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48 Commits 1 Branch 0 Tags
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8 Commits

Author SHA1 Message Date
Emagi
555045cbe2 reload spells now works with the lua state redesign and we delete spell in the spell_scripts instead of other places (casttimer, active_spells, so on) 2024-09-10 09:14:40 -04:00
Emagi
fb592b4d76 Update LuaInterface::DestroySpells to assure we cover all the new lua states under the spell_scripts instead of the obselete spells map 2024-09-06 08:17:50 -04:00
Emagi
14003ee3a4 LUA Spell Scripts updated to have a queue much like SpawnScripts, but extended to LuaSpell for tracking procs and lifetime of the lua state
Need to avoid crashes/overrun of the lua stack.
2024-09-04 06:44:04 -04:00
Emagi
950b8e1564 revert and check if "remove" function exists in script 2024-09-02 09:19:47 -04:00
Emagi
727040d2dd Attempt to fix deleting spells more than once if short durations 2024-09-02 08:15:41 -04:00
Emagi
b490dce8b4 no lua sub dir for include 2024-07-22 09:01:06 -04:00
Emagi
f0e163b1d8 fix lua includes 2024-07-22 08:58:14 -04:00
Emagi
89194da149 EQ2Emu Source Base July 2024 2024-07-22 08:52:28 -04:00
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