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Emagi
fae7cf7773
character properties not hard coded are now dynamically fed into the info struct string, we can now SetInfoStruct(Player, "somevar", "avalue") and it will save to the DB to persist cross zone with GetInfoStruct(Player, "somevar")
2025-08-18 13:56:53 -04:00
..
common
Update ConfigReader.cpp
2025-08-15 21:47:00 -04:00
LoginServer
added player count to login's world status provider
2025-05-25 17:22:27 -04:00
WorldServer
character properties not hard coded are now dynamically fed into the info struct string, we can now SetInfoStruct(Player, "somevar", "avalue") and it will save to the DB to persist cross zone with GetInfoStruct(Player, "somevar")
2025-08-18 13:56:53 -04:00