enhance basestore with common operations, simplify monsters
This commit is contained in:
parent
c2eeaa2f42
commit
21acb38157
@ -3,8 +3,6 @@ package monsters
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import (
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"dk/internal/store"
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"fmt"
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"sort"
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"sync"
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)
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// Monster represents a monster in the game
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@ -21,14 +19,11 @@ type Monster struct {
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}
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func (m *Monster) Save() error {
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monsterStore := GetStore()
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monsterStore.UpdateMonster(m)
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return nil
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return GetStore().UpdateWithRebuild(m.ID, m)
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}
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func (m *Monster) Delete() error {
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monsterStore := GetStore()
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monsterStore.RemoveMonster(m.ID)
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GetStore().RemoveWithRebuild(m.ID)
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return nil
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}
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@ -36,13 +31,13 @@ func (m *Monster) Delete() error {
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func New() *Monster {
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return &Monster{
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Name: "",
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MaxHP: 10, // Default HP
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MaxDmg: 5, // Default damage
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Armor: 0, // Default armor
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Level: 1, // Default level
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MaxExp: 10, // Default exp reward
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MaxGold: 5, // Default gold reward
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Immune: ImmuneNone, // No immunity by default
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MaxHP: 10,
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MaxDmg: 5,
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Armor: 0,
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Level: 1,
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MaxExp: 10,
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MaxGold: 5,
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Immune: ImmuneNone,
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}
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}
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@ -63,279 +58,122 @@ func (m *Monster) Validate() error {
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return nil
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}
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// Immunity constants for monster immunity types
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// Immunity constants
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const (
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ImmuneNone = 0
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ImmuneHurt = 1 // Immune to Hurt spells
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ImmuneSleep = 2 // Immune to Sleep spells
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ImmuneHurt = 1
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ImmuneSleep = 2
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)
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// MonsterStore provides in-memory storage with O(1) lookups and monster-specific indices
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// MonsterStore with enhanced BaseStore
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type MonsterStore struct {
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*store.BaseStore[Monster] // Embedded generic store
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byLevel map[int][]int // Level -> []ID
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byImmunity map[int][]int // Immunity -> []ID
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allByLevel []int // All IDs sorted by level, then ID
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mu sync.RWMutex // Protects indices
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*store.BaseStore[Monster]
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}
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// Global in-memory store
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var monsterStore *MonsterStore
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var storeOnce sync.Once
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// Global store with singleton pattern
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var GetStore = store.NewSingleton(func() *MonsterStore {
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ms := &MonsterStore{BaseStore: store.NewBaseStore[Monster]()}
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// Initialize the in-memory store
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func initStore() {
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monsterStore = &MonsterStore{
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BaseStore: store.NewBaseStore[Monster](),
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byLevel: make(map[int][]int),
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byImmunity: make(map[int][]int),
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allByLevel: make([]int, 0),
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}
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// Register indices
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ms.RegisterIndex("byLevel", store.BuildIntGroupIndex(func(m *Monster) int {
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return m.Level
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}))
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ms.RegisterIndex("byImmunity", store.BuildIntGroupIndex(func(m *Monster) int {
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return m.Immune
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}))
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ms.RegisterIndex("allByLevel", store.BuildSortedListIndex(func(a, b *Monster) bool {
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if a.Level == b.Level {
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return a.ID < b.ID
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}
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return a.Level < b.Level
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}))
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return ms
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})
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// Enhanced CRUD operations
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func (ms *MonsterStore) AddMonster(monster *Monster) error {
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return ms.AddWithRebuild(monster.ID, monster)
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}
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// GetStore returns the global monster store
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func GetStore() *MonsterStore {
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storeOnce.Do(initStore)
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return monsterStore
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}
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// AddMonster adds a monster to the in-memory store and updates all indices
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func (ms *MonsterStore) AddMonster(monster *Monster) {
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ms.mu.Lock()
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defer ms.mu.Unlock()
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// Validate monster
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if err := monster.Validate(); err != nil {
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return
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}
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// Add to base store
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ms.Add(monster.ID, monster)
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// Rebuild indices
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ms.rebuildIndicesUnsafe()
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}
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// RemoveMonster removes a monster from the store and updates indices
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func (ms *MonsterStore) RemoveMonster(id int) {
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ms.mu.Lock()
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defer ms.mu.Unlock()
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// Remove from base store
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ms.Remove(id)
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// Rebuild indices
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ms.rebuildIndicesUnsafe()
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ms.RemoveWithRebuild(id)
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}
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// UpdateMonster updates a monster efficiently
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func (ms *MonsterStore) UpdateMonster(monster *Monster) {
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ms.mu.Lock()
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defer ms.mu.Unlock()
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// Validate monster
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if err := monster.Validate(); err != nil {
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return
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}
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// Update base store
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ms.Add(monster.ID, monster)
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// Rebuild indices
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ms.rebuildIndicesUnsafe()
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func (ms *MonsterStore) UpdateMonster(monster *Monster) error {
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return ms.UpdateWithRebuild(monster.ID, monster)
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}
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// LoadData loads monster data from JSON file, or starts with empty store
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// Data persistence
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func LoadData(dataPath string) error {
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ms := GetStore()
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// Load from base store, which handles JSON loading
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if err := ms.BaseStore.LoadData(dataPath); err != nil {
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return err
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}
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// Rebuild indices from loaded data
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ms.rebuildIndices()
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return nil
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return ms.BaseStore.LoadData(dataPath)
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}
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// SaveData saves monster data to JSON file
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func SaveData(dataPath string) error {
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ms := GetStore()
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return ms.BaseStore.SaveData(dataPath)
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}
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// rebuildIndicesUnsafe rebuilds all indices from base store data (caller must hold lock)
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func (ms *MonsterStore) rebuildIndicesUnsafe() {
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// Clear indices
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ms.byLevel = make(map[int][]int)
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ms.byImmunity = make(map[int][]int)
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ms.allByLevel = make([]int, 0)
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// Collect all monsters and build indices
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allMonsters := ms.GetAll()
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// Build level and immunity indices
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for id, monster := range allMonsters {
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ms.byLevel[monster.Level] = append(ms.byLevel[monster.Level], id)
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ms.byImmunity[monster.Immune] = append(ms.byImmunity[monster.Immune], id)
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ms.allByLevel = append(ms.allByLevel, id)
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}
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// Sort allByLevel by level first, then by ID
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sort.Slice(ms.allByLevel, func(i, j int) bool {
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monsterI, _ := ms.GetByID(ms.allByLevel[i])
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monsterJ, _ := ms.GetByID(ms.allByLevel[j])
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if monsterI.Level == monsterJ.Level {
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return ms.allByLevel[i] < ms.allByLevel[j]
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}
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return monsterI.Level < monsterJ.Level
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})
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// Sort level indices by ID
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for level := range ms.byLevel {
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sort.Ints(ms.byLevel[level])
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}
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// Sort immunity indices by level, then ID
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for immunity := range ms.byImmunity {
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sort.Slice(ms.byImmunity[immunity], func(i, j int) bool {
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monsterI, _ := ms.GetByID(ms.byImmunity[immunity][i])
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monsterJ, _ := ms.GetByID(ms.byImmunity[immunity][j])
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if monsterI.Level == monsterJ.Level {
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return ms.byImmunity[immunity][i] < ms.byImmunity[immunity][j]
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}
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return monsterI.Level < monsterJ.Level
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})
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}
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}
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// rebuildIndices rebuilds all monster-specific indices from base store data
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func (ms *MonsterStore) rebuildIndices() {
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ms.mu.Lock()
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defer ms.mu.Unlock()
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ms.rebuildIndicesUnsafe()
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}
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// Retrieves a monster by ID - O(1) lookup
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// Query functions using enhanced store
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func Find(id int) (*Monster, error) {
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ms := GetStore()
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monster, exists := ms.GetByID(id)
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monster, exists := ms.Find(id)
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if !exists {
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return nil, fmt.Errorf("monster with ID %d not found", id)
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}
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return monster, nil
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}
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// Retrieves all monsters - O(1) lookup (returns pre-sorted slice)
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func All() ([]*Monster, error) {
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ms := GetStore()
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ms.mu.RLock()
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defer ms.mu.RUnlock()
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result := make([]*Monster, 0, len(ms.allByLevel))
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for _, id := range ms.allByLevel {
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if monster, exists := ms.GetByID(id); exists {
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result = append(result, monster)
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}
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}
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return result, nil
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return ms.AllSorted("allByLevel"), nil
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}
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// Retrieves monsters by level - O(1) lookup
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func ByLevel(level int) ([]*Monster, error) {
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ms := GetStore()
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ms.mu.RLock()
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defer ms.mu.RUnlock()
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ids, exists := ms.byLevel[level]
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if !exists {
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return []*Monster{}, nil
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}
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result := make([]*Monster, 0, len(ids))
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for _, id := range ids {
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if monster, exists := ms.GetByID(id); exists {
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result = append(result, monster)
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}
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}
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return result, nil
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return ms.GroupByIndex("byLevel", level), nil
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}
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// Retrieves monsters within a level range (inclusive) - O(k) where k is result size
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func ByLevelRange(minLevel, maxLevel int) ([]*Monster, error) {
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ms := GetStore()
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ms.mu.RLock()
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defer ms.mu.RUnlock()
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var result []*Monster
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for level := minLevel; level <= maxLevel; level++ {
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if ids, exists := ms.byLevel[level]; exists {
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for _, id := range ids {
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if monster, exists := ms.GetByID(id); exists {
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result = append(result, monster)
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}
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}
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}
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monsters := ms.GroupByIndex("byLevel", level)
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result = append(result, monsters...)
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}
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return result, nil
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}
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// Retrieves monsters by immunity type - O(1) lookup
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func ByImmunity(immunityType int) ([]*Monster, error) {
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ms := GetStore()
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ms.mu.RLock()
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defer ms.mu.RUnlock()
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ids, exists := ms.byImmunity[immunityType]
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if !exists {
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return []*Monster{}, nil
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}
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result := make([]*Monster, 0, len(ids))
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for _, id := range ids {
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if monster, exists := ms.GetByID(id); exists {
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result = append(result, monster)
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}
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}
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return result, nil
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return ms.GroupByIndex("byImmunity", immunityType), nil
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}
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// Saves a new monster to the in-memory store and sets the ID
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// Insert with ID assignment
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func (m *Monster) Insert() error {
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ms := GetStore()
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// Validate before insertion
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if err := m.Validate(); err != nil {
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return fmt.Errorf("validation failed: %w", err)
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}
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// Assign new ID if not set
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if m.ID == 0 {
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m.ID = ms.GetNextID()
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}
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// Add to store
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ms.AddMonster(m)
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return nil
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return ms.AddMonster(m)
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}
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// Returns true if the monster is immune to Hurt spells
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// Helper methods
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func (m *Monster) IsHurtImmune() bool {
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return m.Immune == ImmuneHurt
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}
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// Returns true if the monster is immune to Sleep spells
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func (m *Monster) IsSleepImmune() bool {
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return m.Immune == ImmuneSleep
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}
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// Returns true if the monster has any immunity
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func (m *Monster) HasImmunity() bool {
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return m.Immune != ImmuneNone
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}
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// Returns the string representation of the monster's immunity
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func (m *Monster) ImmunityName() string {
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switch m.Immune {
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case ImmuneNone:
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@ -349,17 +187,13 @@ func (m *Monster) ImmunityName() string {
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}
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}
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// Calculates a simple difficulty rating based on stats
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func (m *Monster) DifficultyRating() float64 {
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// Simple formula: (HP + Damage + Armor) / Level
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// Higher values indicate tougher monsters relative to their level
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if m.Level == 0 {
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return 0
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}
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return float64(m.MaxHP+m.MaxDmg+m.Armor) / float64(m.Level)
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}
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// Returns the experience reward per hit point (efficiency metric)
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func (m *Monster) ExpPerHP() float64 {
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if m.MaxHP == 0 {
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return 0
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@ -367,7 +201,6 @@ func (m *Monster) ExpPerHP() float64 {
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return float64(m.MaxExp) / float64(m.MaxHP)
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}
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// Returns the gold reward per hit point (efficiency metric)
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func (m *Monster) GoldPerHP() float64 {
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if m.MaxHP == 0 {
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return 0
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@ -6,35 +6,329 @@ import (
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"os"
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"path/filepath"
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"reflect"
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"sort"
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"strings"
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"sync"
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)
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// Store provides generic storage operations
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type Store[T any] interface {
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LoadFromJSON(filename string) error
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SaveToJSON(filename string) error
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LoadData(dataPath string) error
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SaveData(dataPath string) error
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// Validatable interface for entities that can validate themselves
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type Validatable interface {
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Validate() error
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}
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// BaseStore provides generic JSON persistence
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// IndexBuilder function type for building custom indices
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type IndexBuilder[T any] func(allItems map[int]*T) any
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// BaseStore provides generic storage with index management
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type BaseStore[T any] struct {
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items map[int]*T
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maxID int
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mu sync.RWMutex
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itemType reflect.Type
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items map[int]*T
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maxID int
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mu sync.RWMutex
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itemType reflect.Type
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indices map[string]any
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indexBuilders map[string]IndexBuilder[T]
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}
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// NewBaseStore creates a new base store for type T
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func NewBaseStore[T any]() *BaseStore[T] {
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var zero T
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return &BaseStore[T]{
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items: make(map[int]*T),
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maxID: 0,
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itemType: reflect.TypeOf(zero),
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items: make(map[int]*T),
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maxID: 0,
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itemType: reflect.TypeOf(zero),
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indices: make(map[string]any),
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indexBuilders: make(map[string]IndexBuilder[T]),
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}
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}
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// Index Management
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// RegisterIndex registers an index builder function
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func (bs *BaseStore[T]) RegisterIndex(name string, builder IndexBuilder[T]) {
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bs.mu.Lock()
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defer bs.mu.Unlock()
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bs.indexBuilders[name] = builder
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}
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// GetIndex retrieves a named index
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func (bs *BaseStore[T]) GetIndex(name string) (any, bool) {
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bs.mu.RLock()
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defer bs.mu.RUnlock()
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index, exists := bs.indices[name]
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return index, exists
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}
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// RebuildIndices rebuilds all registered indices
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func (bs *BaseStore[T]) RebuildIndices() {
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bs.mu.Lock()
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defer bs.mu.Unlock()
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bs.rebuildIndicesUnsafe()
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}
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func (bs *BaseStore[T]) rebuildIndicesUnsafe() {
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allItems := make(map[int]*T, len(bs.items))
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for k, v := range bs.items {
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allItems[k] = v
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}
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for name, builder := range bs.indexBuilders {
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bs.indices[name] = builder(allItems)
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}
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}
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// Enhanced CRUD Operations
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// AddWithRebuild adds item with validation and index rebuild
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func (bs *BaseStore[T]) AddWithRebuild(id int, item *T) error {
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bs.mu.Lock()
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defer bs.mu.Unlock()
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if validatable, ok := any(item).(Validatable); ok {
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if err := validatable.Validate(); err != nil {
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return err
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}
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}
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bs.items[id] = item
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if id > bs.maxID {
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bs.maxID = id
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}
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bs.rebuildIndicesUnsafe()
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return nil
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}
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// RemoveWithRebuild removes item and rebuilds indices
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func (bs *BaseStore[T]) RemoveWithRebuild(id int) {
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bs.mu.Lock()
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defer bs.mu.Unlock()
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delete(bs.items, id)
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bs.rebuildIndicesUnsafe()
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}
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// UpdateWithRebuild updates item with validation and index rebuild
|
||||
func (bs *BaseStore[T]) UpdateWithRebuild(id int, item *T) error {
|
||||
return bs.AddWithRebuild(id, item)
|
||||
}
|
||||
|
||||
// Common Query Methods
|
||||
|
||||
// Find retrieves an item by ID
|
||||
func (bs *BaseStore[T]) Find(id int) (*T, bool) {
|
||||
bs.mu.RLock()
|
||||
defer bs.mu.RUnlock()
|
||||
item, exists := bs.items[id]
|
||||
return item, exists
|
||||
}
|
||||
|
||||
// AllSorted returns all items using named sorted index
|
||||
func (bs *BaseStore[T]) AllSorted(indexName string) []*T {
|
||||
bs.mu.RLock()
|
||||
defer bs.mu.RUnlock()
|
||||
|
||||
if index, exists := bs.indices[indexName]; exists {
|
||||
if sortedIDs, ok := index.([]int); ok {
|
||||
result := make([]*T, 0, len(sortedIDs))
|
||||
for _, id := range sortedIDs {
|
||||
if item, exists := bs.items[id]; exists {
|
||||
result = append(result, item)
|
||||
}
|
||||
}
|
||||
return result
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback: return all items by ID order
|
||||
ids := make([]int, 0, len(bs.items))
|
||||
for id := range bs.items {
|
||||
ids = append(ids, id)
|
||||
}
|
||||
sort.Ints(ids)
|
||||
|
||||
result := make([]*T, 0, len(ids))
|
||||
for _, id := range ids {
|
||||
result = append(result, bs.items[id])
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
// LookupByIndex finds single item using string lookup index
|
||||
func (bs *BaseStore[T]) LookupByIndex(indexName, key string) (*T, bool) {
|
||||
bs.mu.RLock()
|
||||
defer bs.mu.RUnlock()
|
||||
|
||||
if index, exists := bs.indices[indexName]; exists {
|
||||
if lookupMap, ok := index.(map[string]int); ok {
|
||||
if id, found := lookupMap[key]; found {
|
||||
if item, exists := bs.items[id]; exists {
|
||||
return item, true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil, false
|
||||
}
|
||||
|
||||
// GroupByIndex returns items grouped by key
|
||||
func (bs *BaseStore[T]) GroupByIndex(indexName string, key any) []*T {
|
||||
bs.mu.RLock()
|
||||
defer bs.mu.RUnlock()
|
||||
|
||||
if index, exists := bs.indices[indexName]; exists {
|
||||
switch groupMap := index.(type) {
|
||||
case map[int][]int:
|
||||
if intKey, ok := key.(int); ok {
|
||||
if ids, found := groupMap[intKey]; found {
|
||||
result := make([]*T, 0, len(ids))
|
||||
for _, id := range ids {
|
||||
if item, exists := bs.items[id]; exists {
|
||||
result = append(result, item)
|
||||
}
|
||||
}
|
||||
return result
|
||||
}
|
||||
}
|
||||
case map[string][]int:
|
||||
if strKey, ok := key.(string); ok {
|
||||
if ids, found := groupMap[strKey]; found {
|
||||
result := make([]*T, 0, len(ids))
|
||||
for _, id := range ids {
|
||||
if item, exists := bs.items[id]; exists {
|
||||
result = append(result, item)
|
||||
}
|
||||
}
|
||||
return result
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return []*T{}
|
||||
}
|
||||
|
||||
// FilterByIndex returns items matching filter criteria
|
||||
func (bs *BaseStore[T]) FilterByIndex(indexName string, filterFunc func(*T) bool) []*T {
|
||||
bs.mu.RLock()
|
||||
defer bs.mu.RUnlock()
|
||||
|
||||
var sourceIDs []int
|
||||
|
||||
if index, exists := bs.indices[indexName]; exists {
|
||||
if sortedIDs, ok := index.([]int); ok {
|
||||
sourceIDs = sortedIDs
|
||||
}
|
||||
}
|
||||
|
||||
if sourceIDs == nil {
|
||||
for id := range bs.items {
|
||||
sourceIDs = append(sourceIDs, id)
|
||||
}
|
||||
sort.Ints(sourceIDs)
|
||||
}
|
||||
|
||||
var result []*T
|
||||
for _, id := range sourceIDs {
|
||||
if item, exists := bs.items[id]; exists && filterFunc(item) {
|
||||
result = append(result, item)
|
||||
}
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
// Common Index Builders
|
||||
|
||||
// BuildStringLookupIndex creates string-to-ID mapping
|
||||
func BuildStringLookupIndex[T any](keyFunc func(*T) string) IndexBuilder[T] {
|
||||
return func(allItems map[int]*T) any {
|
||||
index := make(map[string]int)
|
||||
for id, item := range allItems {
|
||||
key := keyFunc(item)
|
||||
index[key] = id
|
||||
}
|
||||
return index
|
||||
}
|
||||
}
|
||||
|
||||
// BuildCaseInsensitiveLookupIndex creates lowercase string-to-ID mapping
|
||||
func BuildCaseInsensitiveLookupIndex[T any](keyFunc func(*T) string) IndexBuilder[T] {
|
||||
return func(allItems map[int]*T) any {
|
||||
index := make(map[string]int)
|
||||
for id, item := range allItems {
|
||||
key := strings.ToLower(keyFunc(item))
|
||||
index[key] = id
|
||||
}
|
||||
return index
|
||||
}
|
||||
}
|
||||
|
||||
// BuildIntGroupIndex creates int-to-[]ID mapping
|
||||
func BuildIntGroupIndex[T any](keyFunc func(*T) int) IndexBuilder[T] {
|
||||
return func(allItems map[int]*T) any {
|
||||
index := make(map[int][]int)
|
||||
for id, item := range allItems {
|
||||
key := keyFunc(item)
|
||||
index[key] = append(index[key], id)
|
||||
}
|
||||
|
||||
// Sort each group by ID
|
||||
for key := range index {
|
||||
sort.Ints(index[key])
|
||||
}
|
||||
|
||||
return index
|
||||
}
|
||||
}
|
||||
|
||||
// BuildStringGroupIndex creates string-to-[]ID mapping
|
||||
func BuildStringGroupIndex[T any](keyFunc func(*T) string) IndexBuilder[T] {
|
||||
return func(allItems map[int]*T) any {
|
||||
index := make(map[string][]int)
|
||||
for id, item := range allItems {
|
||||
key := keyFunc(item)
|
||||
index[key] = append(index[key], id)
|
||||
}
|
||||
|
||||
// Sort each group by ID
|
||||
for key := range index {
|
||||
sort.Ints(index[key])
|
||||
}
|
||||
|
||||
return index
|
||||
}
|
||||
}
|
||||
|
||||
// BuildSortedListIndex creates sorted []ID list
|
||||
func BuildSortedListIndex[T any](sortFunc func(*T, *T) bool) IndexBuilder[T] {
|
||||
return func(allItems map[int]*T) any {
|
||||
ids := make([]int, 0, len(allItems))
|
||||
for id := range allItems {
|
||||
ids = append(ids, id)
|
||||
}
|
||||
|
||||
sort.Slice(ids, func(i, j int) bool {
|
||||
return sortFunc(allItems[ids[i]], allItems[ids[j]])
|
||||
})
|
||||
|
||||
return ids
|
||||
}
|
||||
}
|
||||
|
||||
// Singleton Management Helper
|
||||
|
||||
// NewSingleton creates singleton store pattern with sync.Once
|
||||
func NewSingleton[S any](initFunc func() *S) func() *S {
|
||||
var store *S
|
||||
var once sync.Once
|
||||
|
||||
return func() *S {
|
||||
once.Do(func() {
|
||||
store = initFunc()
|
||||
})
|
||||
return store
|
||||
}
|
||||
}
|
||||
|
||||
// Legacy Methods (backward compatibility)
|
||||
|
||||
// GetNextID returns the next available ID atomically
|
||||
func (bs *BaseStore[T]) GetNextID() int {
|
||||
bs.mu.Lock()
|
||||
@ -45,10 +339,7 @@ func (bs *BaseStore[T]) GetNextID() int {
|
||||
|
||||
// GetByID retrieves an item by ID
|
||||
func (bs *BaseStore[T]) GetByID(id int) (*T, bool) {
|
||||
bs.mu.RLock()
|
||||
defer bs.mu.RUnlock()
|
||||
item, exists := bs.items[id]
|
||||
return item, exists
|
||||
return bs.Find(id)
|
||||
}
|
||||
|
||||
// Add adds an item to the store
|
||||
@ -85,8 +376,11 @@ func (bs *BaseStore[T]) Clear() {
|
||||
defer bs.mu.Unlock()
|
||||
bs.items = make(map[int]*T)
|
||||
bs.maxID = 0
|
||||
bs.rebuildIndicesUnsafe()
|
||||
}
|
||||
|
||||
// JSON Persistence
|
||||
|
||||
// LoadFromJSON loads items from JSON using reflection
|
||||
func (bs *BaseStore[T]) LoadFromJSON(filename string) error {
|
||||
bs.mu.Lock()
|
||||
@ -148,7 +442,7 @@ func (bs *BaseStore[T]) SaveToJSON(filename string) error {
|
||||
items = append(items, item)
|
||||
}
|
||||
|
||||
data, err := json.MarshalIndent(items, "", " ")
|
||||
data, err := json.MarshalIndent(items, "", "\t")
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to marshal to JSON: %w", err)
|
||||
}
|
||||
@ -178,6 +472,7 @@ func (bs *BaseStore[T]) LoadData(dataPath string) error {
|
||||
}
|
||||
|
||||
fmt.Printf("Loaded %d items from JSON\n", len(bs.items))
|
||||
bs.RebuildIndices() // Rebuild indices after loading
|
||||
return nil
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user