address respawning/zoning with wrong grid id
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@ -739,7 +739,7 @@ void Client::SendControlGhost(int32 send_id, int8 unknown2) {
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void Client::BeginPreCharInfo() {
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if (!IsReadyForSpawns()) {
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if (GetPlayer()->GetMap()) {
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if(!GetPlayer()->GetLocation()) { // find the appropriate grid id
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if(!firstlogin) { // find the appropriate grid id
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auto loc = glm::vec3(GetPlayer()->GetX(), GetPlayer()->GetZ(), GetPlayer()->GetY());
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uint32 GridID = 0;
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float new_z = GetPlayer()->FindBestZ(loc, nullptr, &GridID);
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@ -5745,7 +5745,8 @@ bool Client::ChangeLevel(int16 old_level, int16 new_level, int32 xp_earned) {
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if (GetPlayer()->GetHP() < GetPlayer()->GetTotalHP() || GetPlayer()->GetPower() < GetPlayer()->GetTotalPower())
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GetPlayer()->GetZone()->AddDamagedSpawn(GetPlayer());
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if(playerScript || playerZoneScript) {
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if(playerScript || playerZoneScript) {
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std::vector<LuaArg> args = {
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LuaArg(GetPlayer()->GetZone()),
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LuaArg(GetPlayer()),
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