Emu/source/common/queue.h

112 lines
1.5 KiB
C++

// Copyright (C) 2007-2025 EQ2EMulator
// Licensed under GPL v3
#ifndef QUEUE_H
#define QUEUE_H
template<class T>
class MyQueue;
template<class T>
class MyQueueNode
{
public:
MyQueueNode(T* data)
{
next = 0;
this->data = data;
}
friend class MyQueue<T>;
private:
T* data;
MyQueueNode<T>* next;
};
template<class T>
class MyQueue
{
public:
MyQueue()
{
head = tail = 0;
}
~MyQueue() {
clear();
}
void push(T* data)
{
if (head == 0)
{
tail = head = new MyQueueNode<T>(data);
}
else
{
tail->next = new MyQueueNode<T>(data);
tail = tail->next;
}
}
T* pop()
{
if (head == 0)
{
return 0;
}
T* data = head->data;
MyQueueNode<T>* next_node = head->next;
delete head;
head = next_node;
return data;
}
T* top()
{
if (head == 0)
{
return 0;
}
return head->data;
}
bool empty()
{
if (head == 0)
{
return true;
}
return false;
}
void clear()
{
T* d = 0;
while((d = pop())) {
delete d;
}
return;
}
int count()
{
int count = 0;
MyQueueNode<T>* d = head;
while(d != 0) {
count++;
d = d->next;
}
return(count);
}
private:
MyQueueNode<T>* head;
MyQueueNode<T>* tail;
};
#endif