2024-10-10 13:14:14 -05:00
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<h1>World</h1>
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2024-10-10 19:14:14 -05:00
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<p>Use WASD keys to move the character</p>
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2024-10-11 18:17:38 -05:00
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<p>Current location: <span id="char_x"><?= location('x') ?></span>, <span id="char_y"><?= location('y') ?></span></p>
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2024-10-10 13:14:14 -05:00
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2024-10-11 18:17:38 -05:00
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<div id="canvas-container">
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<canvas id="canvas"></canvas>
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</div>
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2024-10-10 19:14:14 -05:00
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<script>
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2024-10-11 18:17:38 -05:00
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const game = {
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canvas: document.getElementById('canvas'),
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csrf: '<?= csrf() ?>',
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tiles: {
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size: 32,
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colors: {
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0: '#fff',
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1: '#f00'
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2024-10-10 19:14:14 -05:00
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}
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}
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}
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2024-10-11 18:17:38 -05:00
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const map = [
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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]
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let loc_span = {
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x: document.getElementById('char_x'),
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y: document.getElementById('char_y')
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}
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let player = { x: <?= location('x') ?>, y: <?= location('y') ?> }
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let camera = { x: 0, y: 0 }
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let visible = { x: 0, y: 0 }
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function updateCanvasSize() {
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game.canvas.width = game.canvas.clientWidth
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game.canvas.height = game.canvas.clientHeight
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visible.x = Math.ceil(game.canvas.width / game.tiles.size)
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visible.y = Math.ceil(game.canvas.height / game.tiles.size)
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updateCamera()
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render()
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}
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function setupEventListeners() {
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window.addEventListener('resize', updateCanvasSize)
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window.addEventListener('keydown', handleKeyPress)
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}
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// Handle keyboard input
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function handleKeyPress(e) {
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let moved = false;
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const newPos = { ...player }
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// 0 = up, 1 = down, 2 = left, 3 = right
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direction = {
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'w': 0,
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's': 1,
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'a': 2,
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'd': 3,
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'ArrowUp': 0,
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'ArrowDown': 1,
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'ArrowLeft': 2,
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'ArrowRight': 3
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}[e.key];
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if (direction !== undefined) {
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// Execute a POST request to /move. If successful, the server will return a new x,y position
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fetch('/move', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/x-www-form-urlencoded',
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'X-Requested-With': 'XMLHttpRequest'
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},
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body: `direction=${direction}&csrf=${game.csrf}`
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}).then(response => {
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if (response.ok) {
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response.json().then(data => {
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map[player.y][player.x] = 0
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map[data.y][data.x] = 1
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player = data
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loc_span.x.textContent = player.x
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loc_span.y.textContent = player.y
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updateCamera()
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render()
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});
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} else {
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throw new Error('Failed to move character');
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}
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})
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}
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}
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// Update camera position
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function updateCamera() {
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camera.x = player.x * game.tiles.size - canvas.width / 2;
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camera.y = player.y * game.tiles.size - canvas.height / 2;
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// Clamp camera to map bounds
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camera.x = Math.max(0, Math.min(camera.x,
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map[0].length * game.tiles.size - canvas.width));
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camera.y = Math.max(0, Math.min(camera.y,
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map.length * game.tiles.size - canvas.height));
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}
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// Render the game
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function render() {
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const ctx = game.canvas.getContext('2d')
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ctx.clearRect(0, 0, game.canvas.width, game.canvas.height)
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// Calculate visible tile range
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const startTileX = Math.floor(camera.x / game.tiles.size)
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const startTileY = Math.floor(camera.y / game.tiles.size)
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const endTileX = startTileX + visible.x + 1
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const endTileY = startTileY + visible.y + 1
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// Only render visible tiles
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for (let y = startTileY; y < endTileY; y++) {
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if (y >= map.length) continue
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for (let x = startTileX; x < endTileX; x++) {
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if (x >= map[0].length) continue
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const screenX = x * game.tiles.size - camera.x
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const screenY = y * game.tiles.size - camera.y
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if (map[y][x] === 1) {
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// Draw player
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ctx.fillStyle = 'red';
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ctx.fillRect(screenX, screenY, game.tiles.size, game.tiles.size)
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} else if (map[y][x] === 2) {
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// Draw wall
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ctx.fillStyle = 'black';
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ctx.fillRect(screenX, screenY, game.tiles.size, game.tiles.size)
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} else {
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// Draw empty tile
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ctx.strokeStyle = 'gray';
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ctx.fillStyle = 'white';
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ctx.fillRect(screenX, screenY, game.tiles.size, game.tiles.size)
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ctx.strokeRect(screenX, screenY, game.tiles.size, game.tiles.size)
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}
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}
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}
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}
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window.addEventListener('load', () => {
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updateCanvasSize()
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setupEventListeners()
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render()
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})
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</script>
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