
Broker/Vault (Fix #10): - Traditional broker integrated (/frombroker), GM itemsearch is still available via /itemsearch. AoM client cannot sell/use shop, can only buy from broker. - DoF and KoS client now support House Shop (sell inventory, vault to broker). - House containers now function like actual containers and can be stored in the vault which will allow placement in the home (to serve as a merchant). - Sales crate merchant windows in player houses implemented for broker. - Peering URI's added for broker/shop support: /addseller, /removeseller, /additemsale, /removeitemsale - House vault and vault slots implemented for DoF, KoS and AoM clients. Stability and Functionality: - World Database now has seq_character_items (Sequence) to sync self and peers instantiating new unique IDs for character items. This is to avoid conflict/overriding another unique id. - spawn and spawn_houses tables have a lua_script that can now be defined outside the existing spawn_scripts table for a singular spawn. - Fixed a watchdog/hangup when clearing hate lists inside a spawn list lock. - Item unique id is being transitioned to int64 (although older clients still only support int32, clients later on are int64). - Fixed so that spells that have no duration will no longer be added to maintained effects. - Fixed spell cleanup, maintained effect does not remain on the Player causing a crash. - Fixed spell conflicts to that check all targets are applicable for the spell. - Fixed issues with maintained effects or spell effects stacking repeatedly. - Fixed assigning items to non inventory slots when 'adding' an item to the Player. - Fixed locking orders between maintained effects and spell effects to avoid deadlocks. - Fixed entering house and visiting houses, targetting of the house door is now enforced server side. - Item locking is now enforced by the type of locking (eg. house placement, crafting, shop list for sale). Locks no longer override/interfere with each other. - Additional logging around spell casting and targets. - Spawns/Objects/Widgets so on related to houses now have their own sub tables _houses, eg. spawn_houses, spawn_npc_houses, spawn_object_houses, so on to avoid conflicting with existing tables non-house. - new LUA Functions: ShowShopWindow(Player, FromSpawn) - opens shop window for player (if in their house) for listing, pricing items, retrieving sales log and coin, etc. SetSpawnHouseScript(Target, LuaScript) - Utilized in the item script 'placed' function to set the spawned house item's lua script. SendBook(Target, ItemID) - Sends the book to the target player based on the item id. GetPickupItemID(Spawn) - Gets the item id that the house spawn would represent SetHouseCharacterID(Spawn, CharID) - Sets the house spawn character id (should be used on Spawn). Set CharID to 0 to set to the current houses character id. - Updated LUA Functions: StartHeroicOpportunity(Caster, ClassID, OverrideTarget) - OverrideTarget now available to change the heroic opportunity target HasItem(Player, ItemID, IncludeBank) - No parameter change, include bank, which serves as 'all' should now work correctly (previously did not check bank/other negative slots), default is false. - Slash Commands Added: /sle - Fix #41, Set Location Entry (DB command for setting spawn location entry values such as offsets and overrides) /store_list_item - used to list an item for broker shop /store_set_price - used for setting items price for shop /store_set_price_local - used for inventory items price for shop /store_start_selling - Begin selling from inventory for shop /store_stop_selling - Stop selling from inventory /store_unlist_item - used to unlist an item from broker shop /close_store_keep_selling - Closes store shop window, but keep selling from inventory while in house /cancel_store - cancel selling from inventory
EQ2EMu Project
This is a work in progress for the beta release of the EQ2EMu Project.
Visit https://www.eq2emu.com for more project details, wiki and server installation instructions.
Building/Compiling
Linux Compile and Installation Instructions: On our Wiki
Authors
Project team site at EQ2EMu and ZekLabs
License
This project is licensed under the GNU General Public License - see the LICENSE file for details
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