194 lines
4.7 KiB
Go
194 lines
4.7 KiB
Go
package routes
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import (
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"dk/internal/actions"
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"dk/internal/components"
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"dk/internal/helpers"
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"dk/internal/models/fights"
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"dk/internal/models/monsters"
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"dk/internal/models/spells"
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"dk/internal/models/users"
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"fmt"
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"math/rand"
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"strconv"
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sushi "git.sharkk.net/Sharkk/Sushi"
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"git.sharkk.net/Sharkk/Sushi/auth"
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)
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func RegisterFightRoutes(app *sushi.App) {
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group := app.Group("/fight")
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group.Use(auth.RequireAuth("/login"))
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group.Use(requireFighting())
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group.Get("/", showFight)
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group.Post("/", handleFightAction)
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}
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// requireFighting middleware ensures the user is in a fight
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func requireFighting() sushi.Middleware {
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return func(ctx sushi.Ctx, next func()) {
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user := ctx.GetCurrentUser()
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if user == nil {
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ctx.SendError(401, "Not authenticated")
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return
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}
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userModel := user.(*users.User)
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if !userModel.IsFighting() {
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ctx.Redirect("/")
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return
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}
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next()
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}
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}
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func showFight(ctx sushi.Ctx) {
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sess := ctx.GetCurrentSession()
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user := ctx.GetCurrentUser().(*users.User)
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fight, err := fights.Find(user.FightID)
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if err != nil {
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ctx.SendError(404, "Fight not found")
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return
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}
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monster, err := monsters.Find(fight.MonsterID)
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if err != nil {
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ctx.SendError(404, "Monster not found for fight")
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return
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}
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// If turn 0, determine first strike and advance to turn 1
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if fight.Turn == 0 {
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// 50% chance user goes first
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fight.FirstStrike = rand.Float32() < 0.5
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fight.Turn = 1
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fight.Save()
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}
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monHpPct := helpers.ClampPct(float64(fight.MonsterHP), float64(fight.MonsterMaxHP), 0, 100)
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monHpColor := ""
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if monHpPct < 35 {
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monHpColor = "danger"
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} else if monHpPct < 75 {
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monHpColor = "warning"
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}
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spellMap := helpers.NewOrderedMap[int, *spells.Spell]()
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if user.Spells != "" {
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for _, id := range user.GetSpellIDs() {
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if spell, err := spells.Find(id); err == nil {
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spellMap.Set(id, spell)
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}
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}
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}
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components.RenderPage(ctx, "Fighting", "fight/fight.html", map[string]any{
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"fight": fight,
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"user": user,
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"monster": monster,
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"mon_hppct": monHpPct,
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"mon_hpcol": monHpColor,
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"spells": spellMap.ToSlice(),
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"action": sess.GetFlashMessage("action"),
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"mon_action": sess.GetFlashMessage("mon_action"),
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})
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}
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func handleFightAction(ctx sushi.Ctx) {
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sess := ctx.GetCurrentSession()
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user := ctx.GetCurrentUser().(*users.User)
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fight, err := fights.Find(user.FightID)
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if err != nil {
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ctx.SetContentType("text/plain")
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ctx.SetBodyString("Fight not found")
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return
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}
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action := string(ctx.FormValue("action"))
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var userAction string
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switch action {
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case "attack":
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actions.HandleAttack(fight, user)
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userAction = fight.GetLastAction()
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case "spell":
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spellIDStr := string(ctx.FormValue("spell_id"))
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if spellID, err := strconv.Atoi(spellIDStr); err == nil {
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actions.HandleSpell(fight, user, spellID)
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userAction = fight.GetLastAction()
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}
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case "run":
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actions.HandleRun(fight, user)
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userAction = fight.GetLastAction()
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// If successfully ran away, redirect to explore
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if fight.RanAway {
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user.Currently = "Exploring"
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user.Save()
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sess.SetFlash("success", "You successfully escaped!")
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ctx.Redirect("/explore", 302)
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return
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}
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default:
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fight.AddAction("Invalid action!")
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userAction = "Invalid action!"
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}
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// Flash user action
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sess.SetFlash("action", userAction)
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// Check if fight ended due to user action
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if fight.Victory {
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if fight.Won {
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// Player won
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sess.SetFlash("success", fmt.Sprintf("Victory! You gained %d gold and %d experience!", fight.RewardGold, fight.RewardExp))
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sess.DeleteFlash("action")
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sess.DeleteFlash("mon_action")
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ctx.Redirect("/explore", 302)
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} else {
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// Player lost
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sess.SetFlash("error", "You have been defeated! You lost some gold and were sent to the nearest town.")
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sess.DeleteFlash("action")
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sess.DeleteFlash("mon_action")
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ctx.Redirect("/town", 302)
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}
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return
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}
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// Monster attacks back if fight is still active
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if fight.IsActive() && user.HP > 0 {
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actions.HandleMonsterAttack(fight, user)
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// Check if fight ended due to monster attack
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if fight.Victory {
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if fight.Won {
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sess.SetFlash("success", fmt.Sprintf("Victory! You gained %d gold and %d experience!", fight.RewardGold, fight.RewardExp))
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sess.DeleteFlash("action")
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sess.DeleteFlash("mon_action")
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ctx.Redirect("/explore", 302)
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} else {
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sess.SetFlash("error", "You have been defeated! You lost some gold and were sent to the nearest town.")
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sess.DeleteFlash("action")
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sess.DeleteFlash("mon_action")
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ctx.Redirect("/town", 302)
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}
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return
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}
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monsterAction := fight.GetLastAction()
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sess.SetFlash("mon_action", monsterAction)
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}
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fight.IncrementTurn()
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fight.Save()
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user.Save()
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// Redirect back to fight page
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ctx.Redirect("/fight", 302)
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}
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