
AttackAllowed(Spawn, Target, Distance, RangeAttack) Distance default is 0.0f and just checks if you can attack the target. Otherwise distance greater than 0.0f relates to the distance between the Spawn and Target which you first obtain using GetDistance(Spawn, Target). RangeAttack is a boolean (default: false) when true we use range info for the ranged attack min/max distance versus max distance melee combat range. IsInRaid(Spawn, IsLeaderGroup) - Establishes if the Spawn is currently in a raid. IsLeaderGroup is boolean (default: false) returns true if Spawn is the leader group of the raid. InSameRaid(Spawn, Target, IsLeaderGroup) - determines if Spawn and Target are within the same raid groups. IsLeaderGroup is boolean (default: false) returns true if Spawn is the leader group of the raid. GetRaid(Spawn, PlayersOnly) - gets the array of all the members in the raid. PlayersOnly is boolean (default: false), if true we return only clients/players in the list for the raid.
EQ2EMu Project
This is a work in progress for the beta release of the EQ2EMu Project.
Visit https://www.eq2emu.com for more project details, wiki and server installation instructions.
Building/Compiling
Linux Compile and Installation Instructions: On our Wiki
Authors
Project team site at EQ2EMu and ZekLabs
License
This project is licensed under the GNU General Public License - see the LICENSE file for details
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