limiting spawn list write lock further
This commit is contained in:
parent
8f47a27b1d
commit
9ef48d3bab
@ -4707,7 +4707,7 @@ int EQ2Emu_lua_Harvest(lua_State* state) {
|
|||||||
((GroundSpawn*)node)->ProcessHarvest(client);
|
((GroundSpawn*)node)->ProcessHarvest(client);
|
||||||
if (((GroundSpawn*)node)->GetNumberHarvests() == 0) {
|
if (((GroundSpawn*)node)->GetNumberHarvests() == 0) {
|
||||||
LuaSpell* spell = lua_interface->GetCurrentSpell(state);
|
LuaSpell* spell = lua_interface->GetCurrentSpell(state);
|
||||||
player->GetZone()->RemoveSpawn(node, true, true, true, true, (spell != nullptr) ? false : true);
|
player->GetZone()->RemoveSpawn(node, true, true, true, false, (spell != nullptr) ? false : true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1515,8 +1515,8 @@ void ZoneServer::DeleteSpawns(bool delete_all) {
|
|||||||
|
|
||||||
// Prepare a list of entries we’ll need to keep around
|
// Prepare a list of entries we’ll need to keep around
|
||||||
std::vector<std::pair<Spawn*,int32>> to_keep;
|
std::vector<std::pair<Spawn*,int32>> to_keep;
|
||||||
|
if(to_process.size() > 0) {
|
||||||
to_keep.reserve(to_process.size());
|
to_keep.reserve(to_process.size());
|
||||||
|
|
||||||
int32 current_time = Timer::GetCurrentTime2();
|
int32 current_time = Timer::GetCurrentTime2();
|
||||||
MSpawnList.writelock(__FUNCTION__, __LINE__);
|
MSpawnList.writelock(__FUNCTION__, __LINE__);
|
||||||
for (auto &entry : to_process) {
|
for (auto &entry : to_process) {
|
||||||
@ -1575,6 +1575,7 @@ void ZoneServer::DeleteSpawns(bool delete_all) {
|
|||||||
safe_delete(spawn);
|
safe_delete(spawn);
|
||||||
}
|
}
|
||||||
MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
|
MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
|
||||||
|
}
|
||||||
|
|
||||||
// Add all the kept entries
|
// Add all the kept entries
|
||||||
if (!to_keep.empty()) {
|
if (!to_keep.empty()) {
|
||||||
|
Loading…
x
Reference in New Issue
Block a user