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Protocol/old/common/EQStream.h
2025-09-01 12:31:14 -05:00

524 lines
16 KiB
C++

// EQ2Emulator: Everquest II Server Emulator
// Copyright (C) 2007 EQ2EMulator Development Team
// Licensed under GPL v3 - see <http://www.gnu.org/licenses/>
#ifndef _EQPROTOCOL_H
#define _EQPROTOCOL_H
#include <string>
#include <vector>
#include <deque>
#include <queue>
#include <map>
#include <set>
#include <memory>
#include <cstdint>
// Unix networking headers
#include <netinet/in.h>
// Project headers
#include "EQPacket.h"
#include "Mutex.h"
#include "opcodemgr.h"
#include "misc.h"
#include "Condition.h"
#include "Crypto.h"
#include "zlib.h"
#include "timer.h"
#ifdef WRITE_PACKETS
#include <stdarg.h>
#endif
using namespace std;
// Forward declarations
class OpcodeManager;
class EQStreamFactory;
/**
* EverQuest stream connection states.
* Represents the current state of a network stream connection.
*/
typedef enum {
ESTABLISHED, // Active connection ready for data
WAIT_CLOSE, // Waiting for graceful close
CLOSING, // In process of closing
DISCONNECTING, // Actively disconnecting
CLOSED // Connection fully closed
} EQStreamState;
// Packet flags
#define FLAG_COMPRESSED 0x01 // Packet is compressed
#define FLAG_ENCODED 0x04 // Packet is encoded/encrypted
// Rate limiting and bandwidth constants
#define RATEBASE 1048576 // Base rate: 1 MB
#define DECAYBASE 78642 // Decay rate: RATEBASE/10
// Retransmission timing constants
#ifndef RETRANSMIT_TIMEOUT_MULT
#define RETRANSMIT_TIMEOUT_MULT 3.0 // Timeout multiplier
#endif
#ifndef RETRANSMIT_TIMEOUT_MAX
#define RETRANSMIT_TIMEOUT_MAX 5000 // Maximum retransmit timeout (ms)
#endif
#ifndef AVERAGE_DELTA_MAX
#define AVERAGE_DELTA_MAX 2500 // Maximum average delta (ms)
#endif
#pragma pack(1)
/**
* Session request packet structure.
* Sent by client to initiate a new session.
*/
struct SessionRequest {
uint32 UnknownA; // Unknown field A
uint32 Session; // Requested session ID
uint32 MaxLength; // Maximum packet length
};
/**
* Session response packet structure.
* Sent by server in response to session request.
*/
struct SessionResponse {
uint32 Session; // Assigned session ID
uint32 Key; // Encryption/authentication key
uint8 UnknownA; // Unknown field A
uint8 Format; // Packet format version
uint8 UnknownB; // Unknown field B
uint32 MaxLength; // Maximum packet length
uint32 UnknownD; // Unknown field D
};
/**
* Client-side session statistics.
* Deltas are in milliseconds, representing round trip times.
*/
struct ClientSessionStats {
/*000*/ uint16 RequestID; // Statistics request ID
/*002*/ uint32 last_local_delta; // Last local round trip time
/*006*/ uint32 average_delta; // Average round trip time
/*010*/ uint32 low_delta; // Lowest recorded round trip time
/*014*/ uint32 high_delta; // Highest recorded round trip time
/*018*/ uint32 last_remote_delta; // Last remote round trip time
/*022*/ uint64 packets_sent; // Total packets sent
/*030*/ uint64 packets_recieved; // Total packets received
/*038*/
};
/**
* Server-side session statistics.
* Provides server perspective on connection quality.
*/
struct ServerSessionStats {
uint16 RequestID; // Statistics request ID
uint32 current_time; // Current server time
uint32 unknown1; // Unknown field 1
uint32 received_packets; // Packets received by server
uint32 unknown2; // Unknown field 2
uint32 sent_packets; // Packets sent by server
uint32 unknown3; // Unknown field 3
uint32 sent_packets2; // Duplicate sent packets count
uint32 unknown4; // Unknown field 4
uint32 received_packets2; // Duplicate received packets count
};
#pragma pack()
// External opcode manager
extern OpcodeManager* EQNetworkOpcodeManager;
/**
* Types of EverQuest network streams.
* Each type handles different aspects of the game protocol.
*/
typedef enum {
UnknownStream = 0, // Unidentified stream type
LoginStream, // Login server authentication
WorldStream, // World server communication
ZoneStream, // Zone server gameplay
ChatOrMailStream, // Combined chat/mail (legacy)
ChatStream, // Chat system only
MailStream, // Mail system only
EQ2Stream, // EverQuest 2 specific stream
} EQStreamType;
/**
* EverQuest network stream class.
* Handles reliable UDP communication with sequence numbers, acknowledgments,
* compression, encryption, and packet combining for EverQuest protocols.
*/
class EQStream {
protected:
/**
* Sequence number ordering enumeration.
* Used to determine packet sequence relationships.
*/
typedef enum {
SeqPast, // Sequence is from the past (duplicate/old)
SeqInOrder, // Sequence is the expected next sequence
SeqFuture // Sequence is from the future (out of order)
} SeqOrder;
// Packet statistics
uint32 received_packets; // Total packets received
uint32 sent_packets; // Total packets sent
// Remote endpoint information
uint32 remote_ip; // Remote IP address
uint16 remote_port; // Remote port number
// Packet buffers
uint8 buffer[8192]; // Main packet buffer
unsigned char* oversize_buffer; // Buffer for oversized packets
uint32 oversize_offset; // Offset in oversize buffer
uint32 oversize_length; // Length of oversize buffer data
unsigned char* rogue_buffer; // Buffer for rogue/malformed packets
uint32 roguebuf_offset; // Offset in rogue buffer
uint32 roguebuf_size; // Size of rogue buffer
// Protocol configuration
uint8 app_opcode_size; // Size of application opcodes
EQStreamType StreamType; // Type of this stream
bool compressed; // Stream supports compression
bool encoded; // Stream supports encoding/encryption
// Write buffer for outgoing packets
unsigned char write_buffer[2048];
// Retransmission timing
uint32 retransmittimer; // Current retransmit timer
uint32 retransmittimeout; // Retransmit timeout value
// Session management
uint16 sessionAttempts; // Number of session attempts
uint16 reconnectAttempt; // Number of reconnect attempts
bool streamactive; // Stream is actively connected
// Session state
uint32 Session; // Session ID
uint32 Key; // Session encryption key
uint16 NextInSeq; // Next expected incoming sequence
uint16 NextOutSeq; // Next outgoing sequence number
uint16 SequencedBase; // Base sequence for SequencedQueue[0]
uint32 MaxLen; // Maximum packet length
uint16 MaxSends; // Maximum send attempts
int8 timeout_delays; // Number of timeout delays accumulated
// Thread safety for stream usage
uint8 active_users; // Number of active users of this stream
Mutex MInUse; // Mutex for usage tracking
#ifdef WRITE_PACKETS
// Packet logging for debugging
FILE* write_packets = nullptr; // File handle for packet dumps
char GetChar(uchar in); // Convert byte to printable character
void WriteToFile(char* pFormat, ...); // Write formatted data to file
void WritePackets(const char* opcodeName, uchar* data, int32 size, bool outgoing);
void WritePackets(EQ2Packet* app, bool outgoing);
Mutex MWritePackets; // Mutex for packet writing
#endif
// Stream connection state
EQStreamState State; // Current connection state
Mutex MState; // Mutex for state access
// Timing and general variables
uint32 LastPacket; // Timestamp of last packet activity
Mutex MVarlock; // General variable lock
// Combined application packet handling
EQApplicationPacket* CombinedAppPacket; // Current combined packet
Mutex MCombinedAppPacket; // Mutex for combined packet access
// Sequence number tracking
long LastSeqSent; // Last sequence number sent
Mutex MLastSeqSent; // Mutex for last sequence sent
void SetLastSeqSent(uint32 seq); // Set last sent sequence number
// Acknowledgment sequence tracking
long MaxAckReceived; // Highest ack sequence received
long NextAckToSend; // Next ack sequence to send
long LastAckSent; // Last ack sequence sent
// Acknowledgment accessor methods
long GetMaxAckReceived();
long GetNextAckToSend();
long GetLastAckSent();
void SetMaxAckReceived(uint32 seq);
void SetNextAckToSend(uint32 seq);
void SetLastAckSent(uint32 seq);
Mutex MAcks; // Mutex for acknowledgment data
// Outbound packet queues
queue<EQProtocolPacket*> NonSequencedQueue; // Non-sequenced packets
deque<EQProtocolPacket*> SequencedQueue; // Sequenced packets
map<uint16, EQProtocolPacket*> OutOfOrderpackets; // Out-of-order packets
Mutex MOutboundQueue; // Mutex for outbound queues
// Inbound packet queue
deque<EQApplicationPacket*> InboundQueue; // Packets waiting processing
Mutex MInboundQueue; // Mutex for inbound queue
// Static configuration
static uint16 MaxWindowSize; // Maximum window size for flow control
// Rate limiting and flow control
sint32 BytesWritten; // Bytes written this period
Mutex MRate; // Mutex for rate limiting
sint32 RateThreshold; // Rate limiting threshold
sint32 DecayRate; // Rate decay per time period
uint32 AverageDelta; // Average round-trip time
// Factory reference
EQStreamFactory* Factory; // Factory that created this stream
public:
// EQ2-specific packet combining
Mutex MCombineQueueLock; // Mutex for combine queue operations
bool CheckCombineQueue(); // Check and process combine queue
deque<EQ2Packet*> combine_queue; // Queue of packets to combine
Timer* combine_timer; // Timer for combine operations
// Encryption and compression
Crypto* crypto; // Cryptographic handler
int8 EQ2_Compress(EQ2Packet* app, int8 offset = 3); // Compress EQ2 packet
z_stream stream; // zlib compression stream
uchar* stream_buffer; // Compression buffer
int32 stream_buffer_size; // Size of compression buffer
bool eq2_compressed; // Stream uses EQ2 compression
int8 compressed_offset; // Offset for compressed data
// Client version management
int16 client_version; // Client protocol version
int16 GetClientVersion() { return client_version; }
void SetClientVersion(int16 version) { client_version = version; }
// Session attempt management
void ResetSessionAttempts() { reconnectAttempt = 0; }
bool HasSessionAttempts() { return reconnectAttempt > 0; }
// Constructors
EQStream() {
init();
remote_ip = 0;
remote_port = 0;
State = CLOSED;
StreamType = UnknownStream;
compressed = true;
encoded = false;
app_opcode_size = 2;
}
EQStream(sockaddr_in addr);
// Destructor
virtual ~EQStream() {
// Close stream safely
MOutboundQueue.lock();
SetState(CLOSED);
MOutboundQueue.unlock();
// Clean up data structures
RemoveData();
// Clean up allocated resources
safe_delete(crypto);
safe_delete(combine_timer);
safe_delete(resend_que_timer);
safe_delete_array(oversize_buffer);
safe_delete_array(rogue_buffer);
// Clean up combine queue
MCombineQueueLock.lock();
for (auto cmb = combine_queue.begin(); cmb != combine_queue.end(); ++cmb) {
safe_delete(*cmb);
}
MCombineQueueLock.unlock();
// Clean up compression stream
deflateEnd(&stream);
// Clean up out-of-order packets
for (auto oop = OutOfOrderpackets.begin(); oop != OutOfOrderpackets.end(); ++oop) {
safe_delete(oop->second);
}
#ifdef WRITE_PACKETS
if (write_packets) {
fclose(write_packets);
}
#endif
}
// Factory and initialization
void SetFactory(EQStreamFactory* f) { Factory = f; }
void init(bool resetSession = true);
// Configuration
void SetMaxLen(uint32 length) { MaxLen = length; }
int8 getTimeoutDelays() { return timeout_delays; }
void addTimeoutDelay() { timeout_delays++; }
// EQ2-specific packet handling
void EQ2QueuePacket(EQ2Packet* app, bool attempted_combine = false);
void PreparePacket(EQ2Packet* app, int8 offset = 0);
void UnPreparePacket(EQ2Packet* app);
void EncryptPacket(EQ2Packet* app, int8 compress_offset, int8 offset);
void FlushCombinedPacket();
// General packet transmission
void SendPacket(EQApplicationPacket* p);
void QueuePacket(EQProtocolPacket* p);
void SendPacket(EQProtocolPacket* p);
vector<EQProtocolPacket*> convert(EQApplicationPacket* p);
void NonSequencedPush(EQProtocolPacket* p);
void SequencedPush(EQProtocolPacket* p);
// Resend queue management
Mutex MResendQue; // Mutex for resend queue
Mutex MCompressData; // Mutex for compression operations
deque<EQProtocolPacket*> resend_que; // Queue of packets needing resend
void CheckResend(int eq_fd); // Check and handle packet resends
// Acknowledgment and writing
void AckPackets(uint16 seq); // Acknowledge received packets
void Write(int eq_fd); // Write packets to socket
// Stream state management
void SetActive(bool val) { streamactive = val; }
// Low-level packet operations
void WritePacket(int fd, EQProtocolPacket* p);
void EncryptPacket(uchar* data, int16 size);
// Session management
uint32 GetKey() { return Key; }
void SetKey(uint32 k) { Key = k; }
void SetSession(uint32 s) { Session = s; }
void SetLastPacketTime(uint32 t) { LastPacket = t; }
// Packet processing
void Process(const unsigned char* data, uint32 length);
void ProcessPacket(EQProtocolPacket* p, EQProtocolPacket* lastp = nullptr);
// Embedded packet handling
bool ProcessEmbeddedPacket(uchar* pBuffer, uint16 length, int8 opcode = OP_Packet);
bool HandleEmbeddedPacket(EQProtocolPacket* p, int16 offset = 2, int16 length = 0);
// Encryption handling
EQProtocolPacket* ProcessEncryptedPacket(EQProtocolPacket* p);
EQProtocolPacket* ProcessEncryptedData(uchar* data, int32 size, int16 opcode);
// Virtual packet dispatch (override in derived classes)
virtual void DispatchPacket(EQApplicationPacket* p) { p->DumpRaw(); }
// Session protocol messages
void SendSessionResponse();
void SendSessionRequest();
void SendDisconnect(bool setstate = true);
void SendAck(uint16 seq);
void SendOutOfOrderAck(uint16 seq);
// Connection health checks
bool CheckTimeout(uint32 now, uint32 timeout = 30) {
return (LastPacket && (now - LastPacket) > timeout);
}
bool Stale(uint32 now, uint32 timeout = 30) {
return (LastPacket && (now - LastPacket) > timeout);
}
// Inbound queue management
void InboundQueuePush(EQApplicationPacket* p);
EQApplicationPacket* PopPacket(); // Pop packet from inbound queue
void InboundQueueClear();
// Outbound queue management
void OutboundQueueClear();
bool HasOutgoingData();
// Key exchange and RSA
void SendKeyRequest();
int16 processRSAKey(EQProtocolPacket* p, uint16 subpacket_length = 0);
// Data cleanup
void RemoveData() {
InboundQueueClear();
OutboundQueueClear();
if (CombinedAppPacket) {
delete CombinedAppPacket;
CombinedAppPacket = nullptr;
}
}
// Usage tracking (thread-safe reference counting)
bool IsInUse() {
bool flag;
MInUse.lock();
flag = (active_users > 0);
MInUse.unlock();
return flag;
}
void PutInUse() {
MInUse.lock();
active_users++;
MInUse.unlock();
}
void ReleaseFromUse() {
MInUse.lock();
if (active_users > 0) {
active_users--;
}
MInUse.unlock();
}
// Sequence number utilities
static SeqOrder CompareSequence(uint16 expected_seq, uint16 seq);
// State management
EQStreamState GetState() { return State; }
void SetState(EQStreamState state) {
MState.lock();
State = state;
MState.unlock();
}
// Remote endpoint access
uint32 GetRemoteIP() { return remote_ip; }
uint32 GetrIP() { return remote_ip; } // Legacy alias
uint16 GetRemotePort() { return remote_port; }
uint16 GetrPort() { return remote_port; } // Legacy alias
// Static packet reading
static EQProtocolPacket* Read(int eq_fd, sockaddr_in* from);
// Connection management
void Close() { SendDisconnect(); }
bool CheckActive() { return (GetState() == ESTABLISHED); }
bool CheckClosed() { return GetState() == CLOSED; }
// Stream configuration
void SetOpcodeSize(uint8 s) { app_opcode_size = s; }
void SetStreamType(EQStreamType t);
EQStreamType GetStreamType() const { return StreamType; }
// Queue processing
void ProcessQueue();
EQProtocolPacket* RemoveQueue(uint16 seq);
// Rate limiting and flow control
void Decay();
void AdjustRates(uint32 average_delta);
// Resend timer
Timer* resend_que_timer; // Timer for checking resend queue
};
#endif