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30 changed files with 1921 additions and 2263 deletions

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.gitignore vendored
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.installed
database.db
database.db-*

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<?php // forum.php :: Internal forums script for the game.
<?php
include('lib.php');
include('cookies.php');
$link = opendb();
$userrow = checkcookies();
if ($userrow == false) { display("The forum is for registered players only.", "Forum"); die(); }
$controlquery = doquery("SELECT * FROM {{table}} WHERE id='1' LIMIT 1", "control");
$controlrow = mysql_fetch_array($controlquery);
// forum.php :: Internal forums script for the game.
if (!file_exists('../.installed')) redirect('install.php');
require_once '../src/lib.php';
$controlrow = get_control_row();
// Login (or verify) if not logged in.
if (($userrow = checkcookies()) === false) {
if (isset($_GET['do']) && $_GET['do'] === 'verify') {
header("Location: users.php?do=verify");
exit;
}
header("Location: login.php?do=login");
exit;
}
// Close game.
if ($controlrow["gameopen"] == 0) { display("The game is currently closed for maintanence. Please check back later.","Game Closed"); die(); }
if ((bool) $controlrow["gameopen"] === false) {
display("The game is currently closed for maintanence. Please check back later.", "Game Closed");
exit;
}
// Force verify if the user isn't verified yet.
if ($controlrow["verifyemail"] == 1 && $userrow["verify"] != 1) { header("Location: users.php?do=verify"); die(); }
if ((bool) $controlrow["verifyemail"] && (bool) $userrow["verify"] === false) {
header("Location: users.php?do=verify");
exit;
}
// Block user if he/she has been banned.
if ($userrow["authlevel"] == 2) { die("Your account has been blocked. Please try back later."); }
if ($userrow["authlevel"] === 2) {
exit("Your account has been blocked.");
}
if (isset($_GET["do"])) {
$do = explode(":",$_GET["do"]);
if ($do[0] == "thread") { showthread($do[1], $do[2]); }
elseif ($do[0] == "new") { newthread(); }
elseif ($do[0] == "reply") { reply(); }
elseif ($do[0] == "list") { donothing($do[1]); }
} else { donothing(0); }
$do = explode(':', $_GET['do'] ?? '');
match ($do[0]) {
'thread' => showthread($do[1], $do[2]),
'new' => newthread(),
'reply' => reply(),
'list' => donothing($do[1]),
default => donothing()
};
function donothing($start=0) {
$query = doquery("SELECT * FROM {{table}} WHERE parent='0' ORDER BY newpostdate DESC LIMIT 20", "forum");
function donothing($start = 0)
{
$query = db()->query('SELECT * FROM forum WHERE parent=0 ORDER BY newpostdate DESC LIMIT 20 OFFSET ?;', [20 * $start]);
$page = "<table width=\"100%\"><tr><td style=\"padding:1px; background-color:black;\"><table width=\"100%\" style=\"margins:0px;\" cellspacing=\"1\" cellpadding=\"3\"><tr><th colspan=\"3\" style=\"background-color:#dddddd;\"><center><a href=\"forum.php?do=new\">New Thread</a></center></th></tr><tr><th width=\"50%\" style=\"background-color:#dddddd;\">Thread</th><th width=\"10%\" style=\"background-color:#dddddd;\">Replies</th><th style=\"background-color:#dddddd;\">Last Post</th></tr>\n";
$count = 1;
if (mysql_num_rows($query) == 0) {
$hasRows = false;
while ($row = $query->fetchArray(SQLITE3_ASSOC)) {
$hasRows = true;
$page .= "<tr><td style=\"background-color:#ffffff;\"><a href=\"forum.php?do=thread:".$row["id"].":0\">".$row["title"]."</a></td><td style=\"background-color:#ffffff;\">".$row["replies"]."</td><td style=\"background-color:#ffffff;\">".$row["newpostdate"]."</td></tr>\n";
}
if (!$hasRows) {
$page .= "<tr><td style=\"background-color:#ffffff;\" colspan=\"3\"><b>No threads in forum.</b></td></tr>\n";
} else {
while ($row = mysql_fetch_array($query)) {
if ($count == 1) {
$page .= "<tr><td style=\"background-color:#ffffff;\"><a href=\"forum.php?do=thread:".$row["id"].":0\">".$row["title"]."</a></td><td style=\"background-color:#ffffff;\">".$row["replies"]."</td><td style=\"background-color:#ffffff;\">".$row["newpostdate"]."</td></tr>\n";
$count = 2;
} else {
$page .= "<tr><td style=\"background-color:#eeeeee;\"><a href=\"forum.php?do=thread:".$row["id"].":0\">".$row["title"]."</a></td><td style=\"background-color:#eeeeee;\">".$row["replies"]."</td><td style=\"background-color:#eeeeee;\">".$row["newpostdate"]."</td></tr>\n";
$count = 1;
}
}
}
$page .= "</table></td></tr></table>";
display($page, "Forum");
}
function showthread($id, $start) {
function showthread($id, $start)
{
$posts = db()->query('SELECT * FROM forum WHERE id=? OR parent=? ORDER BY id LIMIT 15 OFFSET ?;', [$id, $id, $start * 15]);
$title = db()->query('SELECT title FROM forum WHERE id=? LIMIT 1;', [$id])->fetchArray(SQLITE3_ASSOC);
$query = doquery("SELECT * FROM {{table}} WHERE id='$id' OR parent='$id' ORDER BY id LIMIT $start,15", "forum");
$query2 = doquery("SELECT title FROM {{table}} WHERE id='$id' LIMIT 1", "forum");
$row2 = mysql_fetch_array($query2);
$page = "<table width=\"100%\"><tr><td style=\"padding:1px; background-color:black;\"><table width=\"100%\" style=\"margins:0px;\" cellspacing=\"1\" cellpadding=\"3\"><tr><td colspan=\"2\" style=\"background-color:#dddddd;\"><b><a href=\"forum.php\">Forum</a> :: ".$row2["title"]."</b></td></tr>\n";
$count = 1;
while ($row = mysql_fetch_array($query)) {
if ($count == 1) {
$page .= "<tr><td width=\"25%\" style=\"background-color:#ffffff; vertical-align:top;\"><span class=\"small\"><b>".$row["author"]."</b><br /><br />".prettyforumdate($row["postdate"])."</td><td style=\"background-color:#ffffff; vertical-align:top;\">".nl2br($row["content"])."</td></tr>\n";
$count = 2;
} else {
$page .= "<tr><td width=\"25%\" style=\"background-color:#eeeeee; vertical-align:top;\"><span class=\"small\"><b>".$row["author"]."</b><br /><br />".prettyforumdate($row["postdate"])."</td><td style=\"background-color:#eeeeee; vertical-align:top;\">".nl2br($row["content"])."</td></tr>\n";
$count = 1;
}
$page = "<table width=\"100%\"><tr><td style=\"padding:1px; background-color:black;\"><table width=\"100%\" style=\"margins:0px;\" cellspacing=\"1\" cellpadding=\"3\"><tr><td colspan=\"2\" style=\"background-color:#dddddd;\"><b><a href=\"forum.php\">Forum</a> :: ".$title['title']."</b></td></tr>\n";
while ($row = $posts->fetchArray(SQLITE3_ASSOC)) {
$page .= "<tr><td width=\"25%\" style=\"background-color:#ffffff; vertical-align:top;\"><span class=\"small\"><b>".$row["author"]."</b><br><br>".prettyforumdate($row["postdate"])."</td><td style=\"background-color:#ffffff; vertical-align:top;\">".nl2br($row["content"])."</td></tr>\n";
}
$page .= "</table></td></tr></table><br />";
$page .= "<table width=\"100%\"><tr><td><b>Reply To This Thread:</b><br /><form action=\"forum.php?do=reply\" method=\"post\"><input type=\"hidden\" name=\"parent\" value=\"$id\" /><input type=\"hidden\" name=\"title\" value=\"Re: ".$row2["title"]."\" /><textarea name=\"content\" rows=\"7\" cols=\"40\"></textarea><br /><input type=\"submit\" name=\"submit\" value=\"Submit\" /> <input type=\"reset\" name=\"reset\" value=\"Reset\" /></form></td></tr></table>";
$page .= "</table></td></tr></table><br>";
$page .= "<table width=\"100%\"><tr><td><b>Reply To This Thread:</b><br><form action=\"forum.php?do=reply\" method=\"post\"><input type=\"hidden\" name=\"parent\" value=\"$id\" /><input type=\"hidden\" name=\"title\" value=\"Re: ".$title["title"]."\" /><textarea name=\"content\" rows=\"7\" cols=\"40\"></textarea><br><input type=\"submit\" name=\"submit\" value=\"Submit\" /> <input type=\"reset\" name=\"reset\" value=\"Reset\" /></form></td></tr></table>";
display($page, "Forum");
}
function reply() {
function reply()
{
global $userrow;
extract($_POST);
$query = doquery("INSERT INTO {{table}} SET id='',postdate=NOW(),newpostdate=NOW(),author='".$userrow["charname"]."',parent='$parent',replies='0',title='$title',content='$content'", "forum");
$query2 = doquery("UPDATE {{table}} SET newpostdate=NOW(),replies=replies+1 WHERE id='$parent' LIMIT 1", "forum");
header("Location: forum.php?do=thread:$parent:0");
die();
$p = $_POST['parent'] ?? 0;
$t = trim($_POST['title'] ?? '');
$c = trim($_POST['content'] ?? '');
db()->query('INSERT INTO forum (author, title, content, parent) VALUES (?, ?, ?, ?);', [$userrow['username'], $t, $c, $p]);
db()->query('UPDATE forum SET newpostdate=CURRENT_TIMESTAMP, replies=replies + 1 WHERE id=?;', [$p]);
redirect("forum.php?do=thread:$p:0");
}
function newthread() {
function newthread()
{
global $userrow;
if (isset($_POST["submit"])) {
extract($_POST);
$query = doquery("INSERT INTO {{table}} SET id='',postdate=NOW(),newpostdate=NOW(),author='".$userrow["charname"]."',parent='0',replies='0',title='$title',content='$content'", "forum");
header("Location: forum.php");
die();
$t = trim($_POST['title'] ?? '');
$c = trim($_POST['content'] ?? '');
db()->query('INSERT INTO forum (author, title, content) VALUES (?, ?, ?);', [$userrow['username'], $t, $c]);
redirect('forum.php');
}
$page = "<table width=\"100%\"><tr><td><b>Make A New Post:</b><br /><br/ ><form action=\"forum.php?do=new\" method=\"post\">Title:<br /><input type=\"text\" name=\"title\" size=\"50\" maxlength=\"50\" /><br /><br />Message:<br /><textarea name=\"content\" rows=\"7\" cols=\"40\"></textarea><br /><br /><input type=\"submit\" name=\"submit\" value=\"Submit\" /> <input type=\"reset\" name=\"reset\" value=\"Reset\" /></form></td></tr></table>";
$page = "<table width=\"100%\"><tr><td><b>Make A New Post:</b><br><br/ ><form action=\"forum.php?do=new\" method=\"post\">Title:<br><input type=\"text\" name=\"title\" size=\"50\" maxlength=\"50\" /><br><br>Message:<br><textarea name=\"content\" rows=\"7\" cols=\"40\"></textarea><br><br><input type=\"submit\" name=\"submit\" value=\"Submit\" /> <input type=\"reset\" name=\"reset\" value=\"Reset\" /></form></td></tr></table>";
display($page, "Forum");
}
?>

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<?php
include('lib.php');
$link = opendb();
$controlquery = doquery("SELECT * FROM {{table}} WHERE id='1' LIMIT 1", "control");
$controlrow = mysql_fetch_array($controlquery);
ob_start("ob_gzhandler");
<?php
if (!file_exists('../.installed')) redirect('install.php');
require_once '../src/lib.php';
$controlrow = get_control_row();
$page = $_GET['page'] ?? '';
if (!in_array($page, ['main', 'items', 'levels', 'monsters', 'spells'])) $page = 'main';
?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<!DOCTYPE html>
<html lang="en">
<head>
<title><? echo $controlrow["gamename"]; ?> Help</title>
<style type="text/css">
body {
background-image: url(images/background.jpg);
color: black;
font: 11px verdana;
}
table {
border-style: none;
padding: 0px;
font: 11px verdana;
}
td {
border-style: none;
padding: 3px;
vertical-align: top;
}
td.top {
border-bottom: solid 2px black;
}
td.left {
width: 150px;
border-right: solid 2px black;
}
td.right {
width: 150px;
border-left: solid 2px black;
}
a {
color: #663300;
text-decoration: none;
font-weight: bold;
}
a:hover {
color: #330000;
}
.small {
font: 10px verdana;
}
.highlight {
color: red;
}
.light {
color: #999999;
}
.title {
border: solid 1px black;
background-color: #eeeeee;
font-weight: bold;
padding: 5px;
margin: 3px;
}
.copyright {
border: solid 1px black;
background-color: #eeeeee;
font: 10px verdana;
}
</style>
<title><?= $controlrow["gamename"] ?> Help</title>
<style type="text/css">
body {
background-image: url('images/background.jpg');
color: black;
font: 11px verdana;
}
table {
border-style: none;
padding: 0px;
font: 11px verdana;
}
tr:nth-child(even) {
background-color: white;
}
td {
border-style: none;
padding: 3px;
vertical-align: top;
}
td.top {
border-bottom: solid 2px black;
}
td.left {
width: 150px;
border-right: solid 2px black;
}
td.right {
width: 150px;
border-left: solid 2px black;
}
a {
color: #663300;
text-decoration: none;
font-weight: bold;
}
a:hover {
color: #330000;
}
.small {
font: 10px verdana;
}
.highlight {
color: red;
}
.light {
color: #999999;
}
.title {
border: solid 1px black;
background-color: #eeeeee;
font-weight: bold;
padding: 5px;
margin: 3px;
}
.copyright {
border: solid 1px black;
background-color: #eeeeee;
font: 10px verdana;
}
</style>
</head>
<body>
<a name="top"></a>
<h1><? echo $controlrow["gamename"]; ?> Help</h1>
[ <a href="index.php">Return to the game</a> ]
<a name="top"></a>
<h1><?= $controlrow["gamename"] ?> Help</h1>
[ <a href="/index.php">Return to the game</a> ]
<br /><br /><hr />
<br><br><hr>
<h3>Table of Contents</h3>
<ul>
<li /><a href="#intro">Introduction</a>
<li /><a href="#classes">Character Classes</a>
<li /><a href="#difficulties">Difficulty Levels</a>
<li /><a href="#intown">Playing The Game: In Town</a>
<li /><a href="#exploring">Playing The Game: Exploring & Fighting</a>
<li /><a href="#status">Playing The Game: Status Panels</a>
<li /><a href="#items">Spoilers: Items & Drops</a>
<li /><a href="#monsters">Spoilers: Monsters</a>
<li /><a href="#spells">Spoilers: Spells</a>
<li /><a href="#levels">Spoilers: Levels</a>
<li /><a href="#credits">Credits</a>
</ul>
<?php
// @MAIN
if ($page === 'main'):
?>
<h3>Table of Contents</h3>
<ul>
<li /><a href="#intro">Introduction</a>
<li /><a href="#classes">Character Classes</a>
<li /><a href="#intown">Playing The Game: In Town</a>
<li /><a href="#exploring">Playing The Game: Exploring & Fighting</a>
<li /><a href="#status">Playing The Game: Status Panels</a>
<li /><a href="#items">Spoilers: Items & Drops</a>
<li /><a href="#monsters">Spoilers: Monsters</a>
<li /><a href="#spells">Spoilers: Spells</a>
<li /><a href="#levels">Spoilers: Levels</a>
<li /><a href="#credits">Credits</a>
</ul>
<hr />
<hr>
<h3><a name="intro"></a>Introduction</h3>
Firstly, I'd like to say thank you for playing my game. The <i>Dragon Knight</i> game engine is the result of several months of
planning, coding and testing. The original idea was to create a web-based tribute to the NES game, <i>Dragon
Warrior</i>. In its current iteration, only the underlying fighting system really resembles that game, as almost
everything else in DK has been made bigger and better. But you should still recognize bits and pieces as stemming
from <i>Dragon Warrior</i> and other RPGs of old.<br /><br />
This is the first game I've ever written, and it has definitely been a positive experience. It got difficult at
times, admittedly, but it was still a lot of fun to write, and even more fun to play. And I hope to use this
experience so that if I ever want to create another game it will be even better than this one.<br /><br />
If you are a site administrator, and would like to install a copy of DK on your own server, you may visit the
<a href="http://dragon.se7enet.com/dev.php" target="_new">development site</a> for <i>Dragon Knight</i>. This page
includes the downloadable game souce code, as well as some other resources that developers and administrators may
find valuable.<br /><br />
Once again, thanks for playing!<br /><br />
<i>Jamin Seven</i><br />
<i>Dragon Knight creator</i><br />
<a href="http://www.se7enet.com" target="_new">My Homepage</a><br />
<a href="http://dragon.se7enet.com/dev.php" target="_new">Dragon Knight Homepage</a><br ><br />
[ <a href="#top">Top</a> ]
<h3><a name="intro"></a>Introduction</h3>
Firstly, I'd like to say thank you for playing my game. The <i>Dragon Knight</i> game engine is the result of several months of
planning, coding and testing. The original idea was to create a web-based tribute to the NES game, <i>Dragon
Warrior</i>. In its current iteration, only the underlying fighting system really resembles that game, as almost
everything else in DK has been made bigger and better. But you should still recognize bits and pieces as stemming
from <i>Dragon Warrior</i> and other RPGs of old.<br><br>
This is the first game I've ever written, and it has definitely been a positive experience. It got difficult at
times, admittedly, but it was still a lot of fun to write, and even more fun to play. And I hope to use this
experience so that if I ever want to create another game it will be even better than this one.<br><br>
If you are a site administrator, and would like to install a copy of DK on your own server, you may visit the
<a href="http://dragon.se7enet.com/dev.php" target="_new">development site</a> for <i>Dragon Knight</i>. This page
includes the downloadable game souce code, as well as some other resources that developers and administrators may
find valuable.<br><br>
Once again, thanks for playing!<br><br>
<i>Jamin Seven</i><br>
<i>Dragon Knight creator</i><br>
<a href="http://www.se7enet.com" target="_new">My Homepage</a><br>
<a href="http://dragon.se7enet.com/dev.php" target="_new">Dragon Knight Homepage</a><br ><br>
[ <a href="#top">Top</a> ]
<br /><br /><hr />
<br><br><hr>
<h3><a name="classes"></a>Character Classes</h3>
There are three character classes in the game. The main differences between the classes are what spells you get
access to, the speed with which you level up, and the amount of HP/MP/strength/dexterity you gain per level. Below
is a basic outline of each of the character classes. For more detailed information about the characters, please
view the Levels table at the bottom of this page. Also, note that the outline below refers to the stock class setup
for the game. If your administrator has used his/her own class setup, this information may not be accurate.<br /><br />
<b><? echo $controlrow["class1name"]; ?></b>
<ul>
<li />Fast level-ups
<li />High hit points
<li />High magic points
<li />Low strength
<li />Low dexterity
<li />5 heal spells
<li />5 hurt spells
<li />3 sleep spells
<li />3 +defense spells
<li />0 +attack spells
</ul>
<b><? echo $controlrow["class2name"]; ?></b>
<ul>
<li />Medium level-ups
<li />Medium hit points
<li />Low magic points
<li />High strength
<li />Low dexterity
<li />3 heal spells
<li />3 hurt spells
<li />2 sleep spells
<li />3 +defense spells
<li />3 +attack spells
</ul>
<b><? echo $controlrow["class3name"]; ?></b>
<ul>
<li />Slow level-ups
<li />Medium hit points
<li />Medium magic points
<li />Low strength
<li />High dexterity
<li />4 heal spells
<li />4 hurt spells
<li />3 sleep spells
<li />2 +defense spells
<li />2 +attack spells
</ul>
[ <a href="#top">Top</a> ]
<h3><a name="classes"></a>Character Classes</h3>
There are three character classes in the game. The main differences between the classes are what spells you get
access to, the speed with which you level up, and the amount of HP/MP/strength/dexterity you gain per level. Below
is a basic outline of each of the character classes. For more detailed information about the characters, please
view the Levels table at the bottom of this page. Also, note that the outline below refers to the stock class setup
for the game. If your administrator has used his/her own class setup, this information may not be accurate.<br><br>
<b><?= $controlrow["class1name"] ?></b>
<ul>
<li>Fast level-ups</li>
<li>High hit points</li>
<li>High magic points</li>
<li>Low strength</li>
<li>Low dexterity</li>
<li>5 heal spells</li>
<li>5 hurt spells</li>
<li>3 sleep spells</li>
<li>3 +defense spells</li>
<li>0 +attack spells</li>
</ul>
<b><?= $controlrow["class2name"] ?></b>
<ul>
<li>Medium level-ups</li>
<li>Medium hit points</li>
<li>Low magic points</li>
<li>High strength</li>
<li>Low dexterity</li>
<li>3 heal spells</li>
<li>3 hurt spells</li>
<li>2 sleep spells</li>
<li>3 +defense spells</li>
<li>3 +attack spells</li>
</ul>
<b><?= $controlrow["class3name"] ?></b>
<ul>
<li>Slow level-ups</li>
<li>Medium hit points</li>
<li>Medium magic points</li>
<li>Low strength</li>
<li>High dexterity</li>
<li>4 heal spells</li>
<li>4 hurt spells</li>
<li>3 sleep spells</li>
<li>2 +defense spells</li>
<li>2 +attack spells</li>
</ul>
[ <a href="#top">Top</a> ]
<br /><br /><hr />
<br><br><hr>
<h3><a name="difficulties"></a>Difficulty Levels</h3>
<i><? echo $controlrow["gamename"]; ?></i> includes the ability to play using one of three difficulty levels.
All monster statistics in the game are set at a base number. However, using a difficulty multiplier, certain statistics
are increased. The amount of hit points a monster has goes up, which means it will take longer to kill. But the amount
of experience and gold you gain from killing it also goes up. So the game is a little bit harder, but it is also more
rewarding. The following are the three difficulty levels and their statistic multiplier, which applies to the monster's
HP, experience drop, and gold drop.
<ul>
<li /><? echo $controlrow["diff1name"] . ": <b>" . $controlrow["diff1mod"] . "</b>"; ?>
<li /><? echo $controlrow["diff2name"] . ": <b>" . $controlrow["diff2mod"] . "</b>"; ?>
<li /><? echo $controlrow["diff3name"] . ": <b>" . $controlrow["diff3mod"] . "</b>"; ?>
</ul>
[ <a href="#top">Top</a> ]
<h3><a name="intown"></a>Playing The Game: In Town</h3>
When you begin a new game, the first thing you see is the Town screen. Towns serve four primary functions: healing, buying items,
buying maps, and displaying game information.<br><br>
To heal yourself, click the "Rest at the Inn" link at the top of the town screen. Each town's Inn has a different price - some towns
are cheap, others are expensive. No matter what town you're in, the Inns always serve the same function: they restore your current
hit points, magic points, and travel points to their maximum amounts. Out in the field, you are free to use healing spells to restore
your hit points, but when you run low on magic points, the only way to restore them is at an Inn.<br><br>
Buying weapons and armor is accomplished through the appropriately-named "Buy Weapons/Armor" link. Not every item is available in
every town, so in order to get the most powerful items, you'll need to explore some of the outer towns. Once you've clicked the link,
you are presented with a list of items available in this town's store. To the left of each item is an icon that represents its type:
weapon, armor or shield. The amount of attack/defense power, as well as the item's price, are displayed to the right of the item name.
You'll notice that some items have a red asterisk (<span class="highlight">*</span>) next to their names. These are items that come
with special attributes that modify other parts of your character profile. See the Items & Drops table at the bottom of this page for
more information about special items.<br><br>
Maps are the third function in towns. Buying a map to a town places the town in your Travel To box in the left status panel. Once
you've purchased a town's map, you can click its name from your Travel To box and you will jump to that town. Travelling this way
costs travel points, though, and you'll only be able to visit towns if you have enough travel points.<br><br>
The final function in towns is displaying game information and statistics. This includes the latest news post made by the game
administrator, a list of players who have been online recently, and the Babble Box.<br><br>
[ <a href="#top">Top</a> ]
<br /><br /><hr />
<br><br><hr>
<h3><a name="intown"></a>Playing The Game: In Town</h3>
When you begin a new game, the first thing you see is the Town screen. Towns serve four primary functions: healing, buying items,
buying maps, and displaying game information.<br /><br />
To heal yourself, click the "Rest at the Inn" link at the top of the town screen. Each town's Inn has a different price - some towns
are cheap, others are expensive. No matter what town you're in, the Inns always serve the same function: they restore your current
hit points, magic points, and travel points to their maximum amounts. Out in the field, you are free to use healing spells to restore
your hit points, but when you run low on magic points, the only way to restore them is at an Inn.<br /><br />
Buying weapons and armor is accomplished through the appropriately-named "Buy Weapons/Armor" link. Not every item is available in
every town, so in order to get the most powerful items, you'll need to explore some of the outer towns. Once you've clicked the link,
you are presented with a list of items available in this town's store. To the left of each item is an icon that represents its type:
weapon, armor or shield. The amount of attack/defense power, as well as the item's price, are displayed to the right of the item name.
You'll notice that some items have a red asterisk (<span class="highlight">*</span>) next to their names. These are items that come
with special attributes that modify other parts of your character profile. See the Items & Drops table at the bottom of this page for
more information about special items.<br /><br />
Maps are the third function in towns. Buying a map to a town places the town in your Travel To box in the left status panel. Once
you've purchased a town's map, you can click its name from your Travel To box and you will jump to that town. Travelling this way
costs travel points, though, and you'll only be able to visit towns if you have enough travel points.<br /><br />
The final function in towns is displaying game information and statistics. This includes the latest news post made by the game
administrator, a list of players who have been online recently, and the Babble Box.<br /><br />
[ <a href="#top">Top</a> ]
<h3><a name="exploring"></a>Playing The Game: Exploring & Fighting</h3>
Once you're done in town, you are free to start exploring the world. Use the compass buttons on the left status panel to move around.
The game world is basically a big square, divided into four quadrants. Each quadrant is <?= $controlrow["gamesize"] ?> spaces
square. The first town is usually located at (0N,0E). Click the North button from the first town, and now you'll be at (1N,0E).
Likewise, if you now click the West button, you'll be at (1N,1W). Monster levels increase with every 5 spaces you move outward
from (0N,0E).<br><br>
While you're exploring, you will occasionally run into monsters. As in pretty much any other RPG game, you and the monster take turns
hitting each other in an attempt to reduce each other's hit points to zero. Once you run into a monster, the Exploring screen changes
to the Fighting screen.<br><br>
When a fight begins, you'll see the monster's name and hit points, and the game will ask you for your first command. You then get to
pick whether you want to fight, use a spell, or run away. Note, though, that sometimes the monster has the chance to hit you
first.<br><br>
The Fight button is pretty straightforward: you attack the monster, and the amount of damage dealt is based on your attack power and
the monster's armor. On top of that, there are two other things that can happen: an Excellent Hit, which doubles your total attack
damage; and a monster dodge, which results in you doing no damage to the monster.<br><br>
The Spell button allows you to pick an available spell and cast it. See the Spells list at the bottom of this page for more information
about spells.<br><br>
Finally, there is the Run button, which lets you run away from a fight if the monster is too powerful. Be warned, though: it is
possible for the monster to block you from running and attack you. So if your hit points are low, you may fare better by staying
around monsters that you know can't do much damage to you.<br><br>
Once you've had your turn, the monster also gets his turn. It is also possible for you to dodge the monster's attack and take no
damage.<br><br>
The end result of a fight is either you or the monster being knocked down to zero hit points. If you win, the monster dies and will
give you a certain amount of experience and gold. There is also a chance that the monster will drop an item, which you can put into
one of the three inventory slots to give you extra points in your character profile. If you lose and die, half of your gold is taken
away - however, you are given back a few hit points to help you make it back to town (for example, if you don't have enough gold to
pay for an Inn, and need to kill a couple low-level monsters to get the money).<br><br>
When the fight is over, you can continue exploring until you find another monster to beat into submission.<br><br>
[ <a href="#top">Top</a> ]
<br /><br /><hr />
<br><br><hr>
<h3><a name="exploring"></a>Playing The Game: Exploring & Fighting</h3>
Once you're done in town, you are free to start exploring the world. Use the compass buttons on the left status panel to move around.
The game world is basically a big square, divided into four quadrants. Each quadrant is <? echo $controlrow["gamesize"]; ?> spaces
square. The first town is usually located at (0N,0E). Click the North button from the first town, and now you'll be at (1N,0E).
Likewise, if you now click the West button, you'll be at (1N,1W). Monster levels increase with every 5 spaces you move outward
from (0N,0E).<br /><br />
While you're exploring, you will occasionally run into monsters. As in pretty much any other RPG game, you and the monster take turns
hitting each other in an attempt to reduce each other's hit points to zero. Once you run into a monster, the Exploring screen changes
to the Fighting screen.<br /><br />
When a fight begins, you'll see the monster's name and hit points, and the game will ask you for your first command. You then get to
pick whether you want to fight, use a spell, or run away. Note, though, that sometimes the monster has the chance to hit you
first.<br /><br />
The Fight button is pretty straightforward: you attack the monster, and the amount of damage dealt is based on your attack power and
the monster's armor. On top of that, there are two other things that can happen: an Excellent Hit, which doubles your total attack
damage; and a monster dodge, which results in you doing no damage to the monster.<br /><br />
The Spell button allows you to pick an available spell and cast it. See the Spells list at the bottom of this page for more information
about spells.<br /><br />
Finally, there is the Run button, which lets you run away from a fight if the monster is too powerful. Be warned, though: it is
possible for the monster to block you from running and attack you. So if your hit points are low, you may fare better by staying
around monsters that you know can't do much damage to you.<br /><br />
Once you've had your turn, the monster also gets his turn. It is also possible for you to dodge the monster's attack and take no
damage.<br /><br />
The end result of a fight is either you or the monster being knocked down to zero hit points. If you win, the monster dies and will
give you a certain amount of experience and gold. There is also a chance that the monster will drop an item, which you can put into
one of the three inventory slots to give you extra points in your character profile. If you lose and die, half of your gold is taken
away - however, you are given back a few hit points to help you make it back to town (for example, if you don't have enough gold to
pay for an Inn, and need to kill a couple low-level monsters to get the money).<br /><br />
When the fight is over, you can continue exploring until you find another monster to beat into submission.<br /><br />
[ <a href="#top">Top</a> ]
<h3><a name="status"></a>Playing The Game: Status Panels</h3>
There are two status panels on the game screen: left and right.<br><br>
The left panel inclues your current location and play status (In Town, Exploring, Fighting), compass buttons for movement, and the
Travel To list for jumping between towns. At the bottom of the left panel is also a list of game functions.<br><br>
The right panel displays some character statistics, your inventory, and quick spells.<br><br>
The Character section shows the most important character statistics. It also displays the status bars for your current hit points,
magic points and travel points. These status bars are colored either green, yellow or red depending on your current amount of each
stat. There is also a link to pop up your list of extended statistics, which shows more detailed character information.<br><br>
The Fast Spells section lists any Heal spells you've learned. You may use these links any time you are in town or exploring to cast
the heal spell. These may not be used during fights, however - you have to use the Spells box on the fight screen for that.
[ <a href="#top">Top</a> ]
<br /><br /><hr />
<br><br><hr>
<h3><a name="status"></a>Playing The Game: Status Panels</h3>
There are two status panels on the game screen: left and right.<br /><br />
The left panel inclues your current location and play status (In Town, Exploring, Fighting), compass buttons for movement, and the
Travel To list for jumping between towns. At the bottom of the left panel is also a list of game functions.<br /><br />
The right panel displays some character statistics, your inventory, and quick spells.<br /><br />
The Character section shows the most important character statistics. It also displays the status bars for your current hit points,
magic points and travel points. These status bars are colored either green, yellow or red depending on your current amount of each
stat. There is also a link to pop up your list of extended statistics, which shows more detailed character information.<br /><br />
The Fast Spells section lists any Heal spells you've learned. You may use these links any time you are in town or exploring to cast
the heal spell. These may not be used during fights, however - you have to use the Spells box on the fight screen for that.
[ <a href="#top">Top</a> ]
<h3><a name="items"></a>Spoilers: Items & Drops</h3>
<a href="help.php?page=items">Click here</a> for the Items & Drops spoiler page.<br><br>
[ <a href="#top">Top</a> ]
<br /><br /><hr />
<br><br><hr>
<h3><a name="items"></a>Spoilers: Items & Drops</h3>
<a href="help_items.php">Click here</a> for the Items & Drops spoiler page.<br /><br />
[ <a href="#top">Top</a> ]
<h3><a name="monsters"></a>Spoilers: Monsters</h3>
<a href="help.php?page=monsters">Click here</a> for the Monsters spoiler page.<br><br>
[ <a href="#top">Top</a> ]
<br /><br /><hr />
<br><br><hr>
<h3><a name="monsters"></a>Spoilers: Monsters</h3>
<a href="help_monsters.php">Click here</a> for the Monsters spoiler page.<br /><br />
[ <a href="#top">Top</a> ]
<h3><a name="spells"></a>Spoilers: Spells</h3>
<a href="help.php?page=spells">Click here</a> for the Spells spoiler page.<br><br>
[ <a href="#top">Top</a> ]
<br /><br /><hr />
<br><br><hr>
<h3><a name="spells"></a>Spoilers: Spells</h3>
<a href="help_spells.php">Click here</a> for the Spells spoiler page.<br /><br />
[ <a href="#top">Top</a> ]
<h3><a name="levels"></a>Spoilers: Levels</h3>
<a href="help.php?page=levels">Click here</a> for the Levels spoiler page.<br><br>
[ <a href="#top">Top</a> ]
<br /><br /><hr />
<br><br><hr>
<h3><a name="levels"></a>Spoilers: Levels</h3>
<a href="help_levels.php">Click here</a> for the Levels spoiler page.<br /><br />
[ <a href="#top">Top</a> ]
<h3><a name="credits"></a>Credits</h3>
<ul>
<li><b>All program code and stock graphics for the game were created by Jamin Seven</b>.<br><br></li>
<li>Major props go to a few people on the PHP manual site, for help with various chunks of code. The specific people are listed in the source code.<br><br></li>
<li>Super monkey love goes to Enix and the developers of <i>Dragon Warrior</i>. If it weren't for you guys, my game never would have been made.<br><br></li>
<li>Mega props go to Dalez from GameFAQs for his DW3 experience chart, which was where I got my experience levels from.<br><br></li>
<li>
Mad crazy ninja love goes to the following people for help and support throughout the development process:<br><br>
<b>Ideas:</b> (whether they got used or not)
<ul>
<li>kushet</li>
<li>lghtning</li>
<li>Ebolamonkey3000</li>
<li>Crimson Scythe</li>
<li>SilDeath</li>
</ul>
<b>Beta Testing:</b> (forums name if applicable, character name otherwise)
<ul>
<li>Ebolamonkey3000</li>
<li>lisi</li>
<li>Junglist</li>
<li>Crimson Scythe</li>
<li>Sk8erpunk69</li>
<li>lghtning</li>
<li>kushet</li>
<li>SilDeath</li>
<li>lowrider4life</li>
<li>dubiin</li>
<li>Sam Wise The Great</li>
</ul>
</li>
</ul>
Apologies and lots of happy naked love to anyone I forgot. <br><br>
And of course, thanks to <b>you</b> for playing my game! <br><br>
<a href="/index.php?do=ninja">NINJA!</a> <br><br>
[ <a href="#top">Top</a> ]
<br /><br /><hr />
<br><br><hr><br>
<h3><a name="credits"></a>Credits</h3>
<ul>
<li /><b>All program code and stock graphics for the game were created by Jamin Seven</b>.<br /><br />
<li />Major props go to a few people on the PHP manual site, for help with various chunks of code. The specific people are listed in the source code.<br /><br />
<li />Super monkey love goes to Enix and the developers of <i>Dragon Warrior</i>. If it weren't for you guys, my game never would have been made.<br /><br />
<li />Mega props go to Dalez from GameFAQs for his DW3 experience chart, which was where I got my experience levels from.<br /><br />
<li />Mad crazy ninja love goes to the following people for help and support throughout the development process:<br /><br />
<b>Ideas:</b> (whether they got used or not)
<ul>
<li />kushet
<li />lghtning
<li />Ebolamonkey3000
<li />Crimson Scythe
<li />SilDeath
</ul><br />
<b>Beta Testing:</b> (forums name if applicable, character name otherwise)
<ul>
<li />Ebolamonkey3000
<li />lisi
<li />Junglist
<li />Crimson Scythe
<li />Sk8erpunk69
<li />lghtning
<li />kushet
<li />SilDeath
<li />lowrider4life
<li />dubiin
<li />Sam Wise The Great
</ul><br />
<li />Apologies and lots of happy naked love to anyone I forgot.<br /><br />
<li />And of course, thanks to <b>you</b> for playing my game!<br /><br />
<li /><a href="../index.php?do=ninja">NINJA!</a>
</ul>
[ <a href="#top">Top</a> ]
Please visit the following sites for more information:<br>
<a href="http://www.se7enet.com" target="_new">Se7enet</a> (Jamin's homepage)<br>
<a href="http://dragon.se7enet.com/dev.php" target="_new">Dragon Knight</a> (official DK homepage)<br>
<a href="http://se7enet.com/forums" target="_new">Forums</a> (official DK forums)<br><br>
All original coding and graphics for the <i>Dragon Knight</i> game engine are &copy; 2003-2005 by Jamin Seven.<br><br>
[ <a href="#top">Top</a> ]
<br /><br /><hr /><br />
<?php
endif;
// @MAIN END
?>
Please visit the following sites for more information:<br />
<a href="http://www.se7enet.com" target="_new">Se7enet</a> (Jamin's homepage)<br />
<a href="http://dragon.se7enet.com/dev.php" target="_new">Dragon Knight</a> (official DK homepage)<br />
<a href="http://se7enet.com/forums" target="_new">Forums</a> (official DK forums)<br /><br />
All original coding and graphics for the <i>Dragon Knight</i> game engine are &copy; 2003-2005 by Jamin Seven.<br /><br />
[ <a href="#top">Top</a> ]
<br /><br />
<table class="copyright" width="100%"><tr>
<td width="50%" align="center">Powered by <a href="http://dragon.se7enet.com/dev.php" target="_new">Dragon Knight</a></td><td width="50%" align="center">&copy; 2003-2006 by renderse7en</td>
</tr></table>
<?php
// @ITEMS
if ($page === 'items'):
?>
<table width="60%" style="border: solid 1px black" cellspacing="0" cellpadding="0">
<tr><td colspan="5" bgcolor="#ffffff"><center><b>Items</b></center></td></tr>
<tr><td><b>Type</b></td><td><b>Name</b></td><td><b>Cost</b></td><td><b>Attribute</b></td><td><b>Special</b></td></tr>
<?php
$items = db()->query('SELECT * FROM items ORDER BY id;');
$item_types = [1 => ['weapon', 'Attack'], 2 => ['armor', 'Defense'], 3 => ['shield', 'Defense']];
while ($item = $items->fetchArray(SQLITE3_ASSOC)) {
$image = $item_types[$item['type']][0];
$power = $item_types[$item['type']][1];
if ($item['special'] !== 'X') {
$special = explode(',', $item['special']);
$attr = special_to_string($special[0]);
$stat = (($special[1] > 0) ? '+' : '') . $special[1];
$bigspecial = "$attr $stat";
} else {
$bigspecial = '<span class="light">None</span>';
}
echo "<tr><td width=\"5%\"><img src=\"images/icon_$image.gif\" alt=\"$image\"></td><td width=\"30%\">".$item["name"]."</td><td width=\"20%\">".$item["buycost"]." Gold</td><td width=\"20%\">".$item["attribute"]." $power Power</td><td width=\"25%\">$bigspecial</td></tr>\n";
}
?>
</table>
<br><br>
<table width="60%" style="border: solid 1px black" cellspacing="0" cellpadding="0">
<tr><td colspan="4" bgcolor="#ffffff"><center><b>Drops</b></center></td></tr>
<tr><td><b>Name</b></td><td><b>Monster Level</b></td><td><b>Attribute 1</b></td><td><b>Attribute 2</b></td></tr>
<?php
$drops = db()->query('SELECT * FROM drops ORDER BY id;');
while ($drop = $drops->fetchArray(SQLITE3_ASSOC)) {
if ($drop["attribute1"] !== "X") {
$special = explode(',', $drop['attribute1']);
$attr = special_to_string($special[0]);
$stat = (($special[1] > 0) ? '+' : '') . $special[1];
$bigspecial1 = "$attr $stat";
} else {
$bigspecial1 = '<span class="light">None</span>';
}
if ($drop["attribute2"] !== "X") {
$special = explode(',', $drop['attribute2']);
$attr = special_to_string($special[0]);
$stat = (($special[1] > 0) ? '+' : '') . $special[1];
$bigspecial2 = "$attr $stat";
} else {
$bigspecial2 = '<span class="light">None</span>';
}
echo "<tr><td width=\"25%\">".$drop["name"]."</td><td width=\"15%\">".$drop["mlevel"]."</td><td width=\"30%\">$bigspecial1</td><td width=\"30%\">$bigspecial2</td></tr>\n";
}
?>
</table>
<?php
endif;
// @ITEMS END
?>
<?php
// @SPELLS
if ($page === 'spells'):
?>
<table width="50%" style="border: solid 1px black" cellspacing="0" cellpadding="0">
<tr><td colspan="8" bgcolor="#ffffff"><center><b>Spells</b></center></td></tr>
<tr><td><b>Name</b></td><td><b>Cost</b></td><td><b>Type</b></td><td><b>Attribute</b></td></tr>
<?php
$spells = db()->query('SELECT * FROM spells ORDER BY id;');
$spell_types = ['None', 'Heal', 'Hurt', 'Sleep', '+Damage (%)', '+Defense (%)'];
while ($spell = $spells->fetchArray(SQLITE3_ASSOC)) {
echo <<<HTML
<tr><td width="25%">{$spell["name"]}</td>
<td width="25%">{$spell["mp"]}</td>
<td width="25%">{$spell_types[$spell['type']]}</td>
<td width="25%">{$spell["attribute"]}</td></tr>
HTML;
}
?>
</table>
<ul>
<li><b>Heal</b> spells always give you the maximum amount possible, until your current HP is full.</li>
<li><b>Hurt</b> spells deal X damage (not always the maximum) to the monster, regardless of the monster's armor.</li>
<li><b>Sleep</b> spells put the monster to sleep. The monster has an X in 15 chance of remaining asleep each turn.</li>
<li><b>+Damage</b> spells increase your total attack damage by X percent until the end of the fight.</li>
<li><b>+Defense</b> spells reduce the total damage you take from the monster by X percent until the end of each fight.</li>
</ul>
<?php
endif;
// @SPELLS END
?>
<?php
// @MONSTERS
if ($page === 'monsters'):
?>
<table width="75%" style="border: solid 1px black" cellspacing="0" cellpadding="0">
<tr><td colspan="8" bgcolor="#ffffff"><center><b>Monsters</b></center></td></tr>
<tr><td><b>Name</b></td><td><b>Max HP</b></td><td><b>Max Damage</b></td><td><b>Armor</b></td><td><b>Level</b></td><td><b>Max Exp.</b></td><td><b>Max Gold</b></td><td><b>Immunity</b></td></tr>
<?php
$monsters = db()->query('SELECT * FROM monsters ORDER BY id;');
$immunities = ['<span class="light">None</span>', 'Hurt', 'Hurt & Sleep'];
while ($m = $monsters->fetchArray(SQLITE3_ASSOC)) {
$immune = $immunities[$m['immune']] ?? 'Unknown';
echo "<tr><td width=\"30%\">".$m["name"]."</td><td width=\"10%\">".$m["maxhp"]."</td><td width=\"10%\">".$m["maxdam"]."</td><td width=\"10%\">".$m["armor"]."</td><td width=\"10%\">".$m["level"]."</td><td width=\"10%\">".$m["maxexp"]."</td><td width=\"10%\">".$m["maxgold"]."</td><td width=\"20%\">$immune</td></tr>\n";
}
?>
</table>
<?php
endif;
// @MONSTERS END
?>
<?php
// @LEVELS
if ($page === 'levels'):
$rows = [];
$levels = db()->query('SELECT * FROM levels ORDER BY id;');
while ($level = $levels->fetchArray(SQLITE3_ASSOC)) {
$class_data = [1 => [], 2 => [], 3 => []];
foreach ($level as $column => $value) {
if ($column === 'id') continue;
$parts = explode('_', $column);
$class_number = (int) $parts[0];
$attribute = $parts[1];
if (in_array($class_number, [1, 2, 3])) {
$class_data[$class_number][$level['id']][$attribute] = $value;
}
}
$rows[$level['id']] = $class_data;
}
$spells = [];
$spells_query = db()->query('SELECT * FROM spells ORDER BY id;');
while ($spell = $spells_query->fetchArray(SQLITE3_ASSOC)) {
$spells[$spell['id']] = $spell;
}
?>
<table width="50%" style="border: solid 1px black" cellspacing="0" cellpadding="0">
<tr><td colspan="8" bgcolor="#ffffff"><center><b><? echo $controlrow["class1name"]; ?> Levels</b></center></td></tr>
<tr><td><b>Level</b><td><b>Exp.</b></td><td><b>HP</b></td><td><b>MP</b></td><td><b>TP</b></td><td><b>Strength</b></td><td><b>Dexterity</b></td><td><b>Spell</b></td></tr>
<?php
foreach ($rows as $level => $class_data) {
$level_data = $class_data[1][$level];
$spell_name = '';
if (!empty($level_data['spells'])) $spell_name = $spells[$level_data['spells']]['name'];
echo '<tr>';
echo '<td>' . $level . '</td>';
echo '<td>' . ($level_data['exp'] ?? '') . '</td>';
echo '<td>' . ($level_data['hp'] ?? '') . '</td>';
echo '<td>' . ($level_data['mp'] ?? '') . '</td>';
echo '<td>' . ($level_data['tp'] ?? '') . '</td>';
echo '<td>' . ($level_data['strength'] ?? '') . '</td>';
echo '<td>' . ($level_data['dexterity'] ?? '') . '</td>';
echo '<td>' . (!empty($spell_name) ? $spell_name : '<span class="light">None</span>') . '</td>';
echo '</tr>';
}
?>
</table>
<br><br>
<table width="50%" style="border: solid 1px black" cellspacing="0" cellpadding="0">
<tr><td colspan="8" bgcolor="#ffffff"><center><b><? echo $controlrow["class2name"]; ?> Levels</b></center></td></tr>
<tr><td><b>Level</b><td><b>Exp.</b></td><td><b>HP</b></td><td><b>MP</b></td><td><b>TP</b></td><td><b>Strength</b></td><td><b>Dexterity</b></td><td><b>Spell</b></td></tr>
<?php
foreach ($rows as $level => $class_data) {
$level_data = $class_data[2][$level];
$spell_name = '';
if (!empty($level_data['spells'])) $spell_name = $spells[$level_data['spells']]['name'];
echo '<tr>';
echo '<td>' . $level . '</td>';
echo '<td>' . ($level_data['exp'] ?? '') . '</td>';
echo '<td>' . ($level_data['hp'] ?? '') . '</td>';
echo '<td>' . ($level_data['mp'] ?? '') . '</td>';
echo '<td>' . ($level_data['tp'] ?? '') . '</td>';
echo '<td>' . ($level_data['strength'] ?? '') . '</td>';
echo '<td>' . ($level_data['dexterity'] ?? '') . '</td>';
echo '<td>' . (!empty($spell_name) ? $spell_name : '<span class="light">None</span>') . '</td>';
echo '</tr>';
}
?>
</table>
<br><br>
<table width="50%" style="border: solid 1px black" cellspacing="0" cellpadding="0">
<tr><td colspan="8" bgcolor="#ffffff"><center><b><? echo $controlrow["class3name"]; ?> Levels</b></center></td></tr>
<tr><td><b>Level</b><td><b>Exp.</b></td><td><b>HP</b></td><td><b>MP</b></td><td><b>TP</b></td><td><b>Strength</b></td><td><b>Dexterity</b></td><td><b>Spell</b></td></tr>
<?php
foreach ($rows as $level => $class_data) {
$level_data = $class_data[3][$level];
$spell_name = '';
if (!empty($level_data['spells'])) $spell_name = $spells[$level_data['spells']]['name'];
echo '<tr>';
echo '<td>' . $level . '</td>';
echo '<td>' . ($level_data['exp'] ?? '') . '</td>';
echo '<td>' . ($level_data['hp'] ?? '') . '</td>';
echo '<td>' . ($level_data['mp'] ?? '') . '</td>';
echo '<td>' . ($level_data['tp'] ?? '') . '</td>';
echo '<td>' . ($level_data['strength'] ?? '') . '</td>';
echo '<td>' . ($level_data['dexterity'] ?? '') . '</td>';
echo '<td>' . (!empty($spell_name) ? $spell_name : '<span class="light">None</span>') . '</td>';
echo '</tr>';
}
?>
</table>
<br>
Experience points listed are total values up until that point. All other values are just the new amount that you gain for each level.
<?php
endif;
// @LEVELS END
?>
<br><br>
<table class="copyright" width="100%"><tr>
<td width="50%" align="center">Powered by <a href="http://dragon.se7enet.com/dev.php" target="_new">Dragon Knight</a></td><td width="50%" align="center">&copy; 2003-2006 by renderse7en</td>
</tr></table>
</body>
</html>
</html>

View File

@ -1,155 +0,0 @@
<?php
include('lib.php');
$link = opendb();
$controlquery = doquery("SELECT * FROM {{table}} WHERE id='1' LIMIT 1", "control");
$controlrow = mysql_fetch_array($controlquery);
ob_start("ob_gzhandler");
?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title><? echo $controlrow["gamename"]; ?> Help</title>
<style type="text/css">
body {
background-image: url(images/background.jpg);
color: black;
font: 11px verdana;
}
table {
border-style: none;
padding: 0px;
font: 11px verdana;
}
td {
border-style: none;
padding: 3px;
vertical-align: top;
}
td.top {
border-bottom: solid 2px black;
}
td.left {
width: 150px;
border-right: solid 2px black;
}
td.right {
width: 150px;
border-left: solid 2px black;
}
a {
color: #663300;
text-decoration: none;
font-weight: bold;
}
a:hover {
color: #330000;
}
.small {
font: 10px verdana;
}
.highlight {
color: red;
}
.light {
color: #999999;
}
.title {
border: solid 1px black;
background-color: #eeeeee;
font-weight: bold;
padding: 5px;
margin: 3px;
}
.copyright {
border: solid 1px black;
background-color: #eeeeee;
font: 10px verdana;
}
</style>
</head>
<body>
<a name="top"></a>
<h1><? echo $controlrow["gamename"]; ?> Help: Items & Drops</h1>
[ <a href="help.php">Return to Help</a> | <a href="index.php">Return to the game</a> ]
<br /><br /><hr />
<table width="60%" style="border: solid 1px black" cellspacing="0" cellpadding="0">
<tr><td colspan="5" bgcolor="#ffffff"><center><b>Items</b></center></td></tr>
<tr><td><b>Type</b></td><td><b>Name</b></td><td><b>Cost</b></td><td><b>Attribute</b></td><td><b>Special</b></td></tr>
<?
$count = 1;
$itemsquery = doquery("SELECT * FROM {{table}} ORDER BY id", "items");
while ($itemsrow = mysql_fetch_array($itemsquery)) {
if ($count == 1) { $color = "bgcolor=\"#ffffff\""; $count = 2; } else { $color = ""; $count = 1; }
if ($itemsrow["type"] == 1) { $image = "weapon"; $power = "Attack"; } elseif ($itemsrow["type"] == 2) { $image = "armor"; $power = "Defense"; } else { $image = "shield"; $power = "Defense"; }
if ($itemsrow["special"] != "X") {
$special = explode(",",$itemsrow["special"]);
if ($special[0] == "maxhp") { $attr = "Max HP"; }
elseif ($special[0] == "maxmp") { $attr = "Max MP"; }
elseif ($special[0] == "maxtp") { $attr = "Max TP"; }
elseif ($special[0] == "goldbonus") { $attr = "Gold Bonus (%)"; }
elseif ($special[0] == "expbonus") { $attr = "Experience Bonus (%)"; }
elseif ($special[0] == "strength") { $attr = "Strength"; }
elseif ($special[0] == "dexterity") { $attr = "Dexterity"; }
elseif ($special[0] == "attackpower") { $attr = "Attack Power"; }
elseif ($special[0] == "defensepower") { $attr = "Defense Power"; }
else { $attr = $special[0]; }
if ($special[1] > 0) { $stat = "+" . $special[1]; } else { $stat = $special[1]; }
$bigspecial = "$attr $stat";
} else { $bigspecial = "<span class=\"light\">None</span>"; }
echo "<tr><td $color width=\"5%\"><img src=\"images/icon_$image.gif\" alt=\"$image\"></td><td $color width=\"30%\">".$itemsrow["name"]."</td><td $color width=\"20%\">".$itemsrow["buycost"]." Gold</td><td $color width=\"20%\">".$itemsrow["attribute"]." $power Power</td><td $color width=\"25%\">$bigspecial</td></tr>\n";
}
?>
</table>
<br />
<br />
<table width="60%" style="border: solid 1px black" cellspacing="0" cellpadding="0">
<tr><td colspan="4" bgcolor="#ffffff"><center><b>Drops</b></center></td></tr>
<tr><td><b>Name</b></td><td><b>Monster Level</b></td><td><b>Attribute 1</b></td><td><b>Attribute 2</b></td></tr>
<?
$count = 1;
$itemsquery = doquery("SELECT * FROM {{table}} ORDER BY id", "drops");
while ($itemsrow = mysql_fetch_array($itemsquery)) {
if ($count == 1) { $color = "bgcolor=\"#ffffff\""; $count = 2; } else { $color = ""; $count = 1; }
if ($itemsrow["attribute1"] != "X") {
$special1 = explode(",",$itemsrow["attribute1"]);
if ($special1[0] == "maxhp") { $attr1 = "Max HP"; }
elseif ($special1[0] == "maxmp") { $attr1 = "Max MP"; }
elseif ($special1[0] == "maxtp") { $attr1 = "Max TP"; }
elseif ($special1[0] == "goldbonus") { $attr1 = "Gold Bonus (%)"; }
elseif ($special1[0] == "expbonus") { $attr1 = "Experience Bonus (%)"; }
elseif ($special1[0] == "strength") { $attr1 = "Strength"; }
elseif ($special1[0] == "dexterity") { $attr1 = "Dexterity"; }
elseif ($special1[0] == "attackpower") { $attr1 = "Attack Power"; }
elseif ($special1[0] == "defensepower") { $attr1 = "Defense Power"; }
else { $attr1 = $special1[0]; }
if ($special1[1] > 0) { $stat1 = "+" . $special1[1]; } else { $stat1 = $special1[1]; }
$bigspecial1 = "$attr1 $stat1";
} else { $bigspecial1 = "<span class=\"light\">None</span>"; }
if ($itemsrow["attribute2"] != "X") {
$special2 = explode(",",$itemsrow["attribute2"]);
if ($special2[0] == "maxhp") { $attr2 = "Max HP"; }
elseif ($special2[0] == "maxmp") { $attr2 = "Max MP"; }
elseif ($special2[0] == "maxtp") { $attr2 = "Max TP"; }
elseif ($special2[0] == "goldbonus") { $attr2 = "Gold Bonus (%)"; }
elseif ($special2[0] == "expbonus") { $attr2 = "Experience Bonus (%)"; }
elseif ($special2[0] == "strength") { $attr2 = "Strength"; }
elseif ($special2[0] == "dexterity") { $attr2 = "Dexterity"; }
elseif ($special2[0] == "attackpower") { $attr2 = "Attack Power"; }
elseif ($special2[0] == "defensepower") { $attr2 = "Defense Power"; }
else { $attr2 = $special2[0]; }
if ($special2[1] > 0) { $stat2 = "+" . $special2[1]; } else { $stat2 = $special2[1]; }
$bigspecial2 = "$attr2 $stat2";
} else { $bigspecial2 = "<span class=\"light\">None</span>"; }
echo "<tr><td $color width=\"25%\">".$itemsrow["name"]."</td><td $color width=\"15%\">".$itemsrow["mlevel"]."</td><td $color width=\"30%\">$bigspecial1</td><td $color width=\"30%\">$bigspecial2</td></tr>\n";
}
?>
</table>
<br />
<table class="copyright" width="100%"><tr>
<td width="50%" align="center">Powered by <a href="http://dragon.se7enet.com/dev.php" target="_new">Dragon Knight</a></td><td width="50%" align="center">&copy; 2003-2006 by renderse7en</td>
</tr></table>
</body>
</html>

View File

@ -1,141 +0,0 @@
<?php
include('lib.php');
$link = opendb();
$controlquery = doquery("SELECT * FROM {{table}} WHERE id='1' LIMIT 1", "control");
$controlrow = mysql_fetch_array($controlquery);
ob_start("ob_gzhandler");
?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title><? echo $controlrow["gamename"]; ?> Help</title>
<style type="text/css">
body {
background-image: url(images/background.jpg);
color: black;
font: 11px verdana;
}
table {
border-style: none;
padding: 0px;
font: 11px verdana;
}
td {
border-style: none;
padding: 3px;
vertical-align: top;
}
td.top {
border-bottom: solid 2px black;
}
td.left {
width: 150px;
border-right: solid 2px black;
}
td.right {
width: 150px;
border-left: solid 2px black;
}
a {
color: #663300;
text-decoration: none;
font-weight: bold;
}
a:hover {
color: #330000;
}
.small {
font: 10px verdana;
}
.highlight {
color: red;
}
.light {
color: #999999;
}
.title {
border: solid 1px black;
background-color: #eeeeee;
font-weight: bold;
padding: 5px;
margin: 3px;
}
.copyright {
border: solid 1px black;
background-color: #eeeeee;
font: 10px verdana;
}
</style>
</head>
<body>
<a name="top"></a>
<h1><? echo $controlrow["gamename"]; ?> Help: Levels</h1>
[ <a href="help.php">Return to Help</a> | <a href="index.php">Return to the game</a> ]
<br /><br /><hr />
<table width="50%" style="border: solid 1px black" cellspacing="0" cellpadding="0">
<tr><td colspan="8" bgcolor="#ffffff"><center><b><? echo $controlrow["class1name"]; ?> Levels</b></center></td></tr>
<tr><td><b>Level</b><td><b>Exp.</b></td><td><b>HP</b></td><td><b>MP</b></td><td><b>TP</b></td><td><b>Strength</b></td><td><b>Dexterity</b></td><td><b>Spell</b></td></tr>
<?
$count = 1;
$itemsquery = doquery("SELECT id,1_exp,1_hp,1_mp,1_tp,1_strength,1_dexterity,1_spells FROM {{table}} ORDER BY id", "levels");
$spellsquery = doquery("SELECT * FROM {{table}} ORDER BY id", "spells");
$spells = array();
while ($spellsrow = mysql_fetch_array($spellsquery)) {
$spells[$spellsrow["id"]] = $spellsrow;
}
while ($itemsrow = mysql_fetch_array($itemsquery)) {
if ($count == 1) { $color = "bgcolor=\"#ffffff\""; $count = 2; } else { $color = ""; $count = 1; }
if ($itemsrow["1_spells"] != 0) { $spell = $spells[$itemsrow["1_spells"]]["name"]; } else { $spell = "<span class=\"light\">None</span>"; }
if ($itemsrow["id"] != 100) { echo "<tr><td $color width=\"12%\">".$itemsrow["id"]."</td><td $color width=\"12%\">".number_format($itemsrow["1_exp"])."</td><td $color width=\"12%\">".$itemsrow["1_hp"]."</td><td $color width=\"12%\">".$itemsrow["1_mp"]."</td><td $color width=\"12%\">".$itemsrow["1_tp"]."</td><td $color width=\"12%\">".$itemsrow["1_strength"]."</td><td $color width=\"12%\">".$itemsrow["1_dexterity"]."</td><td $color width=\"12%\">$spell</td></tr>\n"; }
}
?>
</table>
<br /><br />
<table width="50%" style="border: solid 1px black" cellspacing="0" cellpadding="0">
<tr><td colspan="8" bgcolor="#ffffff"><center><b><? echo $controlrow["class2name"]; ?> Levels</b></center></td></tr>
<tr><td><b>Level</b><td><b>Exp.</b></td><td><b>HP</b></td><td><b>MP</b></td><td><b>TP</b></td><td><b>Strength</b></td><td><b>Dexterity</b></td><td><b>Spell</b></td></tr>
<?
$count = 1;
$itemsquery = doquery("SELECT id,2_exp,2_hp,2_mp,2_tp,2_strength,2_dexterity,2_spells FROM {{table}} ORDER BY id", "levels");
$spellsquery = doquery("SELECT * FROM {{table}} ORDER BY id", "spells");
$spells = array();
while ($spellsrow = mysql_fetch_array($spellsquery)) {
$spells[$spellsrow["id"]] = $spellsrow;
}
while ($itemsrow = mysql_fetch_array($itemsquery)) {
if ($count == 1) { $color = "bgcolor=\"#ffffff\""; $count = 2; } else { $color = ""; $count = 1; }
if ($itemsrow["2_spells"] != 0) { $spell = $spells[$itemsrow["2_spells"]]["name"]; } else { $spell = "<span class=\"light\">None</span>"; }
if ($itemsrow["id"] != 100) { echo "<tr><td $color width=\"12%\">".$itemsrow["id"]."</td><td $color width=\"12%\">".number_format($itemsrow["2_exp"])."</td><td $color width=\"12%\">".$itemsrow["2_hp"]."</td><td $color width=\"12%\">".$itemsrow["2_mp"]."</td><td $color width=\"12%\">".$itemsrow["2_tp"]."</td><td $color width=\"12%\">".$itemsrow["2_strength"]."</td><td $color width=\"12%\">".$itemsrow["2_dexterity"]."</td><td $color width=\"12%\">$spell</td></tr>\n"; }
}
?>
</table>
<br /><br />
<table width="50%" style="border: solid 1px black" cellspacing="0" cellpadding="0">
<tr><td colspan="8" bgcolor="#ffffff"><center><b><? echo $controlrow["class3name"]; ?> Levels</b></center></td></tr>
<tr><td><b>Level</b><td><b>Exp.</b></td><td><b>HP</b></td><td><b>MP</b></td><td><b>TP</b></td><td><b>Strength</b></td><td><b>Dexterity</b></td><td><b>Spell</b></td></tr>
<?
$count = 1;
$itemsquery = doquery("SELECT id,3_exp,3_hp,3_mp,3_tp,3_strength,3_dexterity,3_spells FROM {{table}} ORDER BY id", "levels");
$spellsquery = doquery("SELECT * FROM {{table}} ORDER BY id", "spells");
$spells = array();
while ($spellsrow = mysql_fetch_array($spellsquery)) {
$spells[$spellsrow["id"]] = $spellsrow;
}
while ($itemsrow = mysql_fetch_array($itemsquery)) {
if ($count == 1) { $color = "bgcolor=\"#ffffff\""; $count = 2; } else { $color = ""; $count = 1; }
if ($itemsrow["3_spells"] != 0) { $spell = $spells[$itemsrow["3_spells"]]["name"]; } else { $spell = "<span class=\"light\">None</span>"; }
if ($itemsrow["id"] != 100) { echo "<tr><td $color width=\"12%\">".$itemsrow["id"]."</td><td $color width=\"12%\">".number_format($itemsrow["3_exp"])."</td><td $color width=\"12%\">".$itemsrow["3_hp"]."</td><td $color width=\"12%\">".$itemsrow["3_mp"]."</td><td $color width=\"12%\">".$itemsrow["3_tp"]."</td><td $color width=\"12%\">".$itemsrow["3_strength"]."</td><td $color width=\"12%\">".$itemsrow["3_dexterity"]."</td><td $color width=\"12%\">$spell</td></tr>\n"; }
}
?>
</table>
<br />
Experience points listed are total values up until that point. All other values are just the new amount that you gain for each level.
<br /><br />
<table class="copyright" width="100%"><tr>
<td width="50%" align="center">Powered by <a href="http://dragon.se7enet.com/dev.php" target="_new">Dragon Knight</a></td><td width="50%" align="center">&copy; 2003-2006 by renderse7en</td>
</tr></table>
</body>
</html>

View File

@ -1,96 +0,0 @@
<?php
include('lib.php');
$link = opendb();
$controlquery = doquery("SELECT * FROM {{table}} WHERE id='1' LIMIT 1", "control");
$controlrow = mysql_fetch_array($controlquery);
ob_start("ob_gzhandler");
?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title><? echo $controlrow["gamename"]; ?> Help</title>
<style type="text/css">
body {
background-image: url(images/background.jpg);
color: black;
font: 11px verdana;
}
table {
border-style: none;
padding: 0px;
font: 11px verdana;
}
td {
border-style: none;
padding: 3px;
vertical-align: top;
}
td.top {
border-bottom: solid 2px black;
}
td.left {
width: 150px;
border-right: solid 2px black;
}
td.right {
width: 150px;
border-left: solid 2px black;
}
a {
color: #663300;
text-decoration: none;
font-weight: bold;
}
a:hover {
color: #330000;
}
.small {
font: 10px verdana;
}
.highlight {
color: red;
}
.light {
color: #999999;
}
.title {
border: solid 1px black;
background-color: #eeeeee;
font-weight: bold;
padding: 5px;
margin: 3px;
}
.copyright {
border: solid 1px black;
background-color: #eeeeee;
font: 10px verdana;
}
</style>
</head>
<body>
<a name="top"></a>
<h1><? echo $controlrow["gamename"]; ?> Help: Monsters</h1>
[ <a href="help.php">Return to Help</a> | <a href="index.php">Return to the game</a> ]
<br /><br /><hr />
<table width="75%" style="border: solid 1px black" cellspacing="0" cellpadding="0">
<tr><td colspan="8" bgcolor="#ffffff"><center><b>Monsters</b></center></td></tr>
<tr><td><b>Name</b></td><td><b>Max HP</b></td><td><b>Max Damage</b></td><td><b>Armor</b></td><td><b>Level</b></td><td><b>Max Exp.</b></td><td><b>Max Gold</b></td><td><b>Immunity</b></td></tr>
<?
$count = 1;
$itemsquery = doquery("SELECT * FROM {{table}} ORDER BY id", "monsters");
while ($itemsrow = mysql_fetch_array($itemsquery)) {
if ($count == 1) { $color = "bgcolor=\"#ffffff\""; $count = 2; } else { $color = ""; $count = 1; }
if ($itemsrow["immune"] == 0) { $immune = "<span class=\"light\">None</span>"; } elseif ($itemsrow["immune"] == 1) { $immune = "Hurt"; } else { $immune = "Hurt & Sleep"; }
echo "<tr><td $color width=\"30%\">".$itemsrow["name"]."</td><td $color width=\"10%\">".$itemsrow["maxhp"]."</td><td $color width=\"10%\">".$itemsrow["maxdam"]."</td><td $color width=\"10%\">".$itemsrow["armor"]."</td><td $color width=\"10%\">".$itemsrow["level"]."</td><td $color width=\"10%\">".$itemsrow["maxexp"]."</td><td $color width=\"10%\">".$itemsrow["maxgold"]."</td><td $color width=\"20%\">$immune</td></tr>\n";
}
?>
</table>
<br />
<table class="copyright" width="100%"><tr>
<td width="50%" align="center">Powered by <a href="http://dragon.se7enet.com/dev.php" target="_new">Dragon Knight</a></td><td width="50%" align="center">&copy; 2003-2006 by renderse7en</td>
</tr></table>
</body>
</html>

View File

@ -1,106 +0,0 @@
<?php
include('lib.php');
$link = opendb();
$controlquery = doquery("SELECT * FROM {{table}} WHERE id='1' LIMIT 1", "control");
$controlrow = mysql_fetch_array($controlquery);
ob_start("ob_gzhandler");
?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title><? echo $controlrow["gamename"]; ?> Help</title>
<style type="text/css">
body {
background-image: url(images/background.jpg);
color: black;
font: 11px verdana;
}
table {
border-style: none;
padding: 0px;
font: 11px verdana;
}
td {
border-style: none;
padding: 3px;
vertical-align: top;
}
td.top {
border-bottom: solid 2px black;
}
td.left {
width: 150px;
border-right: solid 2px black;
}
td.right {
width: 150px;
border-left: solid 2px black;
}
a {
color: #663300;
text-decoration: none;
font-weight: bold;
}
a:hover {
color: #330000;
}
.small {
font: 10px verdana;
}
.highlight {
color: red;
}
.light {
color: #999999;
}
.title {
border: solid 1px black;
background-color: #eeeeee;
font-weight: bold;
padding: 5px;
margin: 3px;
}
.copyright {
border: solid 1px black;
background-color: #eeeeee;
font: 10px verdana;
}
</style>
</head>
<body>
<a name="top"></a>
<h1><? echo $controlrow["gamename"]; ?> Help: Spells</h1>
[ <a href="help.php">Return to Help</a> | <a href="index.php">Return to the game</a> ]
<br /><br /><hr />
<table width="50%" style="border: solid 1px black" cellspacing="0" cellpadding="0">
<tr><td colspan="8" bgcolor="#ffffff"><center><b>Spells</b></center></td></tr>
<tr><td><b>Name</b></td><td><b>Cost</b></td><td><b>Type</b></td><td><b>Attribute</b></td></tr>
<?
$count = 1;
$itemsquery = doquery("SELECT * FROM {{table}} ORDER BY id", "spells");
while ($itemsrow = mysql_fetch_array($itemsquery)) {
if ($count == 1) { $color = "bgcolor=\"#ffffff\""; $count = 2; } else { $color = ""; $count = 1; }
if ($itemsrow["type"] == 1) { $type = "Heal"; }
elseif ($itemsrow["type"] == 2) { $type = "Hurt"; }
elseif ($itemsrow["type"] == 3) { $type = "Sleep"; }
elseif ($itemsrow["type"] == 4) { $type = "+Damage (%)"; }
elseif ($itemsrow["type"] == 5) { $type = "+Defense (%)"; }
echo "<tr><td $color width=\"25%\">".$itemsrow["name"]."</td><td $color width=\"25%\">".$itemsrow["mp"]."</td><td $color width=\"25%\">$type</td><td $color width=\"25%\">".$itemsrow["attribute"]."</td></tr>\n";
}
?>
</table>
<ul>
<li /><b>Heal</b> spells always give you the maximum amount possible, until your current HP is full.
<li /><b>Hurt</b> spells deal X damage (not always the maximum) to the monster, regardless of the monster's armor.
<li /><b>Sleep</b> spells put the monster to sleep. The monster has an X in 15 chance of remaining asleep each turn.
<li /><b>+Damage</b> spells increase your total attack damage by X percent until the end of the fight.
<li /><b>+Defense</b> spells reduce the total damage you take from the monster by X percent until the end of each fight.
</ul>
<table class="copyright" width="100%"><tr>
<td width="50%" align="center">Powered by <a href="http://dragon.se7enet.com/dev.php" target="_new">Dragon Knight</a></td><td width="50%" align="center">&copy; 2003-2006 by renderse7en</td>
</tr></table>
</body>
</html>

View File

@ -2,10 +2,7 @@
// index.php :: Primary program script, evil alien overlord, you decide.
if (!file_exists('../.installed')) {
header('Location: install.php');
exit;
}
if (!file_exists('../.installed')) redirect('install.php');
require_once '../src/lib.php';
@ -81,8 +78,7 @@ function donothing()
$page = doexplore();
$title = "Exploring";
} elseif ($userrow["currentaction"] == "Fighting") {
$page = dofight();
$title = "Fighting";
redirect('index.php?do=fight');
}
display($page, $title);
@ -95,53 +91,53 @@ function dotown()
{
global $userrow, $controlrow;
$townquery = db()->query('SELECT * FROM towns WHERE latitude = ? AND longitude = ? LIMIT 1;', [$userrow["latitude"], $userrow["longitude"]]);
if ($townquery === false) display("There is an error with your user account, or with the town data. Please try again.", "Error");
$townrow = $townquery->fetchArray(SQLITE3_ASSOC);
$townrow = get_town_by_xy($userrow['longitude'], $userrow['latitude']);
if ($townrow === false) display("There is an error with your user account, or with the town data. Please try again.","Error");
$townrow["news"] = "";
$townrow["whosonline"] = "";
$townrow["babblebox"] = "";
// News box. Grab latest news entry and display it. Something a little more graceful coming soon maybe.
if ($controlrow["shownews"] == 1) {
$newsrow = db()->query('SELECT * FROM news ORDER BY id DESC LIMIT 1;')->fetchArray(SQLITE3_ASSOC);
$townrow["news"] = "<table width=\"95%\"><tr><td class=\"title\">Latest News</td></tr><tr><td>\n";
$townrow["news"] .= "<span class=\"light\">[".prettydate($newsrow["postdate"])."]</span><br />".nl2br($newsrow["content"]);
$townrow["news"] .= "<span class=\"light\">[".prettydate($newsrow["postdate"])."]</span><br>".nl2br($newsrow["content"]);
$townrow["news"] .= "</td></tr></table>\n";
} else {
$townrow["news"] = "";
}
}
// Who's Online. Currently just members. Guests maybe later.
if ($controlrow["showonline"] == 1) {
$onlinequery = db()->query("SELECT * FROM news WHERE strftime('%s', onlinetime) >= strftime('%s', 'now') - 600 ORDER BY charname");
$onlinequery = db()->query("SELECT id, username FROM users WHERE strftime('%s', onlinetime) >= strftime('%s', 'now') - 600 ORDER BY username");
$online_count = 0;
$online_rows = [];
foreach ($onlinequery->fetchArray(SQLITE3_ASSOC) as $onlinerow) {
while ($onlinerow = $onlinequery->fetchArray(SQLITE3_ASSOC)) {
$online_count++;
$online_rows[] = "<a href=\"index.php?do=onlinechar:".$onlinerow["id"]."\">".$onlinerow["charname"]."</a>" . ", ";
$online_rows[] = "<a href=\"index.php?do=onlinechar:".$onlinerow["id"]."\">".$onlinerow["username"]."</a>";
}
$townrow["whosonline"] = "<table width=\"95%\"><tr><td class=\"title\">Who's Online</td></tr><tr><td>\n";
$townrow["whosonline"] .= "There are <b>$online_count</b> user(s) online within the last 10 minutes: ";
$townrow["whosonline"] .= rtrim(implode(', ', $online_rows), ', ');
$townrow["whosonline"] .= "</td></tr></table>\n";
} else {
$townrow["whosonline"] = "";
}
}
if ($controlrow["showbabble"] == 1) {
$townrow["babblebox"] = "<table width=\"95%\"><tr><td class=\"title\">Babble Box</td></tr><tr><td>\n";
$townrow["babblebox"] .= "<iframe src=\"index.php?do=babblebox\" name=\"sbox\" width=\"100%\" height=\"250\" frameborder=\"0\" id=\"bbox\">Your browser does not support inline frames! The Babble Box will not be available until you upgrade to a newer <a href=\"http://www.mozilla.org\" target=\"_new\">browser</a>.</iframe>";
$townrow["babblebox"] .= "</td></tr></table>\n";
} else {
$townrow["babblebox"] = "";
}
$townrow["babblebox"] = <<<HTML
<table width="95%">
<tr><td class="title">Babble Box</td></tr>
<tr><td>
<iframe src="index.php?do=babblebox" name="sbox" width="100%" height="250" frameborder="0" id="bbox">
Your browser does not support inline frames! The Babble Box will not be available until you upgrade to a newer <a href="http://www.mozilla.org" target="_new">browser</a>.
</iframe>
</td></tr>
</table>
HTML;
}
$page = gettemplate("towns");
$page = parsetemplate($page, $townrow);
return $page;
return parsetemplate(gettemplate("towns"), $townrow);
}
/**
@ -160,154 +156,104 @@ function doexplore()
HTML;
}
/**
* Redirect to fighting.
*/
function dofight()
{
header("Location: index.php?do=fight");
}
function showchar()
{
global $userrow, $controlrow;
// Format various userrow stuffs.
$userrow["experience"] = number_format($userrow["experience"]);
$userrow["gold"] = number_format($userrow["gold"]);
if ($userrow["expbonus"] > 0) {
$userrow["plusexp"] = "<span class=\"light\">(+".$userrow["expbonus"]."%)</span>";
} elseif ($userrow["expbonus"] < 0) {
$userrow["plusexp"] = "<span class=\"light\">(".$userrow["expbonus"]."%)</span>";
} else { $userrow["plusexp"] = ""; }
if ($userrow["goldbonus"] > 0) {
$userrow["plusgold"] = "<span class=\"light\">(+".$userrow["goldbonus"]."%)</span>";
} elseif ($userrow["goldbonus"] < 0) {
$userrow["plusgold"] = "<span class=\"light\">(".$userrow["goldbonus"]."%)</span>";
} else { $userrow["plusgold"] = ""; }
$userrow["experience"] = number_format($userrow["experience"]);
$userrow["gold"] = number_format($userrow["gold"]);
$levelquery = doquery("SELECT ". $userrow["charclass"]."_exp FROM {{table}} WHERE id='".($userrow["level"]+1)."' LIMIT 1", "levels");
$levelrow = mysql_fetch_array($levelquery);
if ($userrow["level"] < 99) { $userrow["nextlevel"] = number_format($levelrow[$userrow["charclass"]."_exp"]); } else { $userrow["nextlevel"] = "<span class=\"light\">None</span>"; }
$userrow["plusexp"] = $userrow["expbonus"] != 0
? "<span class=\"light\">(" . ($userrow["expbonus"] > 0 ? "+" : "") . $userrow["expbonus"] . "%)</span>"
: "";
if ($userrow["charclass"] == 1) { $userrow["charclass"] = $controlrow["class1name"]; }
elseif ($userrow["charclass"] == 2) { $userrow["charclass"] = $controlrow["class2name"]; }
elseif ($userrow["charclass"] == 3) { $userrow["charclass"] = $controlrow["class3name"]; }
$userrow["plusgold"] = $userrow["goldbonus"] != 0
? "<span class=\"light\">(" . ($userrow["goldbonus"] > 0 ? "+" : "") . $userrow["goldbonus"] . "%)</span>"
: "";
if ($userrow["difficulty"] == 1) { $userrow["difficulty"] = $controlrow["diff1name"]; }
elseif ($userrow["difficulty"] == 2) { $userrow["difficulty"] = $controlrow["diff2name"]; }
elseif ($userrow["difficulty"] == 3) { $userrow["difficulty"] = $controlrow["diff3name"]; }
$levelrow = db()->query("SELECT `{$userrow["charclass"]}_exp` FROM levels WHERE id=? LIMIT 1;", [$userrow['level'] + 1])->fetchArray(SQLITE3_ASSOC);
$userrow["nextlevel"] = $userrow['level'] < 99 ? number_format($levelrow[$userrow["charclass"]."_exp"]) : '<span class="light">None</span>';
$spellquery = doquery("SELECT id,name FROM {{table}}","spells");
$userspells = explode(",",$userrow["spells"]);
$userrow["magiclist"] = "";
while ($spellrow = mysql_fetch_array($spellquery)) {
$userrow['charclass'] = match ((int) $userrow['charclass']) {
1 => $controlrow["class1name"],
2 => $controlrow["class2name"],
3 => $controlrow["class3name"]
};
$spells = db()->query('SELECT id, name FROM spells;');
$userspells = explode(',', $userrow['spells']);
$userrow["magiclist"] = '';
while ($spellrow = $spells->fetchArray(SQLITE3_ASSOC)) {
$spell = false;
foreach($userspells as $a => $b) {
if ($b == $spellrow["id"]) { $spell = true; }
}
if ($spell == true) {
$userrow["magiclist"] .= $spellrow["name"]."<br />";
}
foreach($userspells as $b) if ($b == $spellrow["id"]) $spell = true;
if ($spell == true) $userrow["magiclist"] .= $spellrow["name"]."<br>";
}
if ($userrow["magiclist"] == "") { $userrow["magiclist"] = "None"; }
if ($userrow["magiclist"] == "") $userrow["magiclist"] = "None";
// Make page tags for XHTML validation.
$xml = "<?xml version=\"1.0\" encoding=\"ISO-8859-1\"?>\n"
. "<!DOCTYPE html PUBLIC \"-//W3C//DTD XHTML 1.0 Transitional//EN\" \"DTD/xhtml1-transitional.dtd\">\n"
. "<html xmlns=\"http://www.w3.org/1999/xhtml\" xml:lang=\"en\" lang=\"en\">\n";
$charsheet = gettemplate("showchar");
$page = $xml . gettemplate("minimal");
$array = array("content"=>parsetemplate($charsheet, $userrow), "title"=>"Character Information");
echo parsetemplate($page, $array);
die();
$array = ["content" => parsetemplate(gettemplate("showchar"), $userrow), "title" => "Character Information"];
echo parsetemplate("<html>\n" . gettemplate("minimal"), $array);
}
function onlinechar($id) {
function onlinechar($id)
{
global $controlrow;
$userquery = doquery("SELECT * FROM {{table}} WHERE id='$id' LIMIT 1", "users");
if (mysql_num_rows($userquery) == 1) { $userrow = mysql_fetch_array($userquery); } else { display("No such user.", "Error"); }
// Format various userrow stuffs.
$query = db()->query('SELECT * FROM users WHERE id=? LIMIT 1;', [$id]);
if ($query !== false) { $userrow = $query->fetchArray(SQLITE3_ASSOC); } else { display("No such user.", "Error"); }
unset($userrow['password']);
$userrow["experience"] = number_format($userrow["experience"]);
$userrow["gold"] = number_format($userrow["gold"]);
if ($userrow["expbonus"] > 0) {
$userrow["plusexp"] = "<span class=\"light\">(+".$userrow["expbonus"]."%)</span>";
} elseif ($userrow["expbonus"] < 0) {
$userrow["plusexp"] = "<span class=\"light\">(".$userrow["expbonus"]."%)</span>";
} else { $userrow["plusexp"] = ""; }
if ($userrow["goldbonus"] > 0) {
$userrow["plusgold"] = "<span class=\"light\">(+".$userrow["goldbonus"]."%)</span>";
} elseif ($userrow["goldbonus"] < 0) {
$userrow["plusgold"] = "<span class=\"light\">(".$userrow["goldbonus"]."%)</span>";
} else { $userrow["plusgold"] = ""; }
$userrow["gold"] = number_format($userrow["gold"]);
$levelquery = doquery("SELECT ". $userrow["charclass"]."_exp FROM {{table}} WHERE id='".($userrow["level"]+1)."' LIMIT 1", "levels");
$levelrow = mysql_fetch_array($levelquery);
$userrow["nextlevel"] = number_format($levelrow[$userrow["charclass"]."_exp"]);
$userrow["plusexp"] = $userrow["expbonus"] != 0
? "<span class=\"light\">(" . ($userrow["expbonus"] > 0 ? "+" : "") . $userrow["expbonus"] . "%)</span>"
: "";
if ($userrow["charclass"] == 1) { $userrow["charclass"] = $controlrow["class1name"]; }
elseif ($userrow["charclass"] == 2) { $userrow["charclass"] = $controlrow["class2name"]; }
elseif ($userrow["charclass"] == 3) { $userrow["charclass"] = $controlrow["class3name"]; }
$userrow["plusgold"] = $userrow["goldbonus"] != 0
? "<span class=\"light\">(" . ($userrow["goldbonus"] > 0 ? "+" : "") . $userrow["goldbonus"] . "%)</span>"
: "";
if ($userrow["difficulty"] == 1) { $userrow["difficulty"] = $controlrow["diff1name"]; }
elseif ($userrow["difficulty"] == 2) { $userrow["difficulty"] = $controlrow["diff2name"]; }
elseif ($userrow["difficulty"] == 3) { $userrow["difficulty"] = $controlrow["diff3name"]; }
$levelrow = db()->query("SELECT `{$userrow["charclass"]}_exp` FROM levels WHERE id=? LIMIT 1;", [$userrow['level'] + 1])->fetchArray(SQLITE3_ASSOC);
$userrow["nextlevel"] = $userrow['level'] < 99 ? number_format($levelrow[$userrow["charclass"]."_exp"]) : '<span class="light">None</span>';
$charsheet = gettemplate("onlinechar");
$page = parsetemplate($charsheet, $userrow);
display($page, "Character Information");
$userrow['charclass'] = match ((int) $userrow['charclass']) {
1 => $controlrow["class1name"],
2 => $controlrow["class2name"],
3 => $controlrow["class3name"]
};
display(parsetemplate(gettemplate("onlinechar"), $userrow), "Character Information");
}
function showmap() {
global $userrow;
// Make page tags for XHTML validation.
$xml = "<?xml version=\"1.0\" encoding=\"ISO-8859-1\"?>\n"
. "<!DOCTYPE html PUBLIC \"-//W3C//DTD XHTML 1.0 Transitional//EN\" \"DTD/xhtml1-transitional.dtd\">\n"
. "<html xmlns=\"http://www.w3.org/1999/xhtml\" xml:lang=\"en\" lang=\"en\">\n";
$page = $xml . gettemplate("minimal");
$array = array("content"=>"<center><img src=\"images/map.gif\" alt=\"Map\" /></center>", "title"=>"Map");
echo parsetemplate($page, $array);
die();
function showmap()
{
$array = ["content" => "<center><img src=\"images/map.gif\" alt=\"Map\" /></center>", "title" => "Map"];
echo parsetemplate("<html>\n" . gettemplate("minimal"), $array);
}
function babblebox() {
function babblebox()
{
global $userrow;
if (isset($_POST["babble"])) {
$safecontent = makesafe($_POST["babble"]);
if ($safecontent == "" || $safecontent == " ") { //blank post. do nothing.
} else { $insert = doquery("INSERT INTO {{table}} SET id='',posttime=NOW(),author='".$userrow["charname"]."',babble='$safecontent'", "babble"); }
header("Location: index.php?do=babblebox");
die();
if (!empty($safecontent)) {
db()->query('INSERT INTO babble (posttime, author, babble) VALUES (CURRENT_TIMESTAMP, ?, ?);', [$userrow['username'], $safecontent]);
}
redirect('index.php?do=babblebox');
}
$babblebox = array("content"=>"");
$babblebox = ["content" => ""];
$bg = 1;
$babblequery = doquery("SELECT * FROM {{table}} ORDER BY id DESC LIMIT 20", "babble");
while ($babblerow = mysql_fetch_array($babblequery)) {
$query = db()->query('SELECT * FROM babble ORDER BY id DESC LIMIT 20;');
while ($babblerow = $query->fetchArray(SQLITE3_ASSOC)) {
if ($bg == 1) { $new = "<div style=\"width:98%; background-color:#eeeeee;\">[<b>".$babblerow["author"]."</b>] ".$babblerow["babble"]."</div>\n"; $bg = 2; }
else { $new = "<div style=\"width:98%; background-color:#ffffff;\">[<b>".$babblerow["author"]."</b>] ".stripslashes($babblerow["babble"])."</div>\n"; $bg = 1; }
$babblebox["content"] = $new . $babblebox["content"];
}
$babblebox["content"] .= "<center><form action=\"index.php?do=babblebox\" method=\"post\"><input type=\"text\" name=\"babble\" size=\"15\" maxlength=\"120\" /><br /><input type=\"submit\" name=\"submit\" value=\"Babble\" /> <input type=\"reset\" name=\"reset\" value=\"Clear\" /></form></center>";
// Make page tags for XHTML validation.
$xml = "<?xml version=\"1.0\" encoding=\"ISO-8859-1\"?>\n"
. "<!DOCTYPE html PUBLIC \"-//W3C//DTD XHTML 1.0 Transitional//EN\" \"DTD/xhtml1-transitional.dtd\">\n"
. "<html xmlns=\"http://www.w3.org/1999/xhtml\" xml:lang=\"en\" lang=\"en\">\n";
$page = $xml . gettemplate("babblebox");
echo parsetemplate($page, $babblebox);
die();
$babblebox["content"] .= "<center><form action=\"index.php?do=babblebox\" method=\"post\"><input type=\"text\" name=\"babble\" size=\"15\" maxlength=\"120\" /><br><input type=\"submit\" name=\"submit\" value=\"Babble\" /> <input type=\"reset\" name=\"reset\" value=\"Clear\" /></form></center>";
echo parsetemplate("<html>\n" . gettemplate("babblebox"), $babblebox);
}
/**

View File

@ -7,7 +7,8 @@ if (file_exists('../.installed')) {
require_once '../src/lib.php';
match ((int) $_GET['page'] ?? 1) {
$page = $_GET['page'] ?? 1;
match ((int) $page) {
2 => second(),
3 => third(),
4 => fourth(),
@ -27,23 +28,21 @@ function first()
</head>
<body>
<b>Dragon Knight Installation: Page One</b><br /><br />
<b>NOTE:</b> Please ensure you have filled in the correct values in config.php before continuing. Installation will fail if these values are not correct. Also, the MySQL database needs to already exist. This installer script will take care of setting up its structure and content, but the database itself must already exist on your MySQL server before the installer will work.<br /><br />
Installation for Dragon Knight is a simple two-step process: set up the database tables, then create the admin user. After that, you're done.<br /><br />
<b>Dragon Knight Installation: Page One</b><br><br>
<b>NOTE:</b> Please ensure you have filled in the correct values in config.php before continuing. Installation will fail if these values are not correct. Also, the MySQL database needs to already exist. This installer script will take care of setting up its structure and content, but the database itself must already exist on your MySQL server before the installer will work.<br><br>
Installation for Dragon Knight is a simple two-step process: set up the database tables, then create the admin user. After that, you're done.<br><br>
You have two options for database setup: complete or partial.
<ul>
<li><b>Complete Setup</b> includes table structure and all default data (items, drops, monsters, levels, spells, towns) - after complete setup, the game is totally ready to run.</li>
<li><b>Partial Setup</b> only creates the table structure, it does not populate the tables - use this if you are going to be creating and importing your own customized game data later.</li>
</ul>
Click the appropriate button below for your preferred installation method.<br /><br />
Click the appropriate button below for your preferred installation method.<br><br>
<form action="install.php?page=2" method="post">
<input type="submit" name="complete" value="Complete Setup" /><br /> - OR - <br /><input type="submit" name="partial" value="Partial Setup" />
<input type="submit" name="complete" value="Complete Setup" /><br> - OR - <br><input type="submit" name="partial" value="Partial Setup" />
</form>
</body>
</html>
HTML;
exit;
}
/**
@ -51,7 +50,7 @@ function first()
*/
function second()
{
echo "<html><head><title>Dragon Knight Installation</title></head><body><b>Dragon Knight Installation: Page Two</b><br /><br />";
echo "<html><head><title>Dragon Knight Installation</title></head><body><b>Dragon Knight Installation: Page Two</b><br><br>";
$full = isset($_POST["complete"]);
@ -64,7 +63,7 @@ function second()
);
SQL);
echo $query === true ? 'Babble Box table created.<br />' : 'Error creating Babble Box table.';
echo $query === true ? 'Babble Box table created.<br>' : 'Error creating Babble Box table.';
$query = db()->exec(<<<SQL
CREATE TABLE control (
@ -74,8 +73,6 @@ function second()
`gameopen` INTEGER NOT NULL DEFAULT 0,
`gameurl` TEXT NOT NULL DEFAULT '',
`adminemail` TEXT NOT NULL DEFAULT '',
`forumtype` INTEGER NOT NULL DEFAULT 0,
`forumaddress` TEXT NOT NULL DEFAULT '',
`class1name` TEXT NOT NULL DEFAULT '',
`class2name` TEXT NOT NULL DEFAULT '',
`class3name` TEXT NOT NULL DEFAULT '',
@ -92,11 +89,11 @@ function second()
);
SQL);
echo $query === true ? 'Control table created.<br />' : 'Error creating Control table.';
echo $query === true ? 'Control table created.<br>' : 'Error creating Control table.';
$query = db()->exec("INSERT INTO control VALUES (1, 'Dragon Knight', 250, 1, '', '', 1, '', 'Mage', 'Warrior', 'Paladin', 'Easy', 1, 'Medium', 1.2, 'Hard', 1.5, 1, 1, 1, 1);");
echo $query === true ? 'Control table populated.<br />' : 'Error populating Control table.';
echo $query === true ? 'Control table populated.<br>' : 'Error populating Control table.';
$query = db()->exec(<<<SQL
CREATE TABLE drops (
@ -109,7 +106,7 @@ function second()
);
SQL);
echo $query == true ? 'Drops table created.<br />' : 'Error creating Drops table.';
echo $query == true ? 'Drops table created.<br>' : 'Error creating Drops table.';
if ($full) {
$query = db()->exec(<<<SQL
@ -148,7 +145,7 @@ function second()
(32, 'Fortune Drop', 5, 1, 'goldbonus,10', 'X');
SQL);
echo $query === true ? 'Drops table populated.<br />' : 'Error populating Drops table.';
echo $query === true ? 'Drops table populated.<br>' : 'Error populating Drops table.';
}
$query = db()->exec(<<<SQL
@ -164,7 +161,7 @@ function second()
);
SQL);
echo $query === true ? 'Forum table created.<br />' : 'Error creating Forum table.';
echo $query === true ? 'Forum table created.<br>' : 'Error creating Forum table.';
$query = db()->exec(<<<SQL
CREATE TABLE items (
@ -177,7 +174,7 @@ function second()
);
SQL);
echo $query === true ? 'Items table created.<br />' : 'Error creating Items table.';
echo $query === true ? 'Items table created.<br>' : 'Error creating Items table.';
if ($full) {
$query = db()->exec(<<<SQL
@ -217,7 +214,7 @@ function second()
(33, 3, 'Destiny Aegis', 25000, 100, 'maxhp,50');
SQL);
echo $query === true ? 'Items table populated.<br />' : 'Error populating Items table.';
echo $query === true ? 'Items table populated.<br>' : 'Error populating Items table.';
}
$query = db()->exec(<<<SQL
@ -247,7 +244,7 @@ function second()
);
SQL);
echo $query === true ? 'Levels table created.<br />' : 'Error creating Levels table.';
echo $query === true ? 'Levels table created.<br>' : 'Error creating Levels table.';
if ($full) {
$query = db()->exec(<<<SQL
@ -354,7 +351,7 @@ function second()
(100, 16777215, 0, 0, 0, 0, 0, 0, 16777215, 0, 0, 0, 0, 0, 0, 16777215, 0, 0, 0, 0, 0, 0);
SQL);
echo $query === true ? 'Levels table populated.<br />' : 'Error populating Levels table.';
echo $query === true ? 'Levels table populated.<br>' : 'Error populating Levels table.';
}
$query = db()->exec(<<<SQL
@ -371,7 +368,7 @@ function second()
);
SQL);
echo $query === true ? 'Monsters table created.<br />' : 'Error creating Monsters table.';
echo $query === true ? 'Monsters table created.<br>' : 'Error creating Monsters table.';
if ($full) {
$query = db()->exec(<<<SQL
@ -529,7 +526,7 @@ function second()
(151, 'Lucifuge', 600, 600, 400, 50, 10000, 10000, 2);
SQL);
echo $query === true ? 'Monsters table populated.<br />' : 'Error populating Monsters table.';
echo $query === true ? 'Monsters table populated.<br>' : 'Error populating Monsters table.';
}
$query = db()->exec(<<<SQL
@ -540,11 +537,11 @@ function second()
);
SQL);
echo $query === true ? 'News table created.<br />' : 'Error creating News table.';
echo $query === true ? 'News table created.<br>' : 'Error creating News table.';
$query = db()->exec("INSERT INTO news VALUES (1, '2004-01-01 12:00:00', 'This is the first news post. Please use the admin control panel to add another one and make this one go away.');");
echo $query === true ? 'News table populated.<br />' : 'Error populating News table.';
echo $query === true ? 'News table populated.<br>' : 'Error populating News table.';
$query = db()->exec(<<<SQL
CREATE TABLE spells (
@ -556,7 +553,7 @@ function second()
);
SQL);
echo $query === true ? 'Spells table created.<br />' : 'Error creating Spells table.';
echo $query === true ? 'Spells table created.<br>' : 'Error creating Spells table.';
if ($full) {
$query = db()->exec(<<<SQL
@ -582,7 +579,7 @@ function second()
(19, 'Barrier', 30, 50, 5);
SQL);
echo $query === true ? 'Spells table populated.<br />' : 'Error populating Spells table.';
echo $query === true ? 'Spells table populated.<br>' : 'Error populating Spells table.';
}
$query = db()->exec(<<<SQL
@ -598,7 +595,7 @@ function second()
);
SQL);
echo $query === true ? 'Towns table created.<br />' : 'Error creating Towns table.';
echo $query === true ? 'Towns table created.<br>' : 'Error creating Towns table.';
if ($full) {
$query = db()->exec(<<<SQL
@ -613,7 +610,7 @@ function second()
(8, 'Endworld', -250, -250, 125, 9000, 160, '16,27,33');
SQL);
echo $query === true ? 'Towns table populated.<br />' : 'Error populating Towns table.';
echo $query === true ? 'Towns table populated.<br>' : 'Error populating Towns table.';
}
$query = db()->exec(<<<SQL
@ -622,13 +619,12 @@ function second()
`username` TEXT NOT NULL,
`password` TEXT NOT NULL,
`email` TEXT NOT NULL,
`verify` INTEGER NOT NULL default 0,
`verify` TEXT NOT NULL default '',
`regdate` datetime NOT NULL default CURRENT_TIMESTAMP,
`onlinetime` datetime NOT NULL default CURRENT_TIMESTAMP,
`authlevel` INTEGER NOT NULL default 0,
`latitude` INTEGER NOT NULL default 0,
`longitude` INTEGER NOT NULL default 0,
`difficulty` INTEGER NOT NULL default 0,
`charclass` INTEGER NOT NULL default 0,
`currentaction` TEXT NOT NULL default 'In Town',
`currentfight` INTEGER NOT NULL default 0,
@ -671,11 +667,10 @@ function second()
);
SQL);
echo $query === true ? 'Users table created.<br />' : 'Error creating Users table.';
echo $query === true ? 'Users table created.<br>' : 'Error creating Users table.';
$time = round((microtime(true) - START), 4);
echo "<br />Database setup complete in $time seconds.<br /><br /><a href=\"install.php?page=3\">Click here to continue with installation.</a></body></html>";
exit;
echo "<br>Database setup complete in $time seconds.<br><br><a href=\"install.php?page=3\">Click here to continue with installation.</a></body></html>";
}
/**
@ -689,25 +684,22 @@ function third()
<title>Dragon Knight Installation</title>
</head>
<body>
<b>Dragon Knight Installation: Page Three</b><br /><br />
Now you must create an administrator account so you can use the control panel. Fill out the form below to create your account. You will be able to customize the class names through the control panel once your admin account is created.<br /><br />
<b>Dragon Knight Installation: Page Three</b><br><br>
Now you must create an administrator account so you can use the control panel. Fill out the form below to create your account. You will be able to customize the class names through the control panel once your admin account is created.<br><br>
<form action="install.php?page=4" method="post">
<table width="50%">
<tr><td width="20%" style="vertical-align:top;">Username:</td><td><input type="text" name="username" size="30" maxlength="30" /><br /><br /><br /></td></tr>
<tr><td width="20%" style="vertical-align:top;">Username:</td><td><input type="text" name="username" size="30" maxlength="30" /><br><br><br></td></tr>
<tr><td style="vertical-align:top;">Password:</td><td><input type="password" name="password1" size="30" maxlength="30" /></td></tr>
<tr><td style="vertical-align:top;">Verify Password:</td><td><input type="password" name="password2" size="30" maxlength="30" /><br /><br /><br /></td></tr>
<tr><td style="vertical-align:top;">Verify Password:</td><td><input type="password" name="password2" size="30" maxlength="30" /><br><br><br></td></tr>
<tr><td style="vertical-align:top;">Email Address:</td><td><input type="text" name="email1" size="30" maxlength="100" /></td></tr>
<tr><td style="vertical-align:top;">Verify Email:</td><td><input type="text" name="email2" size="30" maxlength="100" /><br /><br /><br /></td></tr>
<tr><td style="vertical-align:top;">Verify Email:</td><td><input type="text" name="email2" size="30" maxlength="100" /><br><br><br></td></tr>
<tr><td style="vertical-align:top;">Character Class:</td><td><select name="charclass"><option value="1">Mage</option><option value="2">Warrior</option><option value="3">Paladin</option></select></td></tr>
<tr><td style="vertical-align:top;">Difficulty:</td><td><select name="difficulty"><option value="1">Easy</option><option value="2">Medium</option><option value="3">Hard</option></select></td></tr>
<tr><td colspan="2"><input type="submit" name="submit" value="Submit" /> <input type="reset" name="reset" value="Reset" /></td></tr>
</table>
</form>
</body>
</html>
HTML;
exit;
}
/**
@ -767,11 +759,11 @@ function fourth()
<title>Dragon Knight Installation</title>
</head>
<body>
<b>Dragon Knight Installation: Page Four</b><br /><br />
Your admin account was created successfully. Installation is complete.<br /><br />
Be sure to delete install.php from your Dragon Knight directory for security purposes.<br /><br />
You are now ready to <a href="index.php">play the game</a>. Note that you must log in through the public section before being allowed into the control panel. Once logged in, an "Admin" link will appear in the Functions box of the left sidebar panel.<br /><br/>
Thank you for using Dragon Knight!<br /><br />-----<br /><br />
<b>Dragon Knight Installation: Page Four</b><br><br>
Your admin account was created successfully. Installation is complete.<br><br>
Be sure to delete install.php from your Dragon Knight directory for security purposes.<br><br>
You are now ready to <a href="index.php">play the game</a>. Note that you must log in through the public section before being allowed into the control panel. Once logged in, an "Admin" link will appear in the Functions box of the left sidebar panel.<br><br/>
Thank you for using Dragon Knight!<br><br>-----<br><br>
<b>Optional:</b> Dragon Knight is a free product, and does not require registration of any sort. However, there is an
optional "call home" function in the installer, which notifies the author of your game installation. The ONLY information
transmitted with this function is the URL to your game. This is included mainly to satisfy the author's curiosity about
@ -780,8 +772,6 @@ function fourth()
</body>
</html>
HTML;
exit;
}
/**
@ -790,7 +780,7 @@ function fourth()
function fifth()
{
if (mail("sky@sharkk.net", "Dragon Knight Call Home", $_SERVER["SERVER_NAME"].$_SERVER["PHP_SELF"]) !== true) {
die('Dragon Knight was unable to send your URL. Please go back and try again, or just continue on to <a href=\"index.php\">the game</a>.');
exit('Dragon Knight was unable to send your URL. Please go back and try again, or just continue on to <a href=\"index.php\">the game</a>.');
}
echo <<<HTML
@ -799,12 +789,10 @@ function fifth()
<title>Dragon Knight Installation</title>
</head>
<body>
<b>Dragon Knight Installation: Page Five</b><br /><br />
Thank you for submitting your URL!<br /><br />
<b>Dragon Knight Installation: Page Five</b><br><br>
Thank you for submitting your URL!<br><br>
You are now ready to <a href="index.php">play the game</a>. Note that you must log in through the public section before being allowed into the control panel. Once logged in, an "Admin" link will appear in the Functions box of the left sidebar panel.
</body>
</html>
HTML;
exit;
}

View File

@ -2,10 +2,7 @@
// login.php :: Handles logins and cookies.
if (!file_exists('../.installed')) {
header('Location: install.php');
exit;
}
if (!file_exists('../.installed')) redirect('install.php');
require_once '../src/lib.php';
@ -16,10 +13,12 @@ match ($_GET['do'] ?? 'login') {
function login()
{
if (checkcookies() !== false) redirect('index.php');
if ($_SERVER['REQUEST_METHOD'] === 'POST') {
$u = trim($_POST['username'] ?? '');
$query = db()->query('SELECT * FROM users WHERE username = ? LIMIT 1;', [$u]);
$query = db()->query('SELECT id, username, password FROM users WHERE username = ? LIMIT 1;', [$u]);
if ($query === false) die("Invalid username or password. Please go back and try again.");
$row = $query->fetchArray(SQLITE3_ASSOC);
if (!password_verify($_POST['password'] ?? '', $row['password'])) die("Invalid username or password. Please go back and try again.");

View File

@ -1,245 +1,252 @@
<?php // users.php :: Handles user account functions.
<?php
include('lib.php');
$link = opendb();
// users.php :: Handles user account functions.
if (isset($_GET["do"])) {
$do = $_GET["do"];
if ($do == "register") { register(); }
elseif ($do == "verify") { verify(); }
elseif ($do == "lostpassword") { lostpassword(); }
elseif ($do == "changepassword") { changepassword(); }
}
if (!file_exists('../.installed')) redirect('install.php');
require_once '../src/lib.php';
$controlrow = get_control_row();
$do = $_GET['do'] ?? 'register';
match ($do) {
'verify' => verify(),
'lostpassword' => lostpassword(),
'changepassword' => changepassword(),
default => register()
};
/**
* Register a new account.
*/
function register()
{
global $controlrow;
function register() { // Register a new account.
$controlquery = doquery("SELECT * FROM {{table}} WHERE id='1' LIMIT 1", "control");
$controlrow = mysql_fetch_array($controlquery);
if (isset($_POST["submit"])) {
extract($_POST);
$errors = 0; $errorlist = "";
$u = trim($_POST['username'] ?? '');
$e = trim($_POST['email1'] ?? '');
$e2 = trim($_POST['email2'] ?? '');
$p = $_POST['password1'] ?? '';
$p2 = $_POST['password2'] ?? '';
$errors = [];
// Process username.
if ($username == "") { $errors++; $errorlist .= "Username field is required.<br />"; }
if (preg_match("/[^A-z0-9_\-]/", $username)==1) { $errors++; $errorlist .= "Username must be alphanumeric.<br />"; } // Thanks to "Carlos Pires" from php.net!
$usernamequery = doquery("SELECT username FROM {{table}} WHERE username='$username' LIMIT 1","users");
if (mysql_num_rows($usernamequery) > 0) { $errors++; $errorlist .= "Username already taken - unique username required.<br />"; }
// Process charname.
if ($charname == "") { $errors++; $errorlist .= "Character Name field is required.<br />"; }
if (preg_match("/[^A-z0-9_\-]/", $charname)==1) { $errors++; $errorlist .= "Character Name must be alphanumeric.<br />"; } // Thanks to "Carlos Pires" from php.net!
$characternamequery = doquery("SELECT charname FROM {{table}} WHERE charname='$charname' LIMIT 1","users");
if (mysql_num_rows($characternamequery) > 0) { $errors++; $errorlist .= "Character Name already taken - unique Character Name required.<br />"; }
if (empty($u) || strlen($u) < 3 || strlen($u) > 18 || !ctype_alnum(str_replace(' ', '', $u))) {
$errors[] = 'Username is required and must be between 3 and 18 characters long and contain only
alphanumeric characters and spaces.';
}
if (db()->exists('users', 'username', $u)) {
$errors[] = 'Username already taken. Try another.';
}
// Process email address.
if ($email1 == "" || $email2 == "") { $errors++; $errorlist .= "Email fields are required.<br />"; }
if ($email1 != $email2) { $errors++; $errorlist .= "Emails don't match.<br />"; }
if (! is_email($email1)) { $errors++; $errorlist .= "Email isn't valid.<br />"; }
$emailquery = doquery("SELECT email FROM {{table}} WHERE email='$email1' LIMIT 1","users");
if (mysql_num_rows($emailquery) > 0) { $errors++; $errorlist .= "Email already taken - unique email address required.<br />"; }
if (empty($e) || strlen($e) > 255 || !filter_var($e, FILTER_VALIDATE_EMAIL)) {
$errors[] = 'Email is required must be a valid email address.';
}
if ($e !== $e2) {
$errors[] = 'Verify Email must match.';
}
if (db()->exists('users', 'email', $e)) {
$errors[] = 'Email already taken. Forgot your password?';
}
// Process password.
if (trim($password1) == "") { $errors++; $errorlist .= "Password field is required.<br />"; }
if (preg_match("/[^A-z0-9_\-]/", $password1)==1) { $errors++; $errorlist .= "Password must be alphanumeric.<br />"; } // Thanks to "Carlos Pires" from php.net!
if ($password1 != $password2) { $errors++; $errorlist .= "Passwords don't match.<br />"; }
$password = md5($password1);
if ($errors == 0) {
if ($controlrow["verifyemail"] == 1) {
$verifycode = "";
for ($i=0; $i<8; $i++) {
$verifycode .= chr(rand(65,90));
}
} else {
$verifycode='1';
}
$query = doquery("INSERT INTO {{table}} SET id='',regdate=NOW(),verify='$verifycode',username='$username',password='$password',email='$email1',charname='$charname',charclass='$charclass',difficulty='$difficulty'", "users") or die(mysql_error());
if ($controlrow["verifyemail"] == 1) {
if (sendregmail($email1, $verifycode) == true) {
$page = "Your account was created successfully.<br /><br />You should receive an Account Verification email shortly. You will need the verification code contained in that email before you are allowed to log in. Once you have received the email, please visit the <a href=\"users.php?do=verify\">Verification Page</a> to enter your code and start playing.";
if (empty($p) || strlen($p) < 6) {
$errors[] = 'Password is required and must be at least 6 characters long.';
}
if ($p2 !== $p) {
$errors[] = 'Verify Password must match.';
}
$password = password_hash($p, PASSWORD_ARGON2ID);
if (count($errors) !== 0) {
$err = "<ul>";
foreach ($errors as $error) $err .= "<li>$error</li>";
$err .= "</ul>";
$page = "The following error(s) occurred when your account was being made:<br><span style=\"color:red;\">$err</span><br>Please go back and try again.";
} else {
$token = ($controlrow['verifyemail'] == true) ? token(8) : 'g2g';
db()->query('INSERT INTO users (verify, username, password, email, charclass) VALUES (?, ?, ?, ?, ?)', [
$token, $u, $password, $e, $_POST['charclass'] ?? 1
]);
if ($controlrow['verifyemail'] == true) {
if (sendregmail($e, $token)) {
$page = "Your account was created successfully.<br><br>You should receive an Account Verification email shortly. You will need the verification code contained in that email before you are allowed to log in. Once you have received the email, please visit the <a href=\"users.php?do=verify\">Verification Page</a> to enter your code and start playing.";
} else {
$page = "Your account was created successfully.<br /><br />However, there was a problem sending your verification email. Please check with the game administrator to help resolve this problem.";
$page = "Your account was created successfully.<br><br>However, there was a problem sending your verification email. Please check with the game administrator to help resolve this problem.";
}
} else {
$page = "Your account was created succesfully.<br /><br />You may now continue to the <a href=\"login.php?do=login\">Login Page</a> and continue playing ".$controlrow["gamename"]."!";
}
} else {
$page = "The following error(s) occurred when your account was being made:<br /><span style=\"color:red;\">$errorlist</span><br />Please go back and try again.";
}
} else {
$page = "Your account was created succesfully.<br><br>You may now continue to the <a href=\"login.php?do=login\">Login Page</a> and continue playing ".$controlrow["gamename"]."!";
}
}
} else {
$page = gettemplate("register");
if ($controlrow["verifyemail"] == 1) {
$controlrow["verifytext"] = "<br /><span class=\"small\">A verification code will be sent to the address above, and you will not be able to log in without first entering the code. Please be sure to enter your correct email address.</span>";
if ($controlrow["verifyemail"] == true) {
$controlrow["verifytext"] = "<br><span class=\"small\">A verification code will be sent to the address above, and you will not be able to log in without first entering the code. Please be sure to enter your correct email address.</span>";
} else {
$controlrow["verifytext"] = "";
}
$page = parsetemplate($page, $controlrow);
$page = parsetemplate(gettemplate("register"), $controlrow);
}
$topnav = "<a href=\"login.php?do=login\"><img src=\"images/button_login.gif\" alt=\"Log In\" border=\"0\" /></a><a href=\"users.php?do=register\"><img src=\"images/button_register.gif\" alt=\"Register\" border=\"0\" /></a><a href=\"help.php\"><img src=\"images/button_help.gif\" alt=\"Help\" border=\"0\" /></a>";
display($page, "Register", false, false, false);
}
function verify() {
function verify()
{
if (isset($_POST["submit"])) {
extract($_POST);
$userquery = doquery("SELECT username,email,verify FROM {{table}} WHERE username='$username' LIMIT 1","users");
if (mysql_num_rows($userquery) != 1) { die("No account with that username."); }
$userrow = mysql_fetch_array($userquery);
if ($userrow["verify"] == 1) { die("Your account is already verified."); }
if ($userrow["email"] != $email) { die("Incorrect email address."); }
if ($userrow["verify"] != $verify) { die("Incorrect verification code."); }
// If we've made it this far, should be safe to update their account.
$updatequery = doquery("UPDATE {{table}} SET verify='1' WHERE username='$username' LIMIT 1","users");
display("Your account was verified successfully.<br /><br />You may now continue to the <a href=\"login.php?do=login\">Login Page</a> and start playing the game.<br /><br />Thanks for playing!","Verify Email",false,false,false);
$u = trim($_POST['username'] ?? '');
$e = trim($_POST['email'] ?? '');
$t = trim($_POST['token'] ?? '');
$query = db()->query('SELECT id FROM users WHERE username=? AND email=? AND verify=? LIMIT 1;', [$u, $e, $t]);
if ($query === false) exit('Verification failed. Go back, double-check your details, and try again.');
db()->query("UPDATE users SET verify='g2g' WHERE username=?;", [$u]);
display("Your account was verified successfully.<br><br>You may now continue to the <a href=\"login.php?do=login\">Login Page</a> and start playing the game.<br><br>Thanks for playing!","Verify Email",false,false,false);
}
$page = gettemplate("verify");
$topnav = "<a href=\"login.php?do=login\"><img src=\"images/button_login.gif\" alt=\"Log In\" border=\"0\" /></a><a href=\"users.php?do=register\"><img src=\"images/button_register.gif\" alt=\"Register\" border=\"0\" /></a><a href=\"help.php\"><img src=\"images/button_help.gif\" alt=\"Help\" border=\"0\" /></a>";
display($page, "Verify Email", false, false, false);
display(gettemplate("verify"), "Verify Email", false, false, false);
}
function lostpassword() {
function lostpassword()
{
if (isset($_POST["submit"])) {
extract($_POST);
$userquery = doquery("SELECT email FROM {{table}} WHERE email='$email' LIMIT 1","users");
if (mysql_num_rows($userquery) != 1) { die("No account with that email address."); }
$newpass = "";
for ($i=0; $i<8; $i++) {
$newpass .= chr(rand(65,90));
}
$md5newpass = md5($newpass);
$updatequery = doquery("UPDATE {{table}} SET password='$md5newpass' WHERE email='$email' LIMIT 1","users");
if (sendpassemail($email,$newpass) == true) {
display("Your new password was emailed to the address you provided.<br /><br />Once you receive it, you may <a href=\"login.php?do=login\">Log In</a> and continue playing.<br /><br />Thank you.","Lost Password",false,false,false);
$e = trim($_POST['email'] ?? '');
if (!db()->exists('users', 'email', $e)) exit("No account with that email address.");
$newpass = token(16);
$hashed = password_hash($newpass, PASSWORD_ARGON2ID);
db()->query('UPDATE users SET password=? WHERE email=?;', [$hashed, $e]);
if (sendpassemail($e, $newpass)) {
display("Your new password was emailed to the address you provided.<br><br>Once you receive it, you may <a href=\"login.php?do=login\">Log In</a> and continue playing.<br><br>Thank you.","Lost Password",false,false,false);
} else {
display("There was an error sending your new password.<br /><br />Please check with the game administrator for more information.<br /><br />We apologize for the inconvience.","Lost Password",false,false,false);
display("There was an error sending your new password.<br><br>Please check with the game administrator for more information.<br><br>We apologize for the inconvience.","Lost Password",false,false,false);
}
die();
}
$page = gettemplate("lostpassword");
$topnav = "<a href=\"login.php?do=login\"><img src=\"images/button_login.gif\" alt=\"Log In\" border=\"0\" /></a><a href=\"users.php?do=register\"><img src=\"images/button_register.gif\" alt=\"Register\" border=\"0\" /></a><a href=\"help.php\"><img src=\"images/button_help.gif\" alt=\"Help\" border=\"0\" /></a>";
display($page, "Lost Password", false, false, false);
display(gettemplate("lostpassword"), "Lost Password", false, false, false);
}
function changepassword() {
function changepassword()
{
if (isset($_POST["submit"])) {
extract($_POST);
$userquery = doquery("SELECT * FROM {{table}} WHERE username='$username' LIMIT 1","users");
if (mysql_num_rows($userquery) != 1) { die("No account with that username."); }
$userrow = mysql_fetch_array($userquery);
if ($userrow["password"] != md5($oldpass)) { die("The old password you provided was incorrect."); }
if (preg_match("/[^A-z0-9_\-]/", $newpass1)==1) { die("New password must be alphanumeric."); } // Thanks to "Carlos Pires" from php.net!
if ($newpass1 != $newpass2) { die("New passwords don't match."); }
$realnewpass = md5($newpass1);
$updatequery = doquery("UPDATE {{table}} SET password='$realnewpass' WHERE username='$username' LIMIT 1","users");
if (isset($_COOKIE["dkgame"])) { setcookie("dkgame", "", time()-100000, "/", "", 0); }
display("Your password was changed successfully.<br /><br />You have been logged out of the game to avoid cookie errors.<br /><br />Please <a href=\"login.php?do=login\">log back in</a> to continue playing.","Change Password",false,false,false);
die();
$u = trim($_POST['username'] ?? '');
$p = $_POST['password'] ?? '';
$np = $_POST['new_password'] ?? '';
$np2 = $_POST['new_password2'] ?? '';
$user = db()->query("SELECT password FROM users WHERE username=? LIMIT 1;", [$u]);
$user = $user->fetchArray(SQLITE3_ASSOC);
if ($user === false) exit("No account with that username.");
if (!password_verify($p, $user['password'])) exit("The old password you provided was incorrect.");
if (empty($np) || strlen($np) < 6) {
$errors[] = 'New password is required and must be at least 6 characters long.';
}
if ($np2 !== $np) {
$errors[] = 'Verify New Password must match.';
}
$realnewpass = password_hash($np, PASSWORD_ARGON2ID);
db()->query('UPDATE users SET password=? WHERE username=?;', [$realnewpass, $u]);
set_cookie('dkgame', '', -3600);
display("Your password was changed successfully.<br><br>You have been logged out of the game to avoid errors.<br><br>Please <a href=\"login.php?do=login\">log back in</a> to continue playing.","Change Password",false,false,false);
}
$page = gettemplate("changepassword");
$topnav = "<a href=\"login.php?do=login\"><img src=\"images/button_login.gif\" alt=\"Log In\" border=\"0\" /></a><a href=\"users.php?do=register\"><img src=\"images/button_register.gif\" alt=\"Register\" border=\"0\" /></a><a href=\"help.php\"><img src=\"images/button_help.gif\" alt=\"Help\" border=\"0\" /></a>";
display($page, "Change Password", false, false, false);
display(gettemplate("changepassword"), "Change Password", false, false, false);
}
function sendpassemail($emailaddress, $password) {
$controlquery = doquery("SELECT * FROM {{table}} WHERE id='1' LIMIT 1", "control");
$controlrow = mysql_fetch_array($controlquery);
function sendpassemail($emailaddress, $password)
{
global $controlrow;
extract($controlrow);
$email = <<<END
You or someone using your email address submitted a Lost Password application on the $gamename server, located at $gameurl.
We have issued you a new password so you can log back into the game.
$email = <<<HTML
You or someone using your email address submitted a Lost Password application on the $gamename server, located at $gameurl.
Your new password is: $password
We have issued you a new password so you can log back into the game.
Thanks for playing.
END;
Your new password is: $password
Thanks for playing.
HTML;
$status = mymail($emailaddress, "$gamename Lost Password", $email);
return $status;
}
function sendregmail($emailaddress, $vercode) {
$controlquery = doquery("SELECT * FROM {{table}} WHERE id='1' LIMIT 1", "control");
$controlrow = mysql_fetch_array($controlquery);
function sendregmail($emailaddress, $vercode)
{
global $controlrow;
extract($controlrow);
$verurl = $gameurl . "?do=verify";
$email = <<<END
You or someone using your email address recently signed up for an account on the $gamename server, located at $gameurl.
This email is sent to verify your registration email. In order to begin using your account, you must verify your email address.
Please visit the Verification Page ($verurl) and enter the code below to activate your account.
Verification code: $vercode
$email = <<<HTML
You or someone using your email address recently signed up for an account on the $gamename server, located at $gameurl.
If you were not the person who signed up for the game, please disregard this message. You will not be emailed again.
END;
This email is sent to verify your registration email. In order to begin using your account, you must verify your email address.
Please visit the Verification Page ($verurl) and enter the code below to activate your account.
Verification code: $vercode
If you were not the person who signed up for the game, please disregard this message. You will not be emailed again.
HTML;
$status = mymail($emailaddress, "$gamename Account Verification", $email);
return $status;
}
function mymail($to, $title, $body, $from = '') { // thanks to arto dot PLEASE dot DO dot NOT dot SPAM at artoaaltonen dot fi.
/**
* thanks to arto dot PLEASE dot DO dot NOT dot SPAM at artoaaltonen dot fi.
*/
function mymail($to, $title, $body, $from = '')
{
global $controlrow;
extract($controlrow);
$controlquery = doquery("SELECT * FROM {{table}} WHERE id='1' LIMIT 1", "control");
$controlrow = mysql_fetch_array($controlquery);
extract($controlrow);
$from = trim($from);
$from = trim($from);
if (!$from) $from = '<'.$controlrow["adminemail"].'>';
if (!$from) {
$from = '<'.$controlrow["adminemail"].'>';
}
$rp = $controlrow["adminemail"];
$org = '$gameurl';
$mailer = 'PHP';
$rp = $controlrow["adminemail"];
$org = '$gameurl';
$mailer = 'PHP';
$head = '';
$head .= "Content-Type: text/plain \r\n";
$head .= "Date: ". date('r'). " \r\n";
$head .= "Return-Path: $rp \r\n";
$head .= "From: $from \r\n";
$head .= "Sender: $from \r\n";
$head .= "Reply-To: $from \r\n";
$head .= "Organization: $org \r\n";
$head .= "X-Sender: $from \r\n";
$head .= "X-Priority: 3 \r\n";
$head .= "X-Mailer: $mailer \r\n";
$head = '';
$head .= "Content-Type: text/plain \r\n";
$head .= "Date: ". date('r'). " \r\n";
$head .= "Return-Path: $rp \r\n";
$head .= "From: $from \r\n";
$head .= "Sender: $from \r\n";
$head .= "Reply-To: $from \r\n";
$head .= "Organization: $org \r\n";
$head .= "X-Sender: $from \r\n";
$head .= "X-Priority: 3 \r\n";
$head .= "X-Mailer: $mailer \r\n";
$body = str_replace("\r\n", "\n", $body);
$body = str_replace("\n", "\r\n", $body);
$body = str_replace("\r\n", "\n", $body);
$body = str_replace("\n", "\r\n", $body);
return mail($to, $title, $body, $head);
return mail($to, $title, $body, $head);
}
?>

View File

@ -22,7 +22,6 @@ class Database extends SQLite3
{
$p = strpos($query, '?') !== false;
$stmt = $this->prepare($query);
foreach ($params ?? [] as $k => $v) $stmt->bindValue($p ? $k + 1 : $k, $v, $this->getSQLiteType($v));
$start = microtime(true);

View File

@ -1,37 +1,30 @@
<?php // explore.php :: Handles all map exploring, chances to fight, etc.
<?php
function move() {
// explore.php :: Handles all map exploring, chances to fight, etc.
function move()
{
global $userrow, $controlrow;
if ($userrow["currentaction"] == "Fighting") { header("Location: index.php?do=fight"); die(); }
$latitude = $userrow["latitude"];
$longitude = $userrow["longitude"];
if (isset($_POST["north"])) { $latitude++; if ($latitude > $controlrow["gamesize"]) { $latitude = $controlrow["gamesize"]; } }
if (isset($_POST["south"])) { $latitude--; if ($latitude < ($controlrow["gamesize"]*-1)) { $latitude = ($controlrow["gamesize"]*-1); } }
if (isset($_POST["east"])) { $longitude++; if ($longitude > $controlrow["gamesize"]) { $longitude = $controlrow["gamesize"]; } }
if (isset($_POST["west"])) { $longitude--; if ($longitude < ($controlrow["gamesize"]*-1)) { $longitude = ($controlrow["gamesize"]*-1); } }
$townquery = doquery("SELECT id FROM {{table}} WHERE latitude='$latitude' AND longitude='$longitude' LIMIT 1", "towns");
if (mysql_num_rows($townquery) > 0) {
$townrow = mysql_fetch_array($townquery);
include('towns.php');
travelto($townrow["id"], false);
die();
}
$chancetofight = rand(1,5);
if ($chancetofight == 1) {
$action = "currentaction='Fighting', currentfight='1',";
} else {
$action = "currentaction='Exploring',";
$town = get_town_by_xy($longitude, $latitude);
if ($town !== false) {
require_once __DIR__ . '/towns.php';
travelto($town['id'], false);
return;
}
$updatequery = doquery("UPDATE {{table}} SET $action latitude='$latitude', longitude='$longitude', dropcode='0' WHERE id='".$userrow["id"]."' LIMIT 1", "users");
$chancetofight = rand(1, 5);
$action = $chancetofight === 1 ? "currentaction='Fighting', currentfight='1'," : "currentaction='Exploring',";
db()->query("UPDATE users SET $action latitude = ?, longitude = ?, dropcode = 0 WHERE id = ?;", [$latitude, $longitude, $userrow['id']]);
header("Location: index.php");
}
?>

View File

@ -1,12 +1,12 @@
<?php // fight.php :: Handles all fighting action.
function fight() { // One big long function that determines the outcome of the fight.
global $userrow, $controlrow;
if ($userrow["currentaction"] != "Fighting") { display("Cheat attempt detected.<br /><br />Get a life, loser.", "Error"); }
if ($userrow["currentaction"] != "Fighting") { display("Cheat attempt detected.<br><br>Get a life, loser.", "Error"); }
$pagearray = array();
$playerisdead = 0;
$pagearray["magiclist"] = "";
$userspells = explode(",",$userrow["spells"]);
$spellquery = doquery("SELECT id,name FROM {{table}}", "spells");
@ -22,70 +22,66 @@ function fight() { // One big long function that determines the outcome of the f
}
if ($pagearray["magiclist"] == "") { $pagearray["magiclist"] = "<option value=\"0\">None</option>\n"; }
$magiclist = $pagearray["magiclist"];
$chancetoswingfirst = 1;
// First, check to see if we need to pick a monster.
if ($userrow["currentfight"] == 1) {
if ($userrow["latitude"] < 0) { $userrow["latitude"] *= -1; } // Equalize negatives.
if ($userrow["longitude"] < 0) { $userrow["longitude"] *= -1; } // Ditto.
$maxlevel = floor(max($userrow["latitude"]+5, $userrow["longitude"]+5) / 5); // One mlevel per five spaces.
if ($maxlevel < 1) { $maxlevel = 1; }
$minlevel = $maxlevel - 2;
if ($minlevel < 1) { $minlevel = 1; }
// Pick a monster.
$monsterquery = doquery("SELECT * FROM {{table}} WHERE level>='$minlevel' AND level<='$maxlevel' ORDER BY RAND() LIMIT 1", "monsters");
$monsterrow = mysql_fetch_array($monsterquery);
$userrow["currentmonster"] = $monsterrow["id"];
$userrow["currentmonsterhp"] = rand((($monsterrow["maxhp"]/5)*4),$monsterrow["maxhp"]);
if ($userrow["difficulty"] == 2) { $userrow["currentmonsterhp"] = ceil($userrow["currentmonsterhp"] * $controlrow["diff2mod"]); }
if ($userrow["difficulty"] == 3) { $userrow["currentmonsterhp"] = ceil($userrow["currentmonsterhp"] * $controlrow["diff3mod"]); }
$userrow["currentmonstersleep"] = 0;
$userrow["currentmonsterimmune"] = $monsterrow["immune"];
$chancetoswingfirst = rand(1,10) + ceil(sqrt($userrow["dexterity"]));
if ($chancetoswingfirst > (rand(1,7) + ceil(sqrt($monsterrow["maxdam"])))) { $chancetoswingfirst = 1; } else { $chancetoswingfirst = 0; }
unset($monsterquery);
unset($monsterrow);
}
// Next, get the monster statistics.
$monsterquery = doquery("SELECT * FROM {{table}} WHERE id='".$userrow["currentmonster"]."' LIMIT 1", "monsters");
$monsterrow = mysql_fetch_array($monsterquery);
$pagearray["monstername"] = $monsterrow["name"];
// Do run stuff.
if (isset($_POST["run"])) {
$chancetorun = rand(4,10) + ceil(sqrt($userrow["dexterity"]));
if ($chancetorun > (rand(1,5) + ceil(sqrt($monsterrow["maxdam"])))) { $chancetorun = 1; } else { $chancetorun = 0; }
if ($chancetorun == 0) {
$pagearray["yourturn"] = "You tried to run away, but were blocked in front!<br /><br />";
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br /><br />";
if ($chancetorun == 0) {
$pagearray["yourturn"] = "You tried to run away, but were blocked in front!<br><br>";
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br><br>";
$pagearray["monsterturn"] = "";
if ($userrow["currentmonstersleep"] != 0) { // Check to wake up.
$chancetowake = rand(1,15);
if ($chancetowake > $userrow["currentmonstersleep"]) {
$userrow["currentmonstersleep"] = 0;
$pagearray["monsterturn"] .= "The monster has woken up.<br />";
$pagearray["monsterturn"] .= "The monster has woken up.<br>";
} else {
$pagearray["monsterturn"] .= "The monster is still asleep.<br />";
$pagearray["monsterturn"] .= "The monster is still asleep.<br>";
}
}
if ($userrow["currentmonstersleep"] == 0) { // Only do this if the monster is awake.
$tohit = ceil(rand($monsterrow["maxdam"]*.5,$monsterrow["maxdam"]));
if ($userrow["difficulty"] == 2) { $tohit = ceil($tohit * $controlrow["diff2mod"]); }
if ($userrow["difficulty"] == 3) { $tohit = ceil($tohit * $controlrow["diff3mod"]); }
$toblock = ceil(rand($userrow["defensepower"]*.75,$userrow["defensepower"])/4);
$tododge = rand(1,150);
if ($tododge <= sqrt($userrow["dexterity"])) {
$tohit = 0; $pagearray["monsterturn"] .= "You dodge the monster's attack. No damage has been scored.<br />";
$tohit = 0; $pagearray["monsterturn"] .= "You dodge the monster's attack. No damage has been scored.<br>";
$persondamage = 0;
} else {
$persondamage = $tohit - $toblock;
@ -95,7 +91,7 @@ function fight() { // One big long function that determines the outcome of the f
}
if ($persondamage < 1) { $persondamage = 1; }
}
$pagearray["monsterturn"] .= "The monster attacks you for $persondamage damage.<br /><br />";
$pagearray["monsterturn"] .= "The monster attacks you for $persondamage damage.<br><br>";
$userrow["currenthp"] -= $persondamage;
if ($userrow["currenthp"] <= 0) {
$newgold = ceil($userrow["gold"]/2);
@ -109,19 +105,19 @@ function fight() { // One big long function that determines the outcome of the f
$updatequery = doquery("UPDATE {{table}} SET currentaction='Exploring' WHERE id='".$userrow["id"]."' LIMIT 1", "users");
header("Location: index.php");
die();
// Do fight stuff.
} elseif (isset($_POST["fight"])) {
// Your turn.
$pagearray["yourturn"] = "";
$tohit = ceil(rand($userrow["attackpower"]*.75,$userrow["attackpower"])/3);
$toexcellent = rand(1,150);
if ($toexcellent <= sqrt($userrow["strength"])) { $tohit *= 2; $pagearray["yourturn"] .= "Excellent hit!<br />"; }
$toblock = ceil(rand($monsterrow["armor"]*.75,$monsterrow["armor"])/3);
if ($toexcellent <= sqrt($userrow["strength"])) { $tohit *= 2; $pagearray["yourturn"] .= "Excellent hit!<br>"; }
$toblock = ceil(rand($monsterrow["armor"]*.75,$monsterrow["armor"])/3);
$tododge = rand(1,200);
if ($tododge <= sqrt($monsterrow["armor"])) {
$tohit = 0; $pagearray["yourturn"] .= "The monster is dodging. No damage has been scored.<br />";
if ($tododge <= sqrt($monsterrow["armor"])) {
$tohit = 0; $pagearray["yourturn"] .= "The monster is dodging. No damage has been scored.<br>";
$monsterdamage = 0;
} else {
$monsterdamage = $tohit - $toblock;
@ -130,34 +126,32 @@ function fight() { // One big long function that determines the outcome of the f
$monsterdamage += ceil($monsterdamage * ($userrow["currentuberdamage"]/100));
}
}
$pagearray["yourturn"] .= "You attack the monster for $monsterdamage damage.<br /><br />";
$pagearray["yourturn"] .= "You attack the monster for $monsterdamage damage.<br><br>";
$userrow["currentmonsterhp"] -= $monsterdamage;
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br /><br />";
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br><br>";
if ($userrow["currentmonsterhp"] <= 0) {
$updatequery = doquery("UPDATE {{table}} SET currentmonsterhp='0' WHERE id='".$userrow["id"]."' LIMIT 1", "users");
header("Location: index.php?do=victory");
die();
}
// Monster's turn.
$pagearray["monsterturn"] = "";
if ($userrow["currentmonstersleep"] != 0) { // Check to wake up.
$chancetowake = rand(1,15);
if ($chancetowake > $userrow["currentmonstersleep"]) {
$userrow["currentmonstersleep"] = 0;
$pagearray["monsterturn"] .= "The monster has woken up.<br />";
$pagearray["monsterturn"] .= "The monster has woken up.<br>";
} else {
$pagearray["monsterturn"] .= "The monster is still asleep.<br />";
$pagearray["monsterturn"] .= "The monster is still asleep.<br>";
}
}
if ($userrow["currentmonstersleep"] == 0) { // Only do this if the monster is awake.
$tohit = ceil(rand($monsterrow["maxdam"]*.5,$monsterrow["maxdam"]));
if ($userrow["difficulty"] == 2) { $tohit = ceil($tohit * $controlrow["diff2mod"]); }
if ($userrow["difficulty"] == 3) { $tohit = ceil($tohit * $controlrow["diff3mod"]); }
$toblock = ceil(rand($userrow["defensepower"]*.75,$userrow["defensepower"])/4);
$tododge = rand(1,150);
if ($tododge <= sqrt($userrow["dexterity"])) {
$tohit = 0; $pagearray["monsterturn"] .= "You dodge the monster's attack. No damage has been scored.<br />";
$tohit = 0; $pagearray["monsterturn"] .= "You dodge the monster's attack. No damage has been scored.<br>";
$persondamage = 0;
} else {
$persondamage = $tohit - $toblock;
@ -167,7 +161,7 @@ function fight() { // One big long function that determines the outcome of the f
}
if ($persondamage < 1) { $persondamage = 1; }
}
$pagearray["monsterturn"] .= "The monster attacks you for $persondamage damage.<br /><br />";
$pagearray["monsterturn"] .= "The monster attacks you for $persondamage damage.<br><br>";
$userrow["currenthp"] -= $persondamage;
if ($userrow["currenthp"] <= 0) {
$newgold = ceil($userrow["gold"]/2);
@ -176,14 +170,14 @@ function fight() { // One big long function that determines the outcome of the f
$playerisdead = 1;
}
}
// Do spell stuff.
} elseif (isset($_POST["spell"])) {
// Your turn.
$pickedspell = $_POST["userspell"];
if ($pickedspell == 0) { display("You must select a spell first. Please go back and try again.", "Error"); die(); }
$newspellquery = doquery("SELECT * FROM {{table}} WHERE id='$pickedspell' LIMIT 1", "spells");
$newspellrow = mysql_fetch_array($newspellquery);
$spell = false;
@ -192,66 +186,64 @@ function fight() { // One big long function that determines the outcome of the f
}
if ($spell != true) { display("You have not yet learned this spell. Please go back and try again.", "Error"); die(); }
if ($userrow["currentmp"] < $newspellrow["mp"]) { display("You do not have enough Magic Points to cast this spell. Please go back and try again.", "Error"); die(); }
if ($newspellrow["type"] == 1) { // Heal spell.
$newhp = $userrow["currenthp"] + $newspellrow["attribute"];
if ($userrow["maxhp"] < $newhp) { $newspellrow["attribute"] = $userrow["maxhp"] - $userrow["currenthp"]; $newhp = $userrow["currenthp"] + $newspellrow["attribute"]; }
$userrow["currenthp"] = $newhp;
$userrow["currentmp"] -= $newspellrow["mp"];
$pagearray["yourturn"] = "You have cast the ".$newspellrow["name"]." spell, and gained ".$newspellrow["attribute"]." Hit Points.<br /><br />";
$pagearray["yourturn"] = "You have cast the ".$newspellrow["name"]." spell, and gained ".$newspellrow["attribute"]." Hit Points.<br><br>";
} elseif ($newspellrow["type"] == 2) { // Hurt spell.
if ($userrow["currentmonsterimmune"] == 0) {
$monsterdamage = rand((($newspellrow["attribute"]/6)*5), $newspellrow["attribute"]);
$userrow["currentmonsterhp"] -= $monsterdamage;
$pagearray["yourturn"] = "You have cast the ".$newspellrow["name"]." spell for $monsterdamage damage.<br /><br />";
$pagearray["yourturn"] = "You have cast the ".$newspellrow["name"]." spell for $monsterdamage damage.<br><br>";
} else {
$pagearray["yourturn"] = "You have cast the ".$newspellrow["name"]." spell, but the monster is immune to it.<br /><br />";
$pagearray["yourturn"] = "You have cast the ".$newspellrow["name"]." spell, but the monster is immune to it.<br><br>";
}
$userrow["currentmp"] -= $newspellrow["mp"];
} elseif ($newspellrow["type"] == 3) { // Sleep spell.
if ($userrow["currentmonsterimmune"] != 2) {
$userrow["currentmonstersleep"] = $newspellrow["attribute"];
$pagearray["yourturn"] = "You have cast the ".$newspellrow["name"]." spell. The monster is asleep.<br /><br />";
$pagearray["yourturn"] = "You have cast the ".$newspellrow["name"]." spell. The monster is asleep.<br><br>";
} else {
$pagearray["yourturn"] = "You have cast the ".$newspellrow["name"]." spell, but the monster is immune to it.<br /><br />";
$pagearray["yourturn"] = "You have cast the ".$newspellrow["name"]." spell, but the monster is immune to it.<br><br>";
}
$userrow["currentmp"] -= $newspellrow["mp"];
} elseif ($newspellrow["type"] == 4) { // +Damage spell.
$userrow["currentuberdamage"] = $newspellrow["attribute"];
$userrow["currentmp"] -= $newspellrow["mp"];
$pagearray["yourturn"] = "You have cast the ".$newspellrow["name"]." spell, and will gain ".$newspellrow["attribute"]."% damage until the end of this fight.<br /><br />";
$pagearray["yourturn"] = "You have cast the ".$newspellrow["name"]." spell, and will gain ".$newspellrow["attribute"]."% damage until the end of this fight.<br><br>";
} elseif ($newspellrow["type"] == 5) { // +Defense spell.
$userrow["currentuberdefense"] = $newspellrow["attribute"];
$userrow["currentmp"] -= $newspellrow["mp"];
$pagearray["yourturn"] = "You have cast the ".$newspellrow["name"]." spell, and will gain ".$newspellrow["attribute"]."% defense until the end of this fight.<br /><br />";
$pagearray["yourturn"] = "You have cast the ".$newspellrow["name"]." spell, and will gain ".$newspellrow["attribute"]."% defense until the end of this fight.<br><br>";
}
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br /><br />";
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br><br>";
if ($userrow["currentmonsterhp"] <= 0) {
$updatequery = doquery("UPDATE {{table}} SET currentmonsterhp='0',currenthp='".$userrow["currenthp"]."',currentmp='".$userrow["currentmp"]."' WHERE id='".$userrow["id"]."' LIMIT 1", "users");
header("Location: index.php?do=victory");
die();
}
// Monster's turn.
$pagearray["monsterturn"] = "";
if ($userrow["currentmonstersleep"] != 0) { // Check to wake up.
$chancetowake = rand(1,15);
if ($chancetowake > $userrow["currentmonstersleep"]) {
$userrow["currentmonstersleep"] = 0;
$pagearray["monsterturn"] .= "The monster has woken up.<br />";
$pagearray["monsterturn"] .= "The monster has woken up.<br>";
} else {
$pagearray["monsterturn"] .= "The monster is still asleep.<br />";
$pagearray["monsterturn"] .= "The monster is still asleep.<br>";
}
}
if ($userrow["currentmonstersleep"] == 0) { // Only do this if the monster is awake.
$tohit = ceil(rand($monsterrow["maxdam"]*.5,$monsterrow["maxdam"]));
if ($userrow["difficulty"] == 2) { $tohit = ceil($tohit * $controlrow["diff2mod"]); }
if ($userrow["difficulty"] == 3) { $tohit = ceil($tohit * $controlrow["diff3mod"]); }
$toblock = ceil(rand($userrow["defensepower"]*.75,$userrow["defensepower"])/4);
$tododge = rand(1,150);
if ($tododge <= sqrt($userrow["dexterity"])) {
$tohit = 0; $pagearray["monsterturn"] .= "You dodge the monster's attack. No damage has been scored.<br />";
$tohit = 0; $pagearray["monsterturn"] .= "You dodge the monster's attack. No damage has been scored.<br>";
$persondamage = 0;
} else {
if ($tohit <= $toblock) { $tohit = $toblock + 1; }
@ -261,7 +253,7 @@ function fight() { // One big long function that determines the outcome of the f
}
if ($persondamage < 1) { $persondamage = 1; }
}
$pagearray["monsterturn"] .= "The monster attacks you for $persondamage damage.<br /><br />";
$pagearray["monsterturn"] .= "The monster attacks you for $persondamage damage.<br><br>";
$userrow["currenthp"] -= $persondamage;
if ($userrow["currenthp"] <= 0) {
$newgold = ceil($userrow["gold"]/2);
@ -270,29 +262,27 @@ function fight() { // One big long function that determines the outcome of the f
$playerisdead = 1;
}
}
// Do a monster's turn if person lost the chance to swing first. Serves him right!
} elseif ( $chancetoswingfirst == 0 ) {
$pagearray["yourturn"] = "The monster attacks before you are ready!<br /><br />";
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br /><br />";
$pagearray["yourturn"] = "The monster attacks before you are ready!<br><br>";
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br><br>";
$pagearray["monsterturn"] = "";
if ($userrow["currentmonstersleep"] != 0) { // Check to wake up.
$chancetowake = rand(1,15);
if ($chancetowake > $userrow["currentmonstersleep"]) {
$userrow["currentmonstersleep"] = 0;
$pagearray["monsterturn"] .= "The monster has woken up.<br />";
$pagearray["monsterturn"] .= "The monster has woken up.<br>";
} else {
$pagearray["monsterturn"] .= "The monster is still asleep.<br />";
$pagearray["monsterturn"] .= "The monster is still asleep.<br>";
}
}
if ($userrow["currentmonstersleep"] == 0) { // Only do this if the monster is awake.
$tohit = ceil(rand($monsterrow["maxdam"]*.5,$monsterrow["maxdam"]));
if ($userrow["difficulty"] == 2) { $tohit = ceil($tohit * $controlrow["diff2mod"]); }
if ($userrow["difficulty"] == 3) { $tohit = ceil($tohit * $controlrow["diff3mod"]); }
$toblock = ceil(rand($userrow["defensepower"]*.75,$userrow["defensepower"])/4);
$tododge = rand(1,150);
if ($tododge <= sqrt($userrow["dexterity"])) {
$tohit = 0; $pagearray["monsterturn"] .= "You dodge the monster's attack. No damage has been scored.<br />";
$tohit = 0; $pagearray["monsterturn"] .= "You dodge the monster's attack. No damage has been scored.<br>";
$persondamage = 0;
} else {
$persondamage = $tohit - $toblock;
@ -302,7 +292,7 @@ function fight() { // One big long function that determines the outcome of the f
}
if ($persondamage < 1) { $persondamage = 1; }
}
$pagearray["monsterturn"] .= "The monster attacks you for $persondamage damage.<br /><br />";
$pagearray["monsterturn"] .= "The monster attacks you for $persondamage damage.<br><br>";
$userrow["currenthp"] -= $persondamage;
if ($userrow["currenthp"] <= 0) {
$newgold = ceil($userrow["gold"]/2);
@ -314,10 +304,10 @@ function fight() { // One big long function that determines the outcome of the f
} else {
$pagearray["yourturn"] = "";
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br /><br />";
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br><br>";
$pagearray["monsterturn"] = "";
}
$newmonster = $userrow["currentmonster"];
$newmonsterhp = $userrow["currentmonsterhp"];
@ -327,56 +317,52 @@ function fight() { // One big long function that determines the outcome of the f
$newuberdefense = $userrow["currentuberdefense"];
$newfight = $userrow["currentfight"] + 1;
$newhp = $userrow["currenthp"];
$newmp = $userrow["currentmp"];
if ($playerisdead != 1) {
$newmp = $userrow["currentmp"];
if ($playerisdead != 1) {
$pagearray["command"] = <<<END
Command?<br /><br />
Command?<br><br>
<form action="index.php?do=fight" method="post">
<input type="submit" name="fight" value="Fight" /><br /><br />
<select name="userspell"><option value="0">Choose One</option>$magiclist</select> <input type="submit" name="spell" value="Spell" /><br /><br />
<input type="submit" name="run" value="Run" /><br /><br />
<input type="submit" name="fight" value="Fight" /><br><br>
<select name="userspell"><option value="0">Choose One</option>$magiclist</select> <input type="submit" name="spell" value="Spell" /><br><br>
<input type="submit" name="run" value="Run" /><br><br>
</form>
END;
$updatequery = doquery("UPDATE {{table}} SET currentaction='Fighting',currenthp='$newhp',currentmp='$newmp',currentfight='$newfight',currentmonster='$newmonster',currentmonsterhp='$newmonsterhp',currentmonstersleep='$newmonstersleep',currentmonsterimmune='$newmonsterimmune',currentuberdamage='$newuberdamage',currentuberdefense='$newuberdefense' WHERE id='".$userrow["id"]."' LIMIT 1", "users");
} else {
$pagearray["command"] = "<b>You have died.</b><br /><br />As a consequence, you've lost half of your gold. However, you have been given back a portion of your hit points to continue your journey.<br /><br />You may now continue back to <a href=\"index.php\">town</a>, and we hope you fair better next time.";
$pagearray["command"] = "<b>You have died.</b><br><br>As a consequence, you've lost half of your gold. However, you have been given back a portion of your hit points to continue your journey.<br><br>You may now continue back to <a href=\"index.php\">town</a>, and we hope you fair better next time.";
}
// Finalize page and display it.
$template = gettemplate("fight");
$page = parsetemplate($template,$pagearray);
display($page, "Fighting");
}
function victory() {
global $userrow, $controlrow;
if ($userrow["currentmonsterhp"] != 0) { header("Location: index.php?do=fight"); die(); }
if ($userrow["currentfight"] == 0) { header("Location: index.php"); die(); }
$monsterquery = doquery("SELECT * FROM {{table}} WHERE id='".$userrow["currentmonster"]."' LIMIT 1", "monsters");
$monsterrow = mysql_fetch_array($monsterquery);
$exp = rand((($monsterrow["maxexp"]/6)*5),$monsterrow["maxexp"]);
if ($exp < 1) { $exp = 1; }
if ($userrow["difficulty"] == 2) { $exp = ceil($exp * $controlrow["diff2mod"]); }
if ($userrow["difficulty"] == 3) { $exp = ceil($exp * $controlrow["diff3mod"]); }
if ($userrow["expbonus"] != 0) { $exp += ceil(($userrow["expbonus"]/100)*$exp); }
$gold = rand((($monsterrow["maxgold"]/6)*5),$monsterrow["maxgold"]);
if ($gold < 1) { $gold = 1; }
if ($userrow["difficulty"] == 2) { $gold = ceil($gold * $controlrow["diff2mod"]); }
if ($userrow["difficulty"] == 3) { $gold = ceil($gold * $controlrow["diff3mod"]); }
if ($userrow["goldbonus"] != 0) { $gold += ceil(($userrow["goldbonus"]/100)*$exp); }
if ($userrow["experience"] + $exp < 16777215) { $newexp = $userrow["experience"] + $exp; $warnexp = ""; } else { $newexp = $userrow["experience"]; $exp = 0; $warnexp = "You have maxed out your experience points."; }
if ($userrow["gold"] + $gold < 16777215) { $newgold = $userrow["gold"] + $gold; $warngold = ""; } else { $newgold = $userrow["gold"]; $gold = 0; $warngold = "You have maxed out your experience points."; }
$levelquery = doquery("SELECT * FROM {{table}} WHERE id='".($userrow["level"]+1)."' LIMIT 1", "levels");
if (mysql_num_rows($levelquery) == 1) { $levelrow = mysql_fetch_array($levelquery); }
if ($userrow["level"] < 100) {
if ($newexp >= $levelrow[$userrow["charclass"]."_exp"]) {
$newhp = $userrow["maxhp"] + $levelrow[$userrow["charclass"]."_hp"];
@ -387,14 +373,14 @@ function victory() {
$newattack = $userrow["attackpower"] + $levelrow[$userrow["charclass"]."_strength"];
$newdefense = $userrow["defensepower"] + $levelrow[$userrow["charclass"]."_dexterity"];
$newlevel = $levelrow["id"];
if ($levelrow[$userrow["charclass"]."_spells"] != 0) {
$userspells = $userrow["spells"] . ",".$levelrow[$userrow["charclass"]."_spells"];
$newspell = "spells='$userspells',";
$spelltext = "You have learned a new spell.<br />";
$spelltext = "You have learned a new spell.<br>";
} else { $spelltext = ""; $newspell=""; }
$page = "Congratulations. You have defeated the ".$monsterrow["name"].".<br />You gain $exp experience. $warnexp <br />You gain $gold gold. $warngold <br /><br /><b>You have gained a level!</b><br /><br />You gain ".$levelrow[$userrow["charclass"]."_hp"]." hit points.<br />You gain ".$levelrow[$userrow["charclass"]."_mp"]." magic points.<br />You gain ".$levelrow[$userrow["charclass"]."_tp"]." travel points.<br />You gain ".$levelrow[$userrow["charclass"]."_strength"]." strength.<br />You gain ".$levelrow[$userrow["charclass"]."_dexterity"]." dexterity.<br />$spelltext<br />You can now continue <a href=\"index.php\">exploring</a>.";
$page = "Congratulations. You have defeated the ".$monsterrow["name"].".<br>You gain $exp experience. $warnexp <br>You gain $gold gold. $warngold <br><br><b>You have gained a level!</b><br><br>You gain ".$levelrow[$userrow["charclass"]."_hp"]." hit points.<br>You gain ".$levelrow[$userrow["charclass"]."_mp"]." magic points.<br>You gain ".$levelrow[$userrow["charclass"]."_tp"]." travel points.<br>You gain ".$levelrow[$userrow["charclass"]."_strength"]." strength.<br>You gain ".$levelrow[$userrow["charclass"]."_dexterity"]." dexterity.<br>$spelltext<br>You can now continue <a href=\"index.php\">exploring</a>.";
$title = "Courage and Wit have served thee well!";
$dropcode = "";
} else {
@ -407,14 +393,14 @@ function victory() {
$newdefense = $userrow["defensepower"];
$newlevel = $userrow["level"];
$newspell = "";
$page = "Congratulations. You have defeated the ".$monsterrow["name"].".<br />You gain $exp experience. $warnexp <br />You gain $gold gold. $warngold <br /><br />";
$page = "Congratulations. You have defeated the ".$monsterrow["name"].".<br>You gain $exp experience. $warnexp <br>You gain $gold gold. $warngold <br><br>";
if (rand(1,30) == 1) {
$dropquery = doquery("SELECT * FROM {{table}} WHERE mlevel <= '".$monsterrow["level"]."' ORDER BY RAND() LIMIT 1", "drops");
$droprow = mysql_fetch_array($dropquery);
$dropcode = "dropcode='".$droprow["id"]."',";
$page .= "This monster has dropped an item. <a href=\"index.php?do=drop\">Click here</a> to reveal and equip the item, or you may also move on and continue <a href=\"index.php\">exploring</a>.";
} else {
} else {
$dropcode = "";
$page .= "You can now continue <a href=\"index.php\">exploring</a>.";
}
@ -424,79 +410,79 @@ function victory() {
}
$updatequery = doquery("UPDATE {{table}} SET currentaction='Exploring',level='$newlevel',maxhp='$newhp',maxmp='$newmp',maxtp='$newtp',strength='$newstrength',dexterity='$newdexterity',attackpower='$newattack',defensepower='$newdefense', $newspell currentfight='0',currentmonster='0',currentmonsterhp='0',currentmonstersleep='0',currentmonsterimmune='0',currentuberdamage='0',currentuberdefense='0',$dropcode experience='$newexp',gold='$newgold' WHERE id='".$userrow["id"]."' LIMIT 1", "users");
display($page, $title);
}
function drop() {
global $userrow;
if ($userrow["dropcode"] == 0) { header("Location: index.php"); die(); }
$dropquery = doquery("SELECT * FROM {{table}} WHERE id='".$userrow["dropcode"]."' LIMIT 1", "drops");
$droprow = mysql_fetch_array($dropquery);
if (isset($_POST["submit"])) {
$slot = $_POST["slot"];
if ($slot == 0) { display("Please go back and select an inventory slot to continue.","Error"); }
if ($userrow["slot".$slot."id"] != 0) {
$slotquery = doquery("SELECT * FROM {{table}} WHERE id='".$userrow["slot".$slot."id"]."' LIMIT 1", "drops");
$slotrow = mysql_fetch_array($slotquery);
$old1 = explode(",",$slotrow["attribute1"]);
if ($slotrow["attribute2"] != "X") { $old2 = explode(",",$slotrow["attribute2"]); } else { $old2 = array(0=>"maxhp",1=>0); }
$new1 = explode(",",$droprow["attribute1"]);
if ($droprow["attribute2"] != "X") { $new2 = explode(",",$droprow["attribute2"]); } else { $new2 = array(0=>"maxhp",1=>0); }
$userrow[$old1[0]] -= $old1[1];
$userrow[$old2[0]] -= $old2[1];
if ($old1[0] == "strength") { $userrow["attackpower"] -= $old1[1]; }
if ($old1[0] == "dexterity") { $userrow["defensepower"] -= $old1[1]; }
if ($old2[0] == "strength") { $userrow["attackpower"] -= $old2[1]; }
if ($old2[0] == "dexterity") { $userrow["defensepower"] -= $old2[1]; }
$userrow[$new1[0]] += $new1[1];
$userrow[$new2[0]] += $new2[1];
if ($new1[0] == "strength") { $userrow["attackpower"] += $new1[1]; }
if ($new1[0] == "dexterity") { $userrow["defensepower"] += $new1[1]; }
if ($new2[0] == "strength") { $userrow["attackpower"] += $new2[1]; }
if ($new2[0] == "dexterity") { $userrow["defensepower"] += $new2[1]; }
if ($userrow["currenthp"] > $userrow["maxhp"]) { $userrow["currenthp"] = $userrow["maxhp"]; }
if ($userrow["currentmp"] > $userrow["maxmp"]) { $userrow["currentmp"] = $userrow["maxmp"]; }
if ($userrow["currenttp"] > $userrow["maxtp"]) { $userrow["currenttp"] = $userrow["maxtp"]; }
$newname = addslashes($droprow["name"]);
$query = doquery("UPDATE {{table}} SET slot".$_POST["slot"]."name='$newname',slot".$_POST["slot"]."id='".$droprow["id"]."',$old1[0]='".$userrow[$old1[0]]."',$old2[0]='".$userrow[$old2[0]]."',$new1[0]='".$userrow[$new1[0]]."',$new2[0]='".$userrow[$new2[0]]."',attackpower='".$userrow["attackpower"]."',defensepower='".$userrow["defensepower"]."',currenthp='".$userrow["currenthp"]."',currentmp='".$userrow["currentmp"]."',currenttp='".$userrow["currenttp"]."',dropcode='0' WHERE id='".$userrow["id"]."' LIMIT 1", "users");
} else {
$new1 = explode(",",$droprow["attribute1"]);
if ($droprow["attribute2"] != "X") { $new2 = explode(",",$droprow["attribute2"]); } else { $new2 = array(0=>"maxhp",1=>0); }
$userrow[$new1[0]] += $new1[1];
$userrow[$new2[0]] += $new2[1];
if ($new1[0] == "strength") { $userrow["attackpower"] += $new1[1]; }
if ($new1[0] == "dexterity") { $userrow["defensepower"] += $new1[1]; }
if ($new2[0] == "strength") { $userrow["attackpower"] += $new2[1]; }
if ($new2[0] == "dexterity") { $userrow["defensepower"] += $new2[1]; }
$newname = addslashes($droprow["name"]);
$query = doquery("UPDATE {{table}} SET slot".$_POST["slot"]."name='$newname',slot".$_POST["slot"]."id='".$droprow["id"]."',$new1[0]='".$userrow[$new1[0]]."',$new2[0]='".$userrow[$new2[0]]."',attackpower='".$userrow["attackpower"]."',defensepower='".$userrow["defensepower"]."',dropcode='0' WHERE id='".$userrow["id"]."' LIMIT 1", "users");
}
$page = "The item has been equipped. You can now continue <a href=\"index.php\">exploring</a>.";
display($page, "Item Drop");
}
$attributearray = array("maxhp"=>"Max HP",
"maxmp"=>"Max MP",
"maxtp"=>"Max TP",
@ -506,35 +492,35 @@ function drop() {
"dexterity"=>"Dexterity",
"expbonus"=>"Experience Bonus",
"goldbonus"=>"Gold Bonus");
$page = "The monster dropped the following item: <b>".$droprow["name"]."</b><br /><br />";
$page .= "This item has the following attribute(s):<br />";
$page = "The monster dropped the following item: <b>".$droprow["name"]."</b><br><br>";
$page .= "This item has the following attribute(s):<br>";
$attribute1 = explode(",",$droprow["attribute1"]);
$page .= $attributearray[$attribute1[0]];
if ($attribute1[1] > 0) { $page .= " +" . $attribute1[1] . "<br />"; } else { $page .= $attribute1[1] . "<br />"; }
if ($droprow["attribute2"] != "X") {
if ($attribute1[1] > 0) { $page .= " +" . $attribute1[1] . "<br>"; } else { $page .= $attribute1[1] . "<br>"; }
if ($droprow["attribute2"] != "X") {
$attribute2 = explode(",",$droprow["attribute2"]);
$page .= $attributearray[$attribute2[0]];
if ($attribute2[1] > 0) { $page .= " +" . $attribute2[1] . "<br />"; } else { $page .= $attribute2[1] . "<br />"; }
if ($attribute2[1] > 0) { $page .= " +" . $attribute2[1] . "<br>"; } else { $page .= $attribute2[1] . "<br>"; }
}
$page .= "<br />Select an inventory slot from the list below to equip this item. If the inventory slot is already full, the old item will be discarded.";
$page .= "<br>Select an inventory slot from the list below to equip this item. If the inventory slot is already full, the old item will be discarded.";
$page .= "<form action=\"index.php?do=drop\" method=\"post\"><select name=\"slot\"><option value=\"0\">Choose One</option><option value=\"1\">Slot 1: ".$userrow["slot1name"]."</option><option value=\"2\">Slot 2: ".$userrow["slot2name"]."</option><option value=\"3\">Slot 3: ".$userrow["slot3name"]."</option></select> <input type=\"submit\" name=\"submit\" value=\"Submit\" /></form>";
$page .= "You may also choose to just continue <a href=\"index.php\">exploring</a> and give up this item.";
display($page, "Item Drop");
}
function dead() {
$page = "<b>You have died.</b><br /><br />As a consequence, you've lost half of your gold. However, you have been given back a portion of your hit points to continue your journey.<br /><br />You may now continue back to <a href=\"index.php\">town</a>, and we hope you fair better next time.";
$page = "<b>You have died.</b><br><br>As a consequence, you've lost half of your gold. However, you have been given back a portion of your hit points to continue your journey.<br><br>You may now continue back to <a href=\"index.php\">town</a>, and we hope you fair better next time.";
}
?>
?>

View File

@ -1,33 +1,28 @@
<?php // heal.php :: Handles stuff from the Quick Spells menu. (Healing spells only... other spells are handled in fight.php.)
<?php
function healspells($id) {
// heal.php :: Handles stuff from the Quick Spells menu. (Healing spells only... other spells are handled in fight.php.)
function healspells($id)
{
global $userrow;
$userspells = explode(",",$userrow["spells"]);
$spellquery = doquery("SELECT * FROM {{table}} WHERE id='$id' LIMIT 1", "spells");
$spellrow = mysql_fetch_array($spellquery);
$userspells = explode(",", $userrow["spells"]);
$spellrow = get_spell($id);
// All the various ways to error out.
$spell = false;
foreach ($userspells as $a => $b) {
if ($b == $id) { $spell = true; }
}
if ($spell != true) { display("You have not yet learned this spell. Please go back and try again.", "Error"); die(); }
if ($spellrow["type"] != 1) { display("This is not a healing spell. Please go back and try again.", "Error"); die(); }
if ($userrow["currentmp"] < $spellrow["mp"]) { display("You do not have enough Magic Points to cast this spell. Please go back and try again.", "Error"); die(); }
if ($userrow["currentaction"] == "Fighting") { display("You cannot use the Quick Spells list during a fight. Please go back and select the Healing Spell you wish to use from the Spells box on the main fighting screen to continue.", "Error"); die(); }
if ($userrow["currenthp"] == $userrow["maxhp"]) { display("Your Hit Points are already full. You don't need to use a Healing spell now.", "Error"); die(); }
foreach ($userspells as $b) if ($b == $id) $spell = true;
if ($spell !== true) display("You have not yet learned this spell. Please go back and try again.", "Error");
if ($spellrow["type"] != 1) display("This is not a healing spell. Please go back and try again.", "Error");
if ($userrow["currentmp"] < $spellrow["mp"]) display("You do not have enough Magic Points to cast this spell. Please go back and try again.", "Error");
if ($userrow["currentaction"] == "Fighting") display("You cannot use the Quick Spells list during a fight. Please go back and select the Healing Spell you wish to use from the Spells box on the main fighting screen to continue.", "Error");
if ($userrow["currenthp"] == $userrow["maxhp"]) display("Your Hit Points are already full. You don't need to use a Healing spell now.", "Error");
$newhp = $userrow["currenthp"] + $spellrow["attribute"];
if ($userrow["maxhp"] < $newhp) { $spellrow["attribute"] = $userrow["maxhp"] - $userrow["currenthp"]; $newhp = $userrow["currenthp"] + $spellrow["attribute"]; }
$newmp = $userrow["currentmp"] - $spellrow["mp"];
$updatequery = doquery("UPDATE {{table}} SET currenthp='$newhp', currentmp='$newmp' WHERE id='".$userrow["id"]."' LIMIT 1", "users");
display("You have cast the ".$spellrow["name"]." spell, and gained ".$spellrow["attribute"]." Hit Points. You can now continue <a href=\"index.php\">exploring</a>.", "Healing Spell");
die();
}
?>
db()->query('UPDATE users SET currenthp=?, currentmp=? WHERE id=?;', [$newhp, $newmp, $userrow['id']]);
display("You have cast the ".$spellrow["name"]." spell, and gained ".$spellrow["attribute"]." Hit Points. You can now continue <a href=\"index.php\">exploring</a>.", "Healing Spell");
}

View File

@ -14,6 +14,15 @@ function db(): Database
return $GLOBALS['database'] ??= new Database(__DIR__ . '/../database.db');
}
/**
* Redirect to a different URL, exit.
*/
function redirect(string $location): void
{
header("Location: $location");
exit;
}
function gettemplate($templatename) { // SQL query for the template.
$filename = __DIR__ . "/../templates/" . $templatename . ".php";
@ -118,21 +127,19 @@ function display($content, $title, $topnav=true, $leftnav=true, $rightnav=true,
if ($userrow["currentaction"] == "In Town") {
$townquery = db()->query('SELECT * FROM towns WHERE latitude = ? AND longitude = ? LIMIT 1;', [$userrow["latitude"], $userrow["longitude"]]);
$townrow = $townquery->fetchArray(SQLITE3_ASSOC);
$userrow["currenttown"] = "Welcome to <b>".$townrow["name"]."</b>.<br /><br />";
$userrow["currenttown"] = "Welcome to <b>".$townrow["name"]."</b>.<br><br>";
} else {
$userrow["currenttown"] = "";
}
if ($controlrow["forumtype"] == 0) { $userrow["forumslink"] = ""; }
elseif ($controlrow["forumtype"] == 1) { $userrow["forumslink"] = "<a href=\"forum.php\">Forum</a><br />"; }
elseif ($controlrow["forumtype"] == 2) { $userrow["forumslink"] = "<a href=\"".$controlrow["forumaddress"]."\">Forum</a><br />"; }
$userrow["forumslink"] = "<a href=\"forum.php\">Forum</a><br>";
// Format various userrow stuffs...
if ($userrow["latitude"] < 0) { $userrow["latitude"] = $userrow["latitude"] * -1 . "S"; } else { $userrow["latitude"] .= "N"; }
if ($userrow["longitude"] < 0) { $userrow["longitude"] = $userrow["longitude"] * -1 . "W"; } else { $userrow["longitude"] .= "E"; }
$userrow["experience"] = number_format($userrow["experience"]);
$userrow["gold"] = number_format($userrow["gold"]);
if ($userrow["authlevel"] == 1) { $userrow["adminlink"] = "<a href=\"admin.php\">Admin</a><br />"; } else { $userrow["adminlink"] = ""; }
if ($userrow["authlevel"] == 1) { $userrow["adminlink"] = "<a href=\"admin.php\">Admin</a><br>"; } else { $userrow["adminlink"] = ""; }
// HP/MP/TP bars.
$stathp = ceil($userrow["currenthp"] / $userrow["maxhp"] * 100);
@ -164,13 +171,13 @@ function display($content, $title, $topnav=true, $leftnav=true, $rightnav=true,
$spellquery = db()->query('SELECT id, name, type FROM spells;');
$userspells = explode(",",$userrow["spells"]);
$userrow["magiclist"] = "";
foreach ($spellquery->fetchArray(SQLITE3_ASSOC) as $spellrow) {
while ($spellrow = $spellquery->fetchArray(SQLITE3_ASSOC)) {
$spell = false;
foreach($userspells as $a => $b) {
if ($b == $spellrow["id"] && $spellrow["type"] == 1) { $spell = true; }
}
if ($spell == true) {
$userrow["magiclist"] .= "<a href=\"index.php?do=spell:".$spellrow["id"]."\">".$spellrow["name"]."</a><br />";
$userrow["magiclist"] .= "<a href=\"index.php?do=spell:".$spellrow["id"]."\">".$spellrow["name"]."</a><br>";
}
}
if ($userrow["magiclist"] == "") { $userrow["magiclist"] = "None"; }
@ -179,13 +186,13 @@ function display($content, $title, $topnav=true, $leftnav=true, $rightnav=true,
$townslist = explode(",",$userrow["towns"]);
$townquery2 = db()->query('SELECT * FROM towns ORDER BY id;');
$userrow["townslist"] = "";
foreach ($townquery2->fetchArray(SQLITE3_ASSOC) as $townrow2) {
while ($townrow2 = $townquery2->fetchArray(SQLITE3_ASSOC)) {
$town = false;
foreach($townslist as $a => $b) {
if ($b == $townrow2["id"]) { $town = true; }
}
if ($town == true) {
$userrow["townslist"] .= "<a href=\"index.php?do=gotown:".$townrow2["id"]."\">".$townrow2["name"]."</a><br />\n";
$userrow["townslist"] .= "<a href=\"index.php?do=gotown:".$townrow2["id"]."\">".$townrow2["name"]."</a><br>\n";
}
}
} else {
@ -217,14 +224,14 @@ function checkcookies()
// COOKIE FORMAT:
// {ID} {USERNAME} {PASSWORDHASH} {REMEMBERME}
$theuser = explode(" ",$_COOKIE["dkgame"]);
$query = db()->query('SELECT * FROM users WHERE id = ?, username = ?, password = ? LIMIT 1;', [$theuser[0], $theuser[1], $theuser[2]]);
$query = db()->query('SELECT * FROM users WHERE id = ? AND username = ? AND password = ? LIMIT 1;', [$theuser[0], $theuser[1], $theuser[2]]);
if ($query === false) {
set_cookie('dkgame', '', -3600);
die("Invalid cookie data. Please log in again.");
}
$row = $query->fetchArray(SQLITE3_ASSOC);
set_cookie('dkgame', implode(" ", $theuser), (int) $theuser[3] === 1 ? time() + 31536000 : 0);
db()->exec('UPDATE users SET onlinetime = CURRENT_TIMESTAMP WHERE id = ? LIMIT 1;', [$theuser[0]]);
db()->exec('UPDATE users SET onlinetime = CURRENT_TIMESTAMP WHERE id = ?;', [$theuser[0]]);
}
return $row;
@ -254,3 +261,70 @@ function get_control_row(): array|false
if ($query === false) return false;
return $query->fetchArray(SQLITE3_ASSOC);
}
/**
* Get a town's data by it's coordinates.
*/
function get_town_by_xy(int $x, int $y): array|false
{
$query = db()->query('SELECT * FROM towns WHERE longitude = ? AND latitude = ? LIMIT 1;', [$x, $y]);
if ($query === false) return false;
return $query->fetchArray(SQLITE3_ASSOC);
}
/**
* Get a town's data by it's ID.
*/
function get_town_by_id(int $id): array|false
{
$query = db()->query('SELECT * FROM towns WHERE id = ? LIMIT 1;', [$id]);
if ($query === false) return false;
return $query->fetchArray(SQLITE3_ASSOC);
}
/**
* Get an item by it's ID.
*/
function get_item(int $id): array|false
{
$query = db()->query('SELECT * FROM items WHERE id=? LIMIT 1;', [$id]);
if ($query === false) return false;
return $query->fetchArray(SQLITE3_ASSOC);
}
/**
* Get a spell by it's ID.
*/
function get_spell(int $id): array|false
{
$query = db()->query('SELECT * FROM spells WHERE id=? LIMIT 1;', [$id]);
if ($query === false) return false;
return $query->fetchArray(SQLITE3_ASSOC);
}
/**
* Translate a Specials keyword to it's string.
*/
function special_to_string(string $special): string
{
return match ($special) {
'maxhp' => 'Max HP',
'maxmp' => 'Max MP',
'maxtp' => 'Max TP',
'goldbonus' => 'Gold Bonus (%)',
'expbonus' => 'Experience Bonus (%)',
'strength' => 'Strength',
'dexterity' => 'Dexterity',
'attackpower' => 'Attack Power',
'defensepower' => 'Defense Power',
default => $special
};
}
/**
* Generate a pretty dope token.
*/
function token($length = 32): string
{
return bin2hex(random_bytes($length));
}

View File

@ -1,368 +1,319 @@
<?php // towns.php :: Handles all actions you can do in town.
<?php
function inn() { // Staying at the inn resets all expendable stats to their max values.
// towns.php :: Handles all actions you can do in town.
global $userrow, $numqueries;
/**
* Staying at the inn resets all expendable stats to their max values.
*/
function inn()
{
global $userrow;
$townquery = doquery("SELECT name,innprice FROM {{table}} WHERE latitude='".$userrow["latitude"]."' AND longitude='".$userrow["longitude"]."' LIMIT 1", "towns");
if (mysql_num_rows($townquery) != 1) { display("Cheat attempt detected.<br /><br />Get a life, loser.", "Error"); }
$townrow = mysql_fetch_array($townquery);
$townrow = get_town_by_xy($userrow["longitude"], $userrow["latitude"]);
if ($townrow === false) { display("Cheat attempt detected.<br><br>Get a life, loser.", "Error"); }
if ($userrow["gold"] < $townrow["innprice"]) { display("You do not have enough gold to stay at this Inn tonight.<br /><br />You may return to <a href=\"index.php\">town</a>, or use the direction buttons on the left to start exploring.", "Inn"); die(); }
if ($userrow["gold"] < $townrow["innprice"]) {
display("You do not have enough gold to stay at this Inn tonight.<br><br>You may return to <a href=\"index.php\">town</a>, or use the direction buttons on the left to start exploring.", "Inn");
}
if (isset($_POST["submit"])) {
$newgold = $userrow["gold"] - $townrow["innprice"];
$query = doquery("UPDATE {{table}} SET gold='$newgold',currenthp='".$userrow["maxhp"]."',currentmp='".$userrow["maxmp"]."',currenttp='".$userrow["maxtp"]."' WHERE id='".$userrow["id"]."' LIMIT 1", "users");
db()->query(
'UPDATE users SET gold=?, currenthp=?, currentmp=?, currenttp=? WHERE id=?',
[$newgold, $userrow['maxhp'], $userrow['maxmp'], $userrow['maxtp'], $userrow['id']
]);
$title = "Inn";
$page = "You wake up feeling refreshed and ready for action.<br /><br />You may return to <a href=\"index.php\">town</a>, or use the direction buttons on the left to start exploring.";
$page = "You wake up feeling refreshed and ready for action.<br><br>You may return to <a href=\"index.php\">town</a>, or use the direction buttons on the left to start exploring.";
} elseif (isset($_POST["cancel"])) {
header("Location: index.php"); die();
redirect('index.php');
} else {
$title = "Inn";
$page = "Resting at the inn will refill your current HP, MP, and TP to their maximum levels.<br /><br />\n";
$page .= "A night's sleep at this Inn will cost you <b>" . $townrow["innprice"] . " gold</b>. Is that ok?<br /><br />\n";
$page .= "<form action=\"index.php?do=inn\" method=\"post\">\n";
$page .= "<input type=\"submit\" name=\"submit\" value=\"Yes\" /> <input type=\"submit\" name=\"cancel\" value=\"No\" />\n";
$page .= "</form>\n";
$page = <<<HTML
Resting at the inn will refill your current HP, MP, and TP to their maximum levels.<br><br>
A night's sleep at this Inn will cost you <b>{$townrow["innprice"]} gold</b>. Is that ok?<br><br>
<form action="index.php?do=inn" method="post">
<input type="submit" name="submit" value="Yes" /> <input type="submit" name="cancel" value="No" />
</form>
HTML;
}
display($page, $title);
}
function buy() { // Displays a list of available items for purchase.
/**
* Displays a list of available items for purchase.
*/
function buy()
{
global $userrow;
global $userrow, $numqueries;
$townrow = get_town_by_xy($userrow['longitude'], $userrow['latitude']);
if ($townrow === false) display("Cheat attempt detected.<br><br>Get a life, loser.", "Error");
$townquery = doquery("SELECT name,itemslist FROM {{table}} WHERE latitude='".$userrow["latitude"]."' AND longitude='".$userrow["longitude"]."' LIMIT 1", "towns");
if (mysql_num_rows($townquery) != 1) { display("Cheat attempt detected.<br /><br />Get a life, loser.", "Error"); }
$townrow = mysql_fetch_array($townquery);
$itemslist = explode(",",$townrow["itemslist"]);
$querystring = "";
foreach($itemslist as $a=>$b) {
$querystring .= "id='$b' OR ";
}
$querystring = rtrim($querystring, " OR ");
$itemsquery = doquery("SELECT * FROM {{table}} WHERE $querystring ORDER BY id", "items");
$page = "Buying weapons will increase your Attack Power. Buying armor and shields will increase your Defense Power.<br /><br />Click an item name to purchase it.<br /><br />The following items are available at this town:<br /><br />\n";
$items = db()->query("SELECT * FROM items WHERE id IN ({$townrow["itemslist"]});");
$page = "Buying weapons will increase your Attack Power. Buying armor and shields will increase your Defense Power.<br><br>Click an item name to purchase it.<br><br>The following items are available at this town:<br><br>\n";
$page .= "<table width=\"80%\">\n";
while ($itemsrow = mysql_fetch_array($itemsquery)) {
if ($itemsrow["type"] == 1) { $attrib = "Attack Power:"; } else { $attrib = "Defense Power:"; }
$page .= "<tr><td width=\"4%\">";
if ($itemsrow["type"] == 1) { $page .= "<img src=\"images/icon_weapon.gif\" alt=\"weapon\" /></td>"; }
if ($itemsrow["type"] == 2) { $page .= "<img src=\"images/icon_armor.gif\" alt=\"armor\" /></td>"; }
if ($itemsrow["type"] == 3) { $page .= "<img src=\"images/icon_shield.gif\" alt=\"shield\" /></td>"; }
if ($userrow["weaponid"] == $itemsrow["id"] || $userrow["armorid"] == $itemsrow["id"] || $userrow["shieldid"] == $itemsrow["id"]) {
$page .= "<td width=\"32%\"><span class=\"light\">".$itemsrow["name"]."</span></td><td width=\"32%\"><span class=\"light\">$attrib ".$itemsrow["attribute"]."</span></td><td width=\"32%\"><span class=\"light\">Already purchased</span></td></tr>\n";
} else {
if ($itemsrow["special"] != "X") { $specialdot = "<span class=\"highlight\">&#42;</span>"; } else { $specialdot = ""; }
$page .= "<td width=\"32%\"><b><a href=\"index.php?do=buy2:".$itemsrow["id"]."\">".$itemsrow["name"]."</a>$specialdot</b></td><td width=\"32%\">$attrib <b>".$itemsrow["attribute"]."</b></td><td width=\"32%\">Price: <b>".$itemsrow["buycost"]." gold</b></td></tr>\n";
}
}
$page .= "</table><br />\n";
while ($itemsrow = $items->fetchArray(SQLITE3_ASSOC)) {
$attrib = ($itemsrow["type"] == 1) ? "Attack Power:" : "Defense Power:";
$page .= "<tr><td width=\"4%\">";
$page .= match ($itemsrow["type"]) {
1 => '<img src="images/icon_weapon.gif" alt="weapon" /></td>',
2 => '<img src="images/icon_armor.gif" alt="armor" /></td>',
3 => '<img src="images/icon_shield.gif" alt="shield" /></td>'
};
if ($userrow["weaponid"] == $itemsrow["id"] || $userrow["armorid"] == $itemsrow["id"] || $userrow["shieldid"] == $itemsrow["id"]) {
$page .= "<td width=\"32%\"><span class=\"light\">".$itemsrow["name"]."</span></td><td width=\"32%\"><span class=\"light\">$attrib ".$itemsrow["attribute"]."</span></td><td width=\"32%\"><span class=\"light\">Already purchased</span></td></tr>\n";
} else {
if ($itemsrow["special"] != "X") { $specialdot = "<span class=\"highlight\">&#42;</span>"; } else { $specialdot = ""; }
$page .= "<td width=\"32%\"><b><a href=\"index.php?do=buy2:".$itemsrow["id"]."\">".$itemsrow["name"]."</a>$specialdot</b></td><td width=\"32%\">$attrib <b>".$itemsrow["attribute"]."</b></td><td width=\"32%\">Price: <b>".$itemsrow["buycost"]." gold</b></td></tr>\n";
}
}
$page .= "</table><br>\n";
$page .= "If you've changed your mind, you may also return back to <a href=\"index.php\">town</a>.\n";
$title = "Buy Items";
display($page, $title);
}
function buy2($id) { // Confirm user's intent to purchase item.
/**
* Confirm user's intent to purchase item.
*/
function buy2($id)
{
global $userrow;
global $userrow, $numqueries;
$townrow = get_town_by_xy($userrow['longitude'], $userrow['latitude']);
if ($townrow === false) display("Cheat attempt detected.<br><br>Get a life, loser.", "Error");
$townitems = explode(",", $townrow["itemslist"]);
if (!in_array($id, $townitems)) display("Cheat attempt detected.<br><br>Get a life, loser.", "Error");
$townquery = doquery("SELECT name,itemslist FROM {{table}} WHERE latitude='".$userrow["latitude"]."' AND longitude='".$userrow["longitude"]."' LIMIT 1", "towns");
if (mysql_num_rows($townquery) != 1) { display("Cheat attempt detected.<br /><br />Get a life, loser.", "Error"); }
$townrow = mysql_fetch_array($townquery);
$townitems = explode(",",$townrow["itemslist"]);
if (! in_array($id, $townitems)) { display("Cheat attempt detected.<br /><br />Get a life, loser.", "Error"); }
$item = get_item($id);
$itemsquery = doquery("SELECT * FROM {{table}} WHERE id='$id' LIMIT 1", "items");
$itemsrow = mysql_fetch_array($itemsquery);
if ($userrow["gold"] < $item["buycost"]) {
display("You do not have enough gold to buy this item.<br><br>You may return to <a href=\"index.php\">town</a>, <a href=\"index.php?do=buy\">store</a>, or use the direction buttons on the left to start exploring.", "Buy Items");
}
if ($userrow["gold"] < $itemsrow["buycost"]) { display("You do not have enough gold to buy this item.<br /><br />You may return to <a href=\"index.php\">town</a>, <a href=\"index.php?do=buy\">store</a>, or use the direction buttons on the left to start exploring.", "Buy Items"); die(); }
$type_to_row_mapping = [1 => 'weaponid', 2 => 'armorid', 3 => 'shieldid'];
$current_equipped_id = $userrow[$type_to_row_mapping[$item['type']] ?? 0];
if ($itemsrow["type"] == 1) {
if ($userrow["weaponid"] != 0) {
$itemsquery2 = doquery("SELECT * FROM {{table}} WHERE id='".$userrow["weaponid"]."' LIMIT 1", "items");
$itemsrow2 = mysql_fetch_array($itemsquery2);
$page = "If you are buying the ".$itemsrow["name"].", then I will buy your ".$itemsrow2["name"]." for ".ceil($itemsrow2["buycost"]/2)." gold. Is that ok?<br /><br /><form action=\"index.php?do=buy3:$id\" method=\"post\"><input type=\"submit\" name=\"submit\" value=\"Yes\" /> <input type=\"submit\" name=\"cancel\" value=\"No\" /></form>";
} else {
$page = "You are buying the ".$itemsrow["name"].", is that ok?<br /><br /><form action=\"index.php?do=buy3:$id\" method=\"post\"><input type=\"submit\" name=\"submit\" value=\"Yes\" /> <input type=\"submit\" name=\"cancel\" value=\"No\" /></form>";
}
} elseif ($itemsrow["type"] == 2) {
if ($userrow["armorid"] != 0) {
$itemsquery2 = doquery("SELECT * FROM {{table}} WHERE id='".$userrow["armorid"]."' LIMIT 1", "items");
$itemsrow2 = mysql_fetch_array($itemsquery2);
$page = "If you are buying the ".$itemsrow["name"].", then I will buy your ".$itemsrow2["name"]." for ".ceil($itemsrow2["buycost"]/2)." gold. Is that ok?<br /><br /><form action=\"index.php?do=buy3:$id\" method=\"post\"><input type=\"submit\" name=\"submit\" value=\"Yes\" /> <input type=\"submit\" name=\"cancel\" value=\"No\" /></form>";
} else {
$page = "You are buying the ".$itemsrow["name"].", is that ok?<br /><br /><form action=\"index.php?do=buy3:$id\" method=\"post\"><input type=\"submit\" name=\"submit\" value=\"Yes\" /> <input type=\"submit\" name=\"cancel\" value=\"No\" /></form>";
}
} elseif ($itemsrow["type"] == 3) {
if ($userrow["shieldid"] != 0) {
$itemsquery2 = doquery("SELECT * FROM {{table}} WHERE id='".$userrow["shieldid"]."' LIMIT 1", "items");
$itemsrow2 = mysql_fetch_array($itemsquery2);
$page = "If you are buying the ".$itemsrow["name"].", then I will buy your ".$itemsrow2["name"]." for ".ceil($itemsrow2["buycost"]/2)." gold. Is that ok?<br /><br /><form action=\"index.php?do=buy3:$id\" method=\"post\"><input type=\"submit\" name=\"submit\" value=\"Yes\" /> <input type=\"submit\" name=\"cancel\" value=\"No\" /></form>";
} else {
$page = "You are buying the ".$itemsrow["name"].", is that ok?<br /><br /><form action=\"index.php?do=buy3:$id\" method=\"post\"><input type=\"submit\" name=\"submit\" value=\"Yes\" /> <input type=\"submit\" name=\"cancel\" value=\"No\" /></form>";
}
}
$title = "Buy Items";
display($page, $title);
if ($current_equipped_id != 0) {
$item2 = get_item($current_equipped_id);
$page = "If you are buying the ".$item["name"].", then I will buy your ".$item2["name"]." for ".ceil($item2["buycost"] / 2)." gold. Is that ok?<br><br><form action=\"index.php?do=buy3:$id\" method=\"post\"><input type=\"submit\" name=\"submit\" value=\"Yes\" /> <input type=\"submit\" name=\"cancel\" value=\"No\" /></form>";
} else {
$page = "You are buying the ".$item["name"].", is that ok?<br><br><form action=\"index.php?do=buy3:$id\" method=\"post\"><input type=\"submit\" name=\"submit\" value=\"Yes\" /> <input type=\"submit\" name=\"cancel\" value=\"No\" /></form>";
}
display($page, "Buy Items");
}
function buy3($id) { // Update user profile with new item & stats.
/**
* Update user profile with new item & stats.
*/
function buy3($id)
{
if (isset($_POST["cancel"])) { header("Location: index.php"); die(); }
if (isset($_POST["cancel"])) redirect('index.php');
global $userrow;
$townquery = doquery("SELECT name,itemslist FROM {{table}} WHERE latitude='".$userrow["latitude"]."' AND longitude='".$userrow["longitude"]."' LIMIT 1", "towns");
if (mysql_num_rows($townquery) != 1) { display("Cheat attempt detected.<br /><br />Get a life, loser.", "Error"); }
$townrow = mysql_fetch_array($townquery);
$townitems = explode(",",$townrow["itemslist"]);
if (! in_array($id, $townitems)) { display("Cheat attempt detected.<br /><br />Get a life, loser.", "Error"); }
$townrow = get_town_by_xy($userrow['longitude'], $userrow['latitude']);
if ($townrow === false) display("Cheat attempt detected.<br><br>Get a life, loser.", "Error");
$townitems = explode(",", $townrow["itemslist"]);
if (!in_array($id, $townitems)) display("Cheat attempt detected.<br><br>Get a life, loser.", "Error");
$itemsquery = doquery("SELECT * FROM {{table}} WHERE id='$id' LIMIT 1", "items");
$itemsrow = mysql_fetch_array($itemsquery);
$item = get_item($id);
if ($userrow["gold"] < $itemsrow["buycost"]) { display("You do not have enough gold to buy this item.<br /><br />You may return to <a href=\"index.php\">town</a>, <a href=\"index.php?do=buy\">store</a>, or use the direction buttons on the left to start exploring.", "Buy Items"); die(); }
if ($userrow["gold"] < $item["buycost"]) {
display("You do not have enough gold to buy this item.<br><br>You may return to <a href=\"index.php\">town</a>, <a href=\"index.php?do=buy\">store</a>, or use the direction buttons on the left to start exploring.", "Buy Items");
}
if ($itemsrow["type"] == 1) { // weapon
$type_mapping = [
1 => ['id' => 'weaponid', 'name' => 'weaponname', 'power' => 'attackpower'],
2 => ['id' => 'armorid', 'name' => 'armorname', 'power' => 'defensepower'],
3 => ['id' => 'shieldid', 'name' => 'shieldname', 'power' => 'defensepower']
];
// Check if they already have an item in the slot.
if ($userrow["weaponid"] != 0) {
$itemsquery2 = doquery("SELECT * FROM {{table}} WHERE id='".$userrow["weaponid"]."' LIMIT 1", "items");
$itemsrow2 = mysql_fetch_array($itemsquery2);
} else {
$itemsrow2 = array("attribute"=>0,"buycost"=>0,"special"=>"X");
}
// Validate item type
if (!isset($type_mapping[$item["type"]])) {
display("Invalid item type.", "Error");
}
// Special item fields.
$specialchange1 = "";
$specialchange2 = "";
if ($itemsrow["special"] != "X") {
$special = explode(",",$itemsrow["special"]);
$tochange = $special[0];
$userrow[$tochange] = $userrow[$tochange] + $special[1];
$specialchange1 = "$tochange='".$userrow[$tochange]."',";
if ($tochange == "strength") { $userrow["attackpower"] += $special[1]; }
if ($tochange == "dexterity") { $userrow["defensepower"] += $special[1]; }
}
if ($itemsrow2["special"] != "X") {
$special2 = explode(",",$itemsrow2["special"]);
$tochange2 = $special2[0];
$userrow[$tochange2] = $userrow[$tochange2] - $special2[1];
$specialchange2 = "$tochange2='".$userrow[$tochange2]."',";
if ($tochange2 == "strength") { $userrow["attackpower"] -= $special2[1]; }
if ($tochange2 == "dexterity") { $userrow["defensepower"] -= $special2[1]; }
}
// Retrieve current equipped item or create a default
$current_equip_id = $userrow[$type_mapping[$item["type"]]['id']];
if ($current_equip_id != 0) {
$item2 = get_item($current_equip_id);
} else {
$item2 = ["attribute" => 0, "buycost" => 0, "special" => "X"];
}
// New stats.
$newgold = $userrow["gold"] + ceil($itemsrow2["buycost"]/2) - $itemsrow["buycost"];
$newattack = $userrow["attackpower"] + $itemsrow["attribute"] - $itemsrow2["attribute"];
$newid = $itemsrow["id"];
$newname = $itemsrow["name"];
$userid = $userrow["id"];
if ($userrow["currenthp"] > $userrow["maxhp"]) { $newhp = $userrow["maxhp"]; } else { $newhp = $userrow["currenthp"]; }
if ($userrow["currentmp"] > $userrow["maxmp"]) { $newmp = $userrow["maxmp"]; } else { $newmp = $userrow["currentmp"]; }
if ($userrow["currenttp"] > $userrow["maxtp"]) { $newtp = $userrow["maxtp"]; } else { $newtp = $userrow["currenttp"]; }
// Process special item effects
$specialFields = [];
$specialValues = [];
$powerAdjustments = 0;
// Final update.
$updatequery = doquery("UPDATE {{table}} SET $specialchange1 $specialchange2 gold='$newgold', attackpower='$newattack', weaponid='$newid', weaponname='$newname', currenthp='$newhp', currentmp='$newmp', currenttp='$newtp' WHERE id='$userid' LIMIT 1", "users");
foreach ([$item, $item2] as $index => $process_item) {
if ($process_item["special"] != "X") {
$special = explode(",", $process_item["special"]);
$toChange = $special[0];
$changeAmount = $index === 0 ? $special[1] : -$special[1];
} elseif ($itemsrow["type"] == 2) { // Armor
$userrow[$toChange] += $changeAmount;
$specialFields[] = "$toChange = ?";
$specialValues[] = $userrow[$toChange];
// Check if they already have an item in the slot.
if ($userrow["armorid"] != 0) {
$itemsquery2 = doquery("SELECT * FROM {{table}} WHERE id='".$userrow["armorid"]."' LIMIT 1", "items");
$itemsrow2 = mysql_fetch_array($itemsquery2);
} else {
$itemsrow2 = array("attribute"=>0,"buycost"=>0,"special"=>"X");
}
// Adjust attack or defense power
if ($toChange == "strength" || $toChange == "dexterity") {
$powerType = $toChange == "strength" ? "attackpower" : "defensepower";
$powerAdjustments += $changeAmount;
}
}
}
// Special item fields.
$specialchange1 = "";
$specialchange2 = "";
if ($itemsrow["special"] != "X") {
$special = explode(",",$itemsrow["special"]);
$tochange = $special[0];
$userrow[$tochange] = $userrow[$tochange] + $special[1];
$specialchange1 = "$tochange='".$userrow[$tochange]."',";
if ($tochange == "strength") { $userrow["attackpower"] += $special[1]; }
if ($tochange == "dexterity") { $userrow["defensepower"] += $special[1]; }
}
if ($itemsrow2["special"] != "X") {
$special2 = explode(",",$itemsrow2["special"]);
$tochange2 = $special2[0];
$userrow[$tochange2] = $userrow[$tochange2] - $special2[1];
$specialchange2 = "$tochange2='".$userrow[$tochange2]."',";
if ($tochange2 == "strength") { $userrow["attackpower"] -= $special2[1]; }
if ($tochange2 == "dexterity") { $userrow["defensepower"] -= $special2[1]; }
}
// Determine power and type-specific updates
$currentType = $type_mapping[$item["type"]];
$powerField = $currentType['power'];
$newPower = $userrow[$powerField] + $item["attribute"] - $item2["attribute"];
// New stats.
$newgold = $userrow["gold"] + ceil($itemsrow2["buycost"]/2) - $itemsrow["buycost"];
$newdefense = $userrow["defensepower"] + $itemsrow["attribute"] - $itemsrow2["attribute"];
$newid = $itemsrow["id"];
$newname = $itemsrow["name"];
$userid = $userrow["id"];
if ($userrow["currenthp"] > $userrow["maxhp"]) { $newhp = $userrow["maxhp"]; } else { $newhp = $userrow["currenthp"]; }
if ($userrow["currentmp"] > $userrow["maxmp"]) { $newmp = $userrow["maxmp"]; } else { $newmp = $userrow["currentmp"]; }
if ($userrow["currenttp"] > $userrow["maxtp"]) { $newtp = $userrow["maxtp"]; } else { $newtp = $userrow["currenttp"]; }
// Calculate new gold with trade-in value
$newGold = $userrow["gold"] + ceil($item2["buycost"]/2) - $item["buycost"];
// Final update.
$updatequery = doquery("UPDATE {{table}} SET $specialchange1 $specialchange2 gold='$newgold', defensepower='$newdefense', armorid='$newid', armorname='$newname', currenthp='$newhp', currentmp='$newmp', currenttp='$newtp' WHERE id='$userid' LIMIT 1", "users");
// Ensure current HP/MP/TP don't exceed max values
$newhp = min($userrow["currenthp"], $userrow["maxhp"]);
$newmp = min($userrow["currentmp"], $userrow["maxmp"]);
$newtp = min($userrow["currenttp"], $userrow["maxtp"]);
} elseif ($itemsrow["type"] == 3) { // Shield
$updateFields = array_merge(
$specialFields,
[
"gold = ?",
"{$powerField} = ?",
"{$currentType['id']} = ?",
"{$currentType['name']} = ?",
"currenthp = ?",
"currentmp = ?",
"currenttp = ?"
]
);
// Check if they already have an item in the slot.
if ($userrow["shieldid"] != 0) {
$itemsquery2 = doquery("SELECT * FROM {{table}} WHERE id='".$userrow["shieldid"]."' LIMIT 1", "items");
$itemsrow2 = mysql_fetch_array($itemsquery2);
} else {
$itemsrow2 = array("attribute"=>0,"buycost"=>0,"special"=>"X");
}
$updateValues = array_merge(
$specialValues,
[
$newGold,
$newPower,
$item["id"],
$item["name"],
$newhp,
$newmp,
$newtp,
$userrow["id"]
]
);
// Special item fields.
$specialchange1 = "";
$specialchange2 = "";
if ($itemsrow["special"] != "X") {
$special = explode(",",$itemsrow["special"]);
$tochange = $special[0];
$userrow[$tochange] = $userrow[$tochange] + $special[1];
$specialchange1 = "$tochange='".$userrow[$tochange]."',";
if ($tochange == "strength") { $userrow["attackpower"] += $special[1]; }
if ($tochange == "dexterity") { $userrow["defensepower"] += $special[1]; }
}
if ($itemsrow2["special"] != "X") {
$special2 = explode(",",$itemsrow2["special"]);
$tochange2 = $special2[0];
$userrow[$tochange2] = $userrow[$tochange2] - $special2[1];
$specialchange2 = "$tochange2='".$userrow[$tochange2]."',";
if ($tochange2 == "strength") { $userrow["attackpower"] -= $special2[1]; }
if ($tochange2 == "dexterity") { $userrow["defensepower"] -= $special2[1]; }
}
// New stats.
$newgold = $userrow["gold"] + ceil($itemsrow2["buycost"]/2) - $itemsrow["buycost"];
$newdefense = $userrow["defensepower"] + $itemsrow["attribute"] - $itemsrow2["attribute"];
$newid = $itemsrow["id"];
$newname = $itemsrow["name"];
$userid = $userrow["id"];
if ($userrow["currenthp"] > $userrow["maxhp"]) { $newhp = $userrow["maxhp"]; } else { $newhp = $userrow["currenthp"]; }
if ($userrow["currentmp"] > $userrow["maxmp"]) { $newmp = $userrow["maxmp"]; } else { $newmp = $userrow["currentmp"]; }
if ($userrow["currenttp"] > $userrow["maxtp"]) { $newtp = $userrow["maxtp"]; } else { $newtp = $userrow["currenttp"]; }
// Final update.
$updatequery = doquery("UPDATE {{table}} SET $specialchange1 $specialchange2 gold='$newgold', defensepower='$newdefense', shieldid='$newid', shieldname='$newname', currenthp='$newhp', currentmp='$newmp', currenttp='$newtp' WHERE id='$userid' LIMIT 1", "users");
}
display("Thank you for purchasing this item.<br /><br />You may return to <a href=\"index.php\">town</a>, <a href=\"index.php?do=buy\">store</a>, or use the direction buttons on the left to start exploring.", "Buy Items");
$stmt = db()->query("UPDATE users SET " . implode(", ", $updateFields) . " WHERE id = ?;", $updateValues);
if ($stmt === false) exit("Failed to purchase and equip $id. Go back and try again.");
display("Thank you for purchasing this item.<br><br>You may return to <a href=\"index.php\">town</a>, <a href=\"index.php?do=buy\">store</a>, or use the direction buttons on the left to start exploring.", "Buy Items");
}
function maps() { // List maps the user can buy.
/**
* List maps the user can buy.
*/
function maps()
{
global $userrow;
global $userrow, $numqueries;
$mappedtowns = explode(",", $userrow["towns"]);
$mappedtowns = explode(",",$userrow["towns"]);
$page = "Buying maps will put the town in your Travel To box, and it won't cost you as many TP to get there.<br /><br />\n";
$page .= "Click a town name to purchase its map.<br /><br />\n";
$page = "Buying maps will put the town in your Travel To box, and it won't cost you as many TP to get there.<br><br>\n";
$page .= "Click a town name to purchase its map.<br><br>\n";
$page .= "<table width=\"90%\">\n";
$townquery = doquery("SELECT * FROM {{table}} ORDER BY id", "towns");
while ($townrow = mysql_fetch_array($townquery)) {
if ($townrow["latitude"] >= 0) { $latitude = $townrow["latitude"] . "N,"; } else { $latitude = ($townrow["latitude"]*-1) . "S,"; }
if ($townrow["longitude"] >= 0) { $longitude = $townrow["longitude"] . "E"; } else { $longitude = ($townrow["longitude"]*-1) . "W"; }
$towns = db()->query('SELECT * FROM towns ORDER BY id;');
while ($townrow = $towns->fetchArray(SQLITE3_ASSOC)) {
$latitude = ($townrow["latitude"] >= 0) ? $townrow["latitude"] . "N," : ($townrow["latitude"] * -1) . "S,";
$longitude = ($townrow["longitude"] >= 0) ? $townrow["longitude"] . "E" : ($townrow["longitude"] * -1) . "W";
$mapped = false;
foreach($mappedtowns as $a => $b) {
if ($b == $townrow["id"]) { $mapped = true; }
}
foreach($mappedtowns as $b) if ($b == $townrow["id"]) $mapped = true;
if ($mapped == false) {
$page .= "<tr><td width=\"25%\"><a href=\"index.php?do=maps2:".$townrow["id"]."\">".$townrow["name"]."</a></td><td width=\"25%\">Price: ".$townrow["mapprice"]." gold</td><td width=\"50%\" colspan=\"2\">Buy map to reveal details.</td></tr>\n";
} else {
$page .= "<tr><td width=\"25%\"><span class=\"light\">".$townrow["name"]."</span></td><td width=\"25%\"><span class=\"light\">Already mapped.</span></td><td width=\"35%\"><span class=\"light\">Location: $latitude $longitude</span></td><td width=\"15%\"><span class=\"light\">TP: ".$townrow["travelpoints"]."</span></td></tr>\n";
}
}
$page .= "</table><br />\n";
$page .= "</table><br>\n";
$page .= "If you've changed your mind, you may also return back to <a href=\"index.php\">town</a>.\n";
display($page, "Buy Maps");
}
function maps2($id) { // Confirm user's intent to purchase map.
/**
* Confirm user's intent to purchase map.
*/
function maps2($id)
{
global $userrow;
global $userrow, $numqueries;
$townrow = get_town_by_id($id);
$townquery = doquery("SELECT name,mapprice FROM {{table}} WHERE id='$id' LIMIT 1", "towns");
$townrow = mysql_fetch_array($townquery);
if ($userrow["gold"] < $townrow["mapprice"]) {
display("You do not have enough gold to buy this map.<br><br>You may return to <a href=\"index.php\">town</a>, <a href=\"index.php?do=maps\">store</a>, or use the direction buttons on the left to start exploring.", "Buy Maps");
}
if ($userrow["gold"] < $townrow["mapprice"]) { display("You do not have enough gold to buy this map.<br /><br />You may return to <a href=\"index.php\">town</a>, <a href=\"index.php?do=maps\">store</a>, or use the direction buttons on the left to start exploring.", "Buy Maps"); die(); }
$page = "You are buying the ".$townrow["name"]." map. Is that ok?<br /><br /><form action=\"index.php?do=maps3:$id\" method=\"post\"><input type=\"submit\" name=\"submit\" value=\"Yes\" /> <input type=\"submit\" name=\"cancel\" value=\"No\" /></form>";
$page = "You are buying the ".$townrow["name"]." map. Is that ok?<br><br><form action=\"index.php?do=maps3:$id\" method=\"post\"><input type=\"submit\" name=\"submit\" value=\"Yes\" /> <input type=\"submit\" name=\"cancel\" value=\"No\" /></form>";
display($page, "Buy Maps");
}
function maps3($id) { // Add new map to user's profile.
/**
* Add new map to user's profile.
*/
function maps3($id)
{
if (isset($_POST["cancel"])) redirect('index.php');
if (isset($_POST["cancel"])) { header("Location: index.php"); die(); }
global $userrow;
global $userrow, $numqueries;
$townrow = get_town_by_id($id);
$townquery = doquery("SELECT name,mapprice FROM {{table}} WHERE id='$id' LIMIT 1", "towns");
$townrow = mysql_fetch_array($townquery);
if ($userrow["gold"] < $townrow["mapprice"]) { display("You do not have enough gold to buy this map.<br /><br />You may return to <a href=\"index.php\">town</a>, <a href=\"index.php?do=maps\">store</a>, or use the direction buttons on the left to start exploring.", "Buy Maps"); die(); }
if ($userrow["gold"] < $townrow["mapprice"]) {
display("You do not have enough gold to buy this map.<br><br>You may return to <a href=\"index.php\">town</a>, <a href=\"index.php?do=maps\">store</a>, or use the direction buttons on the left to start exploring.", "Buy Maps");
}
$mappedtowns = $userrow["towns"].",$id";
$newgold = $userrow["gold"] - $townrow["mapprice"];
$updatequery = doquery("UPDATE {{table}} SET towns='$mappedtowns',gold='$newgold' WHERE id='".$userrow["id"]."' LIMIT 1", "users");
display("Thank you for purchasing this map.<br /><br />You may return to <a href=\"index.php\">town</a>, <a href=\"index.php?do=maps\">store</a>, or use the direction buttons on the left to start exploring.", "Buy Maps");
db()->query('UPDATE users SET towns=?, gold=? WHERE id=?;', [$mappedtowns, $newgold, $userrow['id']]);
display("Thank you for purchasing this map.<br><br>You may return to <a href=\"index.php\">town</a>, <a href=\"index.php?do=maps\">store</a>, or use the direction buttons on the left to start exploring.", "Buy Maps");
}
function travelto($id, $usepoints=true) { // Send a user to a town from the Travel To menu.
/**
* Send a user to a town from the Travel To menu.
*/
function travelto($id, bool $usepoints = true)
{
global $userrow;
global $userrow, $numqueries;
if ($userrow["currentaction"] == "Fighting") redirect('index.php?do=fight');
if ($userrow["currentaction"] == "Fighting") { header("Location: index.php?do=fight"); die(); }
$townrow = get_town_by_id($id);
$townquery = doquery("SELECT name,travelpoints,latitude,longitude FROM {{table}} WHERE id='$id' LIMIT 1", "towns");
$townrow = mysql_fetch_array($townquery);
if ($usepoints==true) {
if ($usepoints) {
if ($userrow["currenttp"] < $townrow["travelpoints"]) {
display("You do not have enough TP to travel here. Please go back and try again when you get more TP.", "Travel To"); die();
display("You do not have enough TP to travel here. Please go back and try again when you get more TP.", "Travel To");
}
$mapped = explode(",",$userrow["towns"]);
if (!in_array($id, $mapped)) { display("Cheat attempt detected.<br /><br />Get a life, loser.", "Error"); }
if (!in_array($id, $mapped)) { display("Cheat attempt detected.<br><br>Get a life, loser.", "Error"); }
}
if (($userrow["latitude"] == $townrow["latitude"]) && ($userrow["longitude"] == $townrow["longitude"])) { display("You are already in this town. <a href=\"index.php\">Click here</a> to return to the main town screen.", "Travel To"); die(); }
if (($userrow["latitude"] == $townrow["latitude"]) && ($userrow["longitude"] == $townrow["longitude"])) {
display("You are already in this town. <a href=\"index.php\">Click here</a> to return to the main town screen.", "Travel To");
}
if ($usepoints == true) { $newtp = $userrow["currenttp"] - $townrow["travelpoints"]; } else { $newtp = $userrow["currenttp"]; }
$newtp = ($usepoints) ? $userrow["currenttp"] - $townrow["travelpoints"] : $userrow["currenttp"];
$newlat = $townrow["latitude"];
$newlon = $townrow["longitude"];
@ -371,20 +322,16 @@ function travelto($id, $usepoints=true) { // Send a user to a town from the Trav
// If they got here by exploring, add this town to their map.
$mapped = explode(",",$userrow["towns"]);
$town = false;
foreach($mapped as $a => $b) {
if ($b == $id) { $town = true; }
}
$mapped = implode(",",$mapped);
if ($town == false) {
$mapped .= ",$id";
$mapped = "towns='".$mapped."',";
} else {
$mapped = "towns='".$mapped."',";
}
foreach($mapped as $b) if ($b == $id) $town = true;
$mapped = implode(",", $mapped);
if ($town == false) $mapped .= ",$id";
$updatequery = doquery("UPDATE {{table}} SET currentaction='In Town',$mapped currenttp='$newtp',latitude='$newlat',longitude='$newlon' WHERE id='$newid' LIMIT 1", "users");
$mapped = "towns='".$mapped."',";
db()->query("UPDATE users SET currentaction='In Town',$mapped currenttp=?, latitude=?, longitude=? WHERE id=?;", [
$newtp, $newlat, $newlon, $newid
]);
$page = "You have travelled to ".$townrow["name"].". You may now <a href=\"index.php\">enter this town</a>.";
display($page, "Travel To");
}

View File

@ -51,28 +51,28 @@ a:hover {
<body><center>
<table width="90%"><tr>
<td width="150" style="border-right: solid 1px black;">
<b><u>DK Administration</u></b><br /><br />
<b>Links:</b><br />
<a href="admin.php">Admin Home</a><br />
<a href="index.php">Game Home</a><br /><br />
<b>Primary Data:</b><br />
<a href="admin.php?do=main">Main Settings</a><br />
<a href="admin.php?do=news">Add News Post</a><br />
<a href="admin.php?do=users">Edit Users</a><br /><br />
<b>Game Data:</b><br />
<a href="admin.php?do=items">Edit Items</a><br />
<a href="admin.php?do=drops">Edit Drops</a><br />
<a href="admin.php?do=towns">Edit Towns</a><br />
<a href="admin.php?do=monsters">Edit Monsters</a><br />
<a href="admin.php?do=levels">Edit Levels</a><br />
<a href="admin.php?do=spells">Edit Spells</a><br />
<b><u>DK Administration</u></b><br><br>
<b>Links:</b><br>
<a href="admin.php">Admin Home</a><br>
<a href="index.php">Game Home</a><br><br>
<b>Primary Data:</b><br>
<a href="admin.php?do=main">Main Settings</a><br>
<a href="admin.php?do=news">Add News Post</a><br>
<a href="admin.php?do=users">Edit Users</a><br><br>
<b>Game Data:</b><br>
<a href="admin.php?do=items">Edit Items</a><br>
<a href="admin.php?do=drops">Edit Drops</a><br>
<a href="admin.php?do=towns">Edit Towns</a><br>
<a href="admin.php?do=monsters">Edit Monsters</a><br>
<a href="admin.php?do=levels">Edit Levels</a><br>
<a href="admin.php?do=spells">Edit Spells</a><br>
</td><td>
{{content}}
</td></tr></table>
<br />
<br>
<table class="copyright" width="90%"><tr>
<td width="25%" align="center">Powered by <a href="http://dragon.se7enet.com/dev.php" target="_new">Dragon Knight</a></td><td width="25%" align="center">&copy; 2003-2006 by renderse7en</td><td width="25%" align="center">{{totaltime}} Seconds, {{numqueries}} Queries</td><td width="25%" align="center">Version {{version}} {{build}}</td>
</center></body>
</html>
THEVERYENDOFYOU;
?>
?>

View File

@ -4,11 +4,11 @@ $template = <<<THEVERYENDOFYOU
<table width="100%">
<tr><td colspan="2">Use the form below to change your password. All fields are required. New passwords must be 10 alphanumeric characters or less.</td></tr>
<tr><td width="20%">Username:</td><td><input type="text" name="username" size="30" maxlength="30" /></td></tr>
<tr><td>Old Password:</td><td><input type="password" name="oldpass" size="20" /></td></tr>
<tr><td>New Password:</td><td><input type="password" name="newpass1" size="20" maxlength="10" /></td></tr>
<tr><td>Verify New Password:</td><td><input type="password" name="newpass2" size="20" maxlength="10" /><br /><br /><br /></td></tr>
<tr><td>Old Password:</td><td><input type="password" name="password" /></td></tr>
<tr><td>New Password:</td><td><input type="password" name="new_password" /></td></tr>
<tr><td>Verify New Password:</td><td><input type="password" name="new_password2" /><br><br><br></td></tr>
<tr><td colspan="2"><input type="submit" name="submit" value="Submit" /> <input type="reset" name="reset" value="Reset" /></td></tr>
</table>
</form>
THEVERYENDOFYOU;
?>
?>

View File

@ -3,7 +3,7 @@ $template = <<<THEVERYENDOFYOU
<table width="100%">
<tr><td class="title"><img src="images/title_fighting.gif" alt="Fighting" /></td></tr>
<tr><td>
You are fighting a <b>{{monstername}}</b><br /><br />
You are fighting a <b>{{monstername}}</b><br><br>
{{monsterhp}}
{{yourturn}}
{{monsterturn}}
@ -11,4 +11,4 @@ You are fighting a <b>{{monstername}}</b><br /><br />
</td></tr>
</table>
THEVERYENDOFYOU;
?>
?>

View File

@ -3,38 +3,38 @@ $template = <<<THEVERYENDOFYOU
<table width="100%">
<tr><td class="title"><img src="images/button_location.gif" alt="Location" title="Location" /></td></tr>
<tr><td>
Currently: {{currentaction}}<br />
Latitude: {{latitude}}<br />
Longitude: {{longitude}}<br />
<a href="javascript:openmappopup()">View Map</a><br /><br />
Currently: {{currentaction}}<br>
Latitude: {{latitude}}<br>
Longitude: {{longitude}}<br>
<a href="javascript:openmappopup()">View Map</a><br><br>
<form action="index.php?do=move" method="post">
<center>
<input name="north" type="submit" value="North" /><br />
<input name="west" type="submit" value="West" /><input name="east" type="submit" value="East" /><br />
<input name="north" type="submit" value="North" /><br>
<input name="west" type="submit" value="West" /><input name="east" type="submit" value="East" /><br>
<input name="south" type="submit" value="South" />
</center>
</form>
</td></tr>
</table><br />
</table><br>
<table width="100%">
<tr><td class="title"><img src="images/button_towns.gif" alt="Towns" title="Towns" /></td></tr>
<tr><td>
{{currenttown}}
Travel To:<br />
Travel To:<br>
{{townslist}}
</td></tr>
</table><br />
</table><br>
<table width="100%">
<tr><td class="title"><img src="images/button_functions.gif" alt="Functions" title="Functions" /></td></tr>
<tr><td>
{{forumslink}}
{{adminlink}}
<a href="users.php?do=changepassword">Change Password</a><br />
<a href="login.php?do=logout">Log Out</a><br />
<a href="users.php?do=changepassword">Change Password</a><br>
<a href="login.php?do=logout">Log Out</a><br>
<a href="help.php">Help</a>
</td></tr>
</table><br />
</table><br>
THEVERYENDOFYOU;
?>
?>

View File

@ -6,8 +6,8 @@ $template = <<<THEVERYENDOFYOU
<tr><td>Password:</td><td><input type="password" size="30" name="password" /></td></tr>
<tr><td>Remember me?</td><td><input type="checkbox" name="rememberme" value="yes" /> Yes</td></tr>
<tr><td colspan="2"><input type="submit" name="submit" value="Log In" /></td></tr>
<tr><td colspan="2">Checking the "Remember Me" option will store your login information in a cookie so you don't have to enter it next time you get online.<br /><br />Want to play? You gotta <a href="users.php?do=register">register your own character.</a><br /><br />You may also <a href="users.php?do=changepassword">change your password</a>, or <a href="users.php?do=lostpassword">request a new one</a> if you've lost yours.</td></tr>
<tr><td colspan="2">Checking the "Remember Me" option will store your login information in a cookie so you don't have to enter it next time you get online.<br><br>Want to play? You gotta <a href="users.php?do=register">register your own character.</a><br><br>You may also <a href="users.php?do=changepassword">change your password</a>, or <a href="users.php?do=lostpassword">request a new one</a> if you've lost yours.</td></tr>
</table>
</form>
THEVERYENDOFYOU;
?>
?>

View File

@ -1,41 +1,39 @@
<?php
$template = <<<THEVERYENDOFYOU
Here is the character profile for <b>{{charname}}</b>.<br /><br />
When you're finished, you may <a href="index.php">return to town</a>.<br /><br />
<table width="200">
<tr><td class="title"><img src="images/button_character.gif" alt="Character" title="Character" /></td></tr>
<tr><td>
<b>{{charname}}</b><br /><br />
$template = <<<HTML
Here is the character profile for <b>{{username}}</b>.<br><br>
When you're finished, you may <a href="index.php">return to town</a>.<br><br>
<table width="200">
<tr><td class="title"><img src="images/button_character.gif" alt="Character" title="Character" /></td></tr>
<tr><td>
<b>{{username}}</b><br><br>
Difficulty: {{difficulty}}<br />
Class: {{charclass}}<br /><br />
Class: {{charclass}}<br><br>
Level: {{level}}<br />
Experience: {{experience}}<br />
Gold: {{gold}}<br />
Hit Points: {{currenthp}} / {{maxhp}}<br />
Magic Points: {{currentmp}} / {{maxmp}}<br />
Travel Points: {{currenttp}} / {{maxtp}}<br /><br />
Level: {{level}}<br>
Experience: {{experience}}<br>
Gold: {{gold}}<br>
Hit Points: {{currenthp}} / {{maxhp}}<br>
Magic Points: {{currentmp}} / {{maxmp}}<br>
Travel Points: {{currenttp}} / {{maxtp}}<br><br>
Strength: {{strength}}<br />
Dexterity: {{dexterity}}<br />
Attack Power: {{attackpower}}<br />
Defense Power: {{defensepower}}<br />
</td></tr>
</table><br />
Strength: {{strength}}<br>
Dexterity: {{dexterity}}<br>
Attack Power: {{attackpower}}<br>
Defense Power: {{defensepower}}<br>
</td></tr>
</table><br>
<table width="200">
<tr><td class="title"><img src="images/button_inventory.gif" alt="Inventory" title="Inventory" /></td></tr>
<tr><td>
<table width="100%">
<tr><td><img src="images/icon_weapon.gif" alt="Weapon" title="Weapon" /></td><td width="100%">Weapon: {{weaponname}}</td></tr>
<tr><td><img src="images/icon_armor.gif" alt="Armor" title="Armor" /></td><td width="100%">Armor: {{armorname}}</td></tr>
<tr><td><img src="images/icon_shield.gif" alt="Shield" title="Shield" /></td><td width="100%">Shield: {{shieldname}}</td></tr>
</table>
Slot 1: {{slot1name}}<br />
Slot 2: {{slot2name}}<br />
Slot 3: {{slot3name}}
</td></tr>
</table><br />
THEVERYENDOFYOU;
?>
<table width="200">
<tr><td class="title"><img src="images/button_inventory.gif" alt="Inventory" title="Inventory" /></td></tr>
<tr><td>
<table width="100%">
<tr><td><img src="images/icon_weapon.gif" alt="Weapon" title="Weapon" /></td><td width="100%">Weapon: {{weaponname}}</td></tr>
<tr><td><img src="images/icon_armor.gif" alt="Armor" title="Armor" /></td><td width="100%">Armor: {{armorname}}</td></tr>
<tr><td><img src="images/icon_shield.gif" alt="Shield" title="Shield" /></td><td width="100%">Shield: {{shieldname}}</td></tr>
</table>
Slot 1: {{slot1name}}<br>
Slot 2: {{slot2name}}<br>
Slot 3: {{slot3name}}
</td></tr>
</table><br>
HTML;

View File

@ -80,11 +80,11 @@ winpops=window.open(popurl,"","width=520,height=520,scrollbars")
<td class="middle">{{content}}</td>
<td class="right">{{rightnav}}</td>
</tr>
</table><br />
</table><br>
<table class="copyright" width="90%"><tr>
<td width="25%" align="center">Powered by <a href="http://dragon.se7enet.com/dev.php" target="_new">Dragon Knight</a></td><td width="25%" align="center">&copy; 2003-2006 by renderse7en</td><td width="25%" align="center">{{totaltime}} Seconds, {{numqueries}} Queries</td><td width="25%" align="center">Version {{version}} {{build}}</td>
</tr></table>
</center></body>
</html>
THEVERYENDOFYOU;
?>
?>

View File

@ -2,17 +2,15 @@
$template = <<<THEVERYENDOFYOU
<form action="users.php?do=register" method="post">
<table width="80%">
<tr><td width="20%">Username:</td><td><input type="text" name="username" size="30" maxlength="30" /><br />Usernames must be 30 alphanumeric characters or less.<br /><br /><br /></td></tr>
<tr><td width="20%">Username:</td><td><input type="text" name="username" size="30" maxlength="30" /><br>Usernames must be 30 alphanumeric characters or less.<br><br><br></td></tr>
<tr><td>Password:</td><td><input type="password" name="password1" size="30" maxlength="10" /></td></tr>
<tr><td>Verify Password:</td><td><input type="password" name="password2" size="30" maxlength="10" /><br />Passwords must be 10 alphanumeric characters or less.<br /><br /><br /></td></tr>
<tr><td>Verify Password:</td><td><input type="password" name="password2" size="30" maxlength="10" /><br>Passwords must be 10 alphanumeric characters or less.<br><br><br></td></tr>
<tr><td>Email Address:</td><td><input type="text" name="email1" size="30" maxlength="100" /></td></tr>
<tr><td>Verify Email:</td><td><input type="text" name="email2" size="30" maxlength="100" />{{verifytext}}<br /><br /><br /></td></tr>
<tr><td>Character Name:</td><td><input type="text" name="charname" size="30" maxlength="30" /></td></tr>
<tr><td>Verify Email:</td><td><input type="text" name="email2" size="30" maxlength="100" />{{verifytext}}<br><br><br></td></tr>
<tr><td>Character Class:</td><td><select name="charclass"><option value="1">{{class1name}}</option><option value="2">{{class2name}}</option><option value="3">{{class3name}}</option></select></td></tr>
<tr><td>Difficulty:</td><td><select name="difficulty"><option value="1">{{diff1name}}</option><option value="2">{{diff2name}}</option><option value="3">{{diff3name}}</option></select></td></tr>
<tr><td colspan="2">See <a href="help.php">Help</a> for more information about character classes and difficulty levels.<br /><br /></td></tr>
<tr><td colspan="2">See <a href="help.php">Help</a> for more information about character classes.<br><br></td></tr>
<tr><td colspan="2"><input type="submit" name="submit" value="Submit" /> <input type="reset" name="reset" value="Reset" /></td></tr>
</table>
</form>
THEVERYENDOFYOU;
?>
?>

View File

@ -3,17 +3,17 @@ $template = <<<THEVERYENDOFYOU
<table width="100%">
<tr><td class="title"><img src="images/button_character.gif" alt="Character" title="Character" /></td></tr>
<tr><td>
<b>{{charname}}</b><br />
Level: {{level}}<br />
Exp: {{experience}}<br />
Gold: {{gold}}<br />
HP: {{currenthp}}<br />
MP: {{currentmp}}<br />
TP: {{currenttp}}<br />
{{statbars}}<br />
<b>{{username}}</b><br>
Level: {{level}}<br>
Exp: {{experience}}<br>
Gold: {{gold}}<br>
HP: {{currenthp}}<br>
MP: {{currentmp}}<br>
TP: {{currenttp}}<br>
{{statbars}}<br>
<a href="javascript:opencharpopup()">Extended Stats</a>
</td></tr>
</table><br />
</table><br>
<table width="100%">
<tr><td class="title"><img src="images/button_inventory.gif" alt="Inventory" title="Inventory" /></td></tr>
@ -23,17 +23,17 @@ TP: {{currenttp}}<br />
<tr><td><img src="images/icon_armor.gif" alt="Armor" title="Armor" /></td><td width="100%">Armor: {{armorname}}</td></tr>
<tr><td><img src="images/icon_shield.gif" alt="Shield" title="Shield" /></td><td width="100%">Shield: {{shieldname}}</td></tr>
</table>
Slot 1: {{slot1name}}<br />
Slot 2: {{slot2name}}<br />
Slot 1: {{slot1name}}<br>
Slot 2: {{slot2name}}<br>
Slot 3: {{slot3name}}
</td></tr>
</table><br />
</table><br>
<table width="100%">
<tr><td class="title"><img src="images/button_fastspells.gif" alt="Fast Spells" title="Fast Spells" /></td></tr>
<tr><td>
{{magiclist}}
</td></tr>
</table><br />
</table><br>
THEVERYENDOFYOU;
?>
?>

View File

@ -3,25 +3,24 @@ $template = <<<THEVERYENDOFYOU
<table width="100%">
<tr><td class="title"><img src="images/button_character.gif" alt="Character" title="Character" /></td></tr>
<tr><td>
<b>{{charname}}</b><br /><br />
<b>{{username}}</b><br><br>
Difficulty: {{difficulty}}<br />
Class: {{charclass}}<br /><br />
Class: {{charclass}}<br><br>
Level: {{level}}<br />
Experience: {{experience}} {{plusexp}}<br />
Next Level: {{nextlevel}}<br />
Gold: {{gold}} {{plusgold}}<br />
Hit Points: {{currenthp}} / {{maxhp}}<br />
Magic Points: {{currentmp}} / {{maxmp}}<br />
Travel Points: {{currenttp}} / {{maxtp}}<br /><br />
Level: {{level}}<br>
Experience: {{experience}} {{plusexp}}<br>
Next Level: {{nextlevel}}<br>
Gold: {{gold}} {{plusgold}}<br>
Hit Points: {{currenthp}} / {{maxhp}}<br>
Magic Points: {{currentmp}} / {{maxmp}}<br>
Travel Points: {{currenttp}} / {{maxtp}}<br><br>
Strength: {{strength}}<br />
Dexterity: {{dexterity}}<br />
Attack Power: {{attackpower}}<br />
Defense Power: {{defensepower}}<br />
Strength: {{strength}}<br>
Dexterity: {{dexterity}}<br>
Attack Power: {{attackpower}}<br>
Defense Power: {{defensepower}}<br>
</td></tr>
</table><br />
</table><br>
<table width="100%">
<tr><td class="title"><img src="images/button_inventory.gif" alt="Inventory" title="Inventory" /></td></tr>
@ -31,17 +30,17 @@ Defense Power: {{defensepower}}<br />
<tr><td><img src="images/icon_armor.gif" alt="Armor" title="Armor" /></td><td width="100%">Armor: {{armorname}}</td></tr>
<tr><td><img src="images/icon_shield.gif" alt="Shield" title="Shield" /></td><td width="100%">Shield: {{shieldname}}</td></tr>
</table>
Slot 1: {{slot1name}}<br />
Slot 2: {{slot2name}}<br />
Slot 1: {{slot1name}}<br>
Slot 2: {{slot2name}}<br>
Slot 3: {{slot3name}}
</td></tr>
</table><br />
</table><br>
<table width="100%">
<tr><td class="title"><img src="images/button_spells.gif" alt="Spells" title="Spells" /></td></tr>
<tr><td>
{{magiclist}}
</td></tr>
</table><br />
</table><br>
THEVERYENDOFYOU;
?>
?>

View File

@ -3,7 +3,7 @@ $template = <<<THEVERYENDOFYOU
<table width="100%">
<tr><td class="title"><img src="images/town_{{id}}.gif" alt="Welcome to {{name}}" title="Welcome to {{name}}" /></td></tr>
<tr><td>
<b>Town Options:</b><br />
<b>Town Options:</b><br>
<ul>
<li /><a href="index.php?do=inn">Rest at the Inn</a>
<li /><a href="index.php?do=buy">Buy Weapons/Armor</a>
@ -12,7 +12,7 @@ $template = <<<THEVERYENDOFYOU
</td></tr>
<tr><td><center>
{{news}}
<br />
<br>
<table width="95%">
<tr><td width="50%">
{{whosonline}}
@ -23,4 +23,4 @@ $template = <<<THEVERYENDOFYOU
</td></tr>
</table>
THEVERYENDOFYOU;
?>
?>

View File

@ -1,14 +1,14 @@
<?php
$template = <<<THEVERYENDOFYOU
<form action="users.php?do=verify" method="post">
<table width="80%">
<tr><td colspan="2">Thank you for registering a character. Please enter your username, email address, and the verification code
that was emailed to you to unlock your character.</td></tr>
<tr><td width="20%">Username:</td><td><input type="text" name="username" size="30" maxlength="30" /></td></tr>
<tr><td>Email Address:</td><td><input type="text" name="email" size="30" maxlength="100" /></td></tr>
<tr><td>Verification Code:</td><td><input type="text" name="verify" size="10" maxlength="8" /><br /><br /><br /></td></tr>
<tr><td colspan="2"><input type="submit" name="submit" value="Submit" /> <input type="reset" name="reset" value="Reset" /></td></tr>
</table>
</form>
THEVERYENDOFYOU;
?>
$template = <<<HTML
<form action="users.php?do=verify" method="post">
<table width="80%">
<tr><td colspan="2">Thank you for registering a character. Please enter your username, email address, and the verification code
that was emailed to you to unlock your character.</td></tr>
<tr><td width="20%">Username:</td><td><input type="text" name="username" size="30" maxlength="30" /></td></tr>
<tr><td>Email Address:</td><td><input type="text" name="email" size="30" maxlength="100" /></td></tr>
<tr><td>Verification Code:</td><td><input type="text" name="token" /><br><br><br></td></tr>
<tr><td colspan="2"><input type="submit" name="submit" value="Submit" /> <input type="reset" name="reset" value="Reset" /></td></tr>
</table>
</form>
HTML;