DK2/docs/attributes.md

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# Attributes
## Power
Power is the attribute that determines overall strike damage. Damage from weapon attacks, spells, or other strikes and specific skills will be directly influenced by Power. Power is a linear measure, with 1 Power = 1 damage in most cases.
## Accuracy
Accuracy determines the chance your attack, spell, or other skill will actually land on your opponent.
## Penetration
Penetration as a value determines your ability to make it through physical defenses; i.e. the enemy's Toughness and Armor.
## Focus
Focus is the same as Penetration but for causing magical damage, and helps go through magical defenses; i.e. the enemy's Resist.
## Evasion
Evasion is the attribute responsible for determining your chance to dodge any kind of attack. When calculating the chance, at base every 2 Evasion is 0.1% chance. The enemy's Accuracy negatively impacts this stat. The chance to dodge is capped at 85%.
## Toughness
Toughness affects your health pool and baseline defensive capability to physical attacks, such as weapons, projectiles, and physical skills.
## Armor
Armor is an additional layer of physical protection over Toughness. All armor grants some level of Armor, and it's effect is linear; 1 Armor = 1 point of damage negated.
## Resist
Resist is your defensive capacity against magic such as spells, magic skills, and magic weapons. Like Armor, this is a linear stat.
## Precision
Precision determines your Uber (Critical) Hit chance. In general, 2 points of Precision = 0.1% chance. No matter how high this value, your Uber Hit chance caps at 90%. Some equipment grants straight Uber Hit chance.
## Ferocity
Ferocity is a linear modifier of your Uber Hit damage; 1 Ferocity = 1% Uber Hit damage. Uber Hit damage increases cap at 300%.
## Luck
Luck is a modifier for gained XP/Silver. Like Precision, 2 points of Luck = 0.1% increase of these gains.