#34 address hail facing direction, we were changing the heading before setting the runback info
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@ -3870,8 +3870,6 @@ void Spawn::FaceTarget(Spawn* target, bool disable_action_state){
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if(!target)
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if(!target)
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return;
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return;
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FaceTarget(target->GetX(), target->GetZ());
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if(GetHP() > 0 && target->IsPlayer() && !EngagedInCombat()){
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if(GetHP() > 0 && target->IsPlayer() && !EngagedInCombat()){
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if(!IsPet() && disable_action_state) {
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if(!IsPet() && disable_action_state) {
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if(IsNPC()) {
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if(IsNPC()) {
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@ -3881,6 +3879,8 @@ void Spawn::FaceTarget(Spawn* target, bool disable_action_state){
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SetTempActionState(0);
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SetTempActionState(0);
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}
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}
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}
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}
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FaceTarget(target->GetX(), target->GetZ());
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}
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}
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bool Spawn::MeetsSpawnAccessRequirements(Player* player){
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bool Spawn::MeetsSpawnAccessRequirements(Player* player){
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