Mako/compiler/state.go

298 lines
7.6 KiB
Go

package compiler
import "fmt"
// Constants for compiler limits
const (
MaxLocals = 256 // Maximum local variables per function
MaxUpvalues = 256 // Maximum upvalues per function
MaxConstants = 65536 // Maximum constants per chunk
)
// CompilerState holds state during compilation
type CompilerState struct {
Chunk *Chunk // Current chunk being compiled
Constants map[string]int // Constant pool index mapping
Functions []Function // Compiled functions
Structs []Struct // Compiled structs
Locals []Local // Local variable stack
Upvalues []UpvalueRef // Upvalue definitions
ScopeDepth int // Current scope nesting level
FunctionType FunctionType // Type of function being compiled
BreakJumps []int // Break jump addresses for loops
ContinueJumps []int // Continue jump addresses for loops
LoopStart int // Start of current loop for continue
LoopDepth int // Current loop nesting depth
parent *CompilerState // Parent compiler state for nested functions
CurrentLine int // Current source line being compiled
}
// Local represents a local variable during compilation
type Local struct {
Name string // Variable name
Depth int // Scope depth where declared
IsCaptured bool // Whether variable is captured by closure
Slot int // Stack slot index
}
// UpvalueRef represents an upvalue reference during compilation
type UpvalueRef struct {
Index uint8 // Index in enclosing function's locals or upvalues
IsLocal bool // True if captures local, false if captures upvalue
}
// FunctionType represents the type of function being compiled
type FunctionType uint8
const (
FunctionTypeScript FunctionType = iota // Top-level script
FunctionTypeFunction // Regular function
FunctionTypeMethod // Struct method
)
// CompileError represents a compilation error with location information
type CompileError struct {
Message string
Line int
Column int
}
func (ce CompileError) Error() string {
return fmt.Sprintf("Compile error at line %d, column %d: %s", ce.Line, ce.Column, ce.Message)
}
// NewCompilerState creates a new compiler state for compilation
func NewCompilerState(functionType FunctionType) *CompilerState {
return &CompilerState{
Chunk: NewChunk(),
Constants: make(map[string]int),
Functions: make([]Function, 0),
Structs: make([]Struct, 0),
Locals: make([]Local, 0, MaxLocals),
Upvalues: make([]UpvalueRef, 0, MaxUpvalues),
ScopeDepth: 0,
FunctionType: functionType,
BreakJumps: make([]int, 0),
ContinueJumps: make([]int, 0),
LoopStart: -1,
LoopDepth: 0,
parent: nil,
}
}
// NewChunk creates a new bytecode chunk
func NewChunk() *Chunk {
return &Chunk{
Code: make([]uint8, 0, 256),
Constants: make([]Value, 0, 64),
Lines: make([]int, 0, 256),
Functions: make([]Function, 0),
Structs: make([]Struct, 0),
}
}
// Scope management methods
func (cs *CompilerState) BeginScope() {
cs.ScopeDepth++
}
func (cs *CompilerState) EndScope() {
cs.ScopeDepth--
// Remove locals that go out of scope
for len(cs.Locals) > 0 && cs.Locals[len(cs.Locals)-1].Depth > cs.ScopeDepth {
local := cs.Locals[len(cs.Locals)-1]
if local.IsCaptured {
// Emit close upvalue instruction
cs.EmitByte(uint8(OpCloseUpvalue))
} else {
// Emit pop instruction
cs.EmitByte(uint8(OpPop))
}
cs.Locals = cs.Locals[:len(cs.Locals)-1]
}
}
// Local variable management
func (cs *CompilerState) AddLocal(name string) error {
if len(cs.Locals) >= MaxLocals {
return CompileError{
Message: "too many local variables in function",
}
}
local := Local{
Name: name,
Depth: -1, // Mark as uninitialized
IsCaptured: false,
Slot: len(cs.Locals),
}
cs.Locals = append(cs.Locals, local)
return nil
}
func (cs *CompilerState) MarkInitialized() {
if len(cs.Locals) > 0 {
cs.Locals[len(cs.Locals)-1].Depth = cs.ScopeDepth
}
}
func (cs *CompilerState) ResolveLocal(name string) int {
for i := len(cs.Locals) - 1; i >= 0; i-- {
local := &cs.Locals[i]
if local.Name == name {
if local.Depth == -1 {
// Variable used before initialization
return -2
}
return i
}
}
return -1
}
// Upvalue management
func (cs *CompilerState) AddUpvalue(index uint8, isLocal bool) int {
upvalueCount := len(cs.Upvalues)
// Check if upvalue already exists
for i := range upvalueCount {
upvalue := &cs.Upvalues[i]
if upvalue.Index == index && upvalue.IsLocal == isLocal {
return i
}
}
if upvalueCount >= MaxUpvalues {
return -1 // Too many upvalues
}
cs.Upvalues = append(cs.Upvalues, UpvalueRef{
Index: index,
IsLocal: isLocal,
})
return upvalueCount
}
// Constant pool management
func (cs *CompilerState) AddConstant(value Value) int {
// Check if constant already exists to avoid duplicates
key := cs.valueKey(value)
if index, exists := cs.Constants[key]; exists {
return index
}
if len(cs.Chunk.Constants) >= MaxConstants {
return -1 // Too many constants
}
index := len(cs.Chunk.Constants)
cs.Chunk.Constants = append(cs.Chunk.Constants, value)
cs.Constants[key] = index
return index
}
// Generate unique key for value in constant pool
func (cs *CompilerState) valueKey(value Value) string {
switch value.Type {
case ValueNil:
return "nil"
case ValueBool:
if value.Data.(bool) {
return "bool:true"
}
return "bool:false"
case ValueNumber:
return fmt.Sprintf("number:%g", value.Data.(float64))
case ValueString:
return fmt.Sprintf("string:%s", value.Data.(string))
default:
// For complex types, use memory address as fallback
return fmt.Sprintf("%T:%p", value.Data, value.Data)
}
}
// Bytecode emission methods
func (cs *CompilerState) EmitByte(byte uint8) {
cs.Chunk.Code = append(cs.Chunk.Code, byte)
cs.Chunk.Lines = append(cs.Chunk.Lines, cs.CurrentLine)
}
func (cs *CompilerState) EmitBytes(bytes ...uint8) {
for _, b := range bytes {
cs.EmitByte(b)
}
}
func (cs *CompilerState) EmitInstruction(op Opcode, operands ...uint16) {
bytes := EncodeInstruction(op, operands...)
cs.EmitBytes(bytes...)
}
func (cs *CompilerState) EmitJump(op Opcode) int {
cs.EmitByte(uint8(op))
cs.EmitByte(0xFF) // Placeholder
cs.EmitByte(0xFF) // Placeholder
return len(cs.Chunk.Code) - 2 // Return offset of jump address
}
func (cs *CompilerState) PatchJump(offset int) {
// Calculate jump distance
jump := len(cs.Chunk.Code) - offset - 2
if jump > 65535 {
// Jump too large - would need long jump instruction
return
}
cs.Chunk.Code[offset] = uint8(jump & 0xFF)
cs.Chunk.Code[offset+1] = uint8((jump >> 8) & 0xFF)
}
// Loop management
func (cs *CompilerState) EnterLoop() {
cs.LoopStart = len(cs.Chunk.Code)
cs.LoopDepth++
}
func (cs *CompilerState) ExitLoop() {
cs.LoopDepth--
if cs.LoopDepth == 0 {
cs.LoopStart = -1
}
// Patch break jumps
for _, jumpOffset := range cs.BreakJumps {
cs.PatchJump(jumpOffset)
}
cs.BreakJumps = cs.BreakJumps[:0]
// Patch continue jumps
for _, jumpOffset := range cs.ContinueJumps {
jump := cs.LoopStart - jumpOffset - 2
if jump < 65535 {
cs.Chunk.Code[jumpOffset] = uint8(jump & 0xFF)
cs.Chunk.Code[jumpOffset+1] = uint8((jump >> 8) & 0xFF)
}
}
cs.ContinueJumps = cs.ContinueJumps[:0]
}
func (cs *CompilerState) EmitBreak() {
jumpOffset := cs.EmitJump(OpJump)
cs.BreakJumps = append(cs.BreakJumps, jumpOffset)
}
func (cs *CompilerState) EmitContinue() {
if cs.LoopStart != -1 {
jumpOffset := cs.EmitJump(OpJump)
cs.ContinueJumps = append(cs.ContinueJumps, jumpOffset)
}
}
func (cs *CompilerState) SetLine(line int) {
cs.CurrentLine = line
}