extend player check logic from groups to raids

This commit is contained in:
Emagi 2025-08-15 19:06:45 -04:00
parent 231ce9e9bb
commit c38eab8325

View File

@ -1972,6 +1972,11 @@ bool PlayerGroupManager::IdentifyMemberInGroupOrRaid(ZoneChangeDetails* details,
succeed = true;
break;
}
else {
succeed = zone_list.GetZoneByInstance(details, (*itr)->instance_id, (*itr)->zone_id, true, false);
if(succeed)
break;
}
}
}
group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);