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Emu/source/WorldServer/Web
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Emagi 314fc8396c Added tracking of zone duplicate id (when its a public zone) to the characters table. We will now properly persist to the respective zone when a public zone becomes instanced.
2024-12-23 17:43:58 -05:00
..
HTTPSClient.cpp
avoid constantly creating ssl context
2024-12-02 20:56:01 -05:00
HTTPSClient.h
avoid constantly creating ssl context
2024-12-02 20:56:01 -05:00
HTTPSClientPool.cpp
Update HTTPSClientPool.cpp
2024-12-06 09:52:40 -05:00
HTTPSClientPool.h
Project Nebulark Part 1, So much to list, this is a rough summary
2024-11-18 11:13:04 -05:00
PeerManager.cpp
Added tracking of zone duplicate id (when its a public zone) to the characters table. We will now properly persist to the respective zone when a public zone becomes instanced.
2024-12-23 17:43:58 -05:00
PeerManager.h
Added tracking of zone duplicate id (when its a public zone) to the characters table. We will now properly persist to the respective zone when a public zone becomes instanced.
2024-12-23 17:43:58 -05:00
WorldWeb.cpp
Added support to create duplicated zones of public zones (non city zone). Additionally spawn locations can be limited to the primary public zone and not replicated (for epics).
2024-12-23 08:46:11 -05:00
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