Emu/source/WorldServer/ClientPacketFunctions.h

76 lines
2.5 KiB
C++

// Copyright (C) 2007-2025 EQ2EMulator
// Licensed under GPL v3
#pragma once
#include "client.h"
struct HouseZone;
struct PlayerHouse;
struct HeroicOP;
class ClientPacketFunctions
{
public:
static void SendFinishedEntitiesList ( Client* client );
static void SendLoginDenied ( Client* client );
static void SendLoginAccepted ( Client* client );
static void SendCommandList ( Client* client );
static void SendGameWorldTime ( Client* client );
static void SendCharacterData ( Client* client );
static void SendCharacterSheet ( Client* client );
static void SendSkillBook ( Client* client );
static void SendTraitList ( Client* client );
static void SendAbilities ( Client* client );
static void SendCommandNamePacket ( Client* client );
static void SendQuickBarInit ( Client* client );
static void SendMOTD ( Client* client );
static void SendCharacterMacros(Client* client);
static void SendUpdateSpellBook ( Client* client );
static void SendSkillSlotMappings(Client* client);
static void SendRestartZoneMsg(Client* client);
static void SendServerControlFlags(Client* client, int8 param, int8 param_val, int8 value);
static void SendServerControlFlagsClassic(Client* client, int32 param, int32 value);
static void SendInstanceList(Client* client);
static void SendZoneChange(Client* client, char* zone_ip, int16 zone_port, int32 key);
static void SendStateCommand(Client* client, int32 spawn_id, int32 state);
static void SendFlyMode(Client* client, int8 flymode, bool updateCharProperty=true);
/* Tradeskills (/Tradeskills/TradeskillsPackets.cpp) */
static void SendCreateFromRecipe(Client* client, int32 recipeID);
static void SendItemCreationUI(Client* client, Recipe* recipe);
static void StopCrafting(Client* client);
static void CounterReaction(Client* client, bool countered);
static void SendAchievementList(Client* client);
/* Housing (/Housing/HousingPackets.cpp) */
static void SendHousePurchase(Client* client, HouseZone* hz, int32 spawnID);
static void SendHousingList(Client* client);
static void SendBaseHouseWindow(Client* client, HouseZone* hz, PlayerHouse* ph, int32 spawnID);
static void SendHouseVisitWindow(Client* client, vector<PlayerHouse*> houses);
static void SendLocalizedTextMessage(Client* client);
/* Heroic OP's (/HeroicOp/HeroicOpPackets.cpp) */
static void SendHeroicOPUpdate(Client* client, HeroicOP* ho);
//UI updates for trigger count and damage remaining on maintained spells
static void SendMaintainedExamineUpdate(Client* client, int8 slot_pos, int32 update_value, int8 update_type);
};