Emu/source/WorldServer/Variables.h

76 lines
1.6 KiB
C++

// Copyright (C) 2007-2025 EQ2EMulator
// Licensed under GPL v3
#ifndef EQ2_VARIABLES_H
#define EQ2_VARIABLES_H
#include <vector>
#include <string>
class Variable{
public:
Variable (const char* name, const char* value, const char* comment){
variableName = string(name);
variableValue = string(value);
if(comment)
variableComment = string(comment);
}
const char* GetName() { return variableName.c_str(); }
const char* GetValue() { return variableValue.c_str(); }
const char* GetComment() { return variableComment.c_str(); }
string GetNameValuePair(){ return string(variableName).append(" ").append(variableValue); }
void SetValue(const char* value){
if(value)
variableValue = string(value);
}
private:
string variableName;
string variableValue;
string variableComment;
};
class Variables
{
public:
~Variables(){
ClearVariables();
}
void AddVariable ( Variable* var )
{
variables[string(var->GetName())] = var;
}
void ClearVariables()
{
if(variables.size() == 0)
return;
map<string,Variable*>::iterator map_list;
for( map_list = variables.begin(); map_list != variables.end(); map_list++ ) {
safe_delete(map_list->second);
}
variables.clear();
}
Variable* FindVariable ( string name )
{
if(variables.count(name) > 0)
return variables[name];
return 0;
}
vector<Variable*>* GetVariables(string partial_name){
vector<Variable*>* ret = new vector<Variable*>();
map<string,Variable*>::iterator itr;
for(itr = variables.begin(); itr != variables.end(); itr++){
if(itr->first.find(partial_name) < 0xFFFFFFFF)
ret->push_back(itr->second);
}
return ret;
}
private:
map<string,Variable*> variables;
};
#endif