added aura vision as vision 5
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@ -1084,6 +1084,9 @@ EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyVal
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case 4: // fishvision
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packet->setDataByName("spell_state_fishvision", 1);
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break;
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case 5: // auravision
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packet->setDataByName("spell_state_auravision", 1);
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break;
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}
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packet->setDataByName("spell_prop_redlight", info_struct->get_redlight());
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packet->setDataByName("spell_prop_greenlight", info_struct->get_greenlight());
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@ -3314,7 +3317,7 @@ PlayerInfo::PlayerInfo(Player* in_player){
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info_struct->spell_effects[i].tier = 0;
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info_struct->spell_effects[i].total_time = 0.0f;
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info_struct->spell_effects[i].expire_timestamp = 0;
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info_struct->spell_effects[i].spell = nullptr;
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info_struct->spell_effects[i].spell = nullptr;
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}
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house_zone_id = 0;
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