellrow["type"]) {
|
|
case 1: // Heal spell
|
|
$newhp = min($userrow["currenthp"] + $newspellrow["attribute"], $userrow["maxhp"]);
|
|
$userrow["currenthp"] = $newhp;
|
|
$userrow["currentmp"] -= $newspellrow["mp"];
|
|
$pagearray = "You have cast the {$newspellrow["name"]} spell, and gained {$newspellrow["attribute"]} Hit Points.<br><br>";
|
|
break;
|
|
case 2: // Hurt spell
|
|
if ($userrow["currentmonsterimmune"] == 0) {
|
|
$monsterdamage = mt_rand((int)(($newspellrow["attribute"]/6)*5), $newspellrow["attribute"]);
|
|
$userrow["currentmonsterhp"] -= $monsterdamage;
|
|
$pagearray = "You have cast the {$newspellrow["name"]} spell for $monsterdamage damage.<br><br>";
|
|
} else {
|
|
$pagearray = "You have cast the {$newspellrow["name"]} spell, but the monster is immune to it.<br><br>";
|
|
}
|
|
$userrow["currentmp"] -= $newspellrow["mp"];
|
|
break;
|
|
case 3: // Sleep spell
|
|
if ($userrow["currentmonsterimmune"] != 2) {
|
|
$userrow["currentmonstersleep"] = $newspellrow["attribute"];
|
|
$pagearray = "You have cast the {$newspellrow["name"]} spell. The monster is asleep.<br><br>";
|
|
} else {
|
|
$pagearray = "You have cast the {$newspellrow["name"]} spell, but the monster is immune to it.<br><br>";
|
|
}
|
|
$userrow["currentmp"] -= $newspellrow["mp"];
|
|
break;
|
|
case 4: // +Damage spell
|
|
$userrow["currentuberdamage"] = $newspellrow["attribute"];
|
|
$userrow["currentmp"] -= $newspellrow["mp"];
|
|
$pagearray = "You have cast the {$newspellrow["name"]} spell, and will gain {$newspellrow["attribute"]}% damage until the end of this fight.<br><br>";
|
|
break;
|
|
case 5: // +Defense spell
|
|
$userrow["currentuberdefense"] = $newspellrow["attribute"];
|
|
$userrow["currentmp"] -= $newspellrow["mp"];
|
|
$pagearray = "You have cast the {$newspellrow["name"]} spell, and will gain {$newspellrow["attribute"]}% defense until the end of this fight.<br><br>";
|
|
break;
|
|
}
|
|
return $pagearray;
|
|
}
|