195 lines
4.0 KiB
Go
195 lines
4.0 KiB
Go
package towns
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import (
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"fmt"
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"math"
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"slices"
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"sort"
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"dk/internal/database"
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"dk/internal/helpers"
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)
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// Town represents a town in the game
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type Town struct {
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ID int
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Name string
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X int
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Y int
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InnCost int
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MapCost int
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TPCost int
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ShopList string
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}
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// New creates a new Town with sensible defaults
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func New() *Town {
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return &Town{
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Name: "",
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X: 0,
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Y: 0,
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InnCost: 50,
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MapCost: 100,
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TPCost: 25,
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ShopList: "",
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}
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}
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// Validate checks if town has valid values
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func (t *Town) Validate() error {
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if t.Name == "" {
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return fmt.Errorf("town name cannot be empty")
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}
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if t.InnCost < 0 {
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return fmt.Errorf("town InnCost cannot be negative")
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}
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if t.MapCost < 0 {
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return fmt.Errorf("town MapCost cannot be negative")
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}
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if t.TPCost < 0 {
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return fmt.Errorf("town TPCost cannot be negative")
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}
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return nil
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}
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// CRUD operations
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func (t *Town) Delete() error {
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return database.Exec("DELETE FROM towns WHERE id = %d", t.ID)
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}
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func (t *Town) Insert() error {
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id, err := database.Insert("towns", t, "ID")
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if err != nil {
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return err
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}
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t.ID = int(id)
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return nil
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}
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// Query functions
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func Find(id int) (*Town, error) {
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var town Town
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err := database.Get(&town, "SELECT * FROM towns WHERE id = %d", id)
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if err != nil {
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return nil, fmt.Errorf("town with ID %d not found", id)
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}
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return &town, nil
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}
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func All() ([]*Town, error) {
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var towns []*Town
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err := database.Select(&towns, "SELECT * FROM towns ORDER BY id ASC")
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return towns, err
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}
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func ByName(name string) (*Town, error) {
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var town Town
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err := database.Get(&town, "SELECT * FROM towns WHERE name = %s COLLATE NOCASE", name)
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if err != nil {
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return nil, fmt.Errorf("town with name '%s' not found", name)
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}
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return &town, nil
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}
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func ByMaxInnCost(maxCost int) ([]*Town, error) {
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var towns []*Town
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err := database.Select(&towns, "SELECT * FROM towns WHERE inn_cost <= %d ORDER BY id ASC", maxCost)
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return towns, err
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}
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func ByMaxTPCost(maxCost int) ([]*Town, error) {
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var towns []*Town
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err := database.Select(&towns, "SELECT * FROM towns WHERE tp_cost <= %d ORDER BY id ASC", maxCost)
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return towns, err
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}
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func ByCoords(x, y int) (*Town, error) {
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var town Town
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err := database.Get(&town, "SELECT * FROM towns WHERE x = %d AND y = %d", x, y)
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if err != nil {
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return nil, nil // Return nil if not found (like original)
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}
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return &town, nil
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}
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func ByDistance(fromX, fromY, maxDistance int) ([]*Town, error) {
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var towns []*Town
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err := database.Select(&towns, "SELECT * FROM towns")
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if err != nil {
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return nil, err
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}
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maxDistance2 := float64(maxDistance * maxDistance)
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var result []*Town
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for _, town := range towns {
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if town.DistanceFromSquared(fromX, fromY) <= maxDistance2 {
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result = append(result, town)
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}
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}
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// Sort by distance, then by ID
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sort.Slice(result, func(i, j int) bool {
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distI := result[i].DistanceFromSquared(fromX, fromY)
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distJ := result[j].DistanceFromSquared(fromX, fromY)
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if distI == distJ {
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return result[i].ID < result[j].ID
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}
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return distI < distJ
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})
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return result, nil
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}
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// Helper methods
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func (t *Town) GetShopItems() []int {
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return helpers.StringToInts(t.ShopList)
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}
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func (t *Town) SetShopItems(items []int) {
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t.ShopList = helpers.IntsToString(items)
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}
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func (t *Town) HasShopItem(itemID int) bool {
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return slices.Contains(t.GetShopItems(), itemID)
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}
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func (t *Town) DistanceFromSquared(x, y int) float64 {
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dx := float64(t.X - x)
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dy := float64(t.Y - y)
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return dx*dx + dy*dy // Return squared distance for performance
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}
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func (t *Town) DistanceFrom(x, y int) float64 {
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return math.Sqrt(t.DistanceFromSquared(x, y))
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}
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func (t *Town) IsStartingTown() bool {
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return t.X == 0 && t.Y == 0
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}
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func (t *Town) CanAffordInn(gold int) bool {
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return gold >= t.InnCost
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}
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func (t *Town) CanAffordMap(gold int) bool {
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return gold >= t.MapCost
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}
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func (t *Town) CanAffordTeleport(gold int) bool {
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return gold >= t.TPCost
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}
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func (t *Town) HasShop() bool {
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return len(t.GetShopItems()) > 0
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}
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func (t *Town) GetPosition() (int, int) {
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return t.X, t.Y
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}
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func (t *Town) SetPosition(x, y int) {
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t.X = x
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t.Y = y
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}
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