Massive fight refactor

This commit is contained in:
Sky Johnson 2024-12-12 21:28:19 -06:00
parent ae6376c478
commit df99415ece

View File

@ -9,357 +9,209 @@ function fight()
{
global $userrow;
if ($userrow["currentaction"] != "Fighting") display("Cheat attempt detected.<br><br>Get a life, loser.", "Error");
$pagearray = array();
$pagearray = ["magiclist" => "", "yourturn" => "", "monsterturn" => "", "monsterhp" => "", "command" => ""];
$playerisdead = 0;
$pagearray["magiclist"] = "";
// Populate magic list
$userspells = explode(",", $userrow["spells"]);
$spellquery = db()->query('SELECT id, name FROM spells ORDER BY id;');
$spellquery = db()->query('SELECT id, name FROM spells ORDER BY id;');
while ($spellrow = $spellquery->fetchArray(SQLITE3_ASSOC)) {
$spell = false;
foreach ($userspells as $b) if ($b == $spellrow["id"]) $spell = true;
if ($spell == true) $pagearray["magiclist"] .= "<option value=\"".$spellrow["id"]."\">".$spellrow["name"]."</option>\n";
unset($spell);
if (in_array($spellrow["id"], $userspells)) {
$pagearray["magiclist"] .= "<option value=\"{$spellrow["id"]}\">{$spellrow["name"]}</option>\n";
}
}
if ($pagearray["magiclist"] == "") $pagearray["magiclist"] = "<option value=\"0\">None</option>\n";
$pagearray["magiclist"] = $pagearray["magiclist"] ?: "<option value=\"0\">None</option>\n";
$magiclist = $pagearray["magiclist"];
$chancetoswingfirst = 1;
// First, check to see if we need to pick a monster.
// Determine initial combat parameters
$chancetoswingfirst = rand(1, 10) + (int)ceil(sqrt($userrow["dexterity"]));
if ($userrow["currentfight"] == 1) {
$maxlevel = (int)floor(max(abs($userrow["latitude"]) + 5, abs($userrow["longitude"]) + 5) / 5);
$minlevel = max(1, $maxlevel - 2);
if ($userrow["latitude"] < 0) { $userrow["latitude"] *= -1; } // Equalize negatives.
if ($userrow["longitude"] < 0) { $userrow["longitude"] *= -1; } // Ditto.
$maxlevel = floor(max($userrow["latitude"]+5, $userrow["longitude"]+5) / 5); // One mlevel per five spaces.
if ($maxlevel < 1) { $maxlevel = 1; }
$minlevel = $maxlevel - 2;
if ($minlevel < 1) { $minlevel = 1; }
$monsterrow = db()->query('SELECT * FROM monsters WHERE level >= ? AND level <= ? ORDER BY RANDOM() LIMIT 1;', [
$minlevel, $maxlevel
])->fetchArray(SQLITE3_ASSOC);
// Pick a monster.
$monsterrow = db()->query('SELECT * FROM monsters WHERE level >= ? AND level <= ? ORDER BY RANDOM() LIMIT 1;', [
$minlevel, $maxlevel
])->fetchArray(SQLITE3_ASSOC);
$userrow["currentmonster"] = $monsterrow["id"];
$userrow["currentmonsterhp"] = rand((($monsterrow["maxhp"]/5)*4),$monsterrow["maxhp"]);
$userrow["currentmonsterhp"] = rand((int)(($monsterrow["maxhp"]/5)*4), $monsterrow["maxhp"]);
$userrow["currentmonstersleep"] = 0;
$userrow["currentmonsterimmune"] = $monsterrow["immune"];
$chancetoswingfirst = rand(1,10) + ceil(sqrt($userrow["dexterity"]));
if ($chancetoswingfirst > (rand(1,7) + ceil(sqrt($monsterrow["maxdam"])))) { $chancetoswingfirst = 1; } else { $chancetoswingfirst = 0; }
unset($monsterquery);
unset($monsterrow);
$chancetoswingfirst = ($chancetoswingfirst > (rand(1,7) + (int)ceil(sqrt($monsterrow["maxdam"])))) ? 1 : 0;
}
// Next, get the monster statistics.
$monsterrow = get_monster($userrow['currentmonster']);
// Get monster statistics
$monsterrow = get_monster($userrow['currentmonster']);
$pagearray["monstername"] = $monsterrow["name"];
// Do run stuff.
// Run action
if (isset($_POST["run"])) {
$chancetorun = rand(4,10) + ceil(sqrt($userrow["dexterity"]));
if ($chancetorun > (rand(1,5) + ceil(sqrt($monsterrow["maxdam"])))) { $chancetorun = 1; } else { $chancetorun = 0; }
if ($chancetorun == 0) {
$chancetorun = rand(4,10) + (int)ceil(sqrt($userrow["dexterity"]));
if ($chancetorun <= (rand(1,5) + (int)ceil(sqrt($monsterrow["maxdam"])))) {
$pagearray["yourturn"] = "You tried to run away, but were blocked in front!<br><br>";
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br><br>";
$pagearray["monsterturn"] = "";
if ($userrow["currentmonstersleep"] != 0) { // Check to wake up.
$chancetowake = rand(1,15);
if ($chancetowake > $userrow["currentmonstersleep"]) {
$userrow["currentmonstersleep"] = 0;
$pagearray["monsterturn"] .= "The monster has woken up.<br>";
} else {
$pagearray["monsterturn"] .= "The monster is still asleep.<br>";
}
}
if ($userrow["currentmonstersleep"] == 0) { // Only do this if the monster is awake.
$tohit = ceil(rand($monsterrow["maxdam"]*.5,$monsterrow["maxdam"]));
$toblock = ceil(rand($userrow["defensepower"]*.75,$userrow["defensepower"])/4);
$tododge = rand(1,150);
if ($tododge <= sqrt($userrow["dexterity"])) {
$tohit = 0; $pagearray["monsterturn"] .= "You dodge the monster's attack. No damage has been scored.<br>";
$persondamage = 0;
} else {
$persondamage = $tohit - $toblock;
if ($persondamage < 1) { $persondamage = 1; }
if ($userrow["currentuberdefense"] != 0) {
$persondamage -= ceil($persondamage * ($userrow["currentuberdefense"]/100));
}
if ($persondamage < 1) { $persondamage = 1; }
}
$pagearray["monsterturn"] .= "The monster attacks you for $persondamage damage.<br><br>";
$userrow["currenthp"] -= $persondamage;
if ($userrow["currenthp"] <= 0) {
$newgold = ceil($userrow["gold"]/2);
$newhp = ceil($userrow["maxhp"]/4);
db()->query("UPDATE users SET currenthp=?, currentaction='In Town', currentmonster=0, currentmonsterhp=0, currentmonstersleep=0, currentmonsterimmune=0, currentfight=0, latitude=0, longitude=0, gold=? WHERE id=?;", [
$newhp, $newgold, $userrow['id']
]);
$playerisdead = 1;
}
}
}
db()->query("UPDATE users SET currentaction='Exploring' WHERE id=?;", [$userrow['id']]);
redirect('index.php');
// Monster turn logic (similar to original function)
$pagearray["monsterturn"] = handleMonsterTurn($userrow, $monsterrow);
// Do fight stuff.
} elseif (isset($_POST["fight"])) {
// Your turn.
$pagearray["yourturn"] = "";
$tohit = ceil(rand($userrow["attackpower"]*.75,$userrow["attackpower"])/3);
$toexcellent = rand(1,150);
if ($toexcellent <= sqrt($userrow["strength"])) { $tohit *= 2; $pagearray["yourturn"] .= "Excellent hit!<br>"; }
$toblock = ceil(rand($monsterrow["armor"]*.75,$monsterrow["armor"])/3);
$tododge = rand(1,200);
if ($tododge <= sqrt($monsterrow["armor"])) {
$tohit = 0; $pagearray["yourturn"] .= "The monster is dodging. No damage has been scored.<br>";
$monsterdamage = 0;
} else {
$monsterdamage = $tohit - $toblock;
if ($monsterdamage < 1) { $monsterdamage = 1; }
if ($userrow["currentuberdamage"] != 0) {
$monsterdamage += ceil($monsterdamage * ($userrow["currentuberdamage"]/100));
}
db()->query("UPDATE users SET currentaction='Exploring' WHERE id=?;", [$userrow['id']]);
redirect('index.php');
}
$pagearray["yourturn"] .= "You attack the monster for $monsterdamage damage.<br><br>";
$userrow["currentmonsterhp"] -= $monsterdamage;
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br><br>";
if ($userrow["currentmonsterhp"] <= 0) {
db()->query('UPDATE users SET currentmonsterhp=0 WHERE id=?;', [$userrow['id']]);
redirect('index.php?do=victory');
}
// Monster's turn.
$pagearray["monsterturn"] = "";
if ($userrow["currentmonstersleep"] != 0) { // Check to wake up.
$chancetowake = rand(1,15);
if ($chancetowake > $userrow["currentmonstersleep"]) {
$userrow["currentmonstersleep"] = 0;
$pagearray["monsterturn"] .= "The monster has woken up.<br>";
} else {
$pagearray["monsterturn"] .= "The monster is still asleep.<br>";
}
}
if ($userrow["currentmonstersleep"] == 0) { // Only do this if the monster is awake.
$tohit = ceil(rand($monsterrow["maxdam"]*.5,$monsterrow["maxdam"]));
$toblock = ceil(rand($userrow["defensepower"]*.75,$userrow["defensepower"])/4);
$tododge = rand(1,150);
if ($tododge <= sqrt($userrow["dexterity"])) {
$tohit = 0; $pagearray["monsterturn"] .= "You dodge the monster's attack. No damage has been scored.<br>";
$persondamage = 0;
} else {
$persondamage = $tohit - $toblock;
if ($persondamage < 1) { $persondamage = 1; }
if ($userrow["currentuberdefense"] != 0) {
$persondamage -= ceil($persondamage * ($userrow["currentuberdefense"]/100));
}
if ($persondamage < 1) { $persondamage = 1; }
}
$pagearray["monsterturn"] .= "The monster attacks you for $persondamage damage.<br><br>";
$userrow["currenthp"] -= $persondamage;
if ($userrow["currenthp"] <= 0) {
$newgold = ceil($userrow["gold"]/2);
$newhp = ceil($userrow["maxhp"]/4);
db()->query("UPDATE users SET currenthp=?, currentaction='In Town', currentmonster=0, currentmonsterhp=0, currentmonstersleep=0, currentmonsterimmune=0, currentfight=0, latitude=0, longitude=0, gold=? WHERE id=?;", [
$newhp, $newgold, $userrow['id']
]);
$playerisdead = 1;
}
}
// Do spell stuff.
} elseif (isset($_POST["spell"])) {
// Your turn.
$pickedspell = $_POST["userspell"];
if ($pickedspell == 0) { display("You must select a spell first. Please go back and try again.", "Error"); die(); }
$newspellrow = get_spell($pickedspell);
$spell = false;
foreach($userspells as $a => $b) {
if ($b == $pickedspell) { $spell = true; }
}
if ($spell != true) { display("You have not yet learned this spell. Please go back and try again.", "Error"); die(); }
if ($userrow["currentmp"] < $newspellrow["mp"]) { display("You do not have enough Magic Points to cast this spell. Please go back and try again.", "Error"); die(); }
if ($newspellrow["type"] == 1) { // Heal spell.
$newhp = $userrow["currenthp"] + $newspellrow["attribute"];
if ($userrow["maxhp"] < $newhp) { $newspellrow["attribute"] = $userrow["maxhp"] - $userrow["currenthp"]; $newhp = $userrow["currenthp"] + $newspellrow["attribute"]; }
$userrow["currenthp"] = $newhp;
$userrow["currentmp"] -= $newspellrow["mp"];
$pagearray["yourturn"] = "You have cast the ".$newspellrow["name"]." spell, and gained ".$newspellrow["attribute"]." Hit Points.<br><br>";
} elseif ($newspellrow["type"] == 2) { // Hurt spell.
if ($userrow["currentmonsterimmune"] == 0) {
$monsterdamage = rand((($newspellrow["attribute"]/6)*5), $newspellrow["attribute"]);
$userrow["currentmonsterhp"] -= $monsterdamage;
$pagearray["yourturn"] = "You have cast the ".$newspellrow["name"]." spell for $monsterdamage damage.<br><br>";
} else {
$pagearray["yourturn"] = "You have cast the ".$newspellrow["name"]." spell, but the monster is immune to it.<br><br>";
}
$userrow["currentmp"] -= $newspellrow["mp"];
} elseif ($newspellrow["type"] == 3) { // Sleep spell.
if ($userrow["currentmonsterimmune"] != 2) {
$userrow["currentmonstersleep"] = $newspellrow["attribute"];
$pagearray["yourturn"] = "You have cast the ".$newspellrow["name"]." spell. The monster is asleep.<br><br>";
} else {
$pagearray["yourturn"] = "You have cast the ".$newspellrow["name"]." spell, but the monster is immune to it.<br><br>";
}
$userrow["currentmp"] -= $newspellrow["mp"];
} elseif ($newspellrow["type"] == 4) { // +Damage spell.
$userrow["currentuberdamage"] = $newspellrow["attribute"];
$userrow["currentmp"] -= $newspellrow["mp"];
$pagearray["yourturn"] = "You have cast the ".$newspellrow["name"]." spell, and will gain ".$newspellrow["attribute"]."% damage until the end of this fight.<br><br>";
} elseif ($newspellrow["type"] == 5) { // +Defense spell.
$userrow["currentuberdefense"] = $newspellrow["attribute"];
$userrow["currentmp"] -= $newspellrow["mp"];
$pagearray["yourturn"] = "You have cast the ".$newspellrow["name"]." spell, and will gain ".$newspellrow["attribute"]."% defense until the end of this fight.<br><br>";
}
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br><br>";
if ($userrow["currentmonsterhp"] <= 0) {
db()->query('UPDATE users SET currentmonsterhp=0, currenthp=?, currentmp=? WHERE id=?;', [
$userrow['currenthp'], $userrow['currentmp'], $userrow['id']
]);
redirect('index.php?do=victory');
}
// Monster's turn.
$pagearray["monsterturn"] = "";
if ($userrow["currentmonstersleep"] != 0) { // Check to wake up.
$chancetowake = rand(1,15);
if ($chancetowake > $userrow["currentmonstersleep"]) {
$userrow["currentmonstersleep"] = 0;
$pagearray["monsterturn"] .= "The monster has woken up.<br>";
} else {
$pagearray["monsterturn"] .= "The monster is still asleep.<br>";
}
}
if ($userrow["currentmonstersleep"] == 0) { // Only do this if the monster is awake.
$tohit = ceil(rand($monsterrow["maxdam"]*.5,$monsterrow["maxdam"]));
$toblock = ceil(rand($userrow["defensepower"]*.75,$userrow["defensepower"])/4);
$tododge = rand(1,150);
if ($tododge <= sqrt($userrow["dexterity"])) {
$tohit = 0; $pagearray["monsterturn"] .= "You dodge the monster's attack. No damage has been scored.<br>";
$persondamage = 0;
} else {
if ($tohit <= $toblock) { $tohit = $toblock + 1; }
$persondamage = $tohit - $toblock;
if ($userrow["currentuberdefense"] != 0) {
$persondamage -= ceil($persondamage * ($userrow["currentuberdefense"]/100));
}
if ($persondamage < 1) { $persondamage = 1; }
}
$pagearray["monsterturn"] .= "The monster attacks you for $persondamage damage.<br><br>";
$userrow["currenthp"] -= $persondamage;
if ($userrow["currenthp"] <= 0) {
$newgold = ceil($userrow["gold"]/2);
$newhp = ceil($userrow["maxhp"]/4);
db()->query("UPDATE users SET currenthp=?, currentaction='In Town', currentmonster=0, currentmonsterhp=0, currentmonstersleep=0, currentmonsterimmune=0, currentfight=0, latitude=0, longitude=0, gold=? WHERE id=?;", [
$newhp, $newgold, $userrow['id']
]);
$playerisdead = 1;
}
}
// Do a monster's turn if person lost the chance to swing first. Serves him right!
} elseif ( $chancetoswingfirst == 0 ) {
$pagearray["yourturn"] = "The monster attacks before you are ready!<br><br>";
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br><br>";
$pagearray["monsterturn"] = "";
if ($userrow["currentmonstersleep"] != 0) { // Check to wake up.
$chancetowake = rand(1,15);
if ($chancetowake > $userrow["currentmonstersleep"]) {
$userrow["currentmonstersleep"] = 0;
$pagearray["monsterturn"] .= "The monster has woken up.<br>";
} else {
$pagearray["monsterturn"] .= "The monster is still asleep.<br>";
}
}
if ($userrow["currentmonstersleep"] == 0) { // Only do this if the monster is awake.
$tohit = ceil(rand($monsterrow["maxdam"]*.5,$monsterrow["maxdam"]));
$toblock = ceil(rand($userrow["defensepower"]*.75,$userrow["defensepower"])/4);
$tododge = rand(1,150);
if ($tododge <= sqrt($userrow["dexterity"])) {
$tohit = 0; $pagearray["monsterturn"] .= "You dodge the monster's attack. No damage has been scored.<br>";
$persondamage = 0;
} else {
$persondamage = $tohit - $toblock;
if ($persondamage < 1) { $persondamage = 1; }
if ($userrow["currentuberdefense"] != 0) {
$persondamage -= ceil($persondamage * ($userrow["currentuberdefense"]/100));
}
if ($persondamage < 1) { $persondamage = 1; }
}
$pagearray["monsterturn"] .= "The monster attacks you for $persondamage damage.<br><br>";
$userrow["currenthp"] -= $persondamage;
if ($userrow["currenthp"] <= 0) {
$newgold = ceil($userrow["gold"]/2);
$newhp = ceil($userrow["maxhp"]/4);
db()->query("UPDATE users SET currenthp=?, currentaction='In Town', currentmonster=0, currentmonsterhp=0, currentmonstersleep=0, currentmonsterimmune=0, currentfight=0, latitude=0, longitude=0, gold=? WHERE id=?;", [
$newhp, $newgold, $userrow['id']
]);
$playerisdead = 1;
}
}
} else {
$pagearray["yourturn"] = "";
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br><br>";
$pagearray["monsterturn"] = "";
}
$newmonster = $userrow["currentmonster"];
// Fight action
if (isset($_POST["fight"])) {
// Player's attack
$min = (int)($userrow["attackpower"] * 0.75);
$max = (int)($userrow["attackpower"] / 3);
$tohit = (int)ceil(mt_rand(min($min, $max), max($min, $max)));
$newmonsterhp = $userrow["currentmonsterhp"];
$newmonstersleep = $userrow["currentmonstersleep"];
$newmonsterimmune = $userrow["currentmonsterimmune"];
$newuberdamage = $userrow["currentuberdamage"];
$newuberdefense = $userrow["currentuberdefense"];
$newfight = $userrow["currentfight"] + 1;
$newhp = $userrow["currenthp"];
$newmp = $userrow["currentmp"];
$toexcellent = rand(1,150);
if ($toexcellent <= sqrt($userrow["strength"])) {
$tohit *= 2;
$pagearray["yourturn"] .= "Excellent hit!<br>";
}
if ($playerisdead != 1) {
$pagearray["command"] = <<<HTML
Command?<br><br>
<form action="index.php?do=fight" method="post">
<input type="submit" name="fight" value="Fight" /><br><br>
<select name="userspell"><option value="0">Choose One</option>$magiclist</select> <input type="submit" name="spell" value="Spell" /><br><br>
<input type="submit" name="run" value="Run" /><br><br>
</form>
HTML;
$min = (int)($monsterrow["armor"] * 0.75);
$max = (int)$monsterrow["armor"];
$toblock = (int)ceil(rand(min($min, $max), max($min, $max)) / 3);
db()->query("UPDATE users SET currentaction='Fighting', currenthp=?, currentmp=?, currentfight=?, currentmonster=?, currentmonsterhp=?, currentmonstersleep=?, currentmonsterimmune=?, currentuberdamage=?, currentuberdefense=? WHERE id=?;", [
$newhp, $newmp, $newfight, $newmonster, $newmonsterhp, $newmonstersleep, $newmonsterimmune, $newuberdamage, $newuberdefense, $userrow['id']
]);
} else {
$pagearray["command"] = "<b>You have died.</b><br><br>As a consequence, you've lost half of your gold. However, you have been given back a portion of your hit points to continue your journey.<br><br>You may now continue back to <a href=\"index.php\">town</a>, and we hope you fair better next time.";
}
$tododge = rand(1,200);
// Finalize page and display it.
$monsterdamage = max(1, $tohit - $toblock);
if ($tododge <= sqrt($monsterrow["armor"])) {
$monsterdamage = 0;
$pagearray["yourturn"] .= "The monster is dodging. No damage has been scored.<br>";
}
if ($userrow["currentuberdamage"] != 0) {
$monsterdamage += (int)ceil($monsterdamage * ($userrow["currentuberdamage"]/100));
}
$userrow["currentmonsterhp"] -= $monsterdamage;
$pagearray["yourturn"] .= "You attack the monster for $monsterdamage damage.<br><br>";
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br><br>";
// Check for monster defeat
if ($userrow["currentmonsterhp"] <= 0) {
db()->query('UPDATE users SET currentmonsterhp=0 WHERE id=?;', [$userrow['id']]);
redirect('index.php?do=victory');
}
// Monster's turn
$pagearray["monsterturn"] = handleMonsterTurn($userrow, $monsterrow);
}
// Spell action
if (isset($_POST["spell"])) {
$pickedspell = $_POST["userspell"];
if ($pickedspell == 0) {
display("You must select a spell first. Please go back and try again.", "Error");
die();
}
$newspellrow = get_spell($pickedspell);
$spell = in_array($pickedspell, $userspells);
if (!$spell) {
display("You have not yet learned this spell. Please go back and try again.", "Error");
die();
}
if ($userrow["currentmp"] < $newspellrow["mp"]) {
display("You do not have enough Magic Points to cast this spell. Please go back and try again.", "Error");
die();
}
// Spell type handling (similar to original function)
$pagearray["yourturn"] = handleSpellCast($userrow, $newspellrow);
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br><br>";
// Check for monster defeat
if ($userrow["currentmonsterhp"] <= 0) {
db()->query('UPDATE users SET currentmonsterhp=0, currenthp=?, currentmp=? WHERE id=?;', [
$userrow['currenthp'], $userrow['currentmp'], $userrow['id']
]);
redirect('index.php?do=victory');
}
// Monster's turn
$pagearray["monsterturn"] = handleMonsterTurn($userrow, $monsterrow);
}
// Monster's turn if player lost first swing
if (!isset($_POST["run"]) && !isset($_POST["fight"]) && !isset($_POST["spell"]) && $chancetoswingfirst == 0) {
$pagearray["yourturn"] = "The monster attacks before you are ready!<br><br>";
$pagearray["monsterhp"] = "Monster's HP: " . $userrow["currentmonsterhp"] . "<br><br>";
$pagearray["monsterturn"] = handleMonsterTurn($userrow, $monsterrow);
}
// Prepare command or death message
if ($playerisdead != 1) {
$pagearray["command"] = <<<HTML
Command?<br><br>
<form action="index.php?do=fight" method="post">
<input type="submit" name="fight" value="Fight" /><br><br>
<select name="userspell"><option value="0">Choose One</option>$magiclist</select> <input type="submit" name="spell" value="Spell" /><br><br>
<input type="submit" name="run" value="Run" /><br><br>
</form>
HTML;
db()->query("UPDATE users SET
currentaction='Fighting',
currenthp=?,
currentmp=?,
currentfight=?,
currentmonster=?,
currentmonsterhp=?,
currentmonstersleep=?,
currentmonsterimmune=?,
currentuberdamage=?,
currentuberdefense=?
WHERE id=?;", [
$userrow['currenthp'],
$userrow['currentmp'],
$userrow['currentfight'] + 1,
$userrow['currentmonster'],
$userrow['currentmonsterhp'],
$userrow['currentmonstersleep'],
$userrow['currentmonsterimmune'],
$userrow['currentuberdamage'],
$userrow['currentuberdefense'],
$userrow['id']
]);
} else {
$pagearray["command"] = "<b>You have died.</b><br><br>As a consequence, you've lost half of your gold. However, you have been given back a portion of your hit points to continue your journey.<br><br>You may now continue back to <a href=\"index.php\">town</a>, and we hope you fair better next time.";
}
// Finalize page and display it
display(parsetemplate(gettemplate("fight"), $pagearray), "Fighting");
}
function victory() {
global $userrow, $controlrow;
function victory()
{
global $userrow;
if ($userrow["currentmonsterhp"] != 0) { header("Location: index.php?do=fight"); die(); }
if ($userrow["currentfight"] == 0) { header("Location: index.php"); die(); }
$monsterrow = get_monster($userrow['currentmonster']);
$exp = rand((($monsterrow["maxexp"]/6)*5),$monsterrow["maxexp"]);
$min = (int)(($monsterrow["maxexp"] / 6) * 5);
$max = (int)$monsterrow["maxexp"];
$exp = mt_rand(min($min, $max), max($min, $max));
if ($exp < 1) { $exp = 1; }
if ($userrow["expbonus"] != 0) { $exp += ceil(($userrow["expbonus"]/100)*$exp); }
$gold = rand((($monsterrow["maxgold"]/6)*5),$monsterrow["maxgold"]);
$min = (int)(($monsterrow["maxgold"] / 6) * 5);
$max = (int)$monsterrow["maxgold"];
$gold = mt_rand(min($min, $max), max($min, $max));
if ($gold < 1) { $gold = 1; }
if ($userrow["goldbonus"] != 0) { $gold += ceil(($userrow["goldbonus"]/100)*$exp); }
if ($userrow["experience"] + $exp < 16777215) { $newexp = $userrow["experience"] + $exp; $warnexp = ""; } else { $newexp = $userrow["experience"]; $exp = 0; $warnexp = "You have maxed out your experience points."; }
if ($userrow["gold"] + $gold < 16777215) { $newgold = $userrow["gold"] + $gold; $warngold = ""; } else { $newgold = $userrow["gold"]; $gold = 0; $warngold = "You have maxed out your experience points."; }
@ -514,10 +366,99 @@ function drop()
function dead()
{
return <<<HTML
$page = <<<HTML
<b>You have died.</b><br><br>
As a consequence, you've lost half of your gold. However, you have been given back a portion of your hit points
to continue your journey.<br><br>
You may now continue back to <a href="index.php">town</a>, and we hope you fair better next time.
HTML;
display($page, 'You Died');
}
function handleMonsterTurn(&$userrow, $monsterrow)
{
$pagearray = "";
if ($userrow["currentmonstersleep"] != 0) {
$chancetowake = rand(1,15);
if ($chancetowake > $userrow["currentmonstersleep"]) {
$userrow["currentmonstersleep"] = 0;
$pagearray .= "The monster has woken up.<br>";
} else {
$pagearray .= "The monster is still asleep.<br>";
}
}
if ($userrow["currentmonstersleep"] == 0) {
$tohit = (int)ceil(mt_rand((int)($monsterrow["maxdam"] * 0.5), (int)$monsterrow["maxdam"]));
$toblock = (int)ceil(mt_rand((int)($userrow["defensepower"] * 0.75), (int)$userrow["defensepower"]) / 4);
$tododge = rand(1, 150);
if ($tododge <= sqrt($userrow["dexterity"])) {
$tohit = 0;
$pagearray .= "You dodge the monster's attack. No damage has been scored.<br>";
$persondamage = 0;
} else {
$persondamage = max(1, $tohit - $toblock);
if ($userrow["currentuberdefense"] != 0) {
$persondamage -= (int)ceil($persondamage * ($userrow["currentuberdefense"]/100));
}
$persondamage = max(1, $persondamage);
}
$pagearray .= "The monster attacks you for $persondamage damage.<br><br>";
$userrow["currenthp"] -= $persondamage;
if ($userrow["currenthp"] <= 0) {
$newgold = (int)ceil($userrow["gold"]/2);
$newhp = (int)ceil($userrow["maxhp"]/4);
db()->query("UPDATE users SET currenthp=?, currentaction='In Town', currentmonster=0, currentmonsterhp=0, currentmonstersleep=0, currentmonsterimmune=0, currentfight=0, latitude=0, longitude=0, gold=? WHERE id=?;", [
$newhp, $newgold, $userrow['id']
]);
dead();
}
}
return $pagearray;
}
function handleSpellCast(&$userrow, $newspellrow)
{
$pagearray = "";
switch ($newspellrow["type"]) {
case 1: // Heal spell
$newhp = min($userrow["currenthp"] + $newspellrow["attribute"], $userrow["maxhp"]);
$userrow["currenthp"] = $newhp;
$userrow["currentmp"] -= $newspellrow["mp"];
$pagearray = "You have cast the {$newspellrow["name"]} spell, and gained {$newspellrow["attribute"]} Hit Points.<br><br>";
break;
case 2: // Hurt spell
if ($userrow["currentmonsterimmune"] == 0) {
$monsterdamage = mt_rand((int)(($newspellrow["attribute"]/6)*5), $newspellrow["attribute"]);
$userrow["currentmonsterhp"] -= $monsterdamage;
$pagearray = "You have cast the {$newspellrow["name"]} spell for $monsterdamage damage.<br><br>";
} else {
$pagearray = "You have cast the {$newspellrow["name"]} spell, but the monster is immune to it.<br><br>";
}
$userrow["currentmp"] -= $newspellrow["mp"];
break;
case 3: // Sleep spell
if ($userrow["currentmonsterimmune"] != 2) {
$userrow["currentmonstersleep"] = $newspellrow["attribute"];
$pagearray = "You have cast the {$newspellrow["name"]} spell. The monster is asleep.<br><br>";
} else {
$pagearray = "You have cast the {$newspellrow["name"]} spell, but the monster is immune to it.<br><br>";
}
$userrow["currentmp"] -= $newspellrow["mp"];
break;
case 4: // +Damage spell
$userrow["currentuberdamage"] = $newspellrow["attribute"];
$userrow["currentmp"] -= $newspellrow["mp"];
$pagearray = "You have cast the {$newspellrow["name"]} spell, and will gain {$newspellrow["attribute"]}% damage until the end of this fight.<br><br>";
break;
case 5: // +Defense spell
$userrow["currentuberdefense"] = $newspellrow["attribute"];
$userrow["currentmp"] -= $newspellrow["mp"];
$pagearray = "You have cast the {$newspellrow["name"]} spell, and will gain {$newspellrow["attribute"]}% defense until the end of this fight.<br><br>";
break;
}
return $pagearray;
}