Emu/source/common/ConfigReader.h
2025-09-06 21:43:05 -05:00

35 lines
950 B
C++

// Copyright (C) 2007-2025 EQ2EMulator
// Licensed under GPL v3
#ifndef __CONFIG_READER__
#define __CONFIG_READER__
#include <stdio.h>
#include "PacketStruct.h"
#include <map>
#include <string>
#include <vector>
#include "xmlParser.h"
#include "mutex.h"
using namespace std;
class ConfigReader{
public:
~ConfigReader();
void addStruct(const char* name, int16 version, PacketStruct* new_struct);
PacketStruct* getStruct(const char* name, int16 version);
PacketStruct* getStructByVersion(const char* name, int16 version);
void loadDataStruct(PacketStruct* packet, XMLNode parentNode, bool array_packet = false);
bool processXML_Elements(const char* fileName);
int16 GetStructVersion(const char* name, int16 version);
void DestroyStructs();
void ReloadStructs();
bool LoadFile(const char* name);
private:
Mutex MStructs;
vector<string> load_files;
map<string, vector<PacketStruct*>*> structs;
//vector<PacketStruct*> structs;
};
#endif