298 lines
7.6 KiB
Go
298 lines
7.6 KiB
Go
package compiler
|
|
|
|
import "fmt"
|
|
|
|
// Constants for compiler limits
|
|
const (
|
|
MaxLocals = 256 // Maximum local variables per function
|
|
MaxUpvalues = 256 // Maximum upvalues per function
|
|
MaxConstants = 65536 // Maximum constants per chunk
|
|
)
|
|
|
|
// CompilerState holds state during compilation
|
|
type CompilerState struct {
|
|
Chunk *Chunk // Current chunk being compiled
|
|
Constants map[string]int // Constant pool index mapping
|
|
Functions []Function // Compiled functions
|
|
Structs []Struct // Compiled structs
|
|
Locals []Local // Local variable stack
|
|
Upvalues []UpvalueRef // Upvalue definitions
|
|
ScopeDepth int // Current scope nesting level
|
|
FunctionType FunctionType // Type of function being compiled
|
|
BreakJumps []int // Break jump addresses for loops
|
|
ContinueJumps []int // Continue jump addresses for loops
|
|
LoopStart int // Start of current loop for continue
|
|
LoopDepth int // Current loop nesting depth
|
|
parent *CompilerState // Parent compiler state for nested functions
|
|
CurrentLine int // Current source line being compiled
|
|
}
|
|
|
|
// Local represents a local variable during compilation
|
|
type Local struct {
|
|
Name string // Variable name
|
|
Depth int // Scope depth where declared
|
|
IsCaptured bool // Whether variable is captured by closure
|
|
Slot int // Stack slot index
|
|
}
|
|
|
|
// UpvalueRef represents an upvalue reference during compilation
|
|
type UpvalueRef struct {
|
|
Index uint8 // Index in enclosing function's locals or upvalues
|
|
IsLocal bool // True if captures local, false if captures upvalue
|
|
}
|
|
|
|
// FunctionType represents the type of function being compiled
|
|
type FunctionType uint8
|
|
|
|
const (
|
|
FunctionTypeScript FunctionType = iota // Top-level script
|
|
FunctionTypeFunction // Regular function
|
|
FunctionTypeMethod // Struct method
|
|
)
|
|
|
|
// CompileError represents a compilation error with location information
|
|
type CompileError struct {
|
|
Message string
|
|
Line int
|
|
Column int
|
|
}
|
|
|
|
func (ce CompileError) Error() string {
|
|
return fmt.Sprintf("Compile error at line %d, column %d: %s", ce.Line, ce.Column, ce.Message)
|
|
}
|
|
|
|
// NewCompilerState creates a new compiler state for compilation
|
|
func NewCompilerState(functionType FunctionType) *CompilerState {
|
|
return &CompilerState{
|
|
Chunk: NewChunk(),
|
|
Constants: make(map[string]int),
|
|
Functions: make([]Function, 0),
|
|
Structs: make([]Struct, 0),
|
|
Locals: make([]Local, 0, MaxLocals),
|
|
Upvalues: make([]UpvalueRef, 0, MaxUpvalues),
|
|
ScopeDepth: 0,
|
|
FunctionType: functionType,
|
|
BreakJumps: make([]int, 0),
|
|
ContinueJumps: make([]int, 0),
|
|
LoopStart: -1,
|
|
LoopDepth: 0,
|
|
parent: nil,
|
|
}
|
|
}
|
|
|
|
// NewChunk creates a new bytecode chunk
|
|
func NewChunk() *Chunk {
|
|
return &Chunk{
|
|
Code: make([]uint8, 0, 256),
|
|
Constants: make([]Value, 0, 64),
|
|
Lines: make([]int, 0, 256),
|
|
Functions: make([]Function, 0),
|
|
Structs: make([]Struct, 0),
|
|
}
|
|
}
|
|
|
|
// Scope management methods
|
|
func (cs *CompilerState) BeginScope() {
|
|
cs.ScopeDepth++
|
|
}
|
|
|
|
func (cs *CompilerState) EndScope() {
|
|
cs.ScopeDepth--
|
|
|
|
// Remove locals that go out of scope
|
|
for len(cs.Locals) > 0 && cs.Locals[len(cs.Locals)-1].Depth > cs.ScopeDepth {
|
|
local := cs.Locals[len(cs.Locals)-1]
|
|
if local.IsCaptured {
|
|
// Emit close upvalue instruction
|
|
cs.EmitByte(uint8(OpCloseUpvalue))
|
|
} else {
|
|
// Emit pop instruction
|
|
cs.EmitByte(uint8(OpPop))
|
|
}
|
|
cs.Locals = cs.Locals[:len(cs.Locals)-1]
|
|
}
|
|
}
|
|
|
|
// Local variable management
|
|
func (cs *CompilerState) AddLocal(name string) error {
|
|
if len(cs.Locals) >= MaxLocals {
|
|
return CompileError{
|
|
Message: "too many local variables in function",
|
|
}
|
|
}
|
|
|
|
local := Local{
|
|
Name: name,
|
|
Depth: -1, // Mark as uninitialized
|
|
IsCaptured: false,
|
|
Slot: len(cs.Locals),
|
|
}
|
|
|
|
cs.Locals = append(cs.Locals, local)
|
|
return nil
|
|
}
|
|
|
|
func (cs *CompilerState) MarkInitialized() {
|
|
if len(cs.Locals) > 0 {
|
|
cs.Locals[len(cs.Locals)-1].Depth = cs.ScopeDepth
|
|
}
|
|
}
|
|
|
|
func (cs *CompilerState) ResolveLocal(name string) int {
|
|
for i := len(cs.Locals) - 1; i >= 0; i-- {
|
|
local := &cs.Locals[i]
|
|
if local.Name == name {
|
|
if local.Depth == -1 {
|
|
// Variable used before initialization
|
|
return -2
|
|
}
|
|
return i
|
|
}
|
|
}
|
|
return -1
|
|
}
|
|
|
|
// Upvalue management
|
|
func (cs *CompilerState) AddUpvalue(index uint8, isLocal bool) int {
|
|
upvalueCount := len(cs.Upvalues)
|
|
|
|
// Check if upvalue already exists
|
|
for i := range upvalueCount {
|
|
upvalue := &cs.Upvalues[i]
|
|
if upvalue.Index == index && upvalue.IsLocal == isLocal {
|
|
return i
|
|
}
|
|
}
|
|
|
|
if upvalueCount >= MaxUpvalues {
|
|
return -1 // Too many upvalues
|
|
}
|
|
|
|
cs.Upvalues = append(cs.Upvalues, UpvalueRef{
|
|
Index: index,
|
|
IsLocal: isLocal,
|
|
})
|
|
|
|
return upvalueCount
|
|
}
|
|
|
|
// Constant pool management
|
|
func (cs *CompilerState) AddConstant(value Value) int {
|
|
// Check if constant already exists to avoid duplicates
|
|
key := cs.valueKey(value)
|
|
if index, exists := cs.Constants[key]; exists {
|
|
return index
|
|
}
|
|
|
|
if len(cs.Chunk.Constants) >= MaxConstants {
|
|
return -1 // Too many constants
|
|
}
|
|
|
|
index := len(cs.Chunk.Constants)
|
|
cs.Chunk.Constants = append(cs.Chunk.Constants, value)
|
|
cs.Constants[key] = index
|
|
return index
|
|
}
|
|
|
|
// Generate unique key for value in constant pool
|
|
func (cs *CompilerState) valueKey(value Value) string {
|
|
switch value.Type {
|
|
case ValueNil:
|
|
return "nil"
|
|
case ValueBool:
|
|
if value.Data.(bool) {
|
|
return "bool:true"
|
|
}
|
|
return "bool:false"
|
|
case ValueNumber:
|
|
return fmt.Sprintf("number:%g", value.Data.(float64))
|
|
case ValueString:
|
|
return fmt.Sprintf("string:%s", value.Data.(string))
|
|
default:
|
|
// For complex types, use memory address as fallback
|
|
return fmt.Sprintf("%T:%p", value.Data, value.Data)
|
|
}
|
|
}
|
|
|
|
// Bytecode emission methods
|
|
func (cs *CompilerState) EmitByte(byte uint8) {
|
|
cs.Chunk.Code = append(cs.Chunk.Code, byte)
|
|
cs.Chunk.Lines = append(cs.Chunk.Lines, cs.CurrentLine)
|
|
}
|
|
|
|
func (cs *CompilerState) EmitBytes(bytes ...uint8) {
|
|
for _, b := range bytes {
|
|
cs.EmitByte(b)
|
|
}
|
|
}
|
|
|
|
func (cs *CompilerState) EmitInstruction(op Opcode, operands ...uint16) {
|
|
bytes := EncodeInstruction(op, operands...)
|
|
cs.EmitBytes(bytes...)
|
|
}
|
|
|
|
func (cs *CompilerState) EmitJump(op Opcode) int {
|
|
cs.EmitByte(uint8(op))
|
|
cs.EmitByte(0xFF) // Placeholder
|
|
cs.EmitByte(0xFF) // Placeholder
|
|
return len(cs.Chunk.Code) - 2 // Return offset of jump address
|
|
}
|
|
|
|
func (cs *CompilerState) PatchJump(offset int) {
|
|
// Calculate jump distance
|
|
jump := len(cs.Chunk.Code) - offset - 2
|
|
|
|
if jump > 65535 {
|
|
// Jump too large - would need long jump instruction
|
|
return
|
|
}
|
|
|
|
cs.Chunk.Code[offset] = uint8(jump & 0xFF)
|
|
cs.Chunk.Code[offset+1] = uint8((jump >> 8) & 0xFF)
|
|
}
|
|
|
|
// Loop management
|
|
func (cs *CompilerState) EnterLoop() {
|
|
cs.LoopStart = len(cs.Chunk.Code)
|
|
cs.LoopDepth++
|
|
}
|
|
|
|
func (cs *CompilerState) ExitLoop() {
|
|
cs.LoopDepth--
|
|
if cs.LoopDepth == 0 {
|
|
cs.LoopStart = -1
|
|
}
|
|
|
|
// Patch break jumps
|
|
for _, jumpOffset := range cs.BreakJumps {
|
|
cs.PatchJump(jumpOffset)
|
|
}
|
|
cs.BreakJumps = cs.BreakJumps[:0]
|
|
|
|
// Patch continue jumps
|
|
for _, jumpOffset := range cs.ContinueJumps {
|
|
jump := cs.LoopStart - jumpOffset - 2
|
|
if jump < 65535 {
|
|
cs.Chunk.Code[jumpOffset] = uint8(jump & 0xFF)
|
|
cs.Chunk.Code[jumpOffset+1] = uint8((jump >> 8) & 0xFF)
|
|
}
|
|
}
|
|
cs.ContinueJumps = cs.ContinueJumps[:0]
|
|
}
|
|
|
|
func (cs *CompilerState) EmitBreak() {
|
|
jumpOffset := cs.EmitJump(OpJump)
|
|
cs.BreakJumps = append(cs.BreakJumps, jumpOffset)
|
|
}
|
|
|
|
func (cs *CompilerState) EmitContinue() {
|
|
if cs.LoopStart != -1 {
|
|
jumpOffset := cs.EmitJump(OpJump)
|
|
cs.ContinueJumps = append(cs.ContinueJumps, jumpOffset)
|
|
}
|
|
}
|
|
|
|
func (cs *CompilerState) SetLine(line int) {
|
|
cs.CurrentLine = line
|
|
}
|