311 lines
9.1 KiB
C++
311 lines
9.1 KiB
C++
// EQ2Emulator: Everquest II Server Emulator
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// Copyright (C) 2007 EQ2EMulator Development Team
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// Licensed under GPL v3 - see <http://www.gnu.org/licenses/>
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#ifndef _EQPACKET_H
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#define _EQPACKET_H
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#include "types.h"
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#include <stdio.h>
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#include <string.h>
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#include <memory>
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#ifdef WIN32
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#include <time.h>
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#include <WinSock2.h>
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#else
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#include <sys/time.h>
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#include <netinet/in.h>
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#endif
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#include "emu_opcodes.h"
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#include "op_codes.h"
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#include "packet_dump.h"
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// Forward declarations
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class OpcodeManager;
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class EQStream;
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/**
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* Base class for all EverQuest packet types.
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* Provides common functionality for packet management, opcode handling,
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* and network information tracking.
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*/
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class EQPacket {
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friend class EQStream;
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public:
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// Packet data
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unsigned char* pBuffer; // Raw packet data buffer
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uint32 size; // Size of packet data
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// Network information
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uint32 src_ip, dst_ip; // Source and destination IP addresses
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uint16 src_port, dst_port; // Source and destination ports
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uint32 priority; // Packet priority for processing
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timeval timestamp; // Packet timestamp
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int16 version; // Protocol version
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~EQPacket();
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// Debug and display methods
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void DumpRawHeader(uint16 seq = 0xffff, FILE* to = stdout) const;
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void DumpRawHeaderNoTime(uint16 seq = 0xffff, FILE* to = stdout) const;
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void DumpRaw(FILE* to = stdout) const;
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const char* GetOpcodeName();
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// Packet information setters
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void setVersion(int16 new_version) { version = new_version; }
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void setSrcInfo(uint32 sip, uint16 sport) { src_ip = sip; src_port = sport; }
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void setDstInfo(uint32 dip, uint16 dport) { dst_ip = dip; dst_port = dport; }
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void setTimeInfo(uint32 ts_sec, uint32 ts_usec) {
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timestamp.tv_sec = ts_sec;
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timestamp.tv_usec = ts_usec;
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}
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// Copy network and timing info from another packet
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void copyInfo(const EQPacket* p) {
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src_ip = p->src_ip;
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src_port = p->src_port;
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dst_ip = p->dst_ip;
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dst_port = p->dst_port;
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timestamp.tv_sec = p->timestamp.tv_sec;
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timestamp.tv_usec = p->timestamp.tv_usec;
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}
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// Get total packet size including opcode
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uint32 Size() const { return size + 2; }
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// Get raw opcode value
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uint16 GetRawOpcode() const { return opcode; }
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// Comparison operator for timestamp-based sorting
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bool operator<(const EQPacket& rhs) const {
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return (timestamp.tv_sec < rhs.timestamp.tv_sec ||
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(timestamp.tv_sec == rhs.timestamp.tv_sec &&
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timestamp.tv_usec < rhs.timestamp.tv_usec));
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}
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// Set the protocol opcode
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void SetProtocolOpcode(int16 new_opcode) {
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opcode = new_opcode;
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}
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protected:
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uint16 opcode; // Packet opcode
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// Constructors (protected to enforce proper inheritance)
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EQPacket(uint16 op, const unsigned char* buf, uint32 len);
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EQPacket(const EQPacket& p) { version = 0; }
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EQPacket() {
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opcode = 0;
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pBuffer = nullptr;
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size = 0;
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version = 0;
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setTimeInfo(0, 0);
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}
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};
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// Forward declaration
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class EQApplicationPacket;
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/**
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* Protocol-level packet class for EverQuest network communication.
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* Handles low-level protocol features like compression, encryption,
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* sequencing, and packet combining.
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*/
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class EQProtocolPacket : public EQPacket {
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public:
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// Constructor with opcode and buffer
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EQProtocolPacket(uint16 op, const unsigned char* buf, uint32 len)
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: EQPacket(op, buf, len) {
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eq2_compressed = false;
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packet_prepared = false;
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packet_encrypted = false;
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sequence = 0;
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sent_time = 0;
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attempt_count = 0;
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acked = false;
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}
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// Constructor from raw buffer with optional opcode override
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EQProtocolPacket(const unsigned char* buf, uint32 len, int in_opcode = -1);
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// Packet manipulation methods
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bool combine(const EQProtocolPacket* rhs);
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uint32 serialize(unsigned char* dest, int8 offset = 0) const;
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// Static utility methods for packet processing
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static bool ValidateCRC(const unsigned char* buffer, int length, uint32 Key);
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static uint32 Decompress(const unsigned char* buffer, uint32 length,
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unsigned char* newbuf, uint32 newbufsize);
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static uint32 Compress(const unsigned char* buffer, uint32 length,
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unsigned char* newbuf, uint32 newbufsize);
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static void ChatDecode(unsigned char* buffer, int size, int DecodeKey);
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static void ChatEncode(unsigned char* buffer, int size, int EncodeKey);
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static bool IsProtocolPacket(const unsigned char* in_buff, uint32_t len, bool bTrimCRC);
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// Create a copy of this packet
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EQProtocolPacket* Copy() {
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auto new_packet = new EQProtocolPacket(opcode, pBuffer, size);
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new_packet->eq2_compressed = this->eq2_compressed;
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new_packet->packet_prepared = this->packet_prepared;
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new_packet->packet_encrypted = this->packet_encrypted;
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return new_packet;
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}
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// Convert to application-level packet
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EQApplicationPacket* MakeApplicationPacket(uint8 opcode_size = 0) const;
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// Protocol packet state flags
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bool eq2_compressed; // Packet is compressed
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bool packet_prepared; // Packet has been prepared for sending
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bool packet_encrypted; // Packet is encrypted
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bool acked; // Packet has been acknowledged
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// Reliability and sequencing
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int32 sent_time; // Timestamp when packet was sent
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int8 attempt_count; // Number of send attempts
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int32 sequence; // Sequence number for ordering
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private:
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// Prevent copy construction
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EQProtocolPacket(const EQProtocolPacket& p) = delete;
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EQProtocolPacket& operator=(const EQProtocolPacket& p) = delete;
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};
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/**
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* EverQuest 2 specific packet class.
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* Handles EQ2-specific packet operations like application combining
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* and login opcode management.
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*/
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class EQ2Packet : public EQProtocolPacket {
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public:
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// Constructor with EQ2 login opcode
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EQ2Packet(EmuOpcode in_login_op, const unsigned char* buf, uint32 len)
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: EQProtocolPacket(OP_Packet, buf, len) {
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login_op = in_login_op;
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eq2_compressed = false;
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packet_prepared = false;
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packet_encrypted = false;
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}
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// EQ2-specific packet operations
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bool AppCombine(EQ2Packet* rhs);
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int8 PreparePacket(int16 MaxLen);
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const char* GetOpcodeName();
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// Create a copy of this EQ2 packet
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EQ2Packet* Copy() {
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auto new_packet = new EQ2Packet(login_op, pBuffer, size);
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new_packet->eq2_compressed = this->eq2_compressed;
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new_packet->packet_prepared = this->packet_prepared;
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new_packet->packet_encrypted = this->packet_encrypted;
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return new_packet;
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}
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EmuOpcode login_op; // EQ2 login/application opcode
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};
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/**
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* Application-level packet class for EverQuest.
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* Handles high-level game opcodes and application data.
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* This is the main packet type used by game logic.
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*/
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class EQApplicationPacket : public EQPacket {
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friend class EQProtocolPacket;
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friend class EQStream;
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public:
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// Default constructor
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EQApplicationPacket() : EQPacket(0, nullptr, 0) {
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emu_opcode = OP_Unknown;
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app_opcode_size = default_opcode_size;
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}
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// Constructor with opcode only
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EQApplicationPacket(EmuOpcode op) : EQPacket(0, nullptr, 0) {
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SetOpcode(op);
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app_opcode_size = default_opcode_size;
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}
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// Constructor with opcode and size
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EQApplicationPacket(EmuOpcode op, uint32 len) : EQPacket(0, nullptr, len) {
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SetOpcode(op);
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app_opcode_size = default_opcode_size;
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}
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// Constructor with opcode, buffer, and size
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EQApplicationPacket(EmuOpcode op, const unsigned char* buf, uint32 len)
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: EQPacket(0, buf, len) {
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SetOpcode(op);
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app_opcode_size = default_opcode_size;
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}
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// Packet operations
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bool combine(const EQApplicationPacket* rhs);
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uint32 serialize(unsigned char* dest) const;
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uint32 Size() const { return size + app_opcode_size; }
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// Create a deep copy of this packet
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EQApplicationPacket* Copy() const {
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auto it = std::make_unique<EQApplicationPacket>();
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try {
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if (size > 0) {
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it->pBuffer = new unsigned char[size];
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memcpy(it->pBuffer, pBuffer, size);
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}
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it->size = size;
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it->opcode = opcode;
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it->emu_opcode = emu_opcode;
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it->version = version;
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return it.release();
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}
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catch (const std::bad_alloc& ba) {
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// Memory allocation failed - return nullptr
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return nullptr;
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}
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}
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// Opcode management
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void SetOpcodeSize(uint8 s) { app_opcode_size = s; }
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void SetOpcode(EmuOpcode op);
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const EmuOpcode GetOpcodeConst() const;
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// Get opcode (const version)
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const EmuOpcode GetOpcode() const { return GetOpcodeConst(); }
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// Get opcode (caching version for performance)
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EmuOpcode GetOpcode() {
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EmuOpcode r = GetOpcodeConst();
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emu_opcode = r;
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return r;
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}
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// Default opcode size for all application packets
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static uint8 default_opcode_size;
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protected:
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// Cached emulator opcode to avoid repeated lookups
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EmuOpcode emu_opcode;
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private:
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// Constructor used by EQProtocolPacket - assumes first bytes are opcode
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EQApplicationPacket(const unsigned char* buf, uint32 len, uint8 opcode_size = 0);
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// Prevent copy construction
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EQApplicationPacket(const EQApplicationPacket& p) = delete;
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EQApplicationPacket& operator=(const EQApplicationPacket& p) = delete;
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// Size of the opcode in bytes (1 or 2)
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uint8 app_opcode_size;
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};
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// Packet debugging and display functions
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void DumpPacketHex(const EQApplicationPacket* app);
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void DumpPacket(const EQProtocolPacket* app);
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void DumpPacketAscii(const EQApplicationPacket* app);
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void DumpPacket(const EQApplicationPacket* app, bool iShowInfo = false);
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void DumpPacketBin(const EQApplicationPacket* app);
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#endif
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