288 lines
7.7 KiB
Go
288 lines
7.7 KiB
Go
package towns
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import (
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"fmt"
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"strings"
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"dk/internal/database"
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"zombiezen.com/go/sqlite"
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)
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// Town represents a town in the database
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type Town struct {
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ID int `json:"id"`
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Name string `json:"name"`
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X int `json:"x"`
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Y int `json:"y"`
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InnCost int `json:"inn_cost"`
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MapCost int `json:"map_cost"`
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TPCost int `json:"tp_cost"`
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ShopList string `json:"shop_list"`
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}
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// Find retrieves a town by ID
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func Find(id int) (*Town, error) {
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town := &Town{}
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query := "SELECT id, name, x, y, inn_cost, map_cost, tp_cost, shop_list FROM towns WHERE id = ?"
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err := database.Query(query, func(stmt *sqlite.Stmt) error {
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town.ID = stmt.ColumnInt(0)
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town.Name = stmt.ColumnText(1)
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town.X = stmt.ColumnInt(2)
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town.Y = stmt.ColumnInt(3)
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town.InnCost = stmt.ColumnInt(4)
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town.MapCost = stmt.ColumnInt(5)
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town.TPCost = stmt.ColumnInt(6)
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town.ShopList = stmt.ColumnText(7)
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return nil
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}, id)
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if err != nil {
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return nil, fmt.Errorf("failed to find town: %w", err)
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}
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if town.ID == 0 {
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return nil, fmt.Errorf("town with ID %d not found", id)
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}
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return town, nil
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}
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// All retrieves all towns
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func All() ([]*Town, error) {
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var towns []*Town
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query := "SELECT id, name, x, y, inn_cost, map_cost, tp_cost, shop_list FROM towns ORDER BY id"
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err := database.Query(query, func(stmt *sqlite.Stmt) error {
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town := &Town{
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ID: stmt.ColumnInt(0),
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Name: stmt.ColumnText(1),
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X: stmt.ColumnInt(2),
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Y: stmt.ColumnInt(3),
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InnCost: stmt.ColumnInt(4),
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MapCost: stmt.ColumnInt(5),
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TPCost: stmt.ColumnInt(6),
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ShopList: stmt.ColumnText(7),
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}
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towns = append(towns, town)
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return nil
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})
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if err != nil {
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return nil, fmt.Errorf("failed to retrieve all towns: %w", err)
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}
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return towns, nil
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}
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// ByName retrieves a town by name (case-insensitive)
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func ByName(name string) (*Town, error) {
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town := &Town{}
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query := "SELECT id, name, x, y, inn_cost, map_cost, tp_cost, shop_list FROM towns WHERE LOWER(name) = LOWER(?) LIMIT 1"
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err := database.Query(query, func(stmt *sqlite.Stmt) error {
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town.ID = stmt.ColumnInt(0)
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town.Name = stmt.ColumnText(1)
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town.X = stmt.ColumnInt(2)
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town.Y = stmt.ColumnInt(3)
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town.InnCost = stmt.ColumnInt(4)
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town.MapCost = stmt.ColumnInt(5)
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town.TPCost = stmt.ColumnInt(6)
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town.ShopList = stmt.ColumnText(7)
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return nil
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}, name)
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if err != nil {
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return nil, fmt.Errorf("failed to find town by name: %w", err)
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}
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if town.ID == 0 {
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return nil, fmt.Errorf("town with name '%s' not found", name)
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}
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return town, nil
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}
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// ByMaxInnCost retrieves towns with inn cost at most the specified amount
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func ByMaxInnCost(maxCost int) ([]*Town, error) {
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var towns []*Town
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query := "SELECT id, name, x, y, inn_cost, map_cost, tp_cost, shop_list FROM towns WHERE inn_cost <= ? ORDER BY inn_cost, id"
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err := database.Query(query, func(stmt *sqlite.Stmt) error {
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town := &Town{
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ID: stmt.ColumnInt(0),
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Name: stmt.ColumnText(1),
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X: stmt.ColumnInt(2),
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Y: stmt.ColumnInt(3),
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InnCost: stmt.ColumnInt(4),
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MapCost: stmt.ColumnInt(5),
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TPCost: stmt.ColumnInt(6),
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ShopList: stmt.ColumnText(7),
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}
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towns = append(towns, town)
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return nil
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}, maxCost)
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if err != nil {
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return nil, fmt.Errorf("failed to retrieve towns by max inn cost: %w", err)
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}
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return towns, nil
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}
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// ByMaxTPCost retrieves towns with teleport cost at most the specified amount
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func ByMaxTPCost(maxCost int) ([]*Town, error) {
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var towns []*Town
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query := "SELECT id, name, x, y, inn_cost, map_cost, tp_cost, shop_list FROM towns WHERE tp_cost <= ? ORDER BY tp_cost, id"
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err := database.Query(query, func(stmt *sqlite.Stmt) error {
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town := &Town{
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ID: stmt.ColumnInt(0),
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Name: stmt.ColumnText(1),
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X: stmt.ColumnInt(2),
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Y: stmt.ColumnInt(3),
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InnCost: stmt.ColumnInt(4),
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MapCost: stmt.ColumnInt(5),
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TPCost: stmt.ColumnInt(6),
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ShopList: stmt.ColumnText(7),
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}
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towns = append(towns, town)
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return nil
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}, maxCost)
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if err != nil {
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return nil, fmt.Errorf("failed to retrieve towns by max TP cost: %w", err)
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}
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return towns, nil
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}
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// ByCoords retrieves a town by its x, y coordinates
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func ByCoords(x, y int) (*Town, error) {
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town := &Town{}
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query := `SELECT id, name, x, y, inn_cost, map_cost, tp_cost, shop_list
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FROM towns WHERE x = ? AND y = ? LIMIT 1`
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err := database.Query(query, func(stmt *sqlite.Stmt) error {
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town.ID = stmt.ColumnInt(0)
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town.Name = stmt.ColumnText(1)
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town.X = stmt.ColumnInt(2)
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town.Y = stmt.ColumnInt(3)
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town.InnCost = stmt.ColumnInt(4)
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town.MapCost = stmt.ColumnInt(5)
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town.TPCost = stmt.ColumnInt(6)
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town.ShopList = stmt.ColumnText(7)
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return nil
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}, x, y)
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if err != nil {
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return nil, fmt.Errorf("failed to retrieve towns by distance: %w", err)
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}
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return town, nil
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}
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// ByDistance retrieves towns within a certain distance from a point
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func ByDistance(fromX, fromY, maxDistance int) ([]*Town, error) {
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var towns []*Town
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query := `SELECT id, name, x, y, inn_cost, map_cost, tp_cost, shop_list
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FROM towns
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WHERE ((x - ?) * (x - ?) + (y - ?) * (y - ?)) <= ?
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ORDER BY ((x - ?) * (x - ?) + (y - ?) * (y - ?)), id`
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maxDistance2 := maxDistance * maxDistance
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err := database.Query(query, func(stmt *sqlite.Stmt) error {
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town := &Town{
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ID: stmt.ColumnInt(0),
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Name: stmt.ColumnText(1),
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X: stmt.ColumnInt(2),
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Y: stmt.ColumnInt(3),
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InnCost: stmt.ColumnInt(4),
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MapCost: stmt.ColumnInt(5),
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TPCost: stmt.ColumnInt(6),
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ShopList: stmt.ColumnText(7),
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}
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towns = append(towns, town)
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return nil
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}, fromX, fromX, fromY, fromY, maxDistance2, fromX, fromX, fromY, fromY)
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if err != nil {
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return nil, fmt.Errorf("failed to retrieve towns by distance: %w", err)
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}
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return towns, nil
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}
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// Save updates an existing town in the database
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func (t *Town) Save() error {
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if t.ID == 0 {
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return fmt.Errorf("cannot save town without ID")
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}
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query := `UPDATE towns SET name = ?, x = ?, y = ?, inn_cost = ?, map_cost = ?, tp_cost = ?, shop_list = ? WHERE id = ?`
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return database.Exec(query, t.Name, t.X, t.Y, t.InnCost, t.MapCost, t.TPCost, t.ShopList, t.ID)
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}
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// Delete removes the town from the database
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func (t *Town) Delete() error {
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if t.ID == 0 {
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return fmt.Errorf("cannot delete town without ID")
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}
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query := "DELETE FROM towns WHERE id = ?"
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return database.Exec(query, t.ID)
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}
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// GetShopItems returns the shop items as a slice of item IDs
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func (t *Town) GetShopItems() []string {
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if t.ShopList == "" {
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return []string{}
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}
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return strings.Split(t.ShopList, ",")
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}
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// SetShopItems sets the shop items from a slice of item IDs
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func (t *Town) SetShopItems(items []string) {
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t.ShopList = strings.Join(items, ",")
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}
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// HasShopItem checks if the town's shop sells a specific item ID
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func (t *Town) HasShopItem(itemID string) bool {
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items := t.GetShopItems()
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for _, item := range items {
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if strings.TrimSpace(item) == itemID {
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return true
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}
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}
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return false
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}
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// DistanceFrom calculates the distance from this town to given coordinates
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func (t *Town) DistanceFrom(x, y int) float64 {
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dx := float64(t.X - x)
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dy := float64(t.Y - y)
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return dx*dx + dy*dy // Return squared distance for performance
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}
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// IsStartingTown returns true if this is the starting town (Midworld)
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func (t *Town) IsStartingTown() bool {
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return t.X == 0 && t.Y == 0
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}
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// CanAffordInn returns true if the player can afford the inn
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func (t *Town) CanAffordInn(gold int) bool {
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return gold >= t.InnCost
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}
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// CanAffordMap returns true if the player can afford to buy the map
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func (t *Town) CanAffordMap(gold int) bool {
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return gold >= t.MapCost
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}
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// CanAffordTeleport returns true if the player can afford to teleport here
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func (t *Town) CanAffordTeleport(gold int) bool {
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return gold >= t.TPCost
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}
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