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Emagi 4009838f9d Ok one last time just removing the action_state = 0 since it seems to cause the runaway.. npc's will not stop action_state when you hail/interact them because of this.
2025-04-26 08:39:12 -04:00
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common
reusing EQStream buffer for WritePacket
2025-03-26 12:28:44 -04:00
LoginServer
Fix Issue #3 - Class Updates, Name Updates to LS
2025-04-11 09:49:18 -04:00
WorldServer
Ok one last time just removing the action_state = 0 since it seems to cause the runaway.. npc's will not stop action_state when you hail/interact them because of this.
2025-04-26 08:39:12 -04:00
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