2025-08-26 22:19:43 -05:00

215 lines
4.7 KiB
Go

package spells
import (
"fmt"
"dk/internal/database"
)
// Spell represents a spell in the game
type Spell struct {
ID int
Type int
Name string
Lore string
Icon string
MP int
Power int
}
// SpellType constants for spell types
const (
TypeHeal = 0
TypeDamage = 1
TypeSleep = 2
TypeUberAttack = 3
TypeUberDefense = 4
)
// New creates a new Spell with sensible defaults
func New() *Spell {
return &Spell{
Type: TypeHeal,
Name: "",
Lore: "",
Icon: "",
MP: 5,
Power: 10,
}
}
// Validate checks if spell has valid values
func (s *Spell) Validate() error {
if s.Name == "" {
return fmt.Errorf("spell name cannot be empty")
}
if s.MP < 0 {
return fmt.Errorf("spell MP cannot be negative")
}
if s.Power < 0 {
return fmt.Errorf("spell Power cannot be negative")
}
if s.Type < TypeHeal || s.Type > TypeUberDefense {
return fmt.Errorf("invalid spell type: %d", s.Type)
}
return nil
}
// CRUD operations
func (s *Spell) Delete() error {
return database.Exec("DELETE FROM spells WHERE id = %d", s.ID)
}
func (s *Spell) Insert() error {
id, err := database.Insert("spells", s, "ID")
if err != nil {
return err
}
s.ID = int(id)
return nil
}
// Query functions
func Find(id int) (*Spell, error) {
var spell Spell
err := database.Get(&spell, "SELECT * FROM spells WHERE id = %d", id)
if err != nil {
return nil, fmt.Errorf("spell with ID %d not found", id)
}
return &spell, nil
}
func All() ([]*Spell, error) {
var spells []*Spell
err := database.Select(&spells, "SELECT * FROM spells ORDER BY type ASC, mp ASC, id ASC")
return spells, err
}
func ByType(spellType int) ([]*Spell, error) {
var spells []*Spell
err := database.Select(&spells, "SELECT * FROM spells WHERE type = %d ORDER BY mp ASC, id ASC", spellType)
return spells, err
}
func ByMaxMP(maxMP int) ([]*Spell, error) {
var spells []*Spell
err := database.Select(&spells, "SELECT * FROM spells WHERE mp <= %d ORDER BY type ASC, mp ASC, id ASC", maxMP)
return spells, err
}
func ByTypeAndMaxMP(spellType, maxMP int) ([]*Spell, error) {
var spells []*Spell
err := database.Select(&spells, "SELECT * FROM spells WHERE type = %d AND mp <= %d ORDER BY mp ASC, id ASC", spellType, maxMP)
return spells, err
}
func ByName(name string) (*Spell, error) {
var spell Spell
err := database.Get(&spell, "SELECT * FROM spells WHERE name = %s COLLATE NOCASE", name)
if err != nil {
return nil, fmt.Errorf("spell with name '%s' not found", name)
}
return &spell, nil
}
// Spell unlock functions
func UnlocksForClassAtLevel(classID, level int) ([]*Spell, error) {
var spells []*Spell
query := `
SELECT s.* FROM spells s
JOIN spell_unlocks u ON s.id = u.spell_id
WHERE u.class_id = %d AND u.level = %d
ORDER BY s.type ASC, s.mp ASC, s.id ASC`
err := database.Select(&spells, query, classID, level)
return spells, err
}
func UserSpells(userID int) ([]*Spell, error) {
var spells []*Spell
query := `
SELECT s.* FROM spells s
JOIN user_spells us ON s.id = us.spell_id
WHERE us.user_id = %d
ORDER BY s.type ASC, s.mp ASC, s.id ASC`
err := database.Select(&spells, query, userID)
return spells, err
}
func GrantSpell(userID, spellID int) error {
return database.Exec("INSERT OR IGNORE INTO user_spells (user_id, spell_id) VALUES (%d, %d)", userID, spellID)
}
func GrantSpells(userID int, spellIDs []int) error {
return database.Transaction(func() error {
for _, spellID := range spellIDs {
if err := GrantSpell(userID, spellID); err != nil {
return err
}
}
return nil
})
}
func HasSpell(userID, spellID int) bool {
var count int
err := database.Get(&count, "SELECT COUNT(*) FROM user_spells WHERE user_id = %d AND spell_id = %d", userID, spellID)
return err == nil && count > 0
}
// Helper methods
func (s *Spell) IsHeal() bool {
return s.Type == TypeHeal
}
func (s *Spell) IsDamage() bool {
return s.Type == TypeDamage
}
func (s *Spell) IsSleep() bool {
return s.Type == TypeSleep
}
func (s *Spell) IsUberAttack() bool {
return s.Type == TypeUberAttack
}
func (s *Spell) IsUberDefense() bool {
return s.Type == TypeUberDefense
}
func (s *Spell) TypeName() string {
switch s.Type {
case TypeHeal:
return "Heal"
case TypeDamage:
return "Damage"
case TypeSleep:
return "Sleep"
case TypeUberAttack:
return "Uber Attack"
case TypeUberDefense:
return "Uber Defense"
default:
return "Unknown"
}
}
func (s *Spell) CanCast(availableMP int) bool {
return availableMP >= s.MP
}
func (s *Spell) Efficiency() float64 {
if s.MP == 0 {
return 0
}
return float64(s.Power) / float64(s.MP)
}
func (s *Spell) IsOffensive() bool {
return s.Type == TypeDamage || s.Type == TypeSleep
}
func (s *Spell) IsSupport() bool {
return s.Type == TypeHeal || s.Type == TypeUberAttack || s.Type == TypeUberDefense
}