230 lines
4.7 KiB
Go

package spells
import (
"fmt"
"strings"
nigiri "git.sharkk.net/Sharkk/Nigiri"
)
// Spell represents a spell in the game
type Spell struct {
ID int `json:"id"`
Name string `json:"name" db:"required,unique"`
MP int `json:"mp" db:"index"`
Attribute int `json:"attribute"`
Type int `json:"type" db:"index"`
}
// SpellType constants for spell types
const (
TypeHealing = 1
TypeHurt = 2
TypeSleep = 3
TypeAttackBoost = 4
TypeDefenseBoost = 5
)
// Global store
var store *nigiri.BaseStore[Spell]
var db *nigiri.Collection
// Init sets up the Nigiri store and indices
func Init(collection *nigiri.Collection) {
db = collection
store = nigiri.NewBaseStore[Spell]()
// Register custom indices
store.RegisterIndex("byType", nigiri.BuildIntGroupIndex(func(s *Spell) int {
return s.Type
}))
store.RegisterIndex("byName", nigiri.BuildCaseInsensitiveLookupIndex(func(s *Spell) string {
return s.Name
}))
store.RegisterIndex("byMP", nigiri.BuildIntGroupIndex(func(s *Spell) int {
return s.MP
}))
store.RegisterIndex("allByTypeMP", nigiri.BuildSortedListIndex(func(a, b *Spell) bool {
if a.Type != b.Type {
return a.Type < b.Type
}
if a.MP != b.MP {
return a.MP < b.MP
}
return a.ID < b.ID
}))
store.RebuildIndices()
}
// GetStore returns the spells store
func GetStore() *nigiri.BaseStore[Spell] {
if store == nil {
panic("spells store not initialized - call Initialize first")
}
return store
}
// Creates a new Spell with sensible defaults
func New() *Spell {
return &Spell{
Name: "",
MP: 5, // Default MP cost
Attribute: 10, // Default attribute value
Type: TypeHealing, // Default to healing spell
}
}
// Validate checks if spell has valid values
func (s *Spell) Validate() error {
if s.Name == "" {
return fmt.Errorf("spell name cannot be empty")
}
if s.MP < 0 {
return fmt.Errorf("spell MP cannot be negative")
}
if s.Attribute < 0 {
return fmt.Errorf("spell Attribute cannot be negative")
}
if s.Type < TypeHealing || s.Type > TypeDefenseBoost {
return fmt.Errorf("invalid spell type: %d", s.Type)
}
return nil
}
// CRUD operations
func (s *Spell) Save() error {
if s.ID == 0 {
id, err := store.Create(s)
if err != nil {
return err
}
s.ID = id
return nil
}
return store.Update(s.ID, s)
}
func (s *Spell) Delete() error {
store.Remove(s.ID)
return nil
}
// Insert with ID assignment
func (s *Spell) Insert() error {
id, err := store.Create(s)
if err != nil {
return err
}
s.ID = id
return nil
}
// Query functions
func Find(id int) (*Spell, error) {
spell, exists := store.Find(id)
if !exists {
return nil, fmt.Errorf("spell with ID %d not found", id)
}
return spell, nil
}
func All() ([]*Spell, error) {
return store.AllSorted("allByTypeMP"), nil
}
func ByType(spellType int) ([]*Spell, error) {
return store.GroupByIndex("byType", spellType), nil
}
func ByMaxMP(maxMP int) ([]*Spell, error) {
return store.FilterByIndex("allByTypeMP", func(s *Spell) bool {
return s.MP <= maxMP
}), nil
}
func ByTypeAndMaxMP(spellType, maxMP int) ([]*Spell, error) {
return store.FilterByIndex("allByTypeMP", func(s *Spell) bool {
return s.Type == spellType && s.MP <= maxMP
}), nil
}
func ByName(name string) (*Spell, error) {
spell, exists := store.LookupByIndex("byName", strings.ToLower(name))
if !exists {
return nil, fmt.Errorf("spell with name '%s' not found", name)
}
return spell, nil
}
// Helper methods
func (s *Spell) IsHealing() bool {
return s.Type == TypeHealing
}
func (s *Spell) IsHurt() bool {
return s.Type == TypeHurt
}
func (s *Spell) IsSleep() bool {
return s.Type == TypeSleep
}
func (s *Spell) IsAttackBoost() bool {
return s.Type == TypeAttackBoost
}
func (s *Spell) IsDefenseBoost() bool {
return s.Type == TypeDefenseBoost
}
func (s *Spell) TypeName() string {
switch s.Type {
case TypeHealing:
return "Healing"
case TypeHurt:
return "Hurt"
case TypeSleep:
return "Sleep"
case TypeAttackBoost:
return "Attack Boost"
case TypeDefenseBoost:
return "Defense Boost"
default:
return "Unknown"
}
}
func (s *Spell) CanCast(availableMP int) bool {
return availableMP >= s.MP
}
func (s *Spell) Efficiency() float64 {
if s.MP == 0 {
return 0
}
return float64(s.Attribute) / float64(s.MP)
}
func (s *Spell) IsOffensive() bool {
return s.Type == TypeHurt || s.Type == TypeSleep
}
func (s *Spell) IsSupport() bool {
return s.Type == TypeHealing || s.Type == TypeAttackBoost || s.Type == TypeDefenseBoost
}
// Legacy compatibility functions (will be removed later)
func LoadData(dataPath string) error {
// No longer needed - Nigiri handles this
return nil
}
func SaveData(dataPath string) error {
// No longer needed - Nigiri handles this
return nil
}