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2 Commits
a564a96625
...
a89d530cd0
Author | SHA1 | Date | |
---|---|---|---|
a89d530cd0 | |||
b9a54859ce |
BIN
database/live.db
BIN
database/live.db
Binary file not shown.
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@ -324,6 +324,10 @@ span.badge {
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background-color: #444c55;
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color: white;
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}
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&.green {
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background-color: #a6e3a1;
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}
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}
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.my-1 { margin-bottom: 0.25rem; margin-top: 0.25rem; }
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@ -414,7 +418,7 @@ span.badge {
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left: 0;
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}
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#debug-query-log {
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.debug-query-log {
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padding: 2rem;
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font-size: 14px;
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color: #666;
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@ -517,3 +521,14 @@ body::-webkit-scrollbar-thumb {
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border-color: #3D444C #2F353B #2C3137;
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box-shadow: 0px 1px 0px 0px rgba(255, 255, 255, 0.2) inset;
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}
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#canvas-container {
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& > canvas {
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display: block;
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width: 100%;
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height: 440px;
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image-rendering: pixelated;
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image-rendering: crisp-edges;
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background-color: rgba(0, 0, 0, 0.5);
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}
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}
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@ -86,8 +86,6 @@
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& > span.selected {
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display: none;
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margin-left: 1rem;
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color: #a6e3a1;
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}
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}
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1
public/assets/scripts/htmx.js
Normal file
1
public/assets/scripts/htmx.js
Normal file
File diff suppressed because one or more lines are too long
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@ -38,11 +38,8 @@ router_post($r, '/character/delete', 'char_controller_delete_post');
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/*
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World
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*/
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router_get($r, '/world', function () {
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auth_only_and_must_have_character();
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$GLOBALS['active_nav_tab'] = 'world';
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echo page('world/base');
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});
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router_get($r, '/world', 'world_controller_get');
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router_post($r, '/move', 'world_controller_move_post');
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/*
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Router
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@ -6,22 +6,23 @@ session_start();
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// Source libraries
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require_once SRC . '/helpers.php';
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require_once SRC . '/env.php';
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require_once SRC . '/database.php';
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require_once SRC . '/auth.php';
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require_once SRC . '/router.php';
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require_once SRC . '/components.php';
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require_once SRC . '/render.php';
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require_once SRC . '/util/env.php';
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require_once SRC . '/util/database.php';
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require_once SRC . '/util/auth.php';
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require_once SRC . '/util/router.php';
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require_once SRC . '/util/components.php';
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require_once SRC . '/util/render.php';
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// Database models
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require_once SRC . '/models/user.php';
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require_once SRC . '/models/session.php';
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require_once SRC . '/models/token.php';
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require_once SRC . '/models/char.php';
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require_once SRC . '/model/user.php';
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require_once SRC . '/model/session.php';
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require_once SRC . '/model/token.php';
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require_once SRC . '/model/char.php';
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// Controllers
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require_once SRC . '/controllers/char.php';
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require_once SRC . '/controllers/auth.php';
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require_once SRC . '/controller/char.php';
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require_once SRC . '/controller/auth.php';
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require_once SRC . '/controller/world.php';
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// Track the start time of the request
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define('START_TIME', microtime(true));
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60
src/controller/world.php
Normal file
60
src/controller/world.php
Normal file
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@ -0,0 +1,60 @@
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<?php
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/**
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* Print the world page.
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*/
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function world_controller_get()
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{
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auth_only_and_must_have_character();
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$GLOBALS['active_nav_tab'] = 'world';
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echo page('world/base');
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}
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/**
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* Handle a request to move a character.
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*/
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function world_controller_move_post()
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{
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/*
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This endpoint is used to move the character around the world. The client sends a POST request with the direction
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they want to move the character. The server will update the character's position in the database and return the
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new position to the client.
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We should only be using this endpoint as an AJAX request from the world page. Since we don't need all the character's
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data to move them, we can just get and update their lcoation using the user's currently selected character ID.
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*/
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ajax_only(); auth_only(); csrf_ensure();
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define('directions', [
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[0, -1], // Up
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[0, 1], // Down
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[-1, 0], // Left
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[1, 0] // Right
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]);
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// direction must exist
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$d = (int) $_POST['direction'] ?? -1;
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// Update the character's position
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// 0 = up, 1 = down, 2 = left, 3 = right
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$x = location('x');
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$y = location('y');
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if (isset(directions[$d])) {
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$x += directions[$d][0];
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$y += directions[$d][1];
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} else {
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router_error(999);
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}
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$r = db_query(db_live(), 'UPDATE char_locations SET x = :x, y = :y WHERE char_id = :c', [
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':x' => $x,
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':y' => $y,
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':c' => user('char_id')
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]);
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if ($r === false) throw new Exception('Failed to move character. (wcmp)');
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json_response(['x' => $x, 'y' => $y]);
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}
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@ -59,12 +59,7 @@ function csrf()
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*/
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function csrf_verify($token)
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{
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if (hash_equals($_SESSION['csrf'] ?? '', $token)) {
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$_SESSION['csrf'] = token();
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return true;
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}
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return false;
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return hash_equals($_SESSION['csrf'] ?? '', $token);
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}
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/**
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@ -185,6 +180,25 @@ function wallet($field = '')
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return $GLOBALS['wallet'][$field] ?? false;
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}
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/**
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* Access the character location. On first execution it will populate $GLOBALS['location'] with the location data. This
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* way the data is up to date with every request without having to query the database every use within, for example, a
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* template. Will return false if the field does not exist, or the entire location array if no field is specified.
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*/
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function location($field = '')
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{
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if (empty($GLOBALS['location'])) {
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$GLOBALS['location'] = db_query(
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db_live(),
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"SELECT * FROM char_locations WHERE char_id = :c",
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[':c' => user('char_id')]
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)->fetchArray(SQLITE3_ASSOC);
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}
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if ($field === '') return $GLOBALS['location'];
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return $GLOBALS['location'][$field] ?? false;
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}
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/**
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* Format an array of strings to a ul element.
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*/
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@ -231,3 +245,37 @@ function ce($condition, $value, $or = '')
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{
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echo $condition ? $value : $or;
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}
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/**
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* Get whether the request is an HTMX request.
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*/
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function is_htmx()
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{
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return isset($_SERVER['HTTP_HX_REQUEST']);
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}
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/**
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* Get whether the request is an AJAX (fetch) request.
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*/
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function is_ajax()
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{
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return isset($_SERVER['HTTP_X_REQUESTED_WITH']) && strtolower($_SERVER['HTTP_X_REQUESTED_WITH']) === 'xmlhttprequest';
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}
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/**
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* Limit a request to AJAX only.
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*/
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function ajax_only()
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{
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if (!is_ajax()) router_error(418);
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}
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/**
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* Return a JSON response with the given data.
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*/
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function json_response($data)
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{
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header('Content-Type: application/json');
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echo json_encode($data);
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exit;
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}
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@ -1,5 +1,7 @@
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<?php
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define('DBP', SRC . '/../database');
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/**
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* Open a connection to a database.
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*/
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@ -22,7 +24,7 @@ function db_open($path)
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*/
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function db_auth()
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{
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return $GLOBALS['db_auth'] ??= db_open(__DIR__ . '/../database/auth.db');
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return $GLOBALS['db_auth'] ??= db_open(DBP . '/auth.db');
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}
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/**
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@ -30,7 +32,7 @@ function db_auth()
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*/
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function db_live()
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{
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return $GLOBALS['db_live'] ??= db_open(__DIR__ . '/../database/live.db');
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return $GLOBALS['db_live'] ??= db_open(DBP . '/live.db');
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}
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@ -39,7 +41,7 @@ function db_live()
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*/
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function db_fights()
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{
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return $GLOBALS['db_fights'] ??= db_open(__DIR__ . '/../database/fights.db');
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return $GLOBALS['db_fights'] ??= db_open(DBP . '/fights.db');
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}
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@ -48,7 +50,7 @@ function db_fights()
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*/
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function db_blueprints()
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{
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return $GLOBALS['db_blueprints'] ??= db_open(__DIR__ . '/../database/blueprints.db');
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return $GLOBALS['db_blueprints'] ??= db_open(DBP . '/blueprints.db');
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}
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/**
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@ -5,7 +5,7 @@
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*/
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function template($name)
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{
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return __DIR__ . "/../templates/$name.php";
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return SRC . "/../templates/$name.php";
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}
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/**
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@ -3,6 +3,6 @@
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<label for="char_<?= $id ?>">
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<?= $char['name'] ?>
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<span class="badge"><?= $char['level'] ?></span>
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<span class="selected">Active</span>
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<span class="badge green selected">Active</span>
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</label>
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</div>
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|
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@ -1,4 +1,4 @@
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<div id="debug-query-log">
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<div class="debug-query-log">
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<h3>Query Log</h3>
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<p class="mb-2"><?= $GLOBALS['queries'] ?> queries were executed.</p>
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<?php
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|
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@ -1,4 +1,4 @@
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<div id="debug-query-log">
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<div class="debug-query-log">
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<h3>Stopwatches</h3>
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<p class="mb-2">Page execution took <?= number_format((microtime(true) - START_TIME), 10) ?> seconds.</p>
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<p>Bootstrap: <?= stopwatch_get('bootstrap') ?> seconds</p>
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|
|
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@ -1,34 +0,0 @@
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<canvas></canvas>
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<script>
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const canvas = document.querySelector('canvas');
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const ctx = canvas.getContext('2d');
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canvas.width = 800;
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canvas.height = 600;
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const tile_height = 32;
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const tile_width = 32;
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const map = [
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 1, 1, 0,
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0, 1, 0, 0, 0, 0, 0, 0, 1, 0,
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0, 1, 0, 0, 0, 0, 0, 0, 1, 0,
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0, 1, 0, 0, 0, 0, 0, 0, 1, 0,
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0, 1, 0, 0, 0, 0, 0, 0, 1, 0,
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0, 1, 0, 0, 0, 0, 0, 0, 1, 0,
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0, 1, 0, 0, 0, 0, 0, 0, 1, 0,
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0, 1, 1, 1, 1, 1, 1, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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];
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// render the map
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map.forEach((tile, index) => {
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const x = (index % 10) * tile_width;
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const y = Math.floor(index / 10) * tile_height;
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|
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ctx.fillStyle = tile === 0 ? 'black' : 'white';
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ctx.fillRect(x, y, tile_width, tile_height);
|
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});
|
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</script>
|
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@ -5,6 +5,7 @@
|
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
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<title>Dragon Knight</title>
|
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<link rel="stylesheet" href="/assets/css/dragon.css">
|
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<script src="/assets/scripts/htmx.js"></script>
|
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</head>
|
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<body>
|
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<header>
|
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|
|
|
@ -1,3 +1,163 @@
|
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<h1>World</h1>
|
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<p>Use WASD keys to move the character</p>
|
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<p>Current location: <span id="char_x"><?= location('x') ?></span>, <span id="char_y"><?= location('y') ?></span></p>
|
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|
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<?= render('components/world_map') ?>
|
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<div id="canvas-container">
|
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<canvas id="canvas"></canvas>
|
||||
</div>
|
||||
|
||||
<script>
|
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const game = {
|
||||
canvas: document.getElementById('canvas'),
|
||||
csrf: '<?= csrf() ?>',
|
||||
tiles: {
|
||||
size: 32,
|
||||
colors: {
|
||||
0: '#fff',
|
||||
1: '#f00'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const map = [
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
]
|
||||
|
||||
let loc_span = {
|
||||
x: document.getElementById('char_x'),
|
||||
y: document.getElementById('char_y')
|
||||
}
|
||||
|
||||
let player = { x: <?= location('x') ?>, y: <?= location('y') ?> }
|
||||
let camera = { x: 0, y: 0 }
|
||||
let visible = { x: 0, y: 0 }
|
||||
|
||||
function updateCanvasSize() {
|
||||
game.canvas.width = game.canvas.clientWidth
|
||||
game.canvas.height = game.canvas.clientHeight
|
||||
visible.x = Math.ceil(game.canvas.width / game.tiles.size)
|
||||
visible.y = Math.ceil(game.canvas.height / game.tiles.size)
|
||||
updateCamera()
|
||||
render()
|
||||
}
|
||||
|
||||
function setupEventListeners() {
|
||||
window.addEventListener('resize', updateCanvasSize)
|
||||
window.addEventListener('keydown', handleKeyPress)
|
||||
}
|
||||
|
||||
// Handle keyboard input
|
||||
function handleKeyPress(e) {
|
||||
let moved = false;
|
||||
const newPos = { ...player }
|
||||
|
||||
// 0 = up, 1 = down, 2 = left, 3 = right
|
||||
direction = {
|
||||
'w': 0,
|
||||
's': 1,
|
||||
'a': 2,
|
||||
'd': 3,
|
||||
'ArrowUp': 0,
|
||||
'ArrowDown': 1,
|
||||
'ArrowLeft': 2,
|
||||
'ArrowRight': 3
|
||||
}[e.key];
|
||||
|
||||
if (direction !== undefined) {
|
||||
// Execute a POST request to /move. If successful, the server will return a new x,y position
|
||||
fetch('/move', {
|
||||
method: 'POST',
|
||||
headers: {
|
||||
'Content-Type': 'application/x-www-form-urlencoded',
|
||||
'X-Requested-With': 'XMLHttpRequest'
|
||||
},
|
||||
body: `direction=${direction}&csrf=${game.csrf}`
|
||||
}).then(response => {
|
||||
if (response.ok) {
|
||||
response.json().then(data => {
|
||||
map[player.y][player.x] = 0
|
||||
map[data.y][data.x] = 1
|
||||
player = data
|
||||
loc_span.x.textContent = player.x
|
||||
loc_span.y.textContent = player.y
|
||||
updateCamera()
|
||||
render()
|
||||
});
|
||||
} else {
|
||||
throw new Error('Failed to move character');
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// Update camera position
|
||||
function updateCamera() {
|
||||
camera.x = player.x * game.tiles.size - canvas.width / 2;
|
||||
camera.y = player.y * game.tiles.size - canvas.height / 2;
|
||||
|
||||
// Clamp camera to map bounds
|
||||
camera.x = Math.max(0, Math.min(camera.x,
|
||||
map[0].length * game.tiles.size - canvas.width));
|
||||
camera.y = Math.max(0, Math.min(camera.y,
|
||||
map.length * game.tiles.size - canvas.height));
|
||||
}
|
||||
|
||||
// Render the game
|
||||
function render() {
|
||||
const ctx = game.canvas.getContext('2d')
|
||||
|
||||
ctx.clearRect(0, 0, game.canvas.width, game.canvas.height)
|
||||
|
||||
// Calculate visible tile range
|
||||
const startTileX = Math.floor(camera.x / game.tiles.size)
|
||||
const startTileY = Math.floor(camera.y / game.tiles.size)
|
||||
const endTileX = startTileX + visible.x + 1
|
||||
const endTileY = startTileY + visible.y + 1
|
||||
|
||||
// Only render visible tiles
|
||||
for (let y = startTileY; y < endTileY; y++) {
|
||||
if (y >= map.length) continue
|
||||
|
||||
for (let x = startTileX; x < endTileX; x++) {
|
||||
if (x >= map[0].length) continue
|
||||
|
||||
const screenX = x * game.tiles.size - camera.x
|
||||
const screenY = y * game.tiles.size - camera.y
|
||||
|
||||
if (map[y][x] === 1) {
|
||||
// Draw player
|
||||
ctx.fillStyle = 'red';
|
||||
ctx.fillRect(screenX, screenY, game.tiles.size, game.tiles.size)
|
||||
} else if (map[y][x] === 2) {
|
||||
// Draw wall
|
||||
ctx.fillStyle = 'black';
|
||||
ctx.fillRect(screenX, screenY, game.tiles.size, game.tiles.size)
|
||||
} else {
|
||||
// Draw empty tile
|
||||
ctx.strokeStyle = 'gray';
|
||||
ctx.fillStyle = 'white';
|
||||
ctx.fillRect(screenX, screenY, game.tiles.size, game.tiles.size)
|
||||
ctx.strokeRect(screenX, screenY, game.tiles.size, game.tiles.size)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
updateCanvasSize()
|
||||
setupEventListeners()
|
||||
render()
|
||||
})
|
||||
</script>
|
||||
|
|
Loading…
Reference in New Issue
Block a user