- Fixed a repeated rubberband like behavior that Spawn's would run forward toward their target in combat or on their return run to their starting point.
- WS_HearCastSpell for 546-561 version has an extra byte at the end of the packet we were missing (might be in later clients too have to confirm)
- PlayerScripts support added, new function calls, AddTimer support for Players.
- Static Zones / Special Zones will now silently check to startup zones without reporting the log message, log message only on startup or taking on peer leadership.
- Broadcast and Global Announcement are now supported through peering.
- Fix#22 identified a number of loose spawn pointers and changed to int32 spawn id reference.
- Fix#1 support for all known chat codes for various channels, spell casting and damage.
- In conjunction with Fix#1 spell combat messages are fixed, no longer 'YOU cast' when another spawn casts, added last_tell_name to track the chat code %RT server side.
- size_mod added to InfoStruct Float, supports shrinking and growing Non Player's. InfoStruct also has a UINT ignore_size_mod_calc set to 0 by default, when 1 it will let you set the size_mod and items/spells will not override it from stat calculation.
- XP Table is now static (global) in the Player class so we do not constantly call the database each time the player needs to know a level's XP requirement.
- Removal of duplicate spell cast success and effect messages.
- Fix#21 blue xp bar for KoS and DoF displays properly now.
- GetExpRequiredByLevel(level) added to return the EXP required for to reach the level.
- Fix#25 teleporters cleaned up during /reload spawns to avoid crash
- Fix#16 /reload items supported in peering mode.
Fix#18 Leashing, leading, rubberbanding issues with spawns resolved
Issue #17 Work in Progress, size mod stat support in the works, setting temporary_scale in info struct seems to modify size, the pos_size values in the position struct are not for KoS and older clients.
AddSpellBonus was translating values from float to sint32 early, now we take bonus values into player add bonus so that float values will be honored, as well as sint32. This applies to uncontested parry, block, dodge, riposte and the size mod.
Rule support for R_Combat, MaxChaseDistance to restrict by server or zone the max chase distance instead of hardcoded 80.0.
Additionally GetInfoStruct float max_chase_distance added.
info struct takes precident when set greater than 0.0 for the max chase distance, otherwise we check the rule being greater than 0.0, otherwise we use the default 80 in the hardcode define