483 lines
14 KiB
Go
483 lines
14 KiB
Go
package users
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import (
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"fmt"
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"strings"
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"time"
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"dk/internal/database"
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"dk/internal/utils/scanner"
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"zombiezen.com/go/sqlite"
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)
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// User represents a user in the database
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type User struct {
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ID int `db:"id" json:"id"`
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Username string `db:"username" json:"username"`
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Password string `db:"password" json:"password"`
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Email string `db:"email" json:"email"`
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Verified int `db:"verified" json:"verified"`
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Token string `db:"token" json:"token"`
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Registered int64 `db:"registered" json:"registered"`
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LastOnline int64 `db:"last_online" json:"last_online"`
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Auth int `db:"auth" json:"auth"`
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X int `db:"x" json:"x"`
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Y int `db:"y" json:"y"`
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ClassID int `db:"class_id" json:"class_id"`
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Currently string `db:"currently" json:"currently"`
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Fighting int `db:"fighting" json:"fighting"`
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MonsterID int `db:"monster_id" json:"monster_id"`
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MonsterHP int `db:"monster_hp" json:"monster_hp"`
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MonsterSleep int `db:"monster_sleep" json:"monster_sleep"`
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MonsterImmune int `db:"monster_immune" json:"monster_immune"`
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UberDamage int `db:"uber_damage" json:"uber_damage"`
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UberDefense int `db:"uber_defense" json:"uber_defense"`
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HP int `db:"hp" json:"hp"`
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MP int `db:"mp" json:"mp"`
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TP int `db:"tp" json:"tp"`
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MaxHP int `db:"max_hp" json:"max_hp"`
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MaxMP int `db:"max_mp" json:"max_mp"`
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MaxTP int `db:"max_tp" json:"max_tp"`
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Level int `db:"level" json:"level"`
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Gold int `db:"gold" json:"gold"`
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Exp int `db:"exp" json:"exp"`
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GoldBonus int `db:"gold_bonus" json:"gold_bonus"`
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ExpBonus int `db:"exp_bonus" json:"exp_bonus"`
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Strength int `db:"strength" json:"strength"`
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Dexterity int `db:"dexterity" json:"dexterity"`
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Attack int `db:"attack" json:"attack"`
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Defense int `db:"defense" json:"defense"`
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WeaponID int `db:"weapon_id" json:"weapon_id"`
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ArmorID int `db:"armor_id" json:"armor_id"`
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ShieldID int `db:"shield_id" json:"shield_id"`
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Slot1ID int `db:"slot_1_id" json:"slot_1_id"`
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Slot2ID int `db:"slot_2_id" json:"slot_2_id"`
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Slot3ID int `db:"slot_3_id" json:"slot_3_id"`
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WeaponName string `db:"weapon_name" json:"weapon_name"`
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ArmorName string `db:"armor_name" json:"armor_name"`
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ShieldName string `db:"shield_name" json:"shield_name"`
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Slot1Name string `db:"slot_1_name" json:"slot_1_name"`
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Slot2Name string `db:"slot_2_name" json:"slot_2_name"`
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Slot3Name string `db:"slot_3_name" json:"slot_3_name"`
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DropCode int `db:"drop_code" json:"drop_code"`
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Spells string `db:"spells" json:"spells"`
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Towns string `db:"towns" json:"towns"`
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}
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var userScanner = scanner.New[User]()
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// userColumns returns the column list for user queries
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func userColumns() string {
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return userScanner.Columns()
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}
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// scanUser populates a User struct using the fast scanner
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func scanUser(stmt *sqlite.Stmt) *User {
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user := &User{}
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userScanner.Scan(stmt, user)
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return user
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}
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// Find retrieves a user by ID
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func Find(id int) (*User, error) {
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var user *User
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query := `SELECT ` + userColumns() + ` FROM users WHERE id = ?`
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err := database.Query(query, func(stmt *sqlite.Stmt) error {
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user = scanUser(stmt)
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return nil
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}, id)
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if err != nil {
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return nil, fmt.Errorf("failed to find user: %w", err)
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}
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if user == nil {
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return nil, fmt.Errorf("user with ID %d not found", id)
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}
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return user, nil
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}
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// All retrieves all users ordered by registration date (newest first)
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func All() ([]*User, error) {
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var users []*User
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query := `SELECT ` + userColumns() + ` FROM users ORDER BY registered DESC, id DESC`
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err := database.Query(query, func(stmt *sqlite.Stmt) error {
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user := scanUser(stmt)
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users = append(users, user)
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return nil
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})
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if err != nil {
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return nil, fmt.Errorf("failed to retrieve all users: %w", err)
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}
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return users, nil
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}
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// ByUsername retrieves a user by username (case-insensitive)
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func ByUsername(username string) (*User, error) {
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var user *User
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query := `SELECT ` + userColumns() + ` FROM users WHERE LOWER(username) = LOWER(?) LIMIT 1`
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err := database.Query(query, func(stmt *sqlite.Stmt) error {
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user = scanUser(stmt)
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return nil
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}, username)
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if err != nil {
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return nil, fmt.Errorf("failed to find user by username: %w", err)
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}
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if user == nil {
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return nil, fmt.Errorf("user with username '%s' not found", username)
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}
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return user, nil
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}
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// ByEmail retrieves a user by email address
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func ByEmail(email string) (*User, error) {
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var user *User
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query := `SELECT ` + userColumns() + ` FROM users WHERE email = ? LIMIT 1`
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err := database.Query(query, func(stmt *sqlite.Stmt) error {
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user = scanUser(stmt)
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return nil
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}, email)
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if err != nil {
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return nil, fmt.Errorf("failed to find user by email: %w", err)
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}
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if user == nil {
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return nil, fmt.Errorf("user with email '%s' not found", email)
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}
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return user, nil
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}
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// ByLevel retrieves users at a specific level
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func ByLevel(level int) ([]*User, error) {
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var users []*User
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query := `SELECT ` + userColumns() + ` FROM users WHERE level = ? ORDER BY exp DESC, id ASC`
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err := database.Query(query, func(stmt *sqlite.Stmt) error {
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user := scanUser(stmt)
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users = append(users, user)
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return nil
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}, level)
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if err != nil {
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return nil, fmt.Errorf("failed to retrieve users by level: %w", err)
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}
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return users, nil
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}
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// Online retrieves users who have been online within the specified duration
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func Online(within time.Duration) ([]*User, error) {
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var users []*User
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cutoff := time.Now().Add(-within).Unix()
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query := `SELECT ` + userColumns() + ` FROM users WHERE last_online >= ? ORDER BY last_online DESC, id ASC`
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err := database.Query(query, func(stmt *sqlite.Stmt) error {
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user := scanUser(stmt)
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users = append(users, user)
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return nil
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}, cutoff)
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if err != nil {
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return nil, fmt.Errorf("failed to retrieve online users: %w", err)
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}
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return users, nil
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}
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// Save updates an existing user in the database
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func (u *User) Save() error {
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if u.ID == 0 {
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return fmt.Errorf("cannot save user without ID")
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}
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query := `UPDATE users SET username = ?, password = ?, email = ?, verified = ?, token = ?,
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registered = ?, last_online = ?, auth = ?, x = ?, y = ?, class_id = ?, currently = ?,
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fighting = ?, monster_id = ?, monster_hp = ?, monster_sleep = ?, monster_immune = ?,
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uber_damage = ?, uber_defense = ?, hp = ?, mp = ?, tp = ?, max_hp = ?, max_mp = ?, max_tp = ?,
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level = ?, gold = ?, exp = ?, gold_bonus = ?, exp_bonus = ?, strength = ?, dexterity = ?,
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attack = ?, defense = ?, weapon_id = ?, armor_id = ?, shield_id = ?, slot_1_id = ?,
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slot_2_id = ?, slot_3_id = ?, weapon_name = ?, armor_name = ?, shield_name = ?,
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slot_1_name = ?, slot_2_name = ?, slot_3_name = ?, drop_code = ?, spells = ?, towns = ?
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WHERE id = ?`
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return database.Exec(query, u.Username, u.Password, u.Email, u.Verified, u.Token,
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u.Registered, u.LastOnline, u.Auth, u.X, u.Y, u.ClassID, u.Currently,
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u.Fighting, u.MonsterID, u.MonsterHP, u.MonsterSleep, u.MonsterImmune,
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u.UberDamage, u.UberDefense, u.HP, u.MP, u.TP, u.MaxHP, u.MaxMP, u.MaxTP,
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u.Level, u.Gold, u.Exp, u.GoldBonus, u.ExpBonus, u.Strength, u.Dexterity,
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u.Attack, u.Defense, u.WeaponID, u.ArmorID, u.ShieldID, u.Slot1ID,
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u.Slot2ID, u.Slot3ID, u.WeaponName, u.ArmorName, u.ShieldName,
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u.Slot1Name, u.Slot2Name, u.Slot3Name, u.DropCode, u.Spells, u.Towns, u.ID)
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}
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// Delete removes the user from the database
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func (u *User) Delete() error {
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if u.ID == 0 {
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return fmt.Errorf("cannot delete user without ID")
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}
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return database.Exec("DELETE FROM users WHERE id = ?", u.ID)
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}
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// RegisteredTime returns the registration timestamp as a time.Time
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func (u *User) RegisteredTime() time.Time {
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return time.Unix(u.Registered, 0)
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}
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// LastOnlineTime returns the last online timestamp as a time.Time
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func (u *User) LastOnlineTime() time.Time {
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return time.Unix(u.LastOnline, 0)
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}
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// UpdateLastOnline sets the last online timestamp to current time
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func (u *User) UpdateLastOnline() {
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u.LastOnline = time.Now().Unix()
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}
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// IsVerified returns true if the user's email is verified
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func (u *User) IsVerified() bool {
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return u.Verified == 1
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}
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// IsAdmin returns true if the user has admin privileges (auth >= 4)
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func (u *User) IsAdmin() bool {
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return u.Auth >= 4
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}
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// IsModerator returns true if the user has moderator privileges (auth >= 2)
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func (u *User) IsModerator() bool {
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return u.Auth >= 2
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}
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// IsFighting returns true if the user is currently fighting
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func (u *User) IsFighting() bool {
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return u.Fighting == 1
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}
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// IsAlive returns true if the user has HP > 0
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func (u *User) IsAlive() bool {
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return u.HP > 0
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}
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// GetSpellIDs returns spell IDs as a slice of strings
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func (u *User) GetSpellIDs() []string {
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if u.Spells == "" {
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return []string{}
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}
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return strings.Split(u.Spells, ",")
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}
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// SetSpellIDs sets spell IDs from a slice of strings
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func (u *User) SetSpellIDs(spells []string) {
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u.Spells = strings.Join(spells, ",")
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}
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// HasSpell returns true if the user knows the specified spell ID
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func (u *User) HasSpell(spellID string) bool {
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spells := u.GetSpellIDs()
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for _, spell := range spells {
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if strings.TrimSpace(spell) == spellID {
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return true
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}
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}
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return false
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}
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// GetTownIDs returns town IDs as a slice of strings
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func (u *User) GetTownIDs() []string {
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if u.Towns == "" {
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return []string{}
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}
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return strings.Split(u.Towns, ",")
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}
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// SetTownIDs sets town IDs from a slice of strings
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func (u *User) SetTownIDs(towns []string) {
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u.Towns = strings.Join(towns, ",")
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}
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// HasVisitedTown returns true if the user has visited the specified town ID
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func (u *User) HasVisitedTown(townID string) bool {
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towns := u.GetTownIDs()
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for _, town := range towns {
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if strings.TrimSpace(town) == townID {
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return true
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}
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}
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return false
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}
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// GetEquipment returns all equipped item information
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func (u *User) GetEquipment() map[string]any {
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return map[string]any{
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"weapon": map[string]any{"id": u.WeaponID, "name": u.WeaponName},
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"armor": map[string]any{"id": u.ArmorID, "name": u.ArmorName},
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"shield": map[string]any{"id": u.ShieldID, "name": u.ShieldName},
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"slot1": map[string]any{"id": u.Slot1ID, "name": u.Slot1Name},
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"slot2": map[string]any{"id": u.Slot2ID, "name": u.Slot2Name},
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"slot3": map[string]any{"id": u.Slot3ID, "name": u.Slot3Name},
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}
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}
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// GetStats returns combat-relevant stats
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func (u *User) GetStats() map[string]int {
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return map[string]int{
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"level": u.Level,
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"hp": u.HP,
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"mp": u.MP,
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"tp": u.TP,
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"max_hp": u.MaxHP,
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"max_mp": u.MaxMP,
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"max_tp": u.MaxTP,
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"strength": u.Strength,
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"dexterity": u.Dexterity,
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"attack": u.Attack,
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"defense": u.Defense,
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"uber_damage": u.UberDamage,
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"uber_defense": u.UberDefense,
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}
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}
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// GetPosition returns the user's coordinates
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func (u *User) GetPosition() (int, int) {
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return u.X, u.Y
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}
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// SetPosition sets the user's coordinates
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func (u *User) SetPosition(x, y int) {
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u.X = x
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u.Y = y
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}
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// GetByUsername retrieves a user by username
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func GetByUsername(username string) (*User, error) {
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var user *User
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query := `SELECT ` + userColumns() + ` FROM users WHERE LOWER(username) = LOWER(?) LIMIT 1`
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err := database.Query(query, func(stmt *sqlite.Stmt) error {
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user = scanUser(stmt)
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return nil
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}, username)
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if err != nil {
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return nil, fmt.Errorf("query failed: %w", err)
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}
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if user == nil {
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return nil, fmt.Errorf("user not found: %s", username)
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}
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return user, nil
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}
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// GetByEmail retrieves a user by email
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func GetByEmail(email string) (*User, error) {
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var user *User
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query := `SELECT ` + userColumns() + ` FROM users WHERE LOWER(email) = LOWER(?) LIMIT 1`
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err := database.Query(query, func(stmt *sqlite.Stmt) error {
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user = scanUser(stmt)
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return nil
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}, email)
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if err != nil {
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return nil, fmt.Errorf("query failed: %w", err)
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}
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if user == nil {
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return nil, fmt.Errorf("user not found: %s", email)
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}
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return user, nil
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}
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// ToMap converts the user to a map for efficient template rendering
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func (u *User) ToMap() map[string]any {
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return map[string]any{
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"ID": u.ID,
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"Username": u.Username,
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"Email": u.Email,
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"Verified": u.Verified,
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"Token": u.Token,
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"Registered": u.Registered,
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"LastOnline": u.LastOnline,
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"Auth": u.Auth,
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"X": u.X,
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"Y": u.Y,
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"ClassID": u.ClassID,
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"Currently": u.Currently,
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"Fighting": u.Fighting,
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"MonsterID": u.MonsterID,
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"MonsterHP": u.MonsterHP,
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"MonsterSleep": u.MonsterSleep,
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"MonsterImmune": u.MonsterImmune,
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"UberDamage": u.UberDamage,
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"UberDefense": u.UberDefense,
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"HP": u.HP,
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"MP": u.MP,
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"TP": u.TP,
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"MaxHP": u.MaxHP,
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"MaxMP": u.MaxMP,
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"MaxTP": u.MaxTP,
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"Level": u.Level,
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"Gold": u.Gold,
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"Exp": u.Exp,
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"GoldBonus": u.GoldBonus,
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"ExpBonus": u.ExpBonus,
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"Strength": u.Strength,
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"Dexterity": u.Dexterity,
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"Attack": u.Attack,
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"Defense": u.Defense,
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"WeaponID": u.WeaponID,
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"ArmorID": u.ArmorID,
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"ShieldID": u.ShieldID,
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"Slot1ID": u.Slot1ID,
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"Slot2ID": u.Slot2ID,
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"Slot3ID": u.Slot3ID,
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"WeaponName": u.WeaponName,
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"ArmorName": u.ArmorName,
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"ShieldName": u.ShieldName,
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"Slot1Name": u.Slot1Name,
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"Slot2Name": u.Slot2Name,
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"Slot3Name": u.Slot3Name,
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"DropCode": u.DropCode,
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"Spells": u.Spells,
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"Towns": u.Towns,
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// Computed values
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"IsVerified": u.IsVerified(),
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"IsAdmin": u.IsAdmin(),
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"IsModerator": u.IsModerator(),
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"IsFighting": u.IsFighting(),
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"IsAlive": u.IsAlive(),
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"RegisteredTime": u.RegisteredTime(),
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"LastOnlineTime": u.LastOnlineTime(),
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"Equipment": u.GetEquipment(),
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"Stats": u.GetStats(),
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"Position": map[string]int{"X": u.X, "Y": u.Y},
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"SpellIDs": u.GetSpellIDs(),
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"TownIDs": u.GetTownIDs(),
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}
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}
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