23 Commits

Author SHA1 Message Date
c3f4cc0e42 clean up mutex 2025-09-06 21:43:05 -05:00
Emagi
1bc87d6617 LUA RemoveSpell(Spawn, spell_id, ..) added, Illusion is a control effect, Redesign of control effects, immunities, effect flags away from mutex lists
RemoveSpell(Spawn, SpellID, MaintainedSpell, ReasonString) - maintainedspell is a boolean, default false it will remove an effect (per target) otherwise setting to true will remove the entire spell, maintained, if that is the caster.  Reason String is "canceled" by default unless overwritten

Illusions made to a control effect so we can enforce an existing illusion
2025-08-25 09:18:34 -04:00
Emagi
9274bc9ced Don't allow the target lists to build up existing entries so as to overload the DB 2025-08-16 19:56:19 -04:00
Emagi
653d504c8d added tracking of spell recast when player zones so we know not to re-add buffs to existing players 2025-08-15 18:17:33 -04:00
Emagi
4d0ef974ae On zone shutdown purge all spells pending to be deleted so we do not reference dead spell->zone ptr 2025-08-08 14:40:30 -04:00
Emagi
f60d261f00 Vault, Broker support for DoF, KoS, AoM. Shop support for DoF, KoS.
Broker/Vault (Fix #10):
- Traditional broker integrated (/frombroker), GM itemsearch is still available via /itemsearch.  AoM client cannot sell/use shop, can only buy from broker.
- DoF and KoS client now support House Shop (sell inventory, vault to broker).
- House containers now function like actual containers and can be stored in the vault which will allow placement in the home (to serve as a merchant).
- Sales crate merchant windows in player houses implemented for broker.
- Peering URI's added for broker/shop support: /addseller, /removeseller, /additemsale, /removeitemsale
- House vault and vault slots implemented for DoF, KoS and AoM clients.

Stability and Functionality:
- World Database now has seq_character_items (Sequence) to sync self and peers instantiating new unique IDs for character items.  This is to avoid conflict/overriding another unique id.
- spawn and spawn_houses tables have a lua_script that can now be defined outside the existing spawn_scripts table for a singular spawn.
- Fixed a watchdog/hangup when clearing hate lists inside a spawn list lock.
- Item unique id is being transitioned to int64 (although older clients still only support int32, clients later on are int64).
- Fixed so that spells that have no duration will no longer be added to maintained effects.
- Fixed spell cleanup, maintained effect does not remain on the Player causing a crash.
- Fixed spell conflicts to that check all targets are applicable for the spell.
- Fixed issues with maintained effects or spell effects stacking repeatedly.
- Fixed assigning items to non inventory slots when 'adding' an item to the Player.
- Fixed locking orders between maintained effects and spell effects to avoid deadlocks.
- Fixed entering house and visiting houses, targetting of the house door is now enforced server side.
- Item locking is now enforced by the type of locking (eg. house placement, crafting, shop list for sale).  Locks no longer override/interfere with each other.
- Additional logging around spell casting and targets.
- Spawns/Objects/Widgets so on related to houses now have their own sub tables _houses, eg. spawn_houses, spawn_npc_houses, spawn_object_houses, so on to avoid conflicting with existing tables non-house.

- new LUA Functions:
	ShowShopWindow(Player, FromSpawn) - opens shop window for player (if in their house) for listing, pricing items, retrieving sales log and coin, etc.
	SetSpawnHouseScript(Target, LuaScript) - Utilized in the item script 'placed' function to set the spawned house item's lua script.
	SendBook(Target, ItemID) - Sends the book to the target player based on the item id.
	GetPickupItemID(Spawn) - Gets the item id that the house spawn would represent
	SetHouseCharacterID(Spawn, CharID) - Sets the house spawn character id (should be used on Spawn).  Set CharID to 0 to set to the current houses character id.

- Updated LUA Functions:
	StartHeroicOpportunity(Caster, ClassID, OverrideTarget)  - OverrideTarget now available to change the heroic opportunity target
	HasItem(Player, ItemID, IncludeBank) - No parameter change, include bank, which serves as 'all' should now work correctly (previously did not check bank/other negative slots),  default is false.

- Slash Commands Added:
	/sle - Fix #41, Set Location Entry (DB command for setting spawn location entry values such as offsets and overrides)
	/store_list_item - used to list an item for broker shop
	/store_set_price - used for setting items price for shop
	/store_set_price_local - used for inventory items price for shop
	/store_start_selling - Begin selling from inventory for shop
	/store_stop_selling - Stop selling from inventory
	/store_unlist_item - used to unlist an item from broker shop
	/close_store_keep_selling - Closes store shop window, but keep selling from inventory while in house
	/cancel_store - cancel selling from inventory
2025-07-26 07:10:07 -04:00
Emagi
260a48be1e Fix #38 address issues with food/drink cross zone
Custom spells now survive cross zone with their modified spell stats saved to the database for reloading later.  The design is such that a spell can be custom defined for its spell stats, but a character/player cannot have more than one of that spell (eg. food can share a spell id since only one food can be applied to you, but you can't have many spells apply using the same custom spell id).

CREATE TABLE character_custom_spell_dataindex (
    charid INT UNSIGNED NOT NULL,
    spell_id INT UNSIGNED NOT NULL,
    idx INT UNSIGNED NOT NULL,
    type ENUM('int', 'float', 'bool', 'string') NOT NULL,
    value1 TEXT,
    value2 TEXT,
    PRIMARY KEY (charid, spell_id, idx)
);

CREATE TABLE character_custom_spell_display (
    charid INT UNSIGNED NOT NULL,
    spell_id INT UNSIGNED NOT NULL,
    idx INT UNSIGNED NOT NULL,
    field VARCHAR(64) NOT NULL,
    value TEXT,
    PRIMARY KEY (charid, spell_id, idx, field)
);

CREATE TABLE character_custom_spell_data (
    charid INT UNSIGNED NOT NULL,
    spell_id INT UNSIGNED NOT NULL,
    field VARCHAR(64) NOT NULL,
    type ENUM('int', 'float', 'bool', 'string') NOT NULL,
    value TEXT NOT NULL,
    PRIMARY KEY (charid, spell_id, field)
);
2025-06-26 18:27:35 -04:00
Emagi
a8eb9c9ebc Extensive changes to remove SpellTargets write and read mutex locks to avoi ddeadlocks 2025-06-22 13:20:07 -04:00
Emagi
c25ac12cd6 Make sure all spell references are removed when a spell is removed from an entity 2025-06-21 21:13:45 -04:00
Emagi
ac15c6b9f7 Fix items after "obtained" because RemoveItem can be called making the Item Ptr dead. 2025-06-15 19:14:44 -04:00
Emagi
82a5e96000 Work in progress for 0.9.9 so far (making its own branch for now)
- Fixed a repeated rubberband like behavior that Spawn's would run forward toward their target in combat or on their return run to their starting point.
- WS_HearCastSpell for 546-561 version has an extra byte at the end of the packet we were missing (might be in later clients too have to confirm)
- PlayerScripts support added, new function calls, AddTimer support for Players.
- Static Zones / Special Zones will now silently check to startup zones without reporting the log message, log message only on startup or taking on peer leadership.
- Broadcast and Global Announcement are now supported through peering.
- Fix #22 identified a number of loose spawn pointers and changed to int32 spawn id reference.
- Fix #1 support for all known chat codes for various channels, spell casting and damage.
- In conjunction with Fix #1 spell combat messages are fixed, no longer 'YOU cast' when another spawn casts, added last_tell_name to track the chat code %RT server side.
- size_mod added to InfoStruct Float, supports shrinking and growing Non Player's. InfoStruct also has a UINT ignore_size_mod_calc set to 0 by default, when 1 it will let you set the size_mod and items/spells will not override it from stat calculation.
- XP Table is now static (global) in the Player class so we do not constantly call the database each time the player needs to know a level's XP requirement.
- Removal of duplicate spell cast success and effect messages.
- Fix #21 blue xp bar for KoS and DoF displays properly now.
- GetExpRequiredByLevel(level) added to return the EXP required for to reach the level.
- Fix #25 teleporters cleaned up during /reload spawns to avoid crash
- Fix #16 /reload items supported in peering mode.
2025-06-08 14:53:52 -04:00
Emagi
e9936f1c80 script protection on spells against reuse of the lua state between proc / other spell processes 2025-01-18 18:54:10 -05:00
Emagi
dad7873dc5 LUA functions added: GetSpellCaster(Spell) and GetCasterSpellLevel(Spell) the Spell field is optional if in a spell script
db additionally had field added:

alter table character_spell_effects add column caster_level smallint(5) unsigned not null default 0;
2025-01-18 09:16:35 -05:00
Emagi
3efce0abd6 call spell remove function for reason "target_dead" and "target_removed" also address the long delay between calling the remove function and the death of a spawn. Lastly made it so we can reference the spawn group id after death for a spawn since we remove it from a spawn group. 2025-01-16 12:29:24 -05:00
Emagi
716caffb14 Have zone pointer tracked in the luaspell so we can assure we delete the spell properly when zone shuts down or spawn is gone 2024-12-01 18:24:56 -05:00
Emagi
555045cbe2 reload spells now works with the lua state redesign and we delete spell in the spell_scripts instead of other places (casttimer, active_spells, so on) 2024-09-10 09:14:40 -04:00
Emagi
fb592b4d76 Update LuaInterface::DestroySpells to assure we cover all the new lua states under the spell_scripts instead of the obselete spells map 2024-09-06 08:17:50 -04:00
Emagi
14003ee3a4 LUA Spell Scripts updated to have a queue much like SpawnScripts, but extended to LuaSpell for tracking procs and lifetime of the lua state
Need to avoid crashes/overrun of the lua stack.
2024-09-04 06:44:04 -04:00
Emagi
950b8e1564 revert and check if "remove" function exists in script 2024-09-02 09:19:47 -04:00
Emagi
727040d2dd Attempt to fix deleting spells more than once if short durations 2024-09-02 08:15:41 -04:00
Emagi
b490dce8b4 no lua sub dir for include 2024-07-22 09:01:06 -04:00
Emagi
f0e163b1d8 fix lua includes 2024-07-22 08:58:14 -04:00
Emagi
89194da149 EQ2Emu Source Base July 2024 2024-07-22 08:52:28 -04:00