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Protocol/types/equipment.go

49 lines
1.4 KiB
Go

package types
import (
"encoding/binary"
"io"
)
// EquipmentItem represents an equipment item with model and color information
// Matches EQ2_EquipmentItem from C++ code
type EquipmentItem struct {
Type uint16 // Model/item type ID
Color Color // RGB color for the item (3 bytes)
Highlight Color // RGB highlight color for the item (3 bytes)
}
// Serialize writes the equipment item to a writer
func (e *EquipmentItem) Serialize(w io.Writer) error {
if err := binary.Write(w, binary.LittleEndian, e.Type); err != nil {
return err
}
if err := e.Color.Serialize(w); err != nil {
return err
}
return e.Highlight.Serialize(w)
}
// SerializeToBytes writes the equipment item to a byte slice at the given offset
func (e *EquipmentItem) SerializeToBytes(dest []byte, offset *uint32) {
binary.LittleEndian.PutUint16(dest[*offset:], e.Type)
*offset += 2
e.Color.SerializeToBytes(dest, offset)
e.Highlight.SerializeToBytes(dest, offset)
}
// Size returns the serialized size of the equipment item
func (e *EquipmentItem) Size() uint32 {
return 2 + e.Color.Size() + e.Highlight.Size() // 2 bytes for type + 3 bytes color + 3 bytes highlight = 8 bytes total
}
// Deserialize reads an equipment item from a reader
func (e *EquipmentItem) Deserialize(r io.Reader) error {
if err := binary.Read(r, binary.LittleEndian, &e.Type); err != nil {
return err
}
if err := e.Color.Deserialize(r); err != nil {
return err
}
return e.Highlight.Deserialize(r)
}