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Protocol/old/common/EQPacket.h
2025-09-01 12:31:14 -05:00

311 lines
9.1 KiB
C++

// EQ2Emulator: Everquest II Server Emulator
// Copyright (C) 2007 EQ2EMulator Development Team
// Licensed under GPL v3 - see <http://www.gnu.org/licenses/>
#ifndef _EQPACKET_H
#define _EQPACKET_H
#include "types.h"
#include <stdio.h>
#include <string.h>
#include <memory>
#ifdef WIN32
#include <time.h>
#include <WinSock2.h>
#else
#include <sys/time.h>
#include <netinet/in.h>
#endif
#include "emu_opcodes.h"
#include "op_codes.h"
#include "packet_dump.h"
// Forward declarations
class OpcodeManager;
class EQStream;
/**
* Base class for all EverQuest packet types.
* Provides common functionality for packet management, opcode handling,
* and network information tracking.
*/
class EQPacket {
friend class EQStream;
public:
// Packet data
unsigned char* pBuffer; // Raw packet data buffer
uint32 size; // Size of packet data
// Network information
uint32 src_ip, dst_ip; // Source and destination IP addresses
uint16 src_port, dst_port; // Source and destination ports
uint32 priority; // Packet priority for processing
timeval timestamp; // Packet timestamp
int16 version; // Protocol version
~EQPacket();
// Debug and display methods
void DumpRawHeader(uint16 seq = 0xffff, FILE* to = stdout) const;
void DumpRawHeaderNoTime(uint16 seq = 0xffff, FILE* to = stdout) const;
void DumpRaw(FILE* to = stdout) const;
const char* GetOpcodeName();
// Packet information setters
void setVersion(int16 new_version) { version = new_version; }
void setSrcInfo(uint32 sip, uint16 sport) { src_ip = sip; src_port = sport; }
void setDstInfo(uint32 dip, uint16 dport) { dst_ip = dip; dst_port = dport; }
void setTimeInfo(uint32 ts_sec, uint32 ts_usec) {
timestamp.tv_sec = ts_sec;
timestamp.tv_usec = ts_usec;
}
// Copy network and timing info from another packet
void copyInfo(const EQPacket* p) {
src_ip = p->src_ip;
src_port = p->src_port;
dst_ip = p->dst_ip;
dst_port = p->dst_port;
timestamp.tv_sec = p->timestamp.tv_sec;
timestamp.tv_usec = p->timestamp.tv_usec;
}
// Get total packet size including opcode
uint32 Size() const { return size + 2; }
// Get raw opcode value
uint16 GetRawOpcode() const { return opcode; }
// Comparison operator for timestamp-based sorting
bool operator<(const EQPacket& rhs) const {
return (timestamp.tv_sec < rhs.timestamp.tv_sec ||
(timestamp.tv_sec == rhs.timestamp.tv_sec &&
timestamp.tv_usec < rhs.timestamp.tv_usec));
}
// Set the protocol opcode
void SetProtocolOpcode(int16 new_opcode) {
opcode = new_opcode;
}
protected:
uint16 opcode; // Packet opcode
// Constructors (protected to enforce proper inheritance)
EQPacket(uint16 op, const unsigned char* buf, uint32 len);
EQPacket(const EQPacket& p) { version = 0; }
EQPacket() {
opcode = 0;
pBuffer = nullptr;
size = 0;
version = 0;
setTimeInfo(0, 0);
}
};
// Forward declaration
class EQApplicationPacket;
/**
* Protocol-level packet class for EverQuest network communication.
* Handles low-level protocol features like compression, encryption,
* sequencing, and packet combining.
*/
class EQProtocolPacket : public EQPacket {
public:
// Constructor with opcode and buffer
EQProtocolPacket(uint16 op, const unsigned char* buf, uint32 len)
: EQPacket(op, buf, len) {
eq2_compressed = false;
packet_prepared = false;
packet_encrypted = false;
sequence = 0;
sent_time = 0;
attempt_count = 0;
acked = false;
}
// Constructor from raw buffer with optional opcode override
EQProtocolPacket(const unsigned char* buf, uint32 len, int in_opcode = -1);
// Packet manipulation methods
bool combine(const EQProtocolPacket* rhs);
uint32 serialize(unsigned char* dest, int8 offset = 0) const;
// Static utility methods for packet processing
static bool ValidateCRC(const unsigned char* buffer, int length, uint32 Key);
static uint32 Decompress(const unsigned char* buffer, uint32 length,
unsigned char* newbuf, uint32 newbufsize);
static uint32 Compress(const unsigned char* buffer, uint32 length,
unsigned char* newbuf, uint32 newbufsize);
static void ChatDecode(unsigned char* buffer, int size, int DecodeKey);
static void ChatEncode(unsigned char* buffer, int size, int EncodeKey);
static bool IsProtocolPacket(const unsigned char* in_buff, uint32_t len, bool bTrimCRC);
// Create a copy of this packet
EQProtocolPacket* Copy() {
auto new_packet = new EQProtocolPacket(opcode, pBuffer, size);
new_packet->eq2_compressed = this->eq2_compressed;
new_packet->packet_prepared = this->packet_prepared;
new_packet->packet_encrypted = this->packet_encrypted;
return new_packet;
}
// Convert to application-level packet
EQApplicationPacket* MakeApplicationPacket(uint8 opcode_size = 0) const;
// Protocol packet state flags
bool eq2_compressed; // Packet is compressed
bool packet_prepared; // Packet has been prepared for sending
bool packet_encrypted; // Packet is encrypted
bool acked; // Packet has been acknowledged
// Reliability and sequencing
int32 sent_time; // Timestamp when packet was sent
int8 attempt_count; // Number of send attempts
int32 sequence; // Sequence number for ordering
private:
// Prevent copy construction
EQProtocolPacket(const EQProtocolPacket& p) = delete;
EQProtocolPacket& operator=(const EQProtocolPacket& p) = delete;
};
/**
* EverQuest 2 specific packet class.
* Handles EQ2-specific packet operations like application combining
* and login opcode management.
*/
class EQ2Packet : public EQProtocolPacket {
public:
// Constructor with EQ2 login opcode
EQ2Packet(EmuOpcode in_login_op, const unsigned char* buf, uint32 len)
: EQProtocolPacket(OP_Packet, buf, len) {
login_op = in_login_op;
eq2_compressed = false;
packet_prepared = false;
packet_encrypted = false;
}
// EQ2-specific packet operations
bool AppCombine(EQ2Packet* rhs);
int8 PreparePacket(int16 MaxLen);
const char* GetOpcodeName();
// Create a copy of this EQ2 packet
EQ2Packet* Copy() {
auto new_packet = new EQ2Packet(login_op, pBuffer, size);
new_packet->eq2_compressed = this->eq2_compressed;
new_packet->packet_prepared = this->packet_prepared;
new_packet->packet_encrypted = this->packet_encrypted;
return new_packet;
}
EmuOpcode login_op; // EQ2 login/application opcode
};
/**
* Application-level packet class for EverQuest.
* Handles high-level game opcodes and application data.
* This is the main packet type used by game logic.
*/
class EQApplicationPacket : public EQPacket {
friend class EQProtocolPacket;
friend class EQStream;
public:
// Default constructor
EQApplicationPacket() : EQPacket(0, nullptr, 0) {
emu_opcode = OP_Unknown;
app_opcode_size = default_opcode_size;
}
// Constructor with opcode only
EQApplicationPacket(EmuOpcode op) : EQPacket(0, nullptr, 0) {
SetOpcode(op);
app_opcode_size = default_opcode_size;
}
// Constructor with opcode and size
EQApplicationPacket(EmuOpcode op, uint32 len) : EQPacket(0, nullptr, len) {
SetOpcode(op);
app_opcode_size = default_opcode_size;
}
// Constructor with opcode, buffer, and size
EQApplicationPacket(EmuOpcode op, const unsigned char* buf, uint32 len)
: EQPacket(0, buf, len) {
SetOpcode(op);
app_opcode_size = default_opcode_size;
}
// Packet operations
bool combine(const EQApplicationPacket* rhs);
uint32 serialize(unsigned char* dest) const;
uint32 Size() const { return size + app_opcode_size; }
// Create a deep copy of this packet
EQApplicationPacket* Copy() const {
auto it = std::make_unique<EQApplicationPacket>();
try {
if (size > 0) {
it->pBuffer = new unsigned char[size];
memcpy(it->pBuffer, pBuffer, size);
}
it->size = size;
it->opcode = opcode;
it->emu_opcode = emu_opcode;
it->version = version;
return it.release();
}
catch (const std::bad_alloc& ba) {
// Memory allocation failed - return nullptr
return nullptr;
}
}
// Opcode management
void SetOpcodeSize(uint8 s) { app_opcode_size = s; }
void SetOpcode(EmuOpcode op);
const EmuOpcode GetOpcodeConst() const;
// Get opcode (const version)
const EmuOpcode GetOpcode() const { return GetOpcodeConst(); }
// Get opcode (caching version for performance)
EmuOpcode GetOpcode() {
EmuOpcode r = GetOpcodeConst();
emu_opcode = r;
return r;
}
// Default opcode size for all application packets
static uint8 default_opcode_size;
protected:
// Cached emulator opcode to avoid repeated lookups
EmuOpcode emu_opcode;
private:
// Constructor used by EQProtocolPacket - assumes first bytes are opcode
EQApplicationPacket(const unsigned char* buf, uint32 len, uint8 opcode_size = 0);
// Prevent copy construction
EQApplicationPacket(const EQApplicationPacket& p) = delete;
EQApplicationPacket& operator=(const EQApplicationPacket& p) = delete;
// Size of the opcode in bytes (1 or 2)
uint8 app_opcode_size;
};
// Packet debugging and display functions
void DumpPacketHex(const EQApplicationPacket* app);
void DumpPacket(const EQProtocolPacket* app);
void DumpPacketAscii(const EQApplicationPacket* app);
void DumpPacket(const EQApplicationPacket* app, bool iShowInfo = false);
void DumpPacketBin(const EQApplicationPacket* app);
#endif