Fixed when a client/player was transitioning and we couldn't establish their zone correctly, pull it based on their instance id from the zone list
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@ -1926,6 +1926,9 @@ bool PlayerGroupManager::IdentifyMemberInGroupOrRaid(ZoneChangeDetails* details,
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succeed = true;
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succeed = true;
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break;
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break;
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}
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}
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else {
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succeed = zone_list.GetZoneByInstance(details, (*itr)->instance_id, (*itr)->zone_id, true, false);
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}
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}
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}
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}
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}
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group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
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group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
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