534 lines
16 KiB
Go

package users
import (
"fmt"
"strings"
"time"
"dk/internal/database"
"zombiezen.com/go/sqlite"
)
// User represents a user in the database
type User struct {
ID int `json:"id"`
Username string `json:"username"`
Password string `json:"password"`
Email string `json:"email"`
Verified int `json:"verified"`
Token string `json:"token"`
Registered int64 `json:"registered"`
LastOnline int64 `json:"last_online"`
Auth int `json:"auth"`
X int `json:"x"`
Y int `json:"y"`
ClassID int `json:"class_id"`
Currently string `json:"currently"`
Fighting int `json:"fighting"`
MonsterID int `json:"monster_id"`
MonsterHP int `json:"monster_hp"`
MonsterSleep int `json:"monster_sleep"`
MonsterImmune int `json:"monster_immune"`
UberDamage int `json:"uber_damage"`
UberDefense int `json:"uber_defense"`
HP int `json:"hp"`
MP int `json:"mp"`
TP int `json:"tp"`
MaxHP int `json:"max_hp"`
MaxMP int `json:"max_mp"`
MaxTP int `json:"max_tp"`
Level int `json:"level"`
Gold int `json:"gold"`
Exp int `json:"exp"`
GoldBonus int `json:"gold_bonus"`
ExpBonus int `json:"exp_bonus"`
Strength int `json:"strength"`
Dexterity int `json:"dexterity"`
Attack int `json:"attack"`
Defense int `json:"defense"`
WeaponID int `json:"weapon_id"`
ArmorID int `json:"armor_id"`
ShieldID int `json:"shield_id"`
Slot1ID int `json:"slot_1_id"`
Slot2ID int `json:"slot_2_id"`
Slot3ID int `json:"slot_3_id"`
WeaponName string `json:"weapon_name"`
ArmorName string `json:"armor_name"`
ShieldName string `json:"shield_name"`
Slot1Name string `json:"slot_1_name"`
Slot2Name string `json:"slot_2_name"`
Slot3Name string `json:"slot_3_name"`
DropCode int `json:"drop_code"`
Spells string `json:"spells"`
Towns string `json:"towns"`
}
// userColumns returns the column list for user queries (excluding id for inserts)
func userColumns() string {
return `id, username, password, email, verified, token, registered, last_online, auth,
x, y, class_id, currently, fighting, monster_id, monster_hp, monster_sleep, monster_immune,
uber_damage, uber_defense, hp, mp, tp, max_hp, max_mp, max_tp, level, gold, exp,
gold_bonus, exp_bonus, strength, dexterity, attack, defense, weapon_id, armor_id, shield_id,
slot_1_id, slot_2_id, slot_3_id, weapon_name, armor_name, shield_name,
slot_1_name, slot_2_name, slot_3_name, drop_code, spells, towns`
}
// scanUser populates a User struct from a sqlite.Stmt
func scanUser(stmt *sqlite.Stmt) *User {
return &User{
ID: stmt.ColumnInt(0),
Username: stmt.ColumnText(1),
Password: stmt.ColumnText(2),
Email: stmt.ColumnText(3),
Verified: stmt.ColumnInt(4),
Token: stmt.ColumnText(5),
Registered: stmt.ColumnInt64(6),
LastOnline: stmt.ColumnInt64(7),
Auth: stmt.ColumnInt(8),
X: stmt.ColumnInt(9),
Y: stmt.ColumnInt(10),
ClassID: stmt.ColumnInt(11),
Currently: stmt.ColumnText(12),
Fighting: stmt.ColumnInt(13),
MonsterID: stmt.ColumnInt(14),
MonsterHP: stmt.ColumnInt(15),
MonsterSleep: stmt.ColumnInt(16),
MonsterImmune: stmt.ColumnInt(17),
UberDamage: stmt.ColumnInt(18),
UberDefense: stmt.ColumnInt(19),
HP: stmt.ColumnInt(20),
MP: stmt.ColumnInt(21),
TP: stmt.ColumnInt(22),
MaxHP: stmt.ColumnInt(23),
MaxMP: stmt.ColumnInt(24),
MaxTP: stmt.ColumnInt(25),
Level: stmt.ColumnInt(26),
Gold: stmt.ColumnInt(27),
Exp: stmt.ColumnInt(28),
GoldBonus: stmt.ColumnInt(29),
ExpBonus: stmt.ColumnInt(30),
Strength: stmt.ColumnInt(31),
Dexterity: stmt.ColumnInt(32),
Attack: stmt.ColumnInt(33),
Defense: stmt.ColumnInt(34),
WeaponID: stmt.ColumnInt(35),
ArmorID: stmt.ColumnInt(36),
ShieldID: stmt.ColumnInt(37),
Slot1ID: stmt.ColumnInt(38),
Slot2ID: stmt.ColumnInt(39),
Slot3ID: stmt.ColumnInt(40),
WeaponName: stmt.ColumnText(41),
ArmorName: stmt.ColumnText(42),
ShieldName: stmt.ColumnText(43),
Slot1Name: stmt.ColumnText(44),
Slot2Name: stmt.ColumnText(45),
Slot3Name: stmt.ColumnText(46),
DropCode: stmt.ColumnInt(47),
Spells: stmt.ColumnText(48),
Towns: stmt.ColumnText(49),
}
}
// Find retrieves a user by ID
func Find(id int) (*User, error) {
var user *User
query := `SELECT ` + userColumns() + ` FROM users WHERE id = ?`
err := database.Query(query, func(stmt *sqlite.Stmt) error {
user = scanUser(stmt)
return nil
}, id)
if err != nil {
return nil, fmt.Errorf("failed to find user: %w", err)
}
if user == nil {
return nil, fmt.Errorf("user with ID %d not found", id)
}
return user, nil
}
// All retrieves all users ordered by registration date (newest first)
func All() ([]*User, error) {
var users []*User
query := `SELECT ` + userColumns() + ` FROM users ORDER BY registered DESC, id DESC`
err := database.Query(query, func(stmt *sqlite.Stmt) error {
user := scanUser(stmt)
users = append(users, user)
return nil
})
if err != nil {
return nil, fmt.Errorf("failed to retrieve all users: %w", err)
}
return users, nil
}
// ByUsername retrieves a user by username (case-insensitive)
func ByUsername(username string) (*User, error) {
var user *User
query := `SELECT ` + userColumns() + ` FROM users WHERE LOWER(username) = LOWER(?) LIMIT 1`
err := database.Query(query, func(stmt *sqlite.Stmt) error {
user = scanUser(stmt)
return nil
}, username)
if err != nil {
return nil, fmt.Errorf("failed to find user by username: %w", err)
}
if user == nil {
return nil, fmt.Errorf("user with username '%s' not found", username)
}
return user, nil
}
// ByEmail retrieves a user by email address
func ByEmail(email string) (*User, error) {
var user *User
query := `SELECT ` + userColumns() + ` FROM users WHERE email = ? LIMIT 1`
err := database.Query(query, func(stmt *sqlite.Stmt) error {
user = scanUser(stmt)
return nil
}, email)
if err != nil {
return nil, fmt.Errorf("failed to find user by email: %w", err)
}
if user == nil {
return nil, fmt.Errorf("user with email '%s' not found", email)
}
return user, nil
}
// ByLevel retrieves users at a specific level
func ByLevel(level int) ([]*User, error) {
var users []*User
query := `SELECT ` + userColumns() + ` FROM users WHERE level = ? ORDER BY exp DESC, id ASC`
err := database.Query(query, func(stmt *sqlite.Stmt) error {
user := scanUser(stmt)
users = append(users, user)
return nil
}, level)
if err != nil {
return nil, fmt.Errorf("failed to retrieve users by level: %w", err)
}
return users, nil
}
// Online retrieves users who have been online within the specified duration
func Online(within time.Duration) ([]*User, error) {
var users []*User
cutoff := time.Now().Add(-within).Unix()
query := `SELECT ` + userColumns() + ` FROM users WHERE last_online >= ? ORDER BY last_online DESC, id ASC`
err := database.Query(query, func(stmt *sqlite.Stmt) error {
user := scanUser(stmt)
users = append(users, user)
return nil
}, cutoff)
if err != nil {
return nil, fmt.Errorf("failed to retrieve online users: %w", err)
}
return users, nil
}
// Save updates an existing user in the database
func (u *User) Save() error {
if u.ID == 0 {
return fmt.Errorf("cannot save user without ID")
}
query := `UPDATE users SET username = ?, password = ?, email = ?, verified = ?, token = ?,
registered = ?, last_online = ?, auth = ?, x = ?, y = ?, class_id = ?, currently = ?,
fighting = ?, monster_id = ?, monster_hp = ?, monster_sleep = ?, monster_immune = ?,
uber_damage = ?, uber_defense = ?, hp = ?, mp = ?, tp = ?, max_hp = ?, max_mp = ?, max_tp = ?,
level = ?, gold = ?, exp = ?, gold_bonus = ?, exp_bonus = ?, strength = ?, dexterity = ?,
attack = ?, defense = ?, weapon_id = ?, armor_id = ?, shield_id = ?, slot_1_id = ?,
slot_2_id = ?, slot_3_id = ?, weapon_name = ?, armor_name = ?, shield_name = ?,
slot_1_name = ?, slot_2_name = ?, slot_3_name = ?, drop_code = ?, spells = ?, towns = ?
WHERE id = ?`
return database.Exec(query, u.Username, u.Password, u.Email, u.Verified, u.Token,
u.Registered, u.LastOnline, u.Auth, u.X, u.Y, u.ClassID, u.Currently,
u.Fighting, u.MonsterID, u.MonsterHP, u.MonsterSleep, u.MonsterImmune,
u.UberDamage, u.UberDefense, u.HP, u.MP, u.TP, u.MaxHP, u.MaxMP, u.MaxTP,
u.Level, u.Gold, u.Exp, u.GoldBonus, u.ExpBonus, u.Strength, u.Dexterity,
u.Attack, u.Defense, u.WeaponID, u.ArmorID, u.ShieldID, u.Slot1ID,
u.Slot2ID, u.Slot3ID, u.WeaponName, u.ArmorName, u.ShieldName,
u.Slot1Name, u.Slot2Name, u.Slot3Name, u.DropCode, u.Spells, u.Towns, u.ID)
}
// Delete removes the user from the database
func (u *User) Delete() error {
if u.ID == 0 {
return fmt.Errorf("cannot delete user without ID")
}
return database.Exec("DELETE FROM users WHERE id = ?", u.ID)
}
// RegisteredTime returns the registration timestamp as a time.Time
func (u *User) RegisteredTime() time.Time {
return time.Unix(u.Registered, 0)
}
// LastOnlineTime returns the last online timestamp as a time.Time
func (u *User) LastOnlineTime() time.Time {
return time.Unix(u.LastOnline, 0)
}
// UpdateLastOnline sets the last online timestamp to current time
func (u *User) UpdateLastOnline() {
u.LastOnline = time.Now().Unix()
}
// IsVerified returns true if the user's email is verified
func (u *User) IsVerified() bool {
return u.Verified == 1
}
// IsAdmin returns true if the user has admin privileges (auth >= 4)
func (u *User) IsAdmin() bool {
return u.Auth >= 4
}
// IsModerator returns true if the user has moderator privileges (auth >= 2)
func (u *User) IsModerator() bool {
return u.Auth >= 2
}
// IsFighting returns true if the user is currently fighting
func (u *User) IsFighting() bool {
return u.Fighting == 1
}
// IsAlive returns true if the user has HP > 0
func (u *User) IsAlive() bool {
return u.HP > 0
}
// GetSpellIDs returns spell IDs as a slice of strings
func (u *User) GetSpellIDs() []string {
if u.Spells == "" {
return []string{}
}
return strings.Split(u.Spells, ",")
}
// SetSpellIDs sets spell IDs from a slice of strings
func (u *User) SetSpellIDs(spells []string) {
u.Spells = strings.Join(spells, ",")
}
// HasSpell returns true if the user knows the specified spell ID
func (u *User) HasSpell(spellID string) bool {
spells := u.GetSpellIDs()
for _, spell := range spells {
if strings.TrimSpace(spell) == spellID {
return true
}
}
return false
}
// GetTownIDs returns town IDs as a slice of strings
func (u *User) GetTownIDs() []string {
if u.Towns == "" {
return []string{}
}
return strings.Split(u.Towns, ",")
}
// SetTownIDs sets town IDs from a slice of strings
func (u *User) SetTownIDs(towns []string) {
u.Towns = strings.Join(towns, ",")
}
// HasVisitedTown returns true if the user has visited the specified town ID
func (u *User) HasVisitedTown(townID string) bool {
towns := u.GetTownIDs()
for _, town := range towns {
if strings.TrimSpace(town) == townID {
return true
}
}
return false
}
// GetEquipment returns all equipped item information
func (u *User) GetEquipment() map[string]any {
return map[string]any{
"weapon": map[string]any{"id": u.WeaponID, "name": u.WeaponName},
"armor": map[string]any{"id": u.ArmorID, "name": u.ArmorName},
"shield": map[string]any{"id": u.ShieldID, "name": u.ShieldName},
"slot1": map[string]any{"id": u.Slot1ID, "name": u.Slot1Name},
"slot2": map[string]any{"id": u.Slot2ID, "name": u.Slot2Name},
"slot3": map[string]any{"id": u.Slot3ID, "name": u.Slot3Name},
}
}
// GetStats returns combat-relevant stats
func (u *User) GetStats() map[string]int {
return map[string]int{
"level": u.Level,
"hp": u.HP,
"mp": u.MP,
"tp": u.TP,
"max_hp": u.MaxHP,
"max_mp": u.MaxMP,
"max_tp": u.MaxTP,
"strength": u.Strength,
"dexterity": u.Dexterity,
"attack": u.Attack,
"defense": u.Defense,
"uber_damage": u.UberDamage,
"uber_defense": u.UberDefense,
}
}
// GetPosition returns the user's coordinates
func (u *User) GetPosition() (int, int) {
return u.X, u.Y
}
// SetPosition sets the user's coordinates
func (u *User) SetPosition(x, y int) {
u.X = x
u.Y = y
}
// GetByUsername retrieves a user by username
func GetByUsername(username string) (*User, error) {
var user *User
query := `SELECT ` + userColumns() + ` FROM users WHERE LOWER(username) = LOWER(?) LIMIT 1`
err := database.Query(query, func(stmt *sqlite.Stmt) error {
user = scanUser(stmt)
return nil
}, username)
if err != nil {
return nil, fmt.Errorf("query failed: %w", err)
}
if user == nil {
return nil, fmt.Errorf("user not found: %s", username)
}
return user, nil
}
// GetByEmail retrieves a user by email
func GetByEmail(email string) (*User, error) {
var user *User
query := `SELECT ` + userColumns() + ` FROM users WHERE LOWER(email) = LOWER(?) LIMIT 1`
err := database.Query(query, func(stmt *sqlite.Stmt) error {
user = scanUser(stmt)
return nil
}, email)
if err != nil {
return nil, fmt.Errorf("query failed: %w", err)
}
if user == nil {
return nil, fmt.Errorf("user not found: %s", email)
}
return user, nil
}
// ToMap converts the user to a map for efficient template rendering
func (u *User) ToMap() map[string]any {
return map[string]any{
"ID": u.ID,
"Username": u.Username,
"Email": u.Email,
"Verified": u.Verified,
"Token": u.Token,
"Registered": u.Registered,
"LastOnline": u.LastOnline,
"Auth": u.Auth,
"X": u.X,
"Y": u.Y,
"ClassID": u.ClassID,
"Currently": u.Currently,
"Fighting": u.Fighting,
"MonsterID": u.MonsterID,
"MonsterHP": u.MonsterHP,
"MonsterSleep": u.MonsterSleep,
"MonsterImmune": u.MonsterImmune,
"UberDamage": u.UberDamage,
"UberDefense": u.UberDefense,
"HP": u.HP,
"MP": u.MP,
"TP": u.TP,
"MaxHP": u.MaxHP,
"MaxMP": u.MaxMP,
"MaxTP": u.MaxTP,
"Level": u.Level,
"Gold": u.Gold,
"Exp": u.Exp,
"GoldBonus": u.GoldBonus,
"ExpBonus": u.ExpBonus,
"Strength": u.Strength,
"Dexterity": u.Dexterity,
"Attack": u.Attack,
"Defense": u.Defense,
"WeaponID": u.WeaponID,
"ArmorID": u.ArmorID,
"ShieldID": u.ShieldID,
"Slot1ID": u.Slot1ID,
"Slot2ID": u.Slot2ID,
"Slot3ID": u.Slot3ID,
"WeaponName": u.WeaponName,
"ArmorName": u.ArmorName,
"ShieldName": u.ShieldName,
"Slot1Name": u.Slot1Name,
"Slot2Name": u.Slot2Name,
"Slot3Name": u.Slot3Name,
"DropCode": u.DropCode,
"Spells": u.Spells,
"Towns": u.Towns,
// Computed values
"IsVerified": u.IsVerified(),
"IsAdmin": u.IsAdmin(),
"IsModerator": u.IsModerator(),
"IsFighting": u.IsFighting(),
"IsAlive": u.IsAlive(),
"RegisteredTime": u.RegisteredTime(),
"LastOnlineTime": u.LastOnlineTime(),
"Equipment": u.GetEquipment(),
"Stats": u.GetStats(),
"Position": map[string]int{"X": u.X, "Y": u.Y},
"SpellIDs": u.GetSpellIDs(),
"TownIDs": u.GetTownIDs(),
}
}