286 lines
6.4 KiB
Go

package routes
import (
"dk/internal/actions"
"dk/internal/components"
"dk/internal/database"
"dk/internal/helpers"
"dk/internal/models/items"
"dk/internal/models/towns"
"dk/internal/models/users"
"fmt"
"slices"
sushi "git.sharkk.net/Sharkk/Sushi"
"git.sharkk.net/Sharkk/Sushi/auth"
)
// Map acts as a representation of owned/unowned maps in the town stores.
type Map struct {
ID int
Name string
Cost int
Owned bool
X int
Y int
TP int
}
func RegisterTownRoutes(app *sushi.App) {
group := app.Group("/town")
group.Use(auth.RequireAuth("/login"))
group.Use(requireTown())
group.Get("/", showTown)
group.Get("/inn", showInn)
group.Post("/inn", rest)
group.Get("/shop", showShop)
group.Get("/shop/buy/:id", buyItem)
group.Get("/maps", showMaps)
group.Get("/maps/buy/:id", buyMap)
}
// requireTown middleware ensures the user is in a town
func requireTown() sushi.Middleware {
return func(ctx sushi.Ctx, next func()) {
user := ctx.GetCurrentUser()
if user == nil {
ctx.SendError(401, "Not authenticated")
return
}
userModel := user.(*users.User)
if userModel.Currently != "In Town" {
ctx.SendError(403, "You must be in town")
return
}
town, err := towns.ByCoords(userModel.X, userModel.Y)
if err != nil || town == nil || town.ID == 0 {
ctx.SendError(403, fmt.Sprintf("Invalid town location (%d, %d)", userModel.X, userModel.Y))
return
}
ctx.SetUserValue("town", town)
next()
}
}
func showTown(ctx sushi.Ctx) {
town := ctx.UserValue("town").(*towns.Town)
components.RenderPage(ctx, town.Name, "town/town.html", map[string]any{
"town": town,
"newscontent": components.GenerateTownNews(),
"whosonline": components.GenerateTownWhosOnline(),
})
}
func showInn(ctx sushi.Ctx) {
town := ctx.UserValue("town").(*towns.Town)
sess := ctx.GetCurrentSession()
value, exists := sess.GetFlash("rested")
rested := false
if exists && value == true {
rested = true
}
components.RenderPage(ctx, town.Name+" Inn", "town/inn.html", map[string]any{
"town": town,
"rested": rested,
})
}
func rest(ctx sushi.Ctx) {
sess := ctx.GetCurrentSession()
town := ctx.UserValue("town").(*towns.Town)
user := ctx.GetCurrentUser().(*users.User)
if user.Gold < town.InnCost {
sess.SetFlash("error", "You can't afford to stay here tonight.")
ctx.Redirect("/town/inn")
return
}
err := database.Transaction(func() error {
return database.Update("users", map[string]any{
"gold": user.Gold - town.InnCost,
"hp": user.MaxHP,
"mp": user.MaxMP,
"tp": user.MaxTP,
}, "id", user.ID)
})
if err != nil {
sess.SetFlash("error", "Failed to rest at inn.")
ctx.Redirect("/town/inn")
return
}
sess.SetFlash("rested", true)
ctx.Redirect("/town/inn")
}
func showShop(ctx sushi.Ctx) {
sess := ctx.GetCurrentSession()
var errorHTML string
errorMsg := sess.GetFlashMessage("error")
if errorMsg != "" {
errorHTML = `<div style="color: red; margin-bottom: 1rem;">` + errorMsg + "</div>"
}
town := ctx.UserValue("town").(*towns.Town)
var itemlist []*items.Item
if town.ShopList != "" {
itemMap := helpers.NewOrderedMap[int, *items.Item]()
for _, id := range town.GetShopItems() {
if item, err := items.Find(id); err == nil {
itemMap.Set(id, item)
}
}
itemlist = itemMap.ToSlice()
}
components.RenderPage(ctx, town.Name+" Shop", "town/shop.html", map[string]any{
"town": town,
"itemlist": itemlist,
"error_message": errorHTML,
})
}
func buyItem(ctx sushi.Ctx) {
sess := ctx.GetCurrentSession()
id := ctx.Param("id").Int()
town := ctx.UserValue("town").(*towns.Town)
if !slices.Contains(town.GetShopItems(), id) {
sess.SetFlash("error", "The item doesn't exist in this shop.")
ctx.Redirect("/town/shop")
return
}
item, err := items.Find(id)
if err != nil {
sess.SetFlash("error", "Error purchasing item; "+err.Error())
ctx.Redirect("/town/shop")
return
}
user := ctx.GetCurrentUser().(*users.User)
if user.Gold < item.Value {
sess.SetFlash("error", "You don't have enough gold to buy "+item.Name)
ctx.Redirect("/town/shop")
return
}
// Get equipment updates from actions
equipUpdates := actions.UserEquipItem(user, item)
err = database.Transaction(func() error {
// Start with gold deduction
updates := map[string]any{
"gold": user.Gold - item.Value,
}
// Add equipment updates
for field, value := range equipUpdates {
updates[field] = value
}
return database.Update("users", updates, "id", user.ID)
})
if err != nil {
sess.SetFlash("error", "Failed to purchase item.")
ctx.Redirect("/town/shop")
return
}
ctx.Redirect("/town/shop")
}
func showMaps(ctx sushi.Ctx) {
sess := ctx.GetCurrentSession()
var errorHTML string
errorMsg := sess.GetFlashMessage("error")
if errorMsg != "" {
errorHTML = `<div style="color: red; margin-bottom: 1rem;">` + errorMsg + "</div>"
}
town := ctx.UserValue("town").(*towns.Town)
user := ctx.GetCurrentUser().(*users.User)
maplist := helpers.NewOrderedMap[int, Map]()
towns, _ := towns.All()
var mapped []int
if user.Towns != "" {
mapped = user.GetTownIDs()
}
for _, town := range towns {
var owned bool
if mapped != nil && slices.Contains(mapped, town.ID) {
owned = true
} else {
owned = false
}
maplist.Set(town.ID, Map{
ID: town.ID,
Name: town.Name,
Cost: town.MapCost,
Owned: owned,
X: town.X,
Y: town.Y,
TP: town.TPCost,
})
}
components.RenderPage(ctx, town.Name+" Maps", "town/maps.html", map[string]any{
"town": town,
"maplist": maplist.ToSlice(),
"error_message": errorHTML,
})
}
func buyMap(ctx sushi.Ctx) {
sess := ctx.GetCurrentSession()
id := ctx.Param("id").Int()
mapped, err := towns.Find(id)
if err != nil {
sess.SetFlash("error", "Error purchasing map; "+err.Error())
ctx.Redirect("/town/maps")
return
}
user := ctx.GetCurrentUser().(*users.User)
if user.Gold < mapped.MapCost {
sess.SetFlash("error", "You don't have enough gold to buy the map to "+mapped.Name)
ctx.Redirect("/town/maps")
return
}
townIDs := user.GetTownIDs()
townIDs = append(townIDs, id)
newTownsString := helpers.IntsToString(townIDs)
err = database.Transaction(func() error {
return database.Update("users", map[string]any{
"gold": user.Gold - mapped.MapCost,
"towns": newTownsString,
}, "id", user.ID)
})
if err != nil {
sess.SetFlash("error", "Failed to purchase map.")
ctx.Redirect("/town/maps")
return
}
ctx.Redirect("/town/maps")
}