Emu/source/common/version.h
Emagi 82a5e96000 Work in progress for 0.9.9 so far (making its own branch for now)
- Fixed a repeated rubberband like behavior that Spawn's would run forward toward their target in combat or on their return run to their starting point.
- WS_HearCastSpell for 546-561 version has an extra byte at the end of the packet we were missing (might be in later clients too have to confirm)
- PlayerScripts support added, new function calls, AddTimer support for Players.
- Static Zones / Special Zones will now silently check to startup zones without reporting the log message, log message only on startup or taking on peer leadership.
- Broadcast and Global Announcement are now supported through peering.
- Fix #22 identified a number of loose spawn pointers and changed to int32 spawn id reference.
- Fix #1 support for all known chat codes for various channels, spell casting and damage.
- In conjunction with Fix #1 spell combat messages are fixed, no longer 'YOU cast' when another spawn casts, added last_tell_name to track the chat code %RT server side.
- size_mod added to InfoStruct Float, supports shrinking and growing Non Player's. InfoStruct also has a UINT ignore_size_mod_calc set to 0 by default, when 1 it will let you set the size_mod and items/spells will not override it from stat calculation.
- XP Table is now static (global) in the Player class so we do not constantly call the database each time the player needs to know a level's XP requirement.
- Removal of duplicate spell cast success and effect messages.
- Fix #21 blue xp bar for KoS and DoF displays properly now.
- GetExpRequiredByLevel(level) added to return the EXP required for to reach the level.
- Fix #25 teleporters cleaned up during /reload spawns to avoid crash
- Fix #16 /reload items supported in peering mode.
2025-06-08 14:53:52 -04:00

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C

/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
*/
#include "LogTypes.h"
#ifndef VERSION_H
#define VERSION_H
#define CURRENT_DATABASE_MINORVERSION 43
#define CURRENT_DATABASE_MAJORVERSION 730
#if defined(LOGIN)
#define EQ2EMU_MODULE "EQ2EMu LoginServer"
#elif defined(PATCHER)
#define EQ2EMU_MODULE "EQ2EMu PatchServer"
#elif defined(CHAT)
#define EQ2EMU_MODULE "EQ2EMu ChatServer"
#elif defined(ZONE)
#define EQ2EMU_MODULE "EQ2EMu ZoneServer"
#else
#define EQ2EMU_MODULE "EQ2EMu WorldServer"
#endif
#if defined(LOGIN)
#define CURRENT_VERSION "0.9.9-Nebula"
#elif defined(WORLD)
#define CURRENT_VERSION "0.9.9-Nebula"
#else
#define CURRENT_VERSION "0.9.9-Nebula"
#endif
#define COMPILE_DATE __DATE__
#define COMPILE_TIME __TIME__
#ifndef WIN32
#define LAST_MODIFIED __TIME__
#else
#define LAST_MODIFIED __TIMESTAMP__
#endif
#endif