Don't send message to players when we can't update shop window
This commit is contained in:
parent
9f7a0d0e53
commit
8838ca9b2b
@ -12577,7 +12577,6 @@ void Client::SetItemSaleStatus(int64 unique_id, bool status) {
|
|||||||
|
|
||||||
void Client::OpenShopWindow(Spawn* interaction, bool sendAlways, int8 saleLogOnly) {
|
void Client::OpenShopWindow(Spawn* interaction, bool sendAlways, int8 saleLogOnly) {
|
||||||
if (GetCurrentZone()->GetInstanceType() == PERSONAL_HOUSE_INSTANCE && !HasOwnerOrEditAccess()) {
|
if (GetCurrentZone()->GetInstanceType() == PERSONAL_HOUSE_INSTANCE && !HasOwnerOrEditAccess()) {
|
||||||
SimpleMessage(CHANNEL_COLOR_RED, "This is not your home!");
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user