5d0ec593d2
### 1.1.11 (3.26.2006) ### ### Thanks to r0xes & Adam. :) - Added recursive htmlspecialchars to the rest of the superglobal security in lib.php. - Fixed a bug that allowed blank passwords. - Updated copyright dates as necessary.
323 lines
15 KiB
PHP
323 lines
15 KiB
PHP
<?php
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include('lib.php');
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$link = opendb();
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$controlquery = doquery("SELECT * FROM {{table}} WHERE id='1' LIMIT 1", "control");
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$controlrow = mysql_fetch_array($controlquery);
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ob_start("ob_gzhandler");
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?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title><? echo $controlrow["gamename"]; ?> Help</title>
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<style type="text/css">
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body {
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background-image: url(images/background.jpg);
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color: black;
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font: 11px verdana;
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}
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table {
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border-style: none;
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padding: 0px;
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font: 11px verdana;
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}
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td {
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border-style: none;
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padding: 3px;
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vertical-align: top;
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}
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td.top {
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border-bottom: solid 2px black;
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}
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td.left {
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width: 150px;
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border-right: solid 2px black;
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}
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td.right {
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width: 150px;
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border-left: solid 2px black;
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}
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a {
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color: #663300;
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text-decoration: none;
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font-weight: bold;
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}
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a:hover {
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color: #330000;
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}
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.small {
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font: 10px verdana;
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}
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.highlight {
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color: red;
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}
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.light {
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color: #999999;
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}
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.title {
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border: solid 1px black;
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background-color: #eeeeee;
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font-weight: bold;
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padding: 5px;
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margin: 3px;
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}
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.copyright {
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border: solid 1px black;
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background-color: #eeeeee;
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font: 10px verdana;
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}
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</style>
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</head>
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<body>
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<a name="top"></a>
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<h1><? echo $controlrow["gamename"]; ?> Help</h1>
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[ <a href="index.php">Return to the game</a> ]
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<br /><br /><hr />
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<h3>Table of Contents</h3>
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<ul>
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<li /><a href="#intro">Introduction</a>
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<li /><a href="#classes">Character Classes</a>
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<li /><a href="#difficulties">Difficulty Levels</a>
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<li /><a href="#intown">Playing The Game: In Town</a>
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<li /><a href="#exploring">Playing The Game: Exploring & Fighting</a>
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<li /><a href="#status">Playing The Game: Status Panels</a>
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<li /><a href="#items">Spoilers: Items & Drops</a>
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<li /><a href="#monsters">Spoilers: Monsters</a>
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<li /><a href="#spells">Spoilers: Spells</a>
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<li /><a href="#levels">Spoilers: Levels</a>
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<li /><a href="#credits">Credits</a>
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</ul>
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<hr />
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<h3><a name="intro"></a>Introduction</h3>
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Firstly, I'd like to say thank you for playing my game. The <i>Dragon Knight</i> game engine is the result of several months of
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planning, coding and testing. The original idea was to create a web-based tribute to the NES game, <i>Dragon
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Warrior</i>. In its current iteration, only the underlying fighting system really resembles that game, as almost
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everything else in DK has been made bigger and better. But you should still recognize bits and pieces as stemming
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from <i>Dragon Warrior</i> and other RPGs of old.<br /><br />
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This is the first game I've ever written, and it has definitely been a positive experience. It got difficult at
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times, admittedly, but it was still a lot of fun to write, and even more fun to play. And I hope to use this
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experience so that if I ever want to create another game it will be even better than this one.<br /><br />
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If you are a site administrator, and would like to install a copy of DK on your own server, you may visit the
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<a href="http://dragon.se7enet.com/dev.php" target="_new">development site</a> for <i>Dragon Knight</i>. This page
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includes the downloadable game souce code, as well as some other resources that developers and administrators may
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find valuable.<br /><br />
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Once again, thanks for playing!<br /><br />
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<i>Jamin Seven</i><br />
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<i>Dragon Knight creator</i><br />
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<a href="http://www.se7enet.com" target="_new">My Homepage</a><br />
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<a href="http://dragon.se7enet.com/dev.php" target="_new">Dragon Knight Homepage</a><br ><br />
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[ <a href="#top">Top</a> ]
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<br /><br /><hr />
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<h3><a name="classes"></a>Character Classes</h3>
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There are three character classes in the game. The main differences between the classes are what spells you get
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access to, the speed with which you level up, and the amount of HP/MP/strength/dexterity you gain per level. Below
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is a basic outline of each of the character classes. For more detailed information about the characters, please
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view the Levels table at the bottom of this page. Also, note that the outline below refers to the stock class setup
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for the game. If your administrator has used his/her own class setup, this information may not be accurate.<br /><br />
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<b><? echo $controlrow["class1name"]; ?></b>
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<ul>
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<li />Fast level-ups
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<li />High hit points
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<li />High magic points
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<li />Low strength
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<li />Low dexterity
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<li />5 heal spells
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<li />5 hurt spells
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<li />3 sleep spells
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<li />3 +defense spells
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<li />0 +attack spells
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</ul>
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<b><? echo $controlrow["class2name"]; ?></b>
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<ul>
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<li />Medium level-ups
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<li />Medium hit points
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<li />Low magic points
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<li />High strength
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<li />Low dexterity
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<li />3 heal spells
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<li />3 hurt spells
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<li />2 sleep spells
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<li />3 +defense spells
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<li />3 +attack spells
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</ul>
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<b><? echo $controlrow["class3name"]; ?></b>
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<ul>
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<li />Slow level-ups
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<li />Medium hit points
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<li />Medium magic points
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<li />Low strength
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<li />High dexterity
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<li />4 heal spells
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<li />4 hurt spells
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<li />3 sleep spells
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<li />2 +defense spells
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<li />2 +attack spells
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</ul>
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[ <a href="#top">Top</a> ]
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<br /><br /><hr />
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<h3><a name="difficulties"></a>Difficulty Levels</h3>
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<i><? echo $controlrow["gamename"]; ?></i> includes the ability to play using one of three difficulty levels.
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All monster statistics in the game are set at a base number. However, using a difficulty multiplier, certain statistics
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are increased. The amount of hit points a monster has goes up, which means it will take longer to kill. But the amount
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of experience and gold you gain from killing it also goes up. So the game is a little bit harder, but it is also more
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rewarding. The following are the three difficulty levels and their statistic multiplier, which applies to the monster's
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HP, experience drop, and gold drop.
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<ul>
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<li /><? echo $controlrow["diff1name"] . ": <b>" . $controlrow["diff1mod"] . "</b>"; ?>
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<li /><? echo $controlrow["diff2name"] . ": <b>" . $controlrow["diff2mod"] . "</b>"; ?>
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<li /><? echo $controlrow["diff3name"] . ": <b>" . $controlrow["diff3mod"] . "</b>"; ?>
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</ul>
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[ <a href="#top">Top</a> ]
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<br /><br /><hr />
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<h3><a name="intown"></a>Playing The Game: In Town</h3>
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When you begin a new game, the first thing you see is the Town screen. Towns serve four primary functions: healing, buying items,
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buying maps, and displaying game information.<br /><br />
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To heal yourself, click the "Rest at the Inn" link at the top of the town screen. Each town's Inn has a different price - some towns
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are cheap, others are expensive. No matter what town you're in, the Inns always serve the same function: they restore your current
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hit points, magic points, and travel points to their maximum amounts. Out in the field, you are free to use healing spells to restore
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your hit points, but when you run low on magic points, the only way to restore them is at an Inn.<br /><br />
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Buying weapons and armor is accomplished through the appropriately-named "Buy Weapons/Armor" link. Not every item is available in
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every town, so in order to get the most powerful items, you'll need to explore some of the outer towns. Once you've clicked the link,
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you are presented with a list of items available in this town's store. To the left of each item is an icon that represents its type:
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weapon, armor or shield. The amount of attack/defense power, as well as the item's price, are displayed to the right of the item name.
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You'll notice that some items have a red asterisk (<span class="highlight">*</span>) next to their names. These are items that come
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with special attributes that modify other parts of your character profile. See the Items & Drops table at the bottom of this page for
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more information about special items.<br /><br />
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Maps are the third function in towns. Buying a map to a town places the town in your Travel To box in the left status panel. Once
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you've purchased a town's map, you can click its name from your Travel To box and you will jump to that town. Travelling this way
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costs travel points, though, and you'll only be able to visit towns if you have enough travel points.<br /><br />
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The final function in towns is displaying game information and statistics. This includes the latest news post made by the game
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administrator, a list of players who have been online recently, and the Babble Box.<br /><br />
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[ <a href="#top">Top</a> ]
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<br /><br /><hr />
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<h3><a name="exploring"></a>Playing The Game: Exploring & Fighting</h3>
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Once you're done in town, you are free to start exploring the world. Use the compass buttons on the left status panel to move around.
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The game world is basically a big square, divided into four quadrants. Each quadrant is <? echo $controlrow["gamesize"]; ?> spaces
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square. The first town is usually located at (0N,0E). Click the North button from the first town, and now you'll be at (1N,0E).
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Likewise, if you now click the West button, you'll be at (1N,1W). Monster levels increase with every 5 spaces you move outward
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from (0N,0E).<br /><br />
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While you're exploring, you will occasionally run into monsters. As in pretty much any other RPG game, you and the monster take turns
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hitting each other in an attempt to reduce each other's hit points to zero. Once you run into a monster, the Exploring screen changes
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to the Fighting screen.<br /><br />
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When a fight begins, you'll see the monster's name and hit points, and the game will ask you for your first command. You then get to
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pick whether you want to fight, use a spell, or run away. Note, though, that sometimes the monster has the chance to hit you
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first.<br /><br />
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The Fight button is pretty straightforward: you attack the monster, and the amount of damage dealt is based on your attack power and
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the monster's armor. On top of that, there are two other things that can happen: an Excellent Hit, which doubles your total attack
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damage; and a monster dodge, which results in you doing no damage to the monster.<br /><br />
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The Spell button allows you to pick an available spell and cast it. See the Spells list at the bottom of this page for more information
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about spells.<br /><br />
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Finally, there is the Run button, which lets you run away from a fight if the monster is too powerful. Be warned, though: it is
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possible for the monster to block you from running and attack you. So if your hit points are low, you may fare better by staying
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around monsters that you know can't do much damage to you.<br /><br />
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Once you've had your turn, the monster also gets his turn. It is also possible for you to dodge the monster's attack and take no
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damage.<br /><br />
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The end result of a fight is either you or the monster being knocked down to zero hit points. If you win, the monster dies and will
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give you a certain amount of experience and gold. There is also a chance that the monster will drop an item, which you can put into
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one of the three inventory slots to give you extra points in your character profile. If you lose and die, half of your gold is taken
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away - however, you are given back a few hit points to help you make it back to town (for example, if you don't have enough gold to
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pay for an Inn, and need to kill a couple low-level monsters to get the money).<br /><br />
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When the fight is over, you can continue exploring until you find another monster to beat into submission.<br /><br />
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[ <a href="#top">Top</a> ]
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<br /><br /><hr />
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<h3><a name="status"></a>Playing The Game: Status Panels</h3>
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There are two status panels on the game screen: left and right.<br /><br />
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The left panel inclues your current location and play status (In Town, Exploring, Fighting), compass buttons for movement, and the
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Travel To list for jumping between towns. At the bottom of the left panel is also a list of game functions.<br /><br />
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The right panel displays some character statistics, your inventory, and quick spells.<br /><br />
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The Character section shows the most important character statistics. It also displays the status bars for your current hit points,
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magic points and travel points. These status bars are colored either green, yellow or red depending on your current amount of each
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stat. There is also a link to pop up your list of extended statistics, which shows more detailed character information.<br /><br />
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The Fast Spells section lists any Heal spells you've learned. You may use these links any time you are in town or exploring to cast
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the heal spell. These may not be used during fights, however - you have to use the Spells box on the fight screen for that.
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[ <a href="#top">Top</a> ]
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<br /><br /><hr />
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<h3><a name="items"></a>Spoilers: Items & Drops</h3>
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<a href="help_items.php">Click here</a> for the Items & Drops spoiler page.<br /><br />
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[ <a href="#top">Top</a> ]
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<br /><br /><hr />
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<h3><a name="monsters"></a>Spoilers: Monsters</h3>
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<a href="help_monsters.php">Click here</a> for the Monsters spoiler page.<br /><br />
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[ <a href="#top">Top</a> ]
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<br /><br /><hr />
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<h3><a name="spells"></a>Spoilers: Spells</h3>
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<a href="help_spells.php">Click here</a> for the Spells spoiler page.<br /><br />
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[ <a href="#top">Top</a> ]
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<br /><br /><hr />
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<h3><a name="levels"></a>Spoilers: Levels</h3>
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<a href="help_levels.php">Click here</a> for the Levels spoiler page.<br /><br />
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[ <a href="#top">Top</a> ]
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<br /><br /><hr />
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<h3><a name="credits"></a>Credits</h3>
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<ul>
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<li /><b>All program code and stock graphics for the game were created by Jamin Seven</b>.<br /><br />
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<li />Major props go to a few people on the PHP manual site, for help with various chunks of code. The specific people are listed in the source code.<br /><br />
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<li />Super monkey love goes to Enix and the developers of <i>Dragon Warrior</i>. If it weren't for you guys, my game never would have been made.<br /><br />
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<li />Mega props go to Dalez from GameFAQs for his DW3 experience chart, which was where I got my experience levels from.<br /><br />
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<li />Mad crazy ninja love goes to the following people for help and support throughout the development process:<br /><br />
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<b>Ideas:</b> (whether they got used or not)
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<ul>
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<li />kushet
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<li />lghtning
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<li />Ebolamonkey3000
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<li />Crimson Scythe
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<li />SilDeath
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</ul><br />
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<b>Beta Testing:</b> (forums name if applicable, character name otherwise)
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<ul>
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<li />Ebolamonkey3000
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<li />lisi
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<li />Junglist
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<li />Crimson Scythe
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<li />Sk8erpunk69
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<li />lghtning
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<li />kushet
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<li />SilDeath
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<li />lowrider4life
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<li />dubiin
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<li />Sam Wise The Great
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</ul><br />
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<li />Apologies and lots of happy naked love to anyone I forgot.<br /><br />
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<li />And of course, thanks to <b>you</b> for playing my game!<br /><br />
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<li /><a href="../index.php?do=ninja">NINJA!</a>
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</ul>
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[ <a href="#top">Top</a> ]
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<br /><br /><hr /><br />
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Please visit the following sites for more information:<br />
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<a href="http://www.se7enet.com" target="_new">Se7enet</a> (Jamin's homepage)<br />
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<a href="http://dragon.se7enet.com/dev.php" target="_new">Dragon Knight</a> (official DK homepage)<br />
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<a href="http://se7enet.com/forums" target="_new">Forums</a> (official DK forums)<br /><br />
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All original coding and graphics for the <i>Dragon Knight</i> game engine are © 2003-2005 by Jamin Seven.<br /><br />
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[ <a href="#top">Top</a> ]
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<br /><br />
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<table class="copyright" width="100%"><tr>
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<td width="50%" align="center">Powered by <a href="http://dragon.se7enet.com/dev.php" target="_new">Dragon Knight</a></td><td width="50%" align="center">© 2003-2006 by renderse7en</td>
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</tr></table>
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</body>
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</html>
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