70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
// Copyright (C) 2007-2025 EQ2EMulator
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// Licensed under GPL v3
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#ifndef __EQ2_GroundSpawn__
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#define __EQ2_GroundSpawn__
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#include "Spawn.h"
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#include "client.h"
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#include "../common/Mutex.h"
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class GroundSpawn : public Spawn {
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public:
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GroundSpawn();
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virtual ~GroundSpawn();
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GroundSpawn* Copy(){
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GroundSpawn* new_spawn = new GroundSpawn();
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new_spawn->size = size;
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new_spawn->SetPrimaryCommands(&primary_command_list);
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new_spawn->SetSecondaryCommands(&secondary_command_list);
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new_spawn->database_id = database_id;
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new_spawn->primary_command_list_id = primary_command_list_id;
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new_spawn->secondary_command_list_id = secondary_command_list_id;
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memcpy(&new_spawn->appearance, &appearance, sizeof(AppearanceData));
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new_spawn->faction_id = faction_id;
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new_spawn->target = 0;
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new_spawn->SetTotalHP(GetTotalHP());
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new_spawn->SetTotalPower(GetTotalPower());
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new_spawn->SetHP(GetHP());
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new_spawn->SetPower(GetPower());
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new_spawn->SetNumberHarvests(number_harvests);
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new_spawn->SetAttemptsPerHarvest(num_attempts_per_harvest);
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new_spawn->SetGroundSpawnEntryID(groundspawn_id);
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new_spawn->SetCollectionSkill(collection_skill.c_str());
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SetQuestsRequired(new_spawn);
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new_spawn->forceMapCheck = forceMapCheck;
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new_spawn->SetOmittedByDBFlag(IsOmittedByDBFlag());
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new_spawn->SetLootTier(GetLootTier());
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new_spawn->SetLootDropType(GetLootDropType());
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new_spawn->SetRandomizeHeading(GetRandomizeHeading());
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return new_spawn;
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}
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bool IsGroundSpawn(){ return true; }
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EQ2Packet* serialize(Player* player, int16 version);
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int8 GetNumberHarvests();
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void SetNumberHarvests(int8 val);
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int8 GetAttemptsPerHarvest();
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void SetAttemptsPerHarvest(int8 val);
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int32 GetGroundSpawnEntryID();
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void SetGroundSpawnEntryID(int32 val);
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void ProcessHarvest(Client* client);
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void SetCollectionSkill(const char* val);
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const char* GetCollectionSkill();
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string GetHarvestMessageName(bool present_tense = false, bool failure = false);
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string GetHarvestSpellType();
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string GetHarvestSpellName();
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void HandleUse(Client* client, string type);
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void SetRandomizeHeading(bool val) { randomize_heading = val; }
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bool GetRandomizeHeading() { return randomize_heading; }
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private:
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int8 number_harvests;
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int8 num_attempts_per_harvest;
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int32 groundspawn_id;
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string collection_skill;
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Mutex MHarvest;
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Mutex MHarvestUse;
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bool randomize_heading;
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};
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#endif
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