337 lines
8.3 KiB
Go

package towns
import (
"fmt"
"math"
"strings"
"dk/internal/database"
"dk/internal/helpers/scanner"
"zombiezen.com/go/sqlite"
)
// Town represents a town in the database
type Town struct {
ID int `db:"id" json:"id"`
Name string `db:"name" json:"name"`
X int `db:"x" json:"x"`
Y int `db:"y" json:"y"`
InnCost int `db:"inn_cost" json:"inn_cost"`
MapCost int `db:"map_cost" json:"map_cost"`
TPCost int `db:"tp_cost" json:"tp_cost"`
ShopList string `db:"shop_list" json:"shop_list"`
}
// New creates a new Town with sensible defaults
func New() *Town {
return &Town{
Name: "",
X: 0, // Default coordinates
Y: 0,
InnCost: 50, // Default inn cost
MapCost: 100, // Default map cost
TPCost: 25, // Default teleport cost
ShopList: "", // No items by default
}
}
var townScanner = scanner.New[Town]()
// townColumns returns the column list for town queries
func townColumns() string {
return townScanner.Columns()
}
// scanTown populates a Town struct using the fast scanner
func scanTown(stmt *sqlite.Stmt) *Town {
town := &Town{}
townScanner.Scan(stmt, town)
return town
}
// Find retrieves a town by ID
func Find(id int) (*Town, error) {
var town *Town
query := `SELECT ` + townColumns() + ` FROM towns WHERE id = ?`
err := database.Query(query, func(stmt *sqlite.Stmt) error {
town = scanTown(stmt)
return nil
}, id)
if err != nil {
return nil, fmt.Errorf("failed to find town: %w", err)
}
if town == nil {
return nil, fmt.Errorf("town with ID %d not found", id)
}
return town, nil
}
// All retrieves all towns
func All() ([]*Town, error) {
var towns []*Town
query := `SELECT ` + townColumns() + ` FROM towns ORDER BY id`
err := database.Query(query, func(stmt *sqlite.Stmt) error {
town := scanTown(stmt)
towns = append(towns, town)
return nil
})
if err != nil {
return nil, fmt.Errorf("failed to retrieve all towns: %w", err)
}
return towns, nil
}
// ByName retrieves a town by name (case-insensitive)
func ByName(name string) (*Town, error) {
var town *Town
query := `SELECT ` + townColumns() + ` FROM towns WHERE LOWER(name) = LOWER(?) LIMIT 1`
err := database.Query(query, func(stmt *sqlite.Stmt) error {
town = scanTown(stmt)
return nil
}, name)
if err != nil {
return nil, fmt.Errorf("failed to find town by name: %w", err)
}
if town == nil {
return nil, fmt.Errorf("town with name '%s' not found", name)
}
return town, nil
}
// ByMaxInnCost retrieves towns with inn cost at most the specified amount
func ByMaxInnCost(maxCost int) ([]*Town, error) {
var towns []*Town
query := `SELECT ` + townColumns() + ` FROM towns WHERE inn_cost <= ? ORDER BY inn_cost, id`
err := database.Query(query, func(stmt *sqlite.Stmt) error {
town := scanTown(stmt)
towns = append(towns, town)
return nil
}, maxCost)
if err != nil {
return nil, fmt.Errorf("failed to retrieve towns by max inn cost: %w", err)
}
return towns, nil
}
// ByMaxTPCost retrieves towns with teleport cost at most the specified amount
func ByMaxTPCost(maxCost int) ([]*Town, error) {
var towns []*Town
query := `SELECT ` + townColumns() + ` FROM towns WHERE tp_cost <= ? ORDER BY tp_cost, id`
err := database.Query(query, func(stmt *sqlite.Stmt) error {
town := scanTown(stmt)
towns = append(towns, town)
return nil
}, maxCost)
if err != nil {
return nil, fmt.Errorf("failed to retrieve towns by max TP cost: %w", err)
}
return towns, nil
}
// ByCoords retrieves a town by its x, y coordinates
func ByCoords(x, y int) (*Town, error) {
var town *Town
query := `SELECT ` + townColumns() + ` FROM towns WHERE x = ? AND y = ? LIMIT 1`
err := database.Query(query, func(stmt *sqlite.Stmt) error {
town = scanTown(stmt)
return nil
}, x, y)
if err != nil {
return nil, fmt.Errorf("failed to retrieve town by coordinates: %w", err)
}
return town, nil
}
// ByDistance retrieves towns within a certain distance from a point
func ByDistance(fromX, fromY, maxDistance int) ([]*Town, error) {
var towns []*Town
query := `SELECT ` + townColumns() + `
FROM towns
WHERE ((x - ?) * (x - ?) + (y - ?) * (y - ?)) <= ?
ORDER BY ((x - ?) * (x - ?) + (y - ?) * (y - ?)), id`
maxDistance2 := maxDistance * maxDistance
err := database.Query(query, func(stmt *sqlite.Stmt) error {
town := scanTown(stmt)
towns = append(towns, town)
return nil
}, fromX, fromX, fromY, fromY, maxDistance2, fromX, fromX, fromY, fromY)
if err != nil {
return nil, fmt.Errorf("failed to retrieve towns by distance: %w", err)
}
return towns, nil
}
// Save updates an existing town in the database
func (t *Town) Save() error {
if t.ID == 0 {
return fmt.Errorf("cannot save town without ID")
}
query := `UPDATE towns SET name = ?, x = ?, y = ?, inn_cost = ?, map_cost = ?, tp_cost = ?, shop_list = ? WHERE id = ?`
return database.Exec(query, t.Name, t.X, t.Y, t.InnCost, t.MapCost, t.TPCost, t.ShopList, t.ID)
}
// Insert saves a new town to the database and sets the ID
func (t *Town) Insert() error {
if t.ID != 0 {
return fmt.Errorf("town already has ID %d, use Save() to update", t.ID)
}
// Use a transaction to ensure we can get the ID
err := database.Transaction(func(tx *database.Tx) error {
query := `INSERT INTO towns (name, x, y, inn_cost, map_cost, tp_cost, shop_list) VALUES (?, ?, ?, ?, ?, ?, ?)`
if err := tx.Exec(query, t.Name, t.X, t.Y, t.InnCost, t.MapCost, t.TPCost, t.ShopList); err != nil {
return fmt.Errorf("failed to insert town: %w", err)
}
// Get the last insert ID
var id int
err := tx.Query("SELECT last_insert_rowid()", func(stmt *sqlite.Stmt) error {
id = stmt.ColumnInt(0)
return nil
})
if err != nil {
return fmt.Errorf("failed to get insert ID: %w", err)
}
t.ID = id
return nil
})
return err
}
// Delete removes the town from the database
func (t *Town) Delete() error {
if t.ID == 0 {
return fmt.Errorf("cannot delete town without ID")
}
query := "DELETE FROM towns WHERE id = ?"
return database.Exec(query, t.ID)
}
// GetShopItems returns the shop items as a slice of item IDs
func (t *Town) GetShopItems() []string {
if t.ShopList == "" {
return []string{}
}
return strings.Split(t.ShopList, ",")
}
// SetShopItems sets the shop items from a slice of item IDs
func (t *Town) SetShopItems(items []string) {
t.ShopList = strings.Join(items, ",")
}
// HasShopItem checks if the town's shop sells a specific item ID
func (t *Town) HasShopItem(itemID string) bool {
items := t.GetShopItems()
for _, item := range items {
if strings.TrimSpace(item) == itemID {
return true
}
}
return false
}
// DistanceFrom calculates the squared distance from this town to given coordinates
func (t *Town) DistanceFromSquared(x, y int) float64 {
dx := float64(t.X - x)
dy := float64(t.Y - y)
return dx*dx + dy*dy // Return squared distance for performance
}
// DistanceFrom calculates the actual distance from this town to given coordinates
func (t *Town) DistanceFrom(x, y int) float64 {
return math.Sqrt(t.DistanceFromSquared(x, y))
}
// IsStartingTown returns true if this is the starting town (Midworld)
func (t *Town) IsStartingTown() bool {
return t.X == 0 && t.Y == 0
}
// CanAffordInn returns true if the player can afford the inn
func (t *Town) CanAffordInn(gold int) bool {
return gold >= t.InnCost
}
// CanAffordMap returns true if the player can afford to buy the map
func (t *Town) CanAffordMap(gold int) bool {
return gold >= t.MapCost
}
// CanAffordTeleport returns true if the player can afford to teleport here
func (t *Town) CanAffordTeleport(gold int) bool {
return gold >= t.TPCost
}
// HasShop returns true if the town has a shop with items
func (t *Town) HasShop() bool {
return len(t.GetShopItems()) > 0
}
// GetPosition returns the town's coordinates
func (t *Town) GetPosition() (int, int) {
return t.X, t.Y
}
// SetPosition sets the town's coordinates
func (t *Town) SetPosition(x, y int) {
t.X = x
t.Y = y
}
// ToMap converts the town to a map for efficient template rendering
func (t *Town) ToMap() map[string]any {
return map[string]any{
"ID": t.ID,
"Name": t.Name,
"X": t.X,
"Y": t.Y,
"InnCost": t.InnCost,
"MapCost": t.MapCost,
"TPCost": t.TPCost,
"ShopList": t.ShopList,
// Computed values
"ShopItems": t.GetShopItems(),
"HasShop": t.HasShop(),
"IsStartingTown": t.IsStartingTown(),
"Position": map[string]int{"X": t.X, "Y": t.Y},
}
}